Sign in

stridesgames

@stridesgames.bsky.social
347 followers 94 following 362 posts

Gamedev studio working on our dogfighter - Shattered Alliance. Custom engine. Custom tools. Happy to share other fellow indies' work upon request! Cheers!

PostsRepliesMedia
stridesgames @stridesgames.bsky.social · 3h
#screenshotsaturday resource packs are the backbone of games. Being stored in a pack helps reduce the possibility of being snooped but more importantly, fulfills the license agreement of some assets that it cannot be left out in the open. #indiedev #indiegame #indiegamedev #gamedev
1107
stridesgames @stridesgames.bsky.social · 03/10/2026
#screenshotsaturday STAB - Strides Asset Builder. This tool is part of entire editor suite; works alongside the Script IDE but STAB is meant to work ONLY on assets. However, it's not fully completed yet; the full version will have a #wysiwyg component. #gamedev #indiegame #indiedev #indiegamedev
2122
stridesgames @stridesgames.bsky.social · 26/09/2026
#screenshotsaturday - Script templates. U use ur own variable convention. In our case, we just use $var as our convention. It could be @var too or #var. Replace $Ship with the actual ship ID & u'll get a proper running script! #indiedev #indiegame #indiegamedev #gamedev
1126
stridesgames @stridesgames.bsky.social · 19/09/2026
#screenshotsaturday Instruction Editor; here u can define your own workflow instructions. Granularity is up to u - does it do many things or just ONE thing? Values can be defined as a certain complex types which is integrated with STAB. (asset builder) #indiegame #indiedev #gamedev #indiegamedev
2196
stridesgames @stridesgames.bsky.social · 12/09/2026
#screenshotsaturday this is core of the editor suite; the IDE itself. No codes or psuedo-code-like scripts. Instead it deals with instructions that integrates with other data sources, resources, assets etc to help orchestrate a part of the game. Much to unpack. #indiegame #indiedev #gamedev
3124
stridesgames @stridesgames.bsky.social · 05/09/2026
#screenshotsaturday the layer beneath data source; the game db. Literally a key-value utility that handles the serialization part of writing data. This means there's no longer a need to worry abt data arrangement. It's slower, but avoids the need to migrate. #indiedev #indiegamedev #gamedev
485
stridesgames @stridesgames.bsky.social · 29/08/2026
#screenshotsaturday "Data Sources" licensed feature. u can create, modify, rearrange attributes without the need for codes; on top of that, the data columns can be rearranged without code migration - just need to update the attribute name in the codes. #indiegamedev #gamedev #indiedev #solodev
2125
stridesgames @stridesgames.bsky.social · 22/08/2026
#screenshotsaturday Damage type editor is licensed under the General Editors feature. What it does is obvious; set a table of damage ratio using materials vs damage type. RPGs may define as elementals vs elementals - ie, Fire vs Ice, Holy vs Dark and so on. #indiedev #indiegame #gamedev #solodev
185
stridesgames @stridesgames.bsky.social · 15/08/2026
#screenshotsaturday so, this is how a licensed tool will look like in the future. This is not a mock up. The features listed are actually there EXCEPT data driven unit tests lol... of course, the users won't have the key generator. LOL... #indiegame #indiegamedev #gamedev
294
stridesgames @stridesgames.bsky.social · 08/08/2026
#screenshotsaturday - ok I'm really currently still working my ass off on Strides Octopus v4.0 - but yeah ... this are the 2 icons. The one of the left is the new icon, while the one on the right is the new key generator icon; the tool IS license-protected. :P #gamedev #gamedevtools #indiedev
163
stridesgames @stridesgames.bsky.social · 25/07/2026
#screenshotsaturday - not much of a screenshot but rather just an update; I can't really screenshot myself doing a massive code reflection as part of the migration lol ... but yeah it's getting done soon. Phew ... almost there. :)
011
stridesgames @stridesgames.bsky.social · 17/06/2026
Ok an update (working during holidays): evaluation of C++builder 13 is largely completed. Transitioning the tools suite to this ide will massively boost our productivity in the near future. The game & game engine are still being built on vs2026 though. #gamedev #gametools #indiedev #indiegame
083
stridesgames @stridesgames.bsky.social · 24/05/2026
Ok just an update! Last week was quite a busy week. Had to visit an old friend n go back to school for an homecoming event. But i’ve fully recovered n expect to be blasting full throttle on work. Update again soon! #gamedev #indiedev #indiegame #indiegamedev
183
stridesgames @stridesgames.bsky.social · 16/05/2026
#screenshotsaturday OK finally - the graph tool good to go! Complete with preview curves, test batches, customized adjustments to the graph. #indiegame #indiedev #indiegamedev #gamedev #gametools the preview curve helps show the diff made based on the base curve.
