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Stephan Krosecz

@stephank.bsky.social
2.5K followers 459 following 5.7K posts

LA-based Director, Writer, Editor, and Animator at @teamfourstar.bsky.social, @spaceduck.tv, @talesunwritten.com, and @nebula.tv. Ostensibly a comedian. He/him. Email: skrosecz@gmail.com linktr.ee/stephankrosecz YouTube: youtube.com/stephankrosecz

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Stephan Krosecz @stephank.bsky.social · 19h
didn't know the UK loved him so much
A five pounds Bank of England note, featuring Sonic the Hedgehog.

Quote: "Aw, yeah! This is happenin'"

Text on side of image: "Sir Ogilvie Maurice "Sonic" Hedgehog"
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Stephan Krosecz @stephank.bsky.social · 08/10/2026
Also: another scene where the dark lighting allows them to just leave most of the background empty! And I just left it, because it still works!
A screenshot of a blender scene, foreground elements exist in a white void
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Stephan Krosecz @stephank.bsky.social · 08/10/2026
Metal Gear?!
Metal Gear!!

Specifically Metal Gear Rex, dramatically lit in Blender.
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Stephan Krosecz @stephank.bsky.social · 07/10/2026
Recently I learned they added Solid Snake to Rainbow Six, which is honestly kinda repugnant to me. But also they made him ugly for some reason?? How many insults must we endure
Solid Snake in R6. He looks very bad in the face and his hair looks greasy too
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Stephan Krosecz @stephank.bsky.social · 30/09/2026
I genuinely pity people who this is true for. Having literally anything about yourself locked in during your high school years sounds miserable.
Bsky post: "Your brain and identity are formed around your high school years, and that just sticks forever.

You can still grow/evolve, you can make different choices, but there's a reason why everyone has dreams that are set in high school situations for the rest of our lives. It's the foundation of the self."

Screencapped instead of reposted because the person who made it seems to be getting dogpiled a bit.
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Stephan Krosecz @stephank.bsky.social · 30/09/2026
Now Liquid is REALLY ready for Halloween
3D model of Liquid Snake dressed as Kazuhira Miller, now with green tank top
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Stephan Krosecz @stephank.bsky.social · 30/09/2026
The clothed and shirtless models of Liquid were two separate objects in the game, but I've decided to just combine them into one full model where I mask out the clashing parts of his body when his coat is on. It'll be better in the long run, I think.
liquid snake 3d model in blender
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Stephan Krosecz @stephank.bsky.social · 30/09/2026
Do you like his sunglasses?
A 3D model of... Master Miller?
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Stephan Krosecz @stephank.bsky.social · 29/09/2026
You know, I never noticed how nasty these rooms are in MGS.
The bathroom Johnny does a big poo in. It is gross.One of the cells Meryl and the DARPA Chief are held in. It is also gross.
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Stephan Krosecz @stephank.bsky.social · 25/09/2026
This is what you see right now if you visit my channel page. YouTube is still displaying all my videos and presumably benefitting from them, but I don't have any access to it.
The "Stephan Krosecz" youtube page. The user icon is missing, displaying a cross over the silhouette of a person.
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Stephan Krosecz @stephank.bsky.social · 21/09/2026
Whipped this up in Blender, thinking about a potential short idea after I finally finish Stranger & The Strange. Procedural textures and fur generated using simple geometry nodes and some weight painting.
Painterly, stylized render of a Cascade Red Fox
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Stephan Krosecz @stephank.bsky.social · 12/09/2026
Honestly wild that all it takes is some lighting and a volume cube to make the exact same assets from the original MGS game look like this
a shot of solid snake and the cyborg ninja from Metal Gear Solid, in the armory
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Stephan Krosecz @stephank.bsky.social · 12/09/2026
angy
The "Cyborg Ninja" from Metal Gear Solid, in dark shadow with a single glowing red eye
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Stephan Krosecz @stephank.bsky.social · 11/09/2026
Oh, and to be clear: stuff like this is what I'm talking about. These are just image textures that you can manipulate in order to make certain parts transparent. I've been doing it by just masking out the darkest values, not sure how exactly they did it originally.
steel beam with large transparent sectionsThe same shot, showing the solid block of geometry the textures are projected on.
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Stephan Krosecz @stephank.bsky.social · 11/09/2026
Something I noticed in composing this stage: every face that uses alpha information has an overlapping face that I have to delete to avoid shading issues. The overlapping faces also always arranged directly inverse to one another, and share the same texture.
Armory level from Metal Gear Solid, arranged in Blender.
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Stephan Krosecz @stephank.bsky.social · 10/09/2026
snek sneak
blender 3d viewport, solid snake in scuba gear hides behind metal boxes in the first stage of Metal Gear Solid
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Stephan Krosecz @stephank.bsky.social · 04/09/2026
"It gives "alive vibes" and that's basically the same thing. Some scientists probably might say that." Again, I must point out that it they genuinely believed this it would be morally unacceptable for corporations to own and exploit them. But I assume they aren't making that argument.
Wired article: "Who Cares if AI Is Conscious—It's Basically Alive"
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Stephan Krosecz @stephank.bsky.social · 29/08/2026
HR meeting
liquid snake stands in front of two genome soldiers, judgmentally
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Stephan Krosecz @stephank.bsky.social · 29/08/2026
alright kids, you have fun out there
the soldier now has a gun
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Stephan Krosecz @stephank.bsky.social · 29/08/2026
The outdoors Genome Soldiers kinda look like little kids on a snow day whose moms made them wear their mittens
genome soldier model in blender, with big oversized polygonal blobs representing gloved hands
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Stephan Krosecz @stephank.bsky.social · 21/08/2026
I just found out the submarine scene cheats perspective in order to fake a wide angle lens! It's easier to see when you look at the scene from the other side of the room. The foreground elements are scaled up, which I quickly discovered when I imported the models into the scene lol
screenshot of the submarine set in MGS imported into blender

