stan @stanoddly.itch.io · 15/10/2026A Survival Crisis Z meets Hotline Miami experiment that shows how modern effects can make even placeholder pixel art sprites come alive. Left - unlit Right - lit with radiance cascades #pixelart #graphicsprogramming #indiegamedev #radiancecascades 181 8
stan @stanoddly.itch.io · 13/10/2026Pixel art in 3d with lighting experiment. 1. Smooth with a hard cut-off 2. Smooth with dithered edges 3. Bands 3. Bands with dithered edges IMHO number 1 looks the best. #gamedev #indiedev #pixelart 3263 26
stan @stanoddly.itch.io · 18/12/2025Behold, the very first boomer shooter meets Minecraft experiment screenshot. (We do all have to start somewhere, don't we?) #gamedev 0101 10
stan @stanoddly.itch.io · 29/05/2025A simple screenspace fragment shader to make a fake, subtle CRT/VHS effect made my pixel art game experiment somehow cool. #gamedev 0101 10
stan @stanoddly.itch.io · 28/05/2025Screenshot 1 contains some weird ground lines. It's due to shading and z fighting. My camera has a perspective projection with a very narrow FoV and my zfar - znear was 2000. Shading exposed the problem. Screenshot 2 has no artifacts, zfar - znear is 100 now. #learning #gamedev 040 4
stan @stanoddly.itch.io · 21/05/2025Let's say that deferred renderer doesn't work as expected... #gamedev #learning 011 1
stan @stanoddly.itch.io · 18/05/2025An experiment inspired by Minecraft and Don't Starve. Heavy work in progress. Programmer art + bought asset. No engine used, it's pure .NET + SDL3. #gamedev #sdl 162 6