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stridesgames

@stridesgames.bsky.social
347 followers 94 following 362 posts

Gamedev studio working on our dogfighter - Shattered Alliance. Custom engine. Custom tools. Happy to share other fellow indies' work upon request! Cheers!

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stridesgames @stridesgames.bsky.social · 10/10/2026
#screenshotsaturday resource packs are the backbone of games. Being stored in a pack helps reduce the possibility of being snooped but more importantly, fulfills the license agreement of some assets that it cannot be left out in the open. #indiedev #indiegame #indiegamedev #gamedev
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stridesgames @stridesgames.bsky.social · 03/10/2026
case in point - this is where the LOD values are specified; where certain objects become a mere tens of triangles at a certain distance. But they need to be in Post Creation because all the required meshes might not be created in the right order (instead of enforcing it, causing it to be pain)
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stridesgames @stridesgames.bsky.social · 03/10/2026
#screenshotsaturday STAB - Strides Asset Builder. This tool is part of entire editor suite; works alongside the Script IDE but STAB is meant to work ONLY on assets. However, it's not fully completed yet; the full version will have a #wysiwyg component. #gamedev #indiegame #indiedev #indiegamedev
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stridesgames @stridesgames.bsky.social · 26/09/2026
#7 - OKOK, what if the player presses ESC to access the game menu, causing the game to be paused midway??? u can do it script-side OR code-side. This handles the script-part of orchestration; the engine (or whatever u r using) will need to handle its own pause zones;
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stridesgames @stridesgames.bsky.social · 26/09/2026
#6 - so what happens IF a long death sequence is ongoing and the game ends; the scripts outlive the game session & continues to keep running? here's how; stop ALL scripts that is scoped under "Death Sequence" and viola. Easy. Can be done from the code side as well if desired.
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stridesgames @stridesgames.bsky.social · 26/09/2026
#3 - Naturally, performance MAY be an issue only if it's done in real-time frequency. Otherwise, giving a ship a good send-offs is one of the most satisfying things to see.
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stridesgames @stridesgames.bsky.social · 26/09/2026
#screenshotsaturday - Script templates. U use ur own variable convention. In our case, we just use $var as our convention. It could be @var too or #var. Replace $Ship with the actual ship ID & u'll get a proper running script! #indiedev #indiegame #indiegamedev #gamedev
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stridesgames @stridesgames.bsky.social · 19/09/2026
#screenshotsaturday Instruction Editor; here u can define your own workflow instructions. Granularity is up to u - does it do many things or just ONE thing? Values can be defined as a certain complex types which is integrated with STAB. (asset builder) #indiegame #indiedev #gamedev #indiegamedev
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stridesgames @stridesgames.bsky.social · 12/09/2026
A time-sliced concept is similar to threads. If I have 5 scripts running concurrently, only 1 action (positive or negative) will be run per cycle each script. (ie, fixed frame rate CPU execution).
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stridesgames @stridesgames.bsky.social · 12/09/2026
#screenshotsaturday this is core of the editor suite; the IDE itself. No codes or psuedo-code-like scripts. Instead it deals with instructions that integrates with other data sources, resources, assets etc to help orchestrate a part of the game. Much to unpack. #indiegame #indiedev #gamedev
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stridesgames @stridesgames.bsky.social · 05/09/2026
the tool doesn't just end there up in the air - it does generate the source to help u with ur processes. The migration here is non-existent basically because all u hav to do is to update the attribute names at worst. Or - just regenerate the class entirely - it's generative yes, but not ai.
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stridesgames @stridesgames.bsky.social · 05/09/2026
the class here becomes a guide rather than a strict data format that requires the user to adhere strictly during I/O operations.
