stan @stanoddly.itch.io · 22hstatic.klipy.comWatchmen: Rorschach's Iconic 'Locked In Here' QuoteALT: Watchmen: Rorschach's Iconic 'Locked In Here' Quote 000 0
stan @stanoddly.itch.io · 15/10/2026No documentation (or perfectly hidden), odd license, only desktop (and no WASM), no Metal or Direct3D bindings. I guess I'll pass. 000 0
stan @stanoddly.itch.io · 15/10/2026Play it in a browser with WebGPU: WASD to walk, mouse to look around. And definitely take the stairs to another floor! stanoddly.github.io/play/nightsh...stanoddly.github.ioNight Shift Z 010 1
stan @stanoddly.itch.io · 15/10/2026A Survival Crisis Z meets Hotline Miami experiment that shows how modern effects can make even placeholder pixel art sprites come alive. Left - unlit Right - lit with radiance cascades #pixelart #graphicsprogramming #indiegamedev #radiancecascades 181 8
stan @stanoddly.itch.io · 13/10/2026Pixel art in 3d with lighting experiment. 1. Smooth with a hard cut-off 2. Smooth with dithered edges 3. Bands 3. Bands with dithered edges IMHO number 1 looks the best. #gamedev #indiedev #pixelart 3263 26
stan @stanoddly.itch.io · 09/10/2026There are several effects: tilt-shift (blur), a gradient on the zombies so they stay visible when they overlap, dithering on the ground, and an old-film look (flicker, grain, darkened corners). The video is a seamless loop. Visuals inspired by the game O EMPIRE! WARD OFF THY ROT. 020 2
stan @stanoddly.itch.io · 14/09/2026“people matter more than AI” from a company that was laying off people due to AI this very year 🫠 020 2
stan @stanoddly.itch.io · 19/08/2026🤞, I had salmonella as a kid, it was quite shitty experience. Literally. 000 0
stan @stanoddly.itch.io · 04/08/2026A high level framework for a low level language... wait, what? If I really really want to use C++, I would rather use SDL3 and SDL3-GPU. 000 0
stan @stanoddly.itch.io · 22/07/2026Funnily enough Supreme Commander is a spiritual successor to Total Annihilation. 000 0
stan @stanoddly.itch.io · 01/05/2026Super, to mého potomka, velkého fandu Amanita Design her, jisto jistě potěší 000 0
stan @stanoddly.itch.io · 18/04/2026I recommend either spending some cash for suno ai for better model or buying some existing pack in discount, e.g. humblebundle. 010 1
stan @stanoddly.itch.io · 25/03/2026For the last couple if years #gamedev is not a place to thrive. 062 6
stan @stanoddly.itch.io · 26/02/2026Bude Phonopolis dabovanej i v češtině? Mladší potomek byl docela z dema nešťastnej, když to na něj začalo mluvit anglicky. 000 0
stan @stanoddly.itch.io · 24/02/2026Nejdřív jsem si říkal, co je to za ujetost. Pak jsem viděl toho šimpanze a zjistil jsem, že tu ujetost musím nutně mít. 110 1
stan @stanoddly.itch.io · 26/01/2026I feel like the reaction is bit unfortunately and comes from not knowing SDL3 GPU that much as Tom admitted. As far I know, SDL3 GPU was implemented by FNA folks and FNA ported to it once it became more stable. I would be surprised it wouldn't fit MonoGame's use cases. 010 1
stan @stanoddly.itch.io · 18/12/2025What’s actually the concern? According to the article Nadella is pushing the old execs to jump on the AI train or leave. The engineers, not managers, are encouraged to present their ideas related to AI. 000 0
stan @stanoddly.itch.io · 18/12/2025Behold, the very first boomer shooter meets Minecraft experiment screenshot. (We do all have to start somewhere, don't we?) #gamedev 0101 10
stan @stanoddly.itch.io · 01/11/2025steam when?media.tenor.coma cartoon character is holding a bunch of money and the words shut up and are above himALT: a cartoon character is holding a bunch of money and the words shut up and are above him 010 1
stan @stanoddly.itch.io · 30/10/2025Well keep in mind that minecraft is a moddable game in the first place. No need to decompile to make a solid mod. That’s the best approach. 010 1
stan @stanoddly.itch.io · 22/10/2025I guess it’s a nice achievement, but I keep wondering what’s the real value. I mean it’s 2025, implementing a software renderer sounds like having rather impractical fun. 100 1
stan @stanoddly.itch.io · 29/05/2025A simple screenspace fragment shader to make a fake, subtle CRT/VHS effect made my pixel art game experiment somehow cool. #gamedev 0101 10
stan @stanoddly.itch.io · 28/05/2025Screenshot 1 contains some weird ground lines. It's due to shading and z fighting. My camera has a perspective projection with a very narrow FoV and my zfar - znear was 2000. Shading exposed the problem. Screenshot 2 has no artifacts, zfar - znear is 100 now. #learning #gamedev 040 4
stan @stanoddly.itch.io · 21/05/2025media.tenor.coma cartoon character is holding a bunch of money and the words shut up and take are above himALT: a cartoon character is holding a bunch of money and the words shut up and take are above him 000 0
stan @stanoddly.itch.io · 21/05/2025Let's say that deferred renderer doesn't work as expected... #gamedev #learning 011 1
stan @stanoddly.itch.io · 18/05/2025An experiment inspired by Minecraft and Don't Starve. Heavy work in progress. Programmer art + bought asset. No engine used, it's pure .NET + SDL3. #gamedev #sdl 162 6
stan @stanoddly.itch.io · 20/12/2024You somehow conveniently excluded how SBI employee harassed the SBI detected author over twitter, got locked for that and was fired from SBI recently. 120 2
stan @stanoddly.itch.io · 09/12/2024They do open source things from time to time actually. They employ decent people too. github.com/electronicartsgithub.comElectronic ArtsElectronic Arts, inspiring a global community of players to explore new ways to play every day - Electronic Arts 000 0
stan @stanoddly.itch.io · 07/12/2024It’s not about being original, is it? “OK maybe this is a hot take, but I am now CONVINCED that 90% of game marketing is simply having a memetic game idea (ie, contagious, unique, remarkable) that people see a gif for 5 seconds and it just HAS THAT MAGIC.” 000 0
stan @stanoddly.itch.io · 01/12/2024Thank you! The web looked truly terrible with the ads. Have you heard about this: www.ethicalads.ioethicalads.ioDeveloper Ad Network with AI-powered Contextual TargetingEthicalAds is an ad network for software developers that takes privacy seriously. We use powerful contextual targeting to match ads with the right audience, powered by AI. 100 1
stan @stanoddly.itch.io · 27/11/2024You get updates about starred projects on your GitHub news feed like their new releases. Also, it’s trivial to find them in GitHub apps (mobile, desktop). 000 0
stan @stanoddly.itch.io · 23/11/2024This one is a bit different because it’s compiling shaders into existing “standards”. 000 0
stan @stanoddly.itch.io · 21/11/2024enshitification will happen here too at some point. It seems to be a natural process. 000 0
stan @stanoddly.itch.io · 17/11/2024It looks really cool how the environment interacts with the character. Did you decide to go with the pixel art esthetics? 110 1
stan @stanoddly.itch.io · 07/11/2024If you want to go UI-less it's neat. How do you plan to show different controls (if they mean to be configurable) and gamepads? 100 1
stan @stanoddly.itch.io · 05/11/2024Shouldn’t the sword be a bit more dark in darker areas? Otherwise looks great! 000 0