sts_developer @sts-developer.bsky.social · 25/07/2026None of these are weight painted/rigged yet. Hopefully it won't take long. I am also planning on making original clothing optional. 270
sts_developer @sts-developer.bsky.social · 21/07/2026Mostly done with Vypers (re)model, hopefully when I get around to getting her animated the patch isn't out and it works at least decently well. #deadlock #nsfw 020
sts_developer @sts-developer.bsky.social · 10/02/2026New version of Celeste is up, adding back in tattoos! 3100
sts_developer @sts-developer.bsky.social · 10/02/2026My "Blessed" Celeste mod is out now on Gamebanana! For now she is without tattoos, as I still have some stuff to fix with those textures. gamebanana.com/mods/652136 390
sts_developer @sts-developer.bsky.social · 10/02/2026If someone can figure out how a set of animations existing in my file was changing how my model was being rendered and adding seams I'll award them a gold medal (worth nothing) 120
sts_developer @sts-developer.bsky.social · 10/02/2026So I'm working on Celeste right now, as I ran into a bit of an issue where there were seams all over that looked like they were based on where UV seams were. I spent upwards of 5 hours doing all sorts of things in ModelDoc, Blender and wherever else. It was some animations EXISTING in ModelDoc. What 140
sts_developer @sts-developer.bsky.social · 08/02/2026I'm definitely not going to use generative AI. In the case of Embark as far as I'm aware they train their own dataset based on voice actors that are duly compensated. 010
sts_developer @sts-developer.bsky.social · 08/02/2026Had a though about female Venator... had to make a rough proof of concept. To clarify this is JUST A CONCEPT AND NOT EVEN CLOSE TO FINAL. I'm also not sure if want to continue since I don't know what I'd replace the voice lines with and such. 5101
sts_developer @sts-developer.bsky.social · 07/02/2026Probably at least a week, I've got Celeste done for the most part and will get to working on fixing my older mods once shes released. I'm also most likely not going to include any of her clothing options until later, unless I can figure out a quick way of doing that. 000
sts_developer @sts-developer.bsky.social · 06/02/2026Graves was taken down by moderators due to her age being in question. Until there is something explicit stating her as an adult I'm not planning on bringing it back in any form. 210
sts_developer @sts-developer.bsky.social · 04/02/2026I've figured out (and fixed) the issues with the textures in my Silver mod. It was a combination of missing some consistency between the base and my custom textures, with some slightly old custom textures and mesh. Hopefully out within a day or two if I have some time. 280
sts_developer @sts-developer.bsky.social · 03/02/2026Its fortunate that at least the models get included before the characters are voted in! Otherwise this would take at least 3-4 days after the characters are released until I have something usable. 100
sts_developer @sts-developer.bsky.social · 03/02/2026I do have to say, characters with loose fitting clothes are really hard to get looking decent, and previewing changes takes forever. Luckily Celeste is next (for me anyway), and she has been pretty straightforward (She does have a lot of tattoos though, let me know if you have any ideas for tattoos) 430
sts_developer @sts-developer.bsky.social · 03/02/2026As Silver is out now, its only fitting that I also release my next mod! I had a couple issues, but I think it turned out pretty good! Get the mod here: gamebanana.com/mods/650502 270
sts_developer @sts-developer.bsky.social · 31/01/2026If you don't have experience with 3D modelling or games tooling software it is a lot to learn, especially since each update changes some part of the process (or requires for example CS2 tools which makes iteration times a lot worse). Depends on what you want to make, some things are a lot easier. 000
sts_developer @sts-developer.bsky.social · 31/01/2026I'll refrain from sharing the mod anywhere until Graves gets an explicit age (18 or over). Sorry 000
sts_developer @sts-developer.bsky.social · 31/01/2026No worries, its alright to ask! I'm not planning on re-releasing it until she gets an explicit age (that is obviously 18 or older). 010
sts_developer @sts-developer.bsky.social · 31/01/2026I'm not planning on re-releasing it until she gets an explicit age, sorry. 110
sts_developer @sts-developer.bsky.social · 31/01/2026As for other mods, I've made pretty much all of the models and textures I need (Mcginnis is not done and for Vyper I'm waiting for a remodel). I'm currently planning on making the two new characters (Silver and Celeste) first so I can release the mods along with their in-game release. 020
sts_developer @sts-developer.bsky.social · 31/01/2026Yeah but REM is not a human and thus I'm assuming given a "child" exception from things like rating agencies. They even specified his from a completely different world. 010
sts_developer @sts-developer.bsky.social · 31/01/2026Regardless I still think she is an adult, the only points to claim otherwise is that she talks about her Sophomore year, which doesn't mean she is a Sophomore. In addition I cannot find a single instance where a child is in a valve game, let alone one you can kill. 460
sts_developer @sts-developer.bsky.social · 31/01/2026My Graves mod got removed on Gamebanana. I'm going to respect the decision of the moderators and the general Deadlock community at large and not reupload the mod. 780
sts_developer @sts-developer.bsky.social · 31/01/2026The mod was made with her being an adult as she wasn't released when I made it. All the lines only refer to her being young (same as vindicta) so I assumed she is a young adult, her talking about her sophomore year doesn't mean she still is one. Regardless the mod got removed and I'll respect it. 000
sts_developer @sts-developer.bsky.social · 31/01/2026I the mod was made with her being an adult as she wasn't released when I made it. All the lines only refer to her being young (same as vindicta) so I assumed she is a young adult, her talking about her sophomore year doesn't mean she still is one. Regardless the mod got removed and I'll respect it. 000
sts_developer @sts-developer.bsky.social · 30/01/2026Yeah unfortunately with the mods I make, I always proportion them according to their skeleton and original model (parts of which are not made with the intent of being visible), so things like legs and necks often look weird. Thank you! 010
sts_developer @sts-developer.bsky.social · 23/12/2025Other than making all of the characters at once (so I can do all of the same work in bulk) and potentially unifying the clothing, not really. I would also like to say I've improved in general but there's not quantifiable way for me to prove that. 010
sts_developer @sts-developer.bsky.social · 21/12/2025Not really, outside of Bsky and Gamebanana there aren't any. If i set up a Patreon it will be at least a couple months down the line. 110
sts_developer @sts-developer.bsky.social · 20/12/2025I've used the time to think a bit about how I could make the outfits for each character, potentially using one "master" clothing mesh across all characters so I could use one outfit for all characters without extra work. This could potentially also let you create custom outfits yourselves. 160
sts_developer @sts-developer.bsky.social · 20/12/2025Hello everyone, its been a couple weeks. I've been really busy lately and I'm not sure how much I'll be able to do with the upcoming/current holidays. Sorry for the silence and I'll share some more progress if I have the chance. 480
sts_developer @sts-developer.bsky.social · 20/12/2025I'm not sure, they aren't made with that sort of quality in mind (its using in-game rigs and whatever). I might release them at some point but for right now I don't know. 000
sts_developer @sts-developer.bsky.social · 20/12/2025Yes I am planning on adding futa versions for all of my mods. Most likely not in the initial release, but hopefully sometime soon after. 010
sts_developer @sts-developer.bsky.social · 05/12/2025Yeah I'm planning on tweaking all of the characters a bit, as they have similar proportions in areas (like the arms for example) 010