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stridesgames @stridesgames.bsky.social · 05/09/2026
#screenshotsaturday the layer beneath data source; the game db. Literally a key-value utility that handles the serialization part of writing data. This means there's no longer a need to worry abt data arrangement. It's slower, but avoids the need to migrate. #indiedev #indiegamedev #gamedev
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stridesgames @stridesgames.bsky.social · 29/08/2026
#screenshotsaturday "Data Sources" licensed feature. u can create, modify, rearrange attributes without the need for codes; on top of that, the data columns can be rearranged without code migration - just need to update the attribute name in the codes. #indiegamedev #gamedev #indiedev #solodev
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stridesgames @stridesgames.bsky.social · 22/08/2026
#screenshotsaturday Damage type editor is licensed under the General Editors feature. What it does is obvious; set a table of damage ratio using materials vs damage type. RPGs may define as elementals vs elementals - ie, Fire vs Ice, Holy vs Dark and so on. #indiedev #indiegame #gamedev #solodev
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stridesgames @stridesgames.bsky.social · 15/08/2026
#screenshotsaturday so, this is how a licensed tool will look like in the future. This is not a mock up. The features listed are actually there EXCEPT data driven unit tests lol... of course, the users won't have the key generator. LOL... #indiegame #indiegamedev #gamedev
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stridesgames @stridesgames.bsky.social · 08/08/2026
#screenshotsaturday - ok I'm really currently still working my ass off on Strides Octopus v4.0 - but yeah ... this are the 2 icons. The one of the left is the new icon, while the one on the right is the new key generator icon; the tool IS license-protected. :P #gamedev #gamedevtools #indiedev
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stridesgames @stridesgames.bsky.social · 17/06/2026
Ok an update (working during holidays): evaluation of C++builder 13 is largely completed. Transitioning the tools suite to this ide will massively boost our productivity in the near future. The game & game engine are still being built on vs2026 though. #gamedev #gametools #indiedev #indiegame
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stridesgames @stridesgames.bsky.social · 24/05/2026
Ok just an update! Last week was quite a busy week. Had to visit an old friend n go back to school for an homecoming event. But i’ve fully recovered n expect to be blasting full throttle on work. Update again soon! #gamedev #indiedev #indiegame #indiegamedev
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stridesgames @stridesgames.bsky.social · 16/05/2026
#screenshotsaturday OK finally - the graph tool good to go! Complete with preview curves, test batches, customized adjustments to the graph. #indiegame #indiedev #indiegamedev #gamedev #gametools the preview curve helps show the diff made based on the base curve.
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stridesgames @stridesgames.bsky.social · 18/04/2026
#screenshotsaturday the tools upgrade (StridesOctopus 4.0) is nearing completion. I can't wait to get back to the game. Finally, the kind of curve editor I want for all future curves. Dun mind the blt - it's not really double-buffered yet. #indiedev #indiegame #indiegamedev #gamedev
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stridesgames @stridesgames.bsky.social · 28/03/2026
#screenshotsaturday ok really almost done! I'll probably just let the graph be as-is for a while then come back later to improve it... so this is a gaussian distribution used for pilot's anger stat. If it passes, the pilot is likely to commit rash acts. #indiegame #indiedev #indiegamedev #gamedev
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stridesgames @stridesgames.bsky.social · 14/03/2026
#screenshotsaturday - almost done with implementing the charts for the tools behind the games. By next week we should be done. Then I'll do a make a game in one day challenge. No AI of course duhz. #indiedev #indiegame #gamedev #indiegamedev
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stridesgames @stridesgames.bsky.social · 07/03/2026
#screenshotsaturday ok - TChart doesn't come with C++ 64-bits modern ... fine ... I'll make my own then. #gamedev supporting tools #indiegame #indiegamedev
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stridesgames @stridesgames.bsky.social · 28/02/2026
#screenshotsaturday doesn't this look a little familiar? lol #x-wing flying out from a mon cal cruiser during the intro cutscene? lol ... #indiegame #indiedev #indiegamedev #gamedev ok ok this is just a tribute to a very fun dogfighter called X-wing released back in 1993. :) have a great weekend!
