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stan

@stanoddly.itch.io
17 followers 37 following 45 posts

Indie Game Developer

PostsRepliesMedia
stan @stanoddly.itch.io · 22h
static.klipy.com
Watchmen: Rorschach's Iconic 'Locked In Here' Quote
ALT: Watchmen: Rorschach's Iconic 'Locked In Here' Quote
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stan @stanoddly.itch.io · 16/10/2026
8 years after the release, that’s nice!
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stan @stanoddly.itch.io · 15/10/2026
No documentation (or perfectly hidden), odd license, only desktop (and no WASM), no Metal or Direct3D bindings. I guess I'll pass.
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stan @stanoddly.itch.io · 15/10/2026
Play it in a browser with WebGPU: WASD to walk, mouse to look around. And definitely take the stairs to another floor! stanoddly.github.io/play/nightsh...
stanoddly.github.io
Night Shift Z
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stan @stanoddly.itch.io · 15/10/2026
A Survival Crisis Z meets Hotline Miami experiment that shows how modern effects can make even placeholder pixel art sprites come alive. Left - unlit Right - lit with radiance cascades #pixelart #graphicsprogramming #indiegamedev #radiancecascades
Top-down pixel-art view of an apartment floor without any lighting. A teal checkered floor is divided by grey concrete walls. A corridor runs across the middle with doorways into rooms above and below. A pink player sprite stands in the corridor, and green placeholder zombies stand in the rooms. Everything is evenly bright, with no shadows.The same top-down view, lit. Warm ceiling lights cast soft green-tinted pools on the checkered floor, brightest along the corridor. Wall ends throw shadows into the rooms, the walls' edges catch a warm glow, and a blue neon lamp tints a room at the top left. Away from the lights, the rooms fade into darkness and the zombies are barely visible.
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stan @stanoddly.itch.io · 13/10/2026
Pixel art in 3d with lighting experiment. 1. Smooth with a hard cut-off 2. Smooth with dithered edges 3. Bands 3. Bands with dithered edges IMHO number 1 looks the best. #gamedev #indiedev #pixelart
Smooth with a hard cut-offSmooth with a dithered edgesBandsBands with dithered edges
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stan @stanoddly.itch.io · 11/10/2026
out of curiosity, what was the codename?
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stan @stanoddly.itch.io · 09/10/2026
There are several effects: tilt-shift (blur), a gradient on the zombies so they stay visible when they overlap, dithering on the ground, and an old-film look (flicker, grain, darkened corners). The video is a seamless loop. Visuals inspired by the game O EMPIRE! WARD OFF THY ROT.
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stan @stanoddly.itch.io · 09/10/2026
Zombie horde marching #gamedev #indiedev #pixelart
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stan @stanoddly.itch.io · 14/09/2026
“people matter more than AI” from a company that was laying off people due to AI this very year 🫠
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stan @stanoddly.itch.io · 19/08/2026
🤞, I had salmonella as a kid, it was quite shitty experience. Literally.
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stan @stanoddly.itch.io · 04/08/2026
A high level framework for a low level language... wait, what? If I really really want to use C++, I would rather use SDL3 and SDL3-GPU.
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stan @stanoddly.itch.io · 22/07/2026
Funnily enough Supreme Commander is a spiritual successor to Total Annihilation.
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stan @stanoddly.itch.io · 01/05/2026
Super, to mého potomka, velkého fandu Amanita Design her, jisto jistě potěší
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stan @stanoddly.itch.io · 30/04/2026
Plánujete český dabing?
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stan @stanoddly.itch.io · 18/04/2026
I recommend either spending some cash for suno ai for better model or buying some existing pack in discount, e.g. humblebundle.
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stan @stanoddly.itch.io · 25/03/2026
For the last couple if years #gamedev is not a place to thrive.
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stan @stanoddly.itch.io · 26/02/2026
Bude Phonopolis dabovanej i v češtině? Mladší potomek byl docela z dema nešťastnej, když to na něj začalo mluvit anglicky.
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stan @stanoddly.itch.io · 24/02/2026
Nejdřív jsem si říkal, co je to za ujetost. Pak jsem viděl toho šimpanze a zjistil jsem, že tu ujetost musím nutně mít.
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stan @stanoddly.itch.io · 26/01/2026
I feel like the reaction is bit unfortunately and comes from not knowing SDL3 GPU that much as Tom admitted. As far I know, SDL3 GPU was implemented by FNA folks and FNA ported to it once it became more stable. I would be surprised it wouldn't fit MonoGame's use cases.
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stan @stanoddly.itch.io · 18/12/2025
What’s actually the concern? According to the article Nadella is pushing the old execs to jump on the AI train or leave. The engineers, not managers, are encouraged to present their ideas related to AI.
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stan @stanoddly.itch.io · 18/12/2025