2124
stridesgames @stridesgames.bsky.social · 10/05/2026
#screenshotsaturday #showmesunday - I can't believe it - the flu lasted throughout the entire week!! I'm almost recovered but it's bad enough that I can't code a function without feeling tired ... grrrr ... hope I'll get a progress vid up by tomorrow.... geezzzzzz #gamedev #indiedev #indiegamedev
0103
stridesgames @stridesgames.bsky.social · 03/05/2026
OK just an update - I'm currently at the last leg of the probability curve tool. But since 1st May is a holiday and I'm currently down with a mild flu - things have to wait a little longer. After that, the charts will go onto perf mon tools. And then the final integration testing begins. #gamedev
051
stridesgames @stridesgames.bsky.social · 18/04/2026
#screenshotsaturday the tools upgrade (StridesOctopus 4.0) is nearing completion. I can't wait to get back to the game. Finally, the kind of curve editor I want for all future curves. Dun mind the blt - it's not really double-buffered yet. #indiedev #indiegame #indiegamedev #gamedev
084
stridesgames @stridesgames.bsky.social · 28/03/2026
#screenshotsaturday ok really almost done! I'll probably just let the graph be as-is for a while then come back later to improve it... so this is a gaussian distribution used for pilot's anger stat. If it passes, the pilot is likely to commit rash acts. #indiegame #indiedev #indiegamedev #gamedev
085
stridesgames @stridesgames.bsky.social · 14/03/2026
#screenshotsaturday - almost done with implementing the charts for the tools behind the games. By next week we should be done. Then I'll do a make a game in one day challenge. No AI of course duhz. #indiedev #indiegame #gamedev #indiegamedev
163
stridesgames @stridesgames.bsky.social · 12/03/2026
#TBT so there's a misconception between CODING and PROGRAMMING. R they the same thing? nope. Coding is like expressing a set of instructions in a language; it could be as analogous as translating English into Japanese etc... PROGRAMMING on the other hand is to describe HOW things should work.
100
stridesgames @stridesgames.bsky.social · 07/03/2026
#screenshotsaturday ok - TChart doesn't come with C++ 64-bits modern ... fine ... I'll make my own then. #gamedev supporting tools #indiegame #indiegamedev
042
stridesgames @stridesgames.bsky.social · 06/03/2026
So it's #followfriday - I had to do to deal with mysterious bugs that appears as glitches but are notoriously hard to find. Iterating through a collection is a common thing in apps - but if the parent data structure is modified in the midst of iteration, u get a "stale" iterator situation.
200
stridesgames @stridesgames.bsky.social · 28/02/2026
#screenshotsaturday doesn't this look a little familiar? lol #x-wing flying out from a mon cal cruiser during the intro cutscene? lol ... #indiegame #indiedev #indiegamedev #gamedev ok ok this is just a tribute to a very fun dogfighter called X-wing released back in 1993. :) have a great weekend!
072
stridesgames @stridesgames.bsky.social · 15/02/2026
#showmesunday - u know, I'd love to follow back some of u guys who r working on stuffs - but even if i didn't follow back now - if i see good progress, I would. :) just don't expect me to follow back like some reflex ... I'd love to encourage folks but getting follows isn't one of them.