the foreground elements and character models appear relatively normal compared to the background elementsthe opposite angle from the previous screenshot

the foreground elements are clearly larger than normal, making the character model look like a giant
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Stephan Krosecz @stephank.bsky.social · 21/08/2026
I'm still pretty happy with this little Space Duck Video promo we made a while back Really wanted to try out making something a bit Spielberg-y (on an extremely small budget), and I feel like we were pretty successful
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Stephan Krosecz @stephank.bsky.social · 21/08/2026
things are brewing
Metal Gear Solid assets manipulated in Blender to show a scene inside the submarine. Colonel Campbell stands near Solid Snake in scuba gear.
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Stephan Krosecz @stephank.bsky.social · 20/08/2026
seems about right
a list of .wav files that read:

otacon pain
otacon snake
otacon whimper
otacon yelp
otacon yelp 2
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Stephan Krosecz @stephank.bsky.social · 16/08/2026
Part of why I love Buffy and Angel is that that's kinda the point of both shows, and it's kinda nice to see it expressed so often in them
Angel: I wanna help because I don't think people should suffer as they do. Because if there's no bigger meaning, then the smallest act of kindness is the greatest thing in the world.
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Stephan Krosecz @stephank.bsky.social · 04/08/2026
Jesus christ
So many fake film festival accounts as recent followers
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Stephan Krosecz @stephank.bsky.social · 03/08/2026
I keep blocking them and they won't leave me alone
bsky dash: two "film festival" accounts recently following my account
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Stephan Krosecz @stephank.bsky.social · 20/07/2026
Studios are making less movies for more money and now they're essentially pushing CinemaScope? Wow, it's the 1950s film industry all over again!
A frame from the Avengers: Doomsday trailer with text that reads "See it in INFINITY VISION"
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Stephan Krosecz @stephank.bsky.social · 12/07/2026
Been making a nasty little guy in my spare time this week Used liquid latex mixed with acrylic paint and some nylon flocking for the final couple layers.
Picture of a vaguely batlike puppet with rough skin and frayed hairsA second picture of the same puppet
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Stephan Krosecz @stephank.bsky.social · 10/07/2026
Every single artform I dabble in helps improve and inform my work in another. I realized puppet patterns look like UV maps, so I built a 3D model of the character and made a functional pattern with it. Literally just finished building the puppet, too.
Blender screenshot featuring 3D model and an annotated UV MapFinal foam puppet
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Stephan Krosecz @stephank.bsky.social · 21/06/2026
Only Teor is Teor. This one felt appropriate right now, so did another quick @criticalrole.bsky.social animation. Audio: Campaign 4, Episode 7
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Stephan Krosecz @stephank.bsky.social · 18/06/2026
Ugh all these damn live action remakes
Youtube video thumbnail featuring a realistic 3D mammoth

Title: "Prehistoric Planet: Ice Age VFX Breakdown"
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Stephan Krosecz @stephank.bsky.social · 17/06/2026
Finally time to adapt a true classic
Reddit post on r/TwoSentenceHorror:

There's a guy in my class that could only answer "10" to any questions he's asked