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stridesgames @stridesgames.bsky.social · 14/02/2026
#screenshotsaturday - so I used copilot to help me clear a tech debt i owed for 20 yrs. But in the end, it's all wrong lol ... the theory in general is correct but it has made so many mistakes ... I'd to fall back to a red-black tree simulator instead. #indiedev #indiegame #indiegamedev #gamedev
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stridesgames @stridesgames.bsky.social · 07/02/2026
#screenshotsaturday somehow the golden rule : if u cannot visualize ur design on paper it certainly won’t be coded properly - always apply silently. #indiedev #indiegame #gamedev #indiegamedev
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stridesgames @stridesgames.bsky.social · 18/01/2026
#screenshotsaturday ok was away for a short retreat. But work continues still. Like how it looks like driving/flying through clouds irl. #gamedev #indiedev #indiegame #indiegamedev Perfect reference for promethane clouds close up.
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stridesgames @stridesgames.bsky.social · 11/01/2026
#screenshotsatuday ok just updated the shield hit animation slightly... also fixed the shield reticule display and incorrect object obstruction when locking onto a turret or ship. #indiedev #indiegame #gamedev #indiegamedev Still hardening the new changes in the engine...
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stridesgames @stridesgames.bsky.social · 03/01/2026
#screenshotsaturday here's a sample shot of a cloud area I've taken during the trip. This will come in handy when rendering Promethane Clouds for the game. #indiedev #indiegame #gamedev #indiegamedev Currently I'm working on re-organizing the binary footprint of the game engine; it's too heavy...
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stridesgames @stridesgames.bsky.social · 27/12/2025
hello folks, we're back from our holidays already! No #screenshotsaturday yet coz the GTR is still undergoing - there'll be bugs n regression here n there ... #indiedev #indiegame #indiegamedev #gamedev But here's a pic of the trip: (it's an actual pic, not ai slop or stolen elsewhere)
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stridesgames @stridesgames.bsky.social · 15/11/2025
#screenshotsaturday ok ... shields ... which sci-fi game is complete without shields yeah? In the Foresight universe, shields are bubble-shaped so that they automatically all components n emplacements. But turrets can fire OUT of it. #indiedev #indiegamedev #indiegame #gamedev #twitchtv
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stridesgames @stridesgames.bsky.social · 12/11/2025
#WIPWednesday oooo what's that?! Non-canon btw. Shields aren't supposed to appear THAT soon on these ships. But hey ... enemy anti-fighter turrets can fire at u but u can't hit them at all - at least until the shields are down. #indiedev #indiegame #indiegamedev #gamedev
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stridesgames @stridesgames.bsky.social · 08/11/2025
#screenshotsaturday OK, this is a preview on how playing as a turret feels like. I know we aren't the first game with turret controls (duhz) but it's a secondary gameplay when reinforcements aren't available. Oh yeah the flak hit sphere is pretty big. #indiegame #indiedev #indiegamedev #gamedev
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stridesgames @stridesgames.bsky.social · 06/11/2025
#WIPThursdays #WorkInProgress Interior "cockpit" view. Ammunition matters. If this is proximity fuze flak that fighter wouldn't have stood a chance. Still need to work on the UI display and other issues. Soon. #indiedev #indiegame #indiegamedev #gamedev
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stridesgames @stridesgames.bsky.social · 05/11/2025
#WIPWednesday #WorkInProgress 4-barrel Light Mass Driver turret firing like the old chicago piano ... this is just a normal round ... wait till it fires proximity fuze rounds... Oh yes - u can control it. (and hav loads of fun with it) #indiegamedev #indiedev #indiegame #gamedev
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stridesgames @stridesgames.bsky.social · 04/11/2025
#mondaymotivation here's a temporary placeholder for a 4-turret "chicago piano" which is an anti-fighter turret. Not a turret u'd wanna fly against head-on. #indiedev #indiegamedev #indegame #gamedev
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stridesgames @stridesgames.bsky.social · 25/10/2025
#screenshotsaturday Surprised that the hover mechanic has so many uses - up to the pilot's imagination... maverick vs rooster in top gun, anakin's hangar shield destruction in episode 3 etc... #indiegame #indiedev #indiegamedev #gamedev #twitchtv
