Stardust - Behemothe Games @stardust-game.bsky.social · 22/09/2026The worst people you know are big mad. Oh no.... Anyways 😆 030
Stardust - Behemothe Games @stardust-game.bsky.social · 14/09/2026Working on a new flip 'n write. Stardust: First Harvest. Anyone have any advice for what makes a good roll and write? What's your favorite thing about the genre? Anyone got tips for early prototypes? I'm using a Google doc, but that's rough for branching paths. 🎲✂️ #StardustFirstHarvest 020
Stardust - Behemothe Games @stardust-game.bsky.social · 03/09/2026Part of the problem is because they've allowed it, it's everywhere. They no ai filter is on by default and the search results are full of things that are advertised as ai and not flagged as ai. It's useless 010
Stardust - Behemothe Games @stardust-game.bsky.social · 23/08/2026I love this. Looks awesome. It looks like the cockpit can pop out and dock into different ship chassis's 111
Stardust - Behemothe Games @stardust-game.bsky.social · 19/08/2026I don't have a clear vision of what style exactly Im looking for yet, and we're working on a couple games. We'll see which make it far enough for art 😆 but if you have a portfolio or artstation I'd love to take a look at it for when we get there 100
Stardust - Behemothe Games @stardust-game.bsky.social · 15/08/2026I haven't seen a space Viking zombie Cthulhu game yet 030
Stardust - Behemothe Games @stardust-game.bsky.social · 14/08/2026In a "normal" painted type style. Like not 3d render looking or pixel art. 110
Stardust - Behemothe Games @stardust-game.bsky.social · 14/08/2026Yeah, the idea is to do it sort of like Catan. I want them to all look like they're part of the same planet/moon but have color elements that tell you what resources they're better at producing so you don't have to fully process the icons and everything. Like this icy looking one is good for water. 110
Stardust - Behemothe Games @stardust-game.bsky.social · 14/08/2026It all needs to look like it's on the same planet/moon, but I don't have a look or style in mind. I've looked at so much art since we started working on the game and nothing has been like, this is THE look for the tiles. When we get there, we'd want to lean on the artist to help develop that look 110
Stardust - Behemothe Games @stardust-game.bsky.social · 14/08/2026Not exactly it, and please excuse my excuse for a drawing, but thats the general vibe/layout I'm thinking. The gas giant and mountains giving everything scale with a colony in the valley that is kind of small despite its size, like looking at a city from a mountaintop. The whole thing red/orange 110
Stardust - Behemothe Games @stardust-game.bsky.social · 14/08/2026Eventually, basically everything. Not sure on the timeline or order, but we'll need box art (one of the few things I have a design in mind), map tile art to look like different terrain/resource rich environments on a moon, icons, graphic design, card backs, etc. 110
Stardust - Behemothe Games @stardust-game.bsky.social · 14/08/2026Getting some more playtests in for #Exomoon after adding faction abilities and trimming down some components. I think it's getting there. The game is tightened up a bit and I'm starting to believe we could fit it all in a box 😆 Might be looking for an artist soon! 🎲✂️ 580
Stardust - Behemothe Games @stardust-game.bsky.social · 17/04/2026If it has a solo mode and you got it up on screentop or something, I'd be happy to play it a few times if you're looking for any feedback or want any help identifying something that seems out of place 110
Stardust - Behemothe Games @stardust-game.bsky.social · 15/04/2026When you're 50 playtests deep on your game and starting to do tests with friends, do you still get that nervous anticipation while playing about if you can pull out the win or on some important die roll or is it more like setting up dominoes and just watching it play out? I'm in the ladder atm ✂️🎲 020
Stardust - Behemothe Games @stardust-game.bsky.social · 09/04/2026Over the years gaming and programming I've been conditioned to ignore examples because they never actually show me an edge case I might need clarification on or be confused about. I'd love good examples but I typically don't even notice them until I'm trying to parse a confusing state 120