010
stridesgames @stridesgames.bsky.social · 15/02/2026
#screenshotsaturday eh i better clarify - I wasn't using copilot to generate codes. That was never the intention. I was using it to get the theory in order to help me understand better. but hey even the generated binary tree has quite a few mistakes lol #gamedev #indiedev #indiegame #indiegamedev
1103
stridesgames @stridesgames.bsky.social · 14/02/2026
#screenshotsaturday - so I used copilot to help me clear a tech debt i owed for 20 yrs. But in the end, it's all wrong lol ... the theory in general is correct but it has made so many mistakes ... I'd to fall back to a red-black tree simulator instead. #indiedev #indiegame #indiegamedev #gamedev
183
stridesgames @stridesgames.bsky.social · 07/02/2026
#screenshotsaturday somehow the golden rule : if u cannot visualize ur design on paper it certainly won’t be coded properly - always apply silently. #indiedev #indiegame #gamedev #indiegamedev
0104
stridesgames @stridesgames.bsky.social · 07/02/2026
Ok a quick update - StridesLib (game engine)'s upgrading is ending soon with quite a few optimizations. Next will be Strides Octopus (editor suite)... need to implement our own TChart zzz.... will be busy till Lunar New Year. #indiedev #indiegame #gamedev #indiegamedev #solodev #customengine
083
stridesgames @stridesgames.bsky.social · 25/01/2026
I've been asked - why does ur shmup take so long to load? most shmups are arcade games and those games are usually preloaded. then i realised - starlight isn't a 540p game ... it's a 1080p game - textures take 4x longer to load as it should be. #shmup #gamedev #indiegame #indedev #indiegamedev -.-
1132
stridesgames @stridesgames.bsky.social · 25/01/2026
#screenshotsaturday - no screenshot this week - solved a few bugs in the game itself but it's really more functional than visual. Till end of Feb, I'll be working on migrating the game editor tools. Then we'll get back to the finishing the demo. #indiedev #indiegame #gamedev #indiegamedev
0103
stridesgames @stridesgames.bsky.social · 18/01/2026
#screenshotsaturday ok was away for a short retreat. But work continues still. Like how it looks like driving/flying through clouds irl. #gamedev #indiedev #indiegame #indiegamedev Perfect reference for promethane clouds close up.
0132
stridesgames @stridesgames.bsky.social · 11/01/2026
#screenshotsatuday ok just updated the shield hit animation slightly... also fixed the shield reticule display and incorrect object obstruction when locking onto a turret or ship. #indiedev #indiegame #gamedev #indiegamedev Still hardening the new changes in the engine...
072
stridesgames @stridesgames.bsky.social · 03/01/2026
#screenshotsaturday here's a sample shot of a cloud area I've taken during the trip. This will come in handy when rendering Promethane Clouds for the game. #indiedev #indiegame #gamedev #indiegamedev Currently I'm working on re-organizing the binary footprint of the game engine; it's too heavy...
0113
stridesgames @stridesgames.bsky.social · 27/12/2025
hello folks, we're back from our holidays already! No #screenshotsaturday yet coz the GTR is still undergoing - there'll be bugs n regression here n there ... #indiedev #indiegame #indiegamedev #gamedev But here's a pic of the trip: (it's an actual pic, not ai slop or stolen elsewhere)
072
stridesgames @stridesgames.bsky.social · 09/12/2025
Announcement: Year end break, will be back for xmas. Devs need a break too!! #indiedev #indiegame #indiegamedev #gamedev Will be working lite - just no vid updates.
0103
stridesgames @stridesgames.bsky.social · 06/12/2025
no #screenshotsaturday this week as well ... don't worry - everything is still alive & well! codebase going C++17 standard that is both compileable on VS and clang .. updating the editor suite which WILL take even more time coz that's the future. #indiegame #indiegamedev #gamedev #indiedev
272
stridesgames @stridesgames.bsky.social · 25/11/2025
store.steampowered.com/app/3442980/... my friend's game - just released today! Please wishlist or get a copy! Thanks!! #indiedev #indiegame #indiegamedev #gamedev
store.steampowered.com
Save 15% on A Slight Chance of Sawblades on Steam
Dodge, jump and somersault over razor-sharp sawblades in an attempt to survive the deadly storm! Compete in the leaderboards and become the best blade-jumper in this supremely intense high-score chase...
