Sign in

steammaho.com

@steammaho.com
67 followers 330 following 45 posts

We read 85,000 Steam games the way designers do: mechanics instead of genres. Which mechanics carry a game, how they wire together, and what that means in money. Open catalog and research at steammaho.com

PostsRepliesMedia
steammaho.com @steammaho.com · 8h
Receipt. Logged SILENT HILL: Townfall on Sep 14 at 19,609 followers: of 184 tracked launches with a similar following, 8 in 10 peaked between 92 and 22,936 in week one. It launched Sep 24 and peaked at 8,318. Hit. Every forecast, graded: steammaho.com/reports/scorecard #steam #gamedev #predictions
072
steammaho.com @steammaho.com · 30/09/2026
Where Steam relaxes. "Relaxing", "cozy" or "chill" shows up in 29 of every 100 reviews of farming games, 28 in hidden object games, 20 in pet care games. In melee combat games it is 2 in 100, in team shooters 1. Same map, 1.46 million reviews, one word. #steam #gamedev #map
0113
steammaho.com @steammaho.com · 29/09/2026
Postcard from the deckbuilder region: 1,182 games, capital Slay the Spire. Releases per year went from 12 in 2014 to 246 in 2025. Of the 864 games released 2020 to 2025, 20 in 100 passed $100k and 7 in 100 passed $1M. The money went to the games who got there first. #steam #gamedev #map
063
steammaho.com @steammaho.com · 28/09/2026
Players describe games by naming other games. Dark Souls is named in the reviews of 6,005 other games, one in ten, and only 19 in 100 of those mentions near its own region. 394 reviews say "the Dark Souls of" something: puzzle games 18, platformers 11, racing 8, cooking 3. #steam #gamedev #darksouls
081
steammaho.com @steammaho.com · 27/09/2026
Forecast logged Sep 21. ACE COMBAT 8: Wings of Theve launches Thursday with 47,935 followers. Of 81 tracked of similar launches 8 in 10 peaked between 771 and 68,687 players in week one. Graded Oct 9. Also Rayman Legends Retold 45 to 9,731 steammaho.com/reports/scorecard #steam #gamedev #prediction
084
steammaho.com @steammaho.com · 26/09/2026
Steam games as an atlas. 83,701 games placed by design similarity: the closer two sit, the more mechanics and tags they share. Relief = how densely games are packed. Capital = its most-reviewed game whose tags carry the region's name. Poster: steammaho.com/static/map/atlas_v3_1.jpg #steam #gamedev
1102
steammaho.com @steammaho.com · 26/09/2026
Forecast, Sep 21. Minecraft Dungeons II launches Tuesday with 20,625 followers. Of 188 tracked launches with a similar following 8 in 10 peaked between 108 and 23,030 players in week one. Graded Oct 7. Also: Dynasty Warriors 3 Remastered, 45 to 8,880. steammaho.com/reports/scorecard #gamedev #steam
094
steammaho.com @steammaho.com · 25/09/2026
Receipt. We logged Trails in the Sky 2nd Chapter on Sep 14 at 12,650 followers: of 262 tracked launches with a similar following, 8 in 10 peaked between 55 and 12,776 in week one. It launched Sep 17 and peaked at 15,335. Miss, 20% over the ceiling. #steam #gamedev #prediction
062
steammaho.com @steammaho.com · 24/09/2026
Median followers on launch day, by how long the page was up: under two weeks, 2. Up to two months, 3. Two to three months, 11. Over three months, 49. Established publishers who rushed a page out: 7 followers, 12 reviews, against 170 for their peers. #steam #followers #gamedev
161
steammaho.com @steammaho.com · 23/09/2026
The Steam launch pattern is the two-week page: 1,714 games since April, nearly a third of launches, put the store page up 4 to 14 days before release. One in five reached ten reviews. Page up two to three months: 43%. Same price band, same first-time developers, the curve holds. #steam #gamedev
072
steammaho.com @steammaho.com · 22/09/2026
Shadow drops don't happen on Steam. Of 5,911 games released April to mid-August whose store page we watched appear, 43 launched with a page under four days old. The list: mod kits, server tools, re-releases of old games, one free incremental. No major publisher did it. #steam #gamedev #shadowdrops
0112
steammaho.com @steammaho.com · 21/09/2026
We read the player count of every Steam game with 50+ reviews: 44,472 games. Sunday's reading: 53% had nobody playing at that moment. 29% had 1 to 9 players, 12% had 10 to 99, 657 games had 1,000 or more. Games with 50 to 99 reviews: 82% empty. Games with 10,000+: 1% #steam #gamedev #graveyard
091
steammaho.com @steammaho.com · 21/09/2026
Forecast, logged Sep14. CONTROL Resonant launches Sep24 with 45334 followers. Of 79 tracked launches with a similar following, 8 in 10 peaked between 709 and 68687 players in week one. Graded Oct 2. Also logged: Cozy Game Restoration 45 to 8659. steammaho.com/reports/scorecard #gamedev #predictions
040
steammaho.com @steammaho.com · 20/09/2026
What do you actually play dna.steammaho.com #steam #gamedev #pcmasterrace
dna.steammaho.com
Steam DNA — what do you actually play?