Behold, the very first boomer shooter meets Minecraft experiment screenshot. (We do all have to start somewhere, don't we?) #gamedev
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stan @stanoddly.itch.io · 01/11/2025
steam when?
media.tenor.com
a cartoon character is holding a bunch of money and the words shut up and are above him
ALT: a cartoon character is holding a bunch of money and the words shut up and are above him
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stan @stanoddly.itch.io · 30/10/2025
Well keep in mind that minecraft is a moddable game in the first place. No need to decompile to make a solid mod. That’s the best approach.
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stan @stanoddly.itch.io · 22/10/2025
I guess it’s a nice achievement, but I keep wondering what’s the real value. I mean it’s 2025, implementing a software renderer sounds like having rather impractical fun.
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stan @stanoddly.itch.io · 29/05/2025
A simple screenspace fragment shader to make a fake, subtle CRT/VHS effect made my pixel art game experiment somehow cool. #gamedev
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stan @stanoddly.itch.io · 28/05/2025
Screenshot 1 contains some weird ground lines. It's due to shading and z fighting. My camera has a perspective projection with a very narrow FoV and my zfar - znear was 2000. Shading exposed the problem. Screenshot 2 has no artifacts, zfar - znear is 100 now. #learning #gamedev
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stan @stanoddly.itch.io · 21/05/2025
media.tenor.com
a cartoon character is holding a bunch of money and the words shut up and take are above him
ALT: a cartoon character is holding a bunch of money and the words shut up and take are above him
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stan @stanoddly.itch.io · 21/05/2025
Let's say that deferred renderer doesn't work as expected... #gamedev #learning
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stan @stanoddly.itch.io · 18/05/2025
An experiment inspired by Minecraft and Don't Starve. Heavy work in progress. Programmer art + bought asset. No engine used, it's pure .NET + SDL3. #gamedev #sdl
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stan @stanoddly.itch.io · 03/05/2025
Chatbots just love captain obvious comments.
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stan @stanoddly.itch.io · 11/02/2025
I’ve been looking forward… for a while already 😅
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stan @stanoddly.itch.io · 21/12/2024
That’s fair, this is not known or confirmed.
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stan @stanoddly.itch.io · 20/12/2024
You somehow conveniently excluded how SBI employee harassed the SBI detected author over twitter, got locked for that and was fired from SBI recently.
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stan @stanoddly.itch.io · 09/12/2024
They do open source things from time to time actually. They employ decent people too. github.com/electronicarts
github.com
Electronic Arts
Electronic Arts, inspiring a global community of players to explore new ways to play every day - Electronic Arts
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stan @stanoddly.itch.io · 07/12/2024
It’s not about being original, is it? “OK maybe this is a hot take, but I am now CONVINCED that 90% of game marketing is simply having a memetic game idea (ie, contagious, unique, remarkable) that people see a gif for 5 seconds and it just HAS THAT MAGIC.”
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stan @stanoddly.itch.io · 06/12/2024
or stride, or <insert your favorite engine>
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stan @stanoddly.itch.io · 01/12/2024
Thank you! The web looked truly terrible with the ads. Have you heard about this: www.ethicalads.io
ethicalads.io
Developer Ad Network with AI-powered Contextual Targeting
EthicalAds is an ad network for software developers that takes privacy seriously. We use powerful contextual targeting to match ads with the right audience, powered by AI.
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stan @stanoddly.itch.io · 27/11/2024
You get updates about starred projects on your GitHub news feed like their new releases. Also, it’s trivial to find them in GitHub apps (mobile, desktop).
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stan @stanoddly.itch.io · 23/11/2024
This one is a bit different because it’s compiling shaders into existing “standards”.
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stan @stanoddly.itch.io · 21/11/2024
enshitification will happen here too at some point. It seems to be a natural process.
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stan @stanoddly.itch.io · 17/11/2024
It looks really cool how the environment interacts with the character. Did you decide to go with the pixel art esthetics?
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stan @stanoddly.itch.io · 07/11/2024
If you want to go UI-less it's neat. How do you plan to show different controls (if they mean to be configurable) and gamepads?
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stan @stanoddly.itch.io · 06/11/2024
a good example of how to over-engineer a simple thing
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stan @stanoddly.itch.io · 05/11/2024
Shouldn’t the sword be a bit more dark in darker areas? Otherwise looks great!
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