sts_developer @sts-developer.bsky.social · 25/07/2026None of these are weight painted/rigged yet. Hopefully it won't take long. I am also planning on making original clothing optional. 270
sts_developer @sts-developer.bsky.social · 21/07/2026Mostly done with Vypers (re)model, hopefully when I get around to getting her animated the patch isn't out and it works at least decently well. #deadlock #nsfw 020
sts_developer @sts-developer.bsky.social · 10/02/2026New version of Celeste is up, adding back in tattoos! 3100
sts_developer @sts-developer.bsky.social · 10/02/2026My "Blessed" Celeste mod is out now on Gamebanana! For now she is without tattoos, as I still have some stuff to fix with those textures. gamebanana.com/mods/652136 390
sts_developer @sts-developer.bsky.social · 10/02/2026So I'm working on Celeste right now, as I ran into a bit of an issue where there were seams all over that looked like they were based on where UV seams were. I spent upwards of 5 hours doing all sorts of things in ModelDoc, Blender and wherever else. It was some animations EXISTING in ModelDoc. What 140
sts_developer @sts-developer.bsky.social · 08/02/2026Had a though about female Venator... had to make a rough proof of concept. To clarify this is JUST A CONCEPT AND NOT EVEN CLOSE TO FINAL. I'm also not sure if want to continue since I don't know what I'd replace the voice lines with and such. 5101
sts_developer @sts-developer.bsky.social · 04/02/2026I've figured out (and fixed) the issues with the textures in my Silver mod. It was a combination of missing some consistency between the base and my custom textures, with some slightly old custom textures and mesh. Hopefully out within a day or two if I have some time. 280
sts_developer @sts-developer.bsky.social · 03/02/2026I do have to say, characters with loose fitting clothes are really hard to get looking decent, and previewing changes takes forever. Luckily Celeste is next (for me anyway), and she has been pretty straightforward (She does have a lot of tattoos though, let me know if you have any ideas for tattoos) 430
sts_developer @sts-developer.bsky.social · 03/02/2026As Silver is out now, its only fitting that I also release my next mod! I had a couple issues, but I think it turned out pretty good! Get the mod here: gamebanana.com/mods/650502 270
sts_developer @sts-developer.bsky.social · 31/01/2026My Graves mod got removed on Gamebanana. I'm going to respect the decision of the moderators and the general Deadlock community at large and not reupload the mod. 780
sts_developer @sts-developer.bsky.social · 20/12/2025Hello everyone, its been a couple weeks. I've been really busy lately and I'm not sure how much I'll be able to do with the upcoming/current holidays. Sorry for the silence and I'll share some more progress if I have the chance. 480
sts_developer @sts-developer.bsky.social · 04/12/2025Vindicta has been textured! Not 100% happy with the texturing but I think it looks decently good. 3210
sts_developer @sts-developer.bsky.social · 03/12/2025Holliday is now also back! I couldn't reuse her mesh or textures either so they've been made from scratch same as Paige. 1120
sts_developer @sts-developer.bsky.social · 30/11/2025Paige is back! Unfortunately I couldn't reuse anything from my original model so I had to recreate the mesh and textures. As usual any ideas and feedback are welcome! 4190
sts_developer @sts-developer.bsky.social · 28/11/2025I've also been playing around with some ideas on various things I could add to each character and how I would go about adding those. 3140
sts_developer @sts-developer.bsky.social · 28/11/2025Luckily for me I could re-use the textures from Midnight Mina, so all I had to do was re-create the body! I also took some extra time to work a bit on improving some parts of her textures while I was at it. #Deadlock 1120
sts_developer @sts-developer.bsky.social · 27/11/2025I tried McGinnis next, but I couldn't get it quite right, so I chose to do Yamato next! Her original model has gray skin (I assume its skin?) but i chose to use her head/face as a color reference instead. As always if you have any ideas on how to improve her base further let me know! #Deadlock 2110
sts_developer @sts-developer.bsky.social · 25/11/2025Lady Geist is next up, this time previewed with Cycles so she looks a bit better than my other previews. If you are paying attention you might notice I've skipped Holliday and Ivy for reasons... but don't worry, they will be here soon enough! #Deadlock 2201