Stardust - Behemothe Games @stardust-game.bsky.social · 02/04/2026Got our first two external playtests of #Exomoon in today with some friends from my local game group! Went well. At a minimum , it was not an unmitigated disaster 😂 Thanks Michael and Fred! 🎲 ✂️ 040
Stardust - Behemothe Games @stardust-game.bsky.social · 31/03/2026Not ideal, but I suppose you could do something like 3-ring punch the appendix and provide additional 3-ring punched pages to add with future releases? Marvel champions just provides a booklet with the bigger box releases that has all the new mechanics in it and they update an online rulebook. 010
Stardust - Behemothe Games @stardust-game.bsky.social · 29/03/2026I also prefer the NPC actions be clear and without any input from me. But it would be interesting to try and bake in some reaction in the NPC to what you do. So you don't have to think about how to run the NPC but you do need to think about how your actions will give it openings to take advantage of 020
Stardust - Behemothe Games @stardust-game.bsky.social · 29/03/2026I'm currently taking some inspiration from wingspan. Don't make the ai follow the rules. It doesn't need to collect the right resources to build or buy the thing. Just make it build or buy the thing about as often as a good player would. Just make it progress like a player to keep the pressure on. 120
Stardust - Behemothe Games @stardust-game.bsky.social · 29/03/2026Anyone got some advice, insights, or good rule of thumbs for designing a solo mode for board games? I'm making one that acts like a player building buildings, completing missions to interact with the player, take up space, and race you in VP. It's going well, but I'd love hear your experiences 🎲✂️ 273
Stardust - Behemothe Games @stardust-game.bsky.social · 22/03/2026I wish more rulebooks did this. Just gotta make sure the text in the picture is still big enough to read at whatever size the rulebook is printed in 110
Stardust - Behemothe Games @stardust-game.bsky.social · 20/03/2026Physical prototype of #Exomoon is finally done! Dextrous and screentop make it deceivingly easy to make a "prototype" 😂. Some assembly required 🎲✂️ 270
Stardust - Behemothe Games @stardust-game.bsky.social · 11/03/2026I can't wait to hear more about !Rune Rite!, [Sinister Plots], and $Threed... 110
Stardust - Behemothe Games @stardust-game.bsky.social · 07/03/2026It is shocking how easy it is to make something for hours and hours just to play it and realize it's not, in fact, a game. Grats on playtest and the game! 010
Stardust - Behemothe Games @stardust-game.bsky.social · 07/03/2026Finished our March goal of 20 initial internal playtests for #ExomoonColony! Looking to print a physical prototype to get a feel for the size and complexity of the game on the table. Just learned screentop.gg this month and love it. Now on to dextrous. Loving it so far too. Lots of great 🎲✂️ tools 060
Stardust - Behemothe Games @stardust-game.bsky.social · 07/03/2026a.co/d/0aJ3BT3w These and some sleeves and markers are a staple in my game design kita.coAmazon.com 000
Stardust - Behemothe Games @stardust-game.bsky.social · 04/03/2026🎲✂️ Got in our first 4-player playtest of #ExomoonColony! Went a lot smoother than expected. Only need to tweak a few things to smooth it out. We've played 2, 3, and 4 players and have 17 out of our goal of 20 internal tests done for March. Hit me up if you want to playtest with us later this month 030
Stardust - Behemothe Games @stardust-game.bsky.social · 02/03/2026It's like closing a browser tab you don't need anymore after 6 months 010
Stardust - Behemothe Games @stardust-game.bsky.social · 02/03/2026Deleting files is the best feeling 210
Stardust - Behemothe Games @stardust-game.bsky.social · 02/03/2026🎲✂️ made a ton of progress on our new game #ExomoonColony this year. Designed the core game, got a prototype made, and already got 14 playtests in! In the game you help establish a new colony on a barren, but resource rich, Exomoon. It is a probability farmer, a la Catan but a little heavier. 050
Stardust - Behemothe Games @stardust-game.bsky.social · 18/09/2025Thanks! Can't take too much credit I'm using this asset set while I figure out my style. I like it a ton. I made a few small adjustments. But pretty much just stock share.google/XzulHWXiqGLe...share.googleComplete UI Book Styles Pack [Aseprite, Spritesheet] by CrusenhoCompletely Modular, Tons of Variety, and Customizable! 000
