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Stardust - Behemothe Games

@stardust-game.bsky.social
2.1K followers 4.4K following 216 posts

Indie game dev 🎮. Board game designer 🎲 ✂️. Programmer. Lifelong board/card/miniature/video gamer.

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Stardust - Behemothe Games @stardust-game.bsky.social · 14/09/2026
Working on a new flip 'n write. Stardust: First Harvest. Anyone have any advice for what makes a good roll and write? What's your favorite thing about the genre? Anyone got tips for early prototypes? I'm using a Google doc, but that's rough for branching paths. 🎲✂️ #StardustFirstHarvest
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Stardust - Behemothe Games @stardust-game.bsky.social · 14/08/2026
Getting some more playtests in for #Exomoon after adding faction abilities and trimming down some components. I think it's getting there. The game is tightened up a bit and I'm starting to believe we could fit it all in a box 😆 Might be looking for an artist soon! 🎲✂️
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Stardust - Behemothe Games @stardust-game.bsky.social · 15/04/2026
When you're 50 playtests deep on your game and starting to do tests with friends, do you still get that nervous anticipation while playing about if you can pull out the win or on some important die roll or is it more like setting up dominoes and just watching it play out? I'm in the ladder atm ✂️🎲
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Stardust - Behemothe Games @stardust-game.bsky.social · 02/04/2026
Got our first two external playtests of #Exomoon in today with some friends from my local game group! Went well. At a minimum , it was not an unmitigated disaster 😂 Thanks Michael and Fred! 🎲 ✂️
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Stardust - Behemothe Games @stardust-game.bsky.social · 29/03/2026
Anyone got some advice, insights, or good rule of thumbs for designing a solo mode for board games? I'm making one that acts like a player building buildings, completing missions to interact with the player, take up space, and race you in VP. It's going well, but I'd love hear your experiences 🎲✂️
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Stardust - Behemothe Games @stardust-game.bsky.social · 20/03/2026
Physical prototype of #Exomoon is finally done! Dextrous and screentop make it deceivingly easy to make a "prototype" 😂. Some assembly required 🎲✂️
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Stardust - Behemothe Games @stardust-game.bsky.social · 07/03/2026
Finished our March goal of 20 initial internal playtests for #ExomoonColony! Looking to print a physical prototype to get a feel for the size and complexity of the game on the table. Just learned screentop.gg this month and love it. Now on to dextrous. Loving it so far too. Lots of great 🎲✂️ tools
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Stardust - Behemothe Games @stardust-game.bsky.social · 04/03/2026
🎲✂️ Got in our first 4-player playtest of #ExomoonColony! Went a lot smoother than expected. Only need to tweak a few things to smooth it out. We've played 2, 3, and 4 players and have 17 out of our goal of 20 internal tests done for March. Hit me up if you want to playtest with us later this month
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Stardust - Behemothe Games @stardust-game.bsky.social · 02/03/2026
🎲✂️ made a ton of progress on our new game #ExomoonColony this year. Designed the core game, got a prototype made, and already got 14 playtests in! In the game you help establish a new colony on a barren, but resource rich, Exomoon. It is a probability farmer, a la Catan but a little heavier.
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Simon Hintermann @aurumek.bsky.social · 03/10/2025
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Stardust - Behemothe Games @stardust-game.bsky.social · 18/09/2025
This feels a little insane, but I am really liking this design pattern so far. Im not making final assets but I'm coding the systems in order. My save/load system and main menus are almost done for #StellarHarvest #Stardust, then off to in-game menus. #gameDev #indieDev #Godot
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Stardust - Behemothe Games @stardust-game.bsky.social · 12/09/2025
After getting some more experience under my belt, I've started fresh on #Stardust. Still really need to lock in a name and get a slash screen together. But I'm starting at the beginning and building the game manager, menu, save/load, etc systems first. #gameDev #indieDev
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Video Games Made Me @videogamesmademe.com · 06/09/2025
The Indie Den Game Jam will be having a livestream on September 6th on Twitch to announce the winners. Check out some of the entries we thought were interesting. #theindieden #gamejam #godot #indiegames #indiegame #indiedev #gamedev #indiegamedev #indiegames #gaming #videogames #gamedevelopment
videogamesmademe.com
Game Jam Showcases Creative Takes on "Duck, Duck, Goose" Theme • VGMM
With the Indie Den Game Jam coming to an end with 29 entries here are four that stood out the most.
