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Stephane Bura

@stephanebura.com
196 followers 394 following 261 posts

Game design consultant and theorist. Stories, worldbuilding, puzzles. he/him

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Stephane Bura @stephanebura.com · 25/08/2026
The joseki part is fascinating and thought-provoking. I wonder if the shared knowledge of meta-abstractions is the path to truly cooperative AIs - AI relying on a human to know what to do when a given pattern is identified and a human communicating with an AI by invoking a known pattern.
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Stephane Bura @stephanebura.com · 29/07/2026
Seeing all the hubbub around the criticism of The Odyssey, I wonder if we could develop an engine that runs on scholar energy.
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Stephane Bura @stephanebura.com · 29/07/2026
This felt overly parodical when I read this in Vernor Vinge's Rainbows End in 2006. I the novel, the books were shredded for easier scanning in some kind of wind turbine. Torment Nexus and all that...
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Stephane Bura @stephanebura.com · 09/07/2026
But the lamprey...
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Stephane Bura @stephanebura.com · 25/06/2026
I was raised on these streets
Robot Odyssey, Below the Root, Ultima V, Dungeon Master
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Reposted by Stephane Bura
Ursula K. Le Guin Bot @leguinbot.bsky.social · 16/05/2026
People who deny the existence of dragons are often eaten by dragons. From within.
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Stephane Bura @stephanebura.com · 21/04/2026
After exhaustive research, I've found that Bluesky users are the smartest people you can pander to.
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Stephane Bura @stephanebura.com · 31/03/2026
Every night in my dreams, I see you, I feel you That is how I know you go on Far across the distance and spaces between us You have come to show you go on Near, far, wherever you are...
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Stephane Bura @stephanebura.com · 30/03/2026
Data levels of abstraction 1: Good. Creates categories that can add depth to gameplay (e.g. alert behaviors, water-based enemies) 2: Rare. For innovative or very complex systems (e.g. transient or entity-altering categories). 3: Over-engineered unless game exposes level 2 to the player.
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Stephane Bura @stephanebura.com · 22/03/2026
One rattle after another I should really oil it
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Stephane Bura @stephanebura.com · 03/03/2026
My instinct is to adopt the opposite strategy: build a LLM on a game's world model. The challenge being decribing a world in operative terms that both make sense for a LLM and can be interacted with using such an interface. The way LLMs are built right now makes interating toward this a nightmare.
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Stephane Bura @stephanebura.com · 02/03/2026
You learn the limits of the model of a game through the failure of your epistemic actions. Interactions with LLMs never clearly fail. Ergo, you can never master such a game to the point that you have a genuine feeling of agency. Good for psychedelic/poetic rides, bad for games.
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Stephane Bura @stephanebura.com · 28/02/2026
"We need infrastructures of art and infrastructures of play." It's stunning when someone can express your life's purpose in one sentence, at the end of an eloquent and often joyous book. Thanks @add-hawk.bsky.social www.penguinrandomhouse.com/books/735252...
penguinrandomhouse.com
The Score by C. Thi Nguyen: 9780593655658 | PenguinRandomHouse.com: Books
“Mind-expanding . . . The Score is so exuberant and readable that the depth and seriousness of its insights almost sneak up on you.” —Jennifer Szalai, The New York Times “Brilliant...
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Stephane Bura @stephanebura.com · 22/02/2026
BOUBA IS YOKE
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Stephane Bura @stephanebura.com · 16/02/2026
Some games are about obfuscation of the underlying model so that enchanting discoveries can be made. Most of the time, though, you want to empower your players by letting them deeply interact with the game's model without needing a layer of interpretation where mistakes can happen.
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Stephane Bura @stephanebura.com · 02/02/2026
Absolutely. Question everything that is not at the root of the medium. Action verbs, immersion, difficulty, etc. Patterns are to be found at every rung of the ladder of abstraction.
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Stephane Bura @stephanebura.com · 27/01/2026
One trick is to have the reader/player agree with the lie about the world the protagonist believes in the beginning as a matter of self-preservation (for both). As in Children of Men.
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Reposted by Stephane Bura
Michelle Franklin│Legends and Lectures @michellefranklin.bsky.social · 10/01/2026
Tell Discord RIGHT NOW that you will leave if they force AI on you. It's the only way to stop this. discord.sjc1.qualtrics.com/jfe/form/SV_...
discord.sjc1.qualtrics.com
Qualtrics Survey | Qualtrics Experience Management
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Stephane Bura @stephanebura.com · 20/12/2025
A Lord of the Rings cover band that has an 18-minutes version of Gimli Shelter.
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Stephane Bura @stephanebura.com · 10/12/2025
You can't write gaime without AI.
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Stephane Bura @stephanebura.com · 06/12/2025
Stargate Valley
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Stephane Bura @stephanebura.com · 30/11/2025
@unormal.bsky.social Hi Brian, I've started listening to the Into the Depths podcast series and I couldn't find the works about component-driven architecture that you mentioned in the first episode. Do you have pointers?
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Stephane Bura @stephanebura.com · 26/11/2025
Below the Root
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Stephane Bura @stephanebura.com · 17/11/2025
Tablecloth role-playing game Countertop role-playing game Isotope role-playing game ...
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Stephane Bura @stephanebura.com · 29/09/2025
I develop formal approaches to innovation in #gamedesign and use them to analyze my designs and the games I encounter.
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Stephane Bura @stephanebura.com · 26/09/2025
In the Attention Economy, No One Can Hear You Scream
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Stephane Bura @stephanebura.com · 02/08/2025
You can't write gaime without AI. #gamedev
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Stephane Bura @stephanebura.com · 31/07/2025
Sometimes, I throw a boomerang and hide, just to confuse it.
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Stephane Bura @stephanebura.com · 30/06/2025
The Bear - Michelin: Impossible
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Stephane Bura @stephanebura.com · 27/05/2025
Delete a letter, ruin a movie: Hit Ma
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Stephane Bura @stephanebura.com · 24/05/2025
When I fight, I prefer using my fists. I call that the knucklear option.
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Stephane Bura @stephanebura.com · 09/05/2025
I've just watched @ianschreiber.bsky.social 's excellent talk on one-page design docs: gdcvault.com/play/1035120... It's a great companion to Stone Librande's seminal one on the topic: gdcvault.com/play/1012356... Recommended.
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Stephane Bura @stephanebura.com · 08/04/2025
For older folks: "underrated" = "new to me"
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Stephane Bura @stephanebura.com · 01/02/2025
Absolutely! I think this is the future of UGC and what's missing from Minecraft (redstone is too low-level). Also: beams transmitting data/states and physics with components (look at the creativity generated by Tears of the Kingdom).
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Stephane Bura @stephanebura.com · 28/01/2025
"Nobody should be certain of anything. If you're certain, you're certainly wrong because nothing deserves certainty. [...] What I should look to philosophy to do is to encourage people to act with vigor without complete certainty." -- Bertrand Russell
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Stephane Bura @stephanebura.com · 14/01/2025
So, that's where the money of viewers like me goes! Oh, wait... PSB! bsky.app/profile/mach...
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Stephane Bura @stephanebura.com · 05/12/2024
NANDXOR, the sequel to ANDOR that droids want.
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Stephane Bura @stephanebura.com · 27/11/2024
Genres are local maxima. Explore. This is also true of genre mash-ups. #GameDesign
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