Paste your Steam profile, get a card of the game mechanics you actually play. Free, no login.
082
steammaho.com @steammaho.com · 19/09/2026
Forecast, logged Sep 14. SILENT HILL: Townfall launches Wednesday with 19,609 followers. Of 184 tracked launches with a similar following, 8 in 10 peaked between 92 and 22,936 players in week one. We grade it Oct 1, hit or miss, on the public scorecard: steammaho.com/reports/scorecard
011
steammaho.com @steammaho.com · 18/09/2026
Copies sold per Steam review, 230 games with disclosed sales. Under 1,000 sales: 10 per review. 1,000 to 9,999: 32. 10,000 to 49,999: 57. 50,000 to 99,999: 63. Past a million: 41. Small games get more reviews per copy. One number for all games misses at both ends. steammaho.com/reports/scorecard
021
steammaho.com @steammaho.com · 17/09/2026
WWII games released since 2023 reach 1,000 reviews 79% more often than games of the same genre, age and price model usually do. Mythology: 53% more often. Historical: 42%. Cyberpunk: 29% less often. 1980s: 45% less. Setting is its own effect, separate from genre. steammaho.com/news
011
steammaho.com @steammaho.com · 16/09/2026
Receipt. On Sep 3 we logged Halloween: The Game at 21,306 followers: 8 in 10 similar launches peaked between 103 and 23,030. It peaked at 33,639. Miss, 46% above the ceiling. Our follower count was 23 days old at logging (Steam throttles those reads); counts are now refreshed within days of launch.
011
steammaho.com @steammaho.com · 15/09/2026
Forecast, logged Sep 14. Warhammer 40,000: Dawn of War IV launches Thursday with 89,619 followers. Of 44 tracked launches with a similar following, 8 in 10 peaked between 2,690 and 85,081 players in week one. Graded Sep 25. Also logged: Trails in the Sky 2nd Chapter, 55 to 12,776.
010
steammaho.com @steammaho.com · 14/09/2026
Receipt. On Sep 3 we logged Dungeon Settlers at 13,573 followers: of 231 tracked launches with a similar following, 8 in 10 peaked between 68 and 12,776 players in week one. It launched Sep 4 and peaked at 4,953. Inside the range. Every forecast, graded: steammaho.com/reports/scorecard
010
steammaho.com @steammaho.com · 13/09/2026
More endings, higher score: 81.4% positive with one ending, 84.7% with two or three, 85.8% with four to nine, 86.4% with ten or more. Ending complaints: 0.4% of reviews for one-ending games, 4.4% for ten or more. steammaho.com/news/story-structure-and-reception-on-11-472-steam-games #gamedev
steammaho.com
Story structure and reception on 11,472 Steam games
Research note. How a game's story is wired against review score, playtime and what reviews complain about, with controls for size, age, price model and genre.
073
steammaho.com @steammaho.com · 12/09/2026
Games built around cooking earn less than games with cooking as a side feature. Steam games with 1,000+ reviews: median lifetime revenue $0.8M for 44 cooking games, $1.8M for 203 games with cooking on the side. Across 624 mechanics, the side-feature version wins 90% of the time. #gamedev
0103
steammaho.com @steammaho.com · 11/09/2026
Sci-fi horror games reach 1,000 reviews 34% more often than horror games of the same age and price usually do. Horror set in a realistic place: 18% less often. Horror isn't the crowded part. Horror in a realistic setting is. #gamedev #horrorgames #gamedev #horrorgames
080
steammaho.com @steammaho.com · 10/09/2026
How a story is wired vs how players rate it, on 11,472 Steam games: stories that branch and rejoin around the player's choices score +2.4 points over linear ones. Games whose tags promise a story but have none: −3.8. steammaho.com/news/story-structure-and-reception-on-11-472-steam-games #gamedev
steammaho.com
Story structure and reception on 11,472 Steam games
Research note. How a game's story is wired against review score, playtime and what reviews complain about, with controls for size, age, price model and genre.