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Stardust - Behemothe Games @stardust-game.bsky.social · 04/09/2025
#WeDidItReddit. #HonkPursuit is submitted to the #TheIndieDen jam. First jam and time I've uploaded or exported a game. It's got plenty of rough edges. But you can play it now in frantic or chillcore mode. behemothe-games.itch.io/honk-pursuit #gameDev #indieDev #godot #GameJam
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Stardust - Behemothe Games @stardust-game.bsky.social · 02/09/2025
Still so much to do. I've been trying to get as many of the systems feeling right first and I'm going to try to windmill slam some sound effects and multiple level designs in last minute tomorrow 😬Almost "done" with #HonkPursuit though. #gameDev #indieDev #godot #GameJam #TheIndieDen
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Stardust - Behemothe Games @stardust-game.bsky.social · 31/08/2025
me when i turn the numbers up to 1000 to try and figure out why my pickups arent working because i want to make sure its not just a numbers too small problem and i finally fix it. #HonkPursuit #gameDev #indieDev #godot #GameJam #TheIndieDen
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Stardust - Behemothe Games @stardust-game.bsky.social · 29/08/2025
Barely a "game" at this point. But I think I'll have something to submit for my first jam. This is definitely the most I've learned in the shortest time. Making the duck animations and flaps is probably next for #HonkPursuit. #gameDev #indieDev #godot #GameJam #TheIndieDen
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Stardust - Behemothe Games @stardust-game.bsky.social · 29/08/2025
Im very bad at making platformers. So now its a flyer. Infinite stuff to do still before the deadline for #HonkPursuit. Redid the splash screen, but I need to redo all the art and add enemies/obstacles/moving things/goose attacks/goose ai. Oof-da #gameDev #indieDev #godot #GameJam #TheIndieDen
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Stardust - Behemothe Games @stardust-game.bsky.social · 25/08/2025
Getting more work done on #HonkPursuit. Got player/goose hitboxes and the loss condition/screen in. Need to improve the goose (Officer Geese Waddlespoon) AI a lot and figure out other ways to make the platforming challenging and interesting. #gameDev #indieDev #godot #GameJam #TheIndieDen
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Stardust - Behemothe Games @stardust-game.bsky.social · 24/08/2025
This is largely still placeholder assets. But we've got a goose and I made the movement much more responsive. Lots of work to be done on the honkin AI. In the end you will lose if it touches you. Like a lava wall that you can juke. #gameDev #indieDev #godot #GameJam #TheIndieDen #HonkPursuit
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Stardust - Behemothe Games @stardust-game.bsky.social · 23/08/2025
Working on #HonkPursuit for the #TheIndieDen game jam with the theme "Duck, Duck, Goose". It's my first one, I've never made a quackformer or platformer for that matter or finished a game. So here's my first couple hours of progress on it. There's going to be a goose chasing you. #IndieDev #Godot
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DrSmey @drsmey.bsky.social · 30/05/2025
#aseprite #pixelart Simple Guide: Pixelart Fundamentals (Repost from June 2024)
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Stardust - Behemothe Games @stardust-game.bsky.social · 30/05/2025
Brick by brick. We've got some basic dialog between each attack and some basic attack effects! The big thing was all the infrastructure to make it a lot more stable and easy to add to. Next up will be adding animations onto each attack. #monsterTamer #creatureCollector #gameDev #indieDev #godot
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Stardust - Behemothe Games @stardust-game.bsky.social · 22/05/2025
Have an attack system slowly coming together now. Adding dialog in. Trying to manage the async nature of firing off attack animations and dialogs and ui updates. Up next is probably adding in a basic attack animation. #monsterTamer #creatureCollector #gameDev #indieDev #godot #TurnBasedThursday
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Stardust - Behemothe Games @stardust-game.bsky.social · 15/05/2025
It's coming together, piece by piece. We've got 2 stand-in monsters to test with. A monster species system, a monster/encounter generator, an encounter table so you can set the monsters/levels/% for any area, and cleaned up some menus! #monsterTamer #creatureCollector #gameDev #indieDev #godot
