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stan

@stanoddly.itch.io
17 followers 37 following 45 posts

Indie Game Developer

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stan @stanoddly.itch.io · 15/10/2026
A Survival Crisis Z meets Hotline Miami experiment that shows how modern effects can make even placeholder pixel art sprites come alive. Left - unlit Right - lit with radiance cascades #pixelart #graphicsprogramming #indiegamedev #radiancecascades
Top-down pixel-art view of an apartment floor without any lighting. A teal checkered floor is divided by grey concrete walls. A corridor runs across the middle with doorways into rooms above and below. A pink player sprite stands in the corridor, and green placeholder zombies stand in the rooms. Everything is evenly bright, with no shadows.The same top-down view, lit. Warm ceiling lights cast soft green-tinted pools on the checkered floor, brightest along the corridor. Wall ends throw shadows into the rooms, the walls' edges catch a warm glow, and a blue neon lamp tints a room at the top left. Away from the lights, the rooms fade into darkness and the zombies are barely visible.
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stan @stanoddly.itch.io · 13/10/2026
Pixel art in 3d with lighting experiment. 1. Smooth with a hard cut-off 2. Smooth with dithered edges 3. Bands 3. Bands with dithered edges IMHO number 1 looks the best. #gamedev #indiedev #pixelart
Smooth with a hard cut-offSmooth with a dithered edgesBandsBands with dithered edges
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stan @stanoddly.itch.io · 09/10/2026
Zombie horde marching #gamedev #indiedev #pixelart
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stan @stanoddly.itch.io · 30/04/2026
Plánujete český dabing?
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stan @stanoddly.itch.io · 18/12/2025
Behold, the very first boomer shooter meets Minecraft experiment screenshot. (We do all have to start somewhere, don't we?) #gamedev
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stan @stanoddly.itch.io · 29/05/2025
A simple screenspace fragment shader to make a fake, subtle CRT/VHS effect made my pixel art game experiment somehow cool. #gamedev
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stan @stanoddly.itch.io · 28/05/2025
Screenshot 1 contains some weird ground lines. It's due to shading and z fighting. My camera has a perspective projection with a very narrow FoV and my zfar - znear was 2000. Shading exposed the problem. Screenshot 2 has no artifacts, zfar - znear is 100 now. #learning #gamedev
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stan @stanoddly.itch.io · 21/05/2025
Let's say that deferred renderer doesn't work as expected... #gamedev #learning
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stan @stanoddly.itch.io · 18/05/2025
An experiment inspired by Minecraft and Don't Starve. Heavy work in progress. Programmer art + bought asset. No engine used, it's pure .NET + SDL3. #gamedev #sdl
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stan @stanoddly.itch.io · 03/05/2025
Chatbots just love captain obvious comments.
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