1134
stridesgames @stridesgames.bsky.social · 21/11/2025
#followfriday dear all ... just an update here - this week was spent revamping a huge part of the engine to be C++17 compliant because it'll be used by the new C++Builder 12 CE which we'll be upgrading our tools to use in the near future. #indiedev #indiegame #indiegamedev #gamdev
132
stridesgames @stridesgames.bsky.social · 15/11/2025
#screenshotsaturday ok ... shields ... which sci-fi game is complete without shields yeah? In the Foresight universe, shields are bubble-shaped so that they automatically all components n emplacements. But turrets can fire OUT of it. #indiedev #indiegamedev #indiegame #gamedev #twitchtv
1196
stridesgames @stridesgames.bsky.social · 12/11/2025
#WIPWednesday oooo what's that?! Non-canon btw. Shields aren't supposed to appear THAT soon on these ships. But hey ... enemy anti-fighter turrets can fire at u but u can't hit them at all - at least until the shields are down. #indiedev #indiegame #indiegamedev #gamedev
0133
stridesgames @stridesgames.bsky.social · 08/11/2025
#screenshotsaturday OK, this is a preview on how playing as a turret feels like. I know we aren't the first game with turret controls (duhz) but it's a secondary gameplay when reinforcements aren't available. Oh yeah the flak hit sphere is pretty big. #indiegame #indiedev #indiegamedev #gamedev
3135
stridesgames @stridesgames.bsky.social · 06/11/2025
#WIPThursdays #WorkInProgress Interior "cockpit" view. Ammunition matters. If this is proximity fuze flak that fighter wouldn't have stood a chance. Still need to work on the UI display and other issues. Soon. #indiedev #indiegame #indiegamedev #gamedev
063
stridesgames @stridesgames.bsky.social · 05/11/2025
#WIPWednesday #WorkInProgress 4-barrel Light Mass Driver turret firing like the old chicago piano ... this is just a normal round ... wait till it fires proximity fuze rounds... Oh yes - u can control it. (and hav loads of fun with it) #indiegamedev #indiedev #indiegame #gamedev
1105
stridesgames @stridesgames.bsky.social · 04/11/2025
#mondaymotivation here's a temporary placeholder for a 4-turret "chicago piano" which is an anti-fighter turret. Not a turret u'd wanna fly against head-on. #indiedev #indiegamedev #indegame #gamedev
094
stridesgames @stridesgames.bsky.social · 01/11/2025
No #screenshotsaturday this week. Working on completing the turret framework: 1) Barrels can be taken out individually 2) Each barrel recoils independently 3) Switching between turrets and UI display #indiegame #indiedev #indiegamedev #gamedev Chicago piano is BACK ON THE MENU bois!!!!
432
stridesgames @stridesgames.bsky.social · 25/10/2025
#screenshotsaturday Surprised that the hover mechanic has so many uses - up to the pilot's imagination... maverick vs rooster in top gun, anakin's hangar shield destruction in episode 3 etc... #indiegame #indiedev #indiegamedev #gamedev #twitchtv
0113
stridesgames @stridesgames.bsky.social · 18/10/2025
#screenshotsaturday! Added recoil camera shake (that doesn't affect distant objects) & hover controls (up/down) - that's the 4th axis u can control ur fighter apart from pitch, yaw, roll. Now u can just face down and hover up to do an attack run #indiegame #indiegamedev #indiedev #gamedev #twitchtv
1175
stridesgames @stridesgames.bsky.social · 12/10/2025
#screenshotsaturday u can control a turret if u wish. Though, ur AI wingmen won't be doing anything. This is a passage of gameplay where the mothership is waiting for reinforcements. Firing at the right target makes a big difference too. #indiegame #indiedev #indiegamedev #gamedev #twitchtv
1124
stridesgames @stridesgames.bsky.social · 04/10/2025
#screenshotsaturday Therer're tiny systems built into the game that helps the player silently. Often, aiming at small turrets tend to be hard due to the fighter being too maneuverable; hence the FINESE aim mode. Watch and find out! #indiegame #indiedev #indiegamedev #gamedev #twitchtv
0205
stridesgames @stridesgames.bsky.social · 30/09/2025
ok, I'm going to put it here - my input polling is done via a thread that polls at a FIXED INTERVAL. Turning V-sync off won't make input more sensitive. #gamedev #indiedev #indiegame #indiegamedev Please - turn on V-sync. Rendering so many fps (ie, 500fps) without DLSS or FSR turned on is insane.
1142