Stardust - Behemothe Games @stardust-game.bsky.social · 18/09/2025This feels a little insane, but I am really liking this design pattern so far. Im not making final assets but I'm coding the systems in order. My save/load system and main menus are almost done for #StellarHarvest #Stardust, then off to in-game menus. #gameDev #indieDev #Godot 1173
Stardust - Behemothe Games @stardust-game.bsky.social · 12/09/2025After getting some more experience under my belt, I've started fresh on #Stardust. Still really need to lock in a name and get a slash screen together. But I'm starting at the beginning and building the game manager, menu, save/load, etc systems first. #gameDev #indieDev 0133
Reposted by Stardust - Behemothe GamesVideo Games Made Me @videogamesmademe.com · 06/09/2025The Indie Den Game Jam will be having a livestream on September 6th on Twitch to announce the winners. Check out some of the entries we thought were interesting. #theindieden #gamejam #godot #indiegames #indiegame #indiedev #gamedev #indiegamedev #indiegames #gaming #videogames #gamedevelopmentvideogamesmademe.comGame Jam Showcases Creative Takes on "Duck, Duck, Goose" Theme • VGMMWith the Indie Den Game Jam coming to an end with 29 entries here are four that stood out the most. 0146
Stardust - Behemothe Games @stardust-game.bsky.social · 04/09/2025media.tenor.coma close up of a goose 's head and neckALT: a close up of a goose 's head and neck 010
Stardust - Behemothe Games @stardust-game.bsky.social · 04/09/2025#WeDidItReddit. #HonkPursuit is submitted to the #TheIndieDen jam. First jam and time I've uploaded or exported a game. It's got plenty of rough edges. But you can play it now in frantic or chillcore mode. behemothe-games.itch.io/honk-pursuit #gameDev #indieDev #godot #GameJam 1145
Stardust - Behemothe Games @stardust-game.bsky.social · 02/09/2025Still so much to do. I've been trying to get as many of the systems feeling right first and I'm going to try to windmill slam some sound effects and multiple level designs in last minute tomorrow 😬Almost "done" with #HonkPursuit though. #gameDev #indieDev #godot #GameJam #TheIndieDen 093
Stardust - Behemothe Games @stardust-game.bsky.social · 31/08/2025me when i turn the numbers up to 1000 to try and figure out why my pickups arent working because i want to make sure its not just a numbers too small problem and i finally fix it. #HonkPursuit #gameDev #indieDev #godot #GameJam #TheIndieDen 062
Stardust - Behemothe Games @stardust-game.bsky.social · 29/08/2025Barely a "game" at this point. But I think I'll have something to submit for my first jam. This is definitely the most I've learned in the shortest time. Making the duck animations and flaps is probably next for #HonkPursuit. #gameDev #indieDev #godot #GameJam #TheIndieDen 0103
Stardust - Behemothe Games @stardust-game.bsky.social · 29/08/2025I have gravity and flapping turned off at the moment until I have time to fine tune it. But I was thinking flapping would increase your speed to offset drag and wind and bump you up a little. Not planning on full flappy bird hopping. Hoping the goose chasing you can keep the pressure on 010
Stardust - Behemothe Games @stardust-game.bsky.social · 29/08/2025Im very bad at making platformers. So now its a flyer. Infinite stuff to do still before the deadline for #HonkPursuit. Redid the splash screen, but I need to redo all the art and add enemies/obstacles/moving things/goose attacks/goose ai. Oof-da #gameDev #indieDev #godot #GameJam #TheIndieDen 162
Stardust - Behemothe Games @stardust-game.bsky.social · 25/08/2025Getting more work done on #HonkPursuit. Got player/goose hitboxes and the loss condition/screen in. Need to improve the goose (Officer Geese Waddlespoon) AI a lot and figure out other ways to make the platforming challenging and interesting. #gameDev #indieDev #godot #GameJam #TheIndieDen 093
Stardust - Behemothe Games @stardust-game.bsky.social · 24/08/2025This is largely still placeholder assets. But we've got a goose and I made the movement much more responsive. Lots of work to be done on the honkin AI. In the end you will lose if it touches you. Like a lava wall that you can juke. #gameDev #indieDev #godot #GameJam #TheIndieDen #HonkPursuit 042