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Stardust - Behemothe Games @stardust-game.bsky.social · 09/05/2025
Small progress, but we've got a button now with different states, testing out sound effects, and about to start on the battle system. Worked on some ground textures, but still need to put them in the tilemap. Oh, and I think we've got a theme 🪄💀 #gameDev #indieDev #godot
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Stardust - Behemothe Games @stardust-game.bsky.social · 08/05/2025
Its been a while, but we're working on a new project to get our bearings. Not sure we're its going to go, but we're working on a vertical slice first for a creature collector. Ignore the random assets. Working on core stuff like dialog, walking, changing scenes, save/load. #gameDev #indieDev #godot
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Stardust - Behemothe Games @stardust-game.bsky.social · 10/01/2025
Cozying up the office space #IndieDev
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Stardust - Behemothe Games @stardust-game.bsky.social · 28/12/2024
Finally back to it after the holidays. Got my inventory hotbar working better and I can set the active slot! Keymapping in Godot is so easy too. Up next is probably rewriting the dictionary for your inventory so that it respects the stack limit and can contain duplicates. #gameDev #indieDev #godot
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Stardust - Behemothe Games @stardust-game.bsky.social · 25/12/2024
#Devmas #Stardust 25. What's the weirdest or coolest bug you've encountered? Wasn't anything crazy, just had my state machine screwed up, but here's my character sprite spinning around endlessly instead of being idle 😅 #25DaysOfDevmas #gameDev #indieDev
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Stardust - Behemothe Games @stardust-game.bsky.social · 25/12/2024
Just want to wish you all a Merry Christmas or a Happy Hanukah to all who celebrate. Hope everyone is having a nice week and a cozy winter.
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Stardust - Behemothe Games @stardust-game.bsky.social · 25/12/2024
#Devmas #Stardust 24. Do you work to music? Drop your playlists. Yup! It's either things like Marina, Sia, etc or it's medieval lofi so I feel like I'm a tavern/innkeeper of ye olden days open.spotify.com/playlist/2CY... open.spotify.com/playlist/2xR... #25DaysOfDevmas #gameDev #indieDev
open.spotify.com
Coding and Gaming
Playlist · Emperors Canaries · 134 items
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Stardust - Behemothe Games @stardust-game.bsky.social · 23/12/2024
#Devmas #Stardust 23. What's your favorite game genre? I used to be really into RTS and 4x games. For a while now it's been cozy games, life/farm sims, voxel, and RPGs. Minecraft, Stardew valley, animal crossing, harvest moon, Pokemon. Sign me up #25DaysOfDevmas #gameDev #indieDev
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Stardust - Behemothe Games @stardust-game.bsky.social · 23/12/2024
I googled what kind of gifts to buy an #indieGameDev. Looking to upgrade some of my setup. Google ai told me I should buy an indie game dev version control software like git. I can't wait for AI to stop being jammed down our throats in every application
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Stardust - Behemothe Games @stardust-game.bsky.social · 23/12/2024
#Devmas #Stardust 22. What's your favorite thing about the indie game dev community? This one's easy. A lot of people talk a bit game about a rising tide lifts all ships. But y'all believe it. Everyone is excited for you and your game and incredibly supportive #25DaysOfDevmas #gameDev #indieDev
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Stardust - Behemothe Games @stardust-game.bsky.social · 22/12/2024
#Devmas #Stardust 21. Screenshot Saturday!!! #25DaysOfDevmas #gameDev #indieDev
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Stardust - Behemothe Games @stardust-game.bsky.social · 21/12/2024
I've been really busy with the holidays. But I rebuilt the project from scratch now that I know a bit more about what I'm doing in #Godot. I still need to reimplement the use item/tool system so I can go mining again, but I did figure out how to make an inventory hotbar! #indieDev #Stardust
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Stardust - Behemothe Games @stardust-game.bsky.social · 21/12/2024
#Devmas 20. What's a game you wish more people would play? Treasures of the Deep. We accidentally rented this game at a Blockbuster and it was so much fun. It ignited my love for exploration and cool progressive upgrade systems. Do jobs, get money, buy upgrades #25DaysOfDevmas #gameDev #indieDev