sts_developer @sts-developer.bsky.social · 24/11/2025Next up is Haze, I'm not quite sure what to do with her since there is nothing describe her appearance or what she even is. This is currently the WIP that I have. Let me know what you think she would look like! 3120
sts_developer @sts-developer.bsky.social · 24/11/2025Working on base models for the whole female deadlock cast, staring alphabetically with Calico (not final). My plan is to work on all the models at once for consistency and efficiency (and my workflow has improved a lot since I started so I wanted to redo my existing models while reusing what I can). 2110
sts_developer @sts-developer.bsky.social · 06/10/2025Trying some cloth sim stuff to be able to add new clothing to characters. 190
sts_developer @sts-developer.bsky.social · 05/10/2025In between all the Mina fixes and programming I've done some prep for some other characters you might recognize. No texturing or rigging yet, still prioritizing optimizing compilation, finalizing Mina, and then reworking some older models. 1120
sts_developer @sts-developer.bsky.social · 05/10/2025I think I've figured out a way to be able to change bodygroups of an already compiled file! If I can make this work the time to compile new versions of a mod would be practically 0. In theory you could also change the bodygroups yourself in something like a mod manager. 020
sts_developer @sts-developer.bsky.social · 03/10/2025I've updated my Mina mod to work with the new update! It does however offset her aiming animation, so I'll fix that in an upcoming update along with some skirt physics and shading issues. 160
sts_developer @sts-developer.bsky.social · 03/10/2025With the new version, I'm removing the collar (and moving it to the tops) so that I only have to compile half as many things. Another thing I'm doing is moving out the animation files into the textures .vpk to reduce duplication and reduce the file size. Half of the .vpk compressed are now only 6MB! 050
sts_developer @sts-developer.bsky.social · 03/10/2025Thank god for a deadlock patch, but did it have to break a mod I released 6 hours before. Already working on a fix, also going to use this to fix some other stuff. 140
sts_developer @sts-developer.bsky.social · 02/10/2025Just released "Midnight" Mina! This mod includes a custom model for Mina that includes removeable clothing, cloth physics, jiggle physics and a nude body. gamebanana.com/mods/624266gamebanana.com[SENSITIVE CONTENT] "Midnight" Mina Mod for Deadlock | DL ModsNo longer hiding in the shadows.... A Deadlock (DL) Mod in the Skins category, submitted by sts_developer 270
sts_developer @sts-developer.bsky.social · 02/10/2025Mina is done! Should be uploaded within a day. There's a couple minor issues I've noticed (hero select has two faces and some physics are a bit iffy) but I think I can bandaid fix the hero select fairly easily. Ended up being 246 MB for everything. 250
sts_developer @sts-developer.bsky.social · 30/09/2025After running my program for 3 hours (I manually stopped it), it only compiled 300 variations... totalling 4.7GB (~450MB when compressed). There is no way I can do all of this lmao. 140
sts_developer @sts-developer.bsky.social · 30/09/2025Just did the math, my Mina mod has ~1500 combinations (There's only 10 options, they add up quick!). I'm writing a tool that'll help me automate this process but I might have to cut down on some less impactful options. 030
sts_developer @sts-developer.bsky.social · 27/09/2025Once Mina is done I'll move over onto updating my previous models, theres a lot I want to make! 260
sts_developer @sts-developer.bsky.social · 27/09/2025Still working on Mina, I've learned how to do proxy cloth meshes (so her skirt now moves like an actual skirt ;) ) and have moved onto cloth chains for jiggly bits. CSDK12 is awesome and lets me preview a lot more stuff in-editor. 050
sts_developer @sts-developer.bsky.social · 24/09/2025Currently moving over my models to newer modding tools. It shouldn't take long, but it will eat into the time I have. Newer tools are very cool though, with proper lighting, material editing and more now included directly. 040
sts_developer @sts-developer.bsky.social · 16/09/2025Nude Mina has been textured! I've also split up the rest of her model for use later. 4110