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stridesgames @stridesgames.bsky.social · 18/10/2025
#screenshotsaturday! Added recoil camera shake (that doesn't affect distant objects) & hover controls (up/down) - that's the 4th axis u can control ur fighter apart from pitch, yaw, roll. Now u can just face down and hover up to do an attack run #indiegame #indiegamedev #indiedev #gamedev #twitchtv
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stridesgames @stridesgames.bsky.social · 12/10/2025
#screenshotsaturday u can control a turret if u wish. Though, ur AI wingmen won't be doing anything. This is a passage of gameplay where the mothership is waiting for reinforcements. Firing at the right target makes a big difference too. #indiegame #indiedev #indiegamedev #gamedev #twitchtv
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stridesgames @stridesgames.bsky.social · 04/10/2025
#screenshotsaturday Therer're tiny systems built into the game that helps the player silently. Often, aiming at small turrets tend to be hard due to the fighter being too maneuverable; hence the FINESE aim mode. Watch and find out! #indiegame #indiedev #indiegamedev #gamedev #twitchtv
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stridesgames @stridesgames.bsky.social · 27/09/2025
#screenshotsaturday the final song for the demo is complete! Song's called "Burst Fire"; something most players would likely use to focus firepower on the target briefly. Back to the game itself! #indiegame #indiedev #indiegamedev #gamedev #videogamemusic #twitchtv
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stridesgames @stridesgames.bsky.social · 20/09/2025
#screenshotsaturday still working on the 2nd battle track. Rejected a few motifs already. Barrel roll is completed though. Need to bathe more to get more ideas lol #indiegame #indiedev #gamedev #indiegamedev #videogamemusic
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stridesgames @stridesgames.bsky.social · 13/09/2025
#screenshotsaturday sneak preview - still being worked on... OST "Barrel Roll" probably another week or 2 before both tracks are done. Plays during dogfights. #indiegame #indiegamedev #gamedev #indiedev #gamemusic #videogamemusic
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stridesgames @stridesgames.bsky.social · 05/09/2025
#screenshotsaturday not much visuals this week. Working on music next week. Music mood manager is working already. But here're a few shots in 4k (sandbox build, no skybox) - wormhole is in 1080p though ... #indiedev #indiegame #indiegamedev #gamedev
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stridesgames @stridesgames.bsky.social · 30/08/2025
#screenshotsaturday and so I was working on the music mood manager & realised there's no way to specify moods unless done so in code. So I decided to add it into STAB. Multi-track thingy is for future implementation - but doesn't stop data from existing. #indiedev #indiegamedev #indiegame #gamedev
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stridesgames @stridesgames.bsky.social · 30/08/2025
#screenshotsaturday no vids this week but here's a pic of the music mood manager code snippet. While it sounds simple on the surface - no enemies, calm, hav enemies? battle. Sometimes it's a lot more complicated than that. #indiegame #indiedev #gamedev #indiegamedev
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stridesgames @stridesgames.bsky.social · 24/08/2025
#showmeSunday bloopers from the clip yesterday - some issues with AI's obstacle detection but funny nonethless... lol P.S. the wingmen were continuing their squad orders under "Orders" on the left. dunno y they didn't sense the frigate. #indiedev #indiegamedev #indiegame #gamedev #twitchtv
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stridesgames @stridesgames.bsky.social · 23/08/2025
#screenshotsaturday We, not me. Us, not I. Together we can defeat the enemy. Wingmen may be flown by AI, its importance cannot be underestimated. #indiedev #indiegame #indiegamedev #gamedev I still die trying to take on too many, but it wasn't a one-sided fight.
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stridesgames @stridesgames.bsky.social · 16/08/2025
#screenshotsaturday title of the video - "I tried my best" just watch n u'll understand. AI's BRUTAL af ... but really, if u had ur wingmen - things wouldn't be that bad. Next week will do one with wingmen helping out. #indiedev #indiegamedev #indiegame #gamedev #twitchtv
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