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Juan Colacelli @juancolacelli.bsky.social · 17/12/2024
Hey! I'm creating my own Godot Game Devs Starter Pack, if you use Godot Engine for your games, please let me know it replying here so I can add you! 💙 go.bsky.app/BRksBFf #gamedev #indiedev #godot #godotengine #madewithgodot @godotengine.org
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Stardust - Behemothe Games @stardust-game.bsky.social · 18/12/2024
#Devmas 15. What's your favorite tool or engine for game dev? My stack so far is @godotengine.org with C# in @vscode.dev and I'm doing my art in @aseprite.org. I love all of these. I'm still learning, but these have big communities and active development #25DaysOfDevmas #gameDev #indieDev
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Stardust - Behemothe Games @stardust-game.bsky.social · 17/12/2024
#Devmas 14. What's your go to drink during a late night dev session? If I have solid direction and just want to jam out some code for the next 4 hours I'll have a peppermint mocha. If I'm stuck creatively and want to get in the cozy zone I'll have a nice stout. #25DaysOfDevmas #gameDev #indieDev
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Stardust - Behemothe Games @stardust-game.bsky.social · 17/12/2024
#Devmas 13. What's a feature or theme you think defines your games? I think it's too early for this one for me. But I hope this game will feel lived in and familiar but fresh being juxtaposed in a sci-fi setting and with mechanics that only work in sci-fi #25DaysOfDevmas #gameDev #indieDev
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Stardust - Behemothe Games @stardust-game.bsky.social · 17/12/2024
#Devmas 12. Do you prefer story first or gameplay first design? Definitely story first or story forward. I definitely prefer coming up with a setting and universe then making mechanics that make sense in that world. #25DaysOfDevmas #gameDev #indieDev
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Stardust - Behemothe Games @stardust-game.bsky.social · 17/12/2024
#Devmas 11. What's a mechanic you love to design and why? I really like designing combat systems. I come from a card game and miniature game background and there's so much room there for innovation. #25DaysOfDevmas #gameDev #indieDev
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Stardust - Behemothe Games @stardust-game.bsky.social · 12/12/2024
#Devmas #8 What's been the most challenging part of developing your game so far? Weirdly, its just been finding good documentation, examples, and tutorials. I'm doing C# in #godot, and its really just hard to not use gscript sometimes. #25DaysOfDevmas #indiedev #gaming
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Stardust - Behemothe Games @stardust-game.bsky.social · 11/12/2024
#Devmas #7 How did you get into game development? I've dabbled in a lot of tabletop game design and have been programming professionally for 3 years and have really been wanting to play a game that doesn't exist. #gamedev sounded cool. Lets do it! #25DaysOfDevmas #indiedev #gaming
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Stardust - Behemothe Games @stardust-game.bsky.social · 11/12/2024
#Devmas #6 What's the core value or principle that guides your game development? #1 is for sure integrity. I don't want to put anything out into the world that is designed to get a cheap buck or a dishonest sale. #2 I really want to capture the feeling of discovery and escalation I love in games
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Stardust - Behemothe Games @stardust-game.bsky.social · 11/12/2024
#Devmas #5 What's the most unique thing about your studio or dev style? That's a hard one. I'm so early into this process. Probably how deep the universe is for the setting of these games. More than we'll ever see. Even if some games seem unrelated, they are connected.
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Stardust - Behemothe Games @stardust-game.bsky.social · 11/12/2024
#pixelartvent 2 - coal. Is this my best work? No. Is this #2 even though its day 10? Yes. Did I get 9 or 10 done? Also no. But we're here and we're sneaking in some practice when we can. Glad to have Pixelartvent to keep me motivated. 💜💜💜
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Stardust - Behemothe Games @stardust-game.bsky.social · 10/12/2024
#Devmas 3 & 4 3. What's the meaning behind your studio name? A Behemothe is a massive colony/evacuation ship built to flee the galaxy during the fall of the human empire. 4. What's one word that describes the vibe of your studio? Uncharted
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