060
steammaho.com @steammaho.com · 09/09/2026
Setting, with genre held fixed: historical settings beat their genre's expectation by 29%, mythology by 26%, World War II by 37%. Fantasy and science fiction sit exactly at expectation. steammaho.com/news/what-a-game-s-setting-predicts-on-steam-once-genre-is-held-fixed #gamedev
steammaho.com
What a game's setting predicts on Steam, once genre is held fixed
Research note. Setting and mood tags against the chance of reaching 1,000 reviews, controlled for genre, release period, price model and tag completeness.
040
steammaho.com @steammaho.com · 08/09/2026
Dungeon Settlers launches Wednesday with 13,573 followers. Of 231 tracked launches with a similar following, 8 in 10 opened between 68 and 12,776 peak players in week one. Logged before launch on our public scorecard; graded the week after. steammaho.com/reports/scorecard #gamedev
080
steammaho.com @steammaho.com · 07/09/2026
Everwind went into launch with 101,271 followers and peaked at 2,690 players. How to Fish went in with 8,037 and peaked at 373,971 A following buys attention, not a number. Both are misses on our forecast scorecard, published next to the 9 of 12 we got right steammaho.com/reports/scorecard #gamedev
060
steammaho.com @steammaho.com · 06/09/2026
Halloween: The Game launches Monday with 21,306 followers. Of 166 tracked launches with a similar following, 8 in 10 opened between 103 and 23,030 peak players in week one. Logged before launch on our public scorecard; graded next week, hit or miss. steammaho.com/reports/scorecard #gamedev
052
steammaho.com @steammaho.com · 05/09/2026
Prone aiming + recoil control appear together in 18 Steam games with 1,000+ reviews. Zero of them earned under $1M. Median lifetime revenue: $28M. PUBG, Squad, Battlefield 1, Call of Duty WWII. Nobody small ships this pair. steammaho.com/news/the-mechanic-combos-only-blockbusters-ship-2 #gamedev
080
steammaho.com @steammaho.com · 05/09/2026
We put 84,000 Steam games on one map, arranged by the mechanics they share instead of genre. Games that play alike sit next to each other. Zoom out for continents of design, zoom in for individual games. steammaho.com/map
steammaho.com
The Map of Steam — 80,000 games arranged by design
Games that play alike sit close together. Zoom from continents of genres down to individual games; watch the map grow year by year.
121
steammaho.com @steammaho.com · 04/09/2026
Out of 84,321 Steam games, Hollow Knight's most similar game is Silksong, and Silksong's most similar game is Hollow Knight. They share 25 mechanics. No genre tags were used. This pair is the standing sanity check for our similarity metric. steammaho.com/app/1030300 #gamedev #gamedesign
steammaho.com
Hollow Knight: Silksong — mechanics, owners & revenue estimates
Hollow Knight: Silksong: Action game, 5 mechanics (Parry, Secret Areas, Boss Encounter), an estimated 17.3M owners, 421K reviews — Steam analytics on SteamMaho.
050
steammaho.com @steammaho.com · 03/09/2026
Steam's Survival Crafting Fest runs through Sunday. About 150 survival games launched on Steam every month of 2026. About half never collect 10 reviews. Of those that do, 19% reach 1,000. The median 1,000+-review survival game earned $1.7M. steammaho.com/reports/sample/rooted #gamedev #indiedev
0122
steammaho.com @steammaho.com · 31/08/2026
Dodge wired to parkour appears in 27 games on Steam. Their median revenue is $72M. The market median is about $1M. We went looking for mechanic pairs that appear in only 15 to 60 games. The list is full of games like Dying Light 2, Assassin's Creed Origins, Ghost of Tsushima.
Bar chart of five rare mechanic pairs with median revenues $41M–$72M, 37–74 times the market median
100
steammaho.com @steammaho.com · 24/08/2026
Does a game earn more when it's BUILT AROUND a mechanic, or when it just has it on the side? We checked every mechanic with 50+ Steam games in both roles (1,000+ reviews each). 55 of 108 earn more as a side system. Only 12 earn more as the game's main focus. #gamedev #indiedev
stacked bar: 55 of 108 mechanics earn more as side systems
181
steammaho.com @steammaho.com · 21/08/2026
We read 85,000 Steam games the way designers do: mechanics instead of genres. Which mechanics carry a game, how they wire together, and what that means in money. Open catalog and research at steammaho.com #gamedev, #indiedev
071