One day, one of my classmate went missing, and he now say "11"
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Stephan Krosecz @stephank.bsky.social · 15/06/2026
Thaisha has an awkward question for Sir Julien... #CriticalRole Audio: @criticalrole.bsky.social Campaign 4, Episode 15
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Stephan Krosecz @stephank.bsky.social · 13/06/2026
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Stephan Krosecz @stephank.bsky.social · 11/06/2026
Been while since I had fun making a little fan animation thing, so I'm working on something short from #CriticalRole Campaign 4 Whomever can guess the scene wins 100 points
Thaisha Lloy looks at Julien Davinos, tensely.Julien looks back at Thaisha, crossing his arms defensively.
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Stephan Krosecz @stephank.bsky.social · 10/06/2026
Important to this process is making sure this soft version of the mask is created first. It allows me to dial in the inner and outer colors as well as overlay different effects over it to stylize it in different ways. I used a voronoi texture to make it look more angular. #blender3d
A soft black and white frame of a procedurally-generated flameNode tree for the effect
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Stephan Krosecz @stephank.bsky.social · 10/06/2026
Here's that fire I was talking about. Took a good amount of trial and error, but I finally got it stylized how I wanted.
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Stephan Krosecz @stephank.bsky.social · 03/06/2026
Yeah I'd be depressed too
Youtube video: Tomato Soup Cake From The Great Depression

Tasting History with Max Miller
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Stephan Krosecz @stephank.bsky.social · 02/06/2026
Marty. You should know better. Storyboard artists are important artists for the process.
New York Times Headline: Martin Scorsese Is Embracing A.I.

Under headline: Martin Scorsese signed on last year as a partner and an adviser to Black Forest Labs, a fast-rising A.I. venture.Credit...Philip Montgomery for The New York Times
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Stephan Krosecz @stephank.bsky.social · 31/05/2026
Btw tried something new with the thumbnail here Redrew and repainted frames from the show to try and put together something more dynamic than we could make otherwise.
Yu Yu Hakusho Abridged thumbnail, featuring art of multiple characters from the show
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Stephan Krosecz @stephank.bsky.social · 31/05/2026
Also the sky is procedural, but I think I got pretty damn close
Screenshot from original MGSSimilar shot from Blender
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Stephan Krosecz @stephank.bsky.social · 31/05/2026
It's a lot more involved than it looks lol After I export the model from the game disc there's a bunch of cleanup to do and reinterpretation of tricks they used to get certain effects. Then lighting is its own thing as well, because the textures on their own look VERY different from the final game
shot of the original model with no lighting
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Stephan Krosecz @stephank.bsky.social · 31/05/2026
Did this today
Shot of a Blender render of the helipad stage in Metal Gear SolidAnother, wider shot of a Blender render of the helipad stage in Metal Gear Solid
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Stephan Krosecz @stephank.bsky.social · 30/05/2026
This is a cinematography breakdown, but I really enjoy the implication that he is mystified by the act of crying
Youtube video from Lewis Potts: "How did they make this?"

A red arrow points at the eye of a crying Sydney Sweeney
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Stephan Krosecz @stephank.bsky.social · 02/05/2026
He looks like a really unflattering caricature of Peter Lorre
Skylanders Spyro, looking exactly as I've said
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Stephan Krosecz @stephank.bsky.social · 02/05/2026
Did a little more tweaking. This is what I'm settling on for now. It's not perfect, I'd do a better job on a per-frame basis by just drawing something in Aseprite. But I also think the first assumption wouldn't be that this is a 3D model pumped through a filter, so I think it's overall a win.
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Stephan Krosecz @stephank.bsky.social · 02/05/2026
Also fun fact: if you want to limit the rgb info to 256 colors you can use these nodes. They work in both the shader and the compositor.
A node tree in Blender.

Separate color node. Then each RGB channel is multiplied by 6, then rounded, then divided by 6 before being plugged into a combine color node at the end.
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Stephan Krosecz @stephank.bsky.social · 02/05/2026
In my continued stylized Blender experiments: a 16-bit character created in the compositor from a 3D model. I tried this with voxels and rigging up empties to specifically shade stuff, but it looked worse than this method. 3D model uses the new toonshader I built to work in Blender 5.1
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Stephan Krosecz @stephank.bsky.social · 30/04/2026
Also did they desaturate the photo to make him look already dead, or did he come out the box looking like that in real life
Barney Frank, looking ancient and sallow-skinned in a way one could aptly describe as "corpsey"
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