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StanfordVR

@stanfordvr.bsky.social
1.3K followers 40 following 59 posts

For two decades we have built and studied VR/AR systems that explore the changes in the nature of social interaction. We research how virtual experiences impact people psychologically, and focus on education, nonverbal behavior, climate change & empathy.

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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 13/08/2026
New from Eugy Han & Keshav Rastogi: FIDAC, an open-source pipeline that pulls continuous interpersonal distance from video. It merges multiple face-detection models, human-coded face selection and depth benchmarking. Easy Proxemics for research without a needing mocap rig. arxiv.org/abs/2607.25146
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 13/08/2026
Rinseo Park & colleagues mapped social networks over weeks from avatar body position. Each extra connection halved the odds of forming another; one mutual friend more than doubled them. Groups in VR should benefit by being initially seeded with existing friendships vhil.stanford.edu/publications...
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StanfordVR @stanfordvr.bsky.social · 13/08/2026
New from Eugy Han & Keshav Rastogi: FIDAC, an open-source pipeline that pulls continuous interpersonal distance from video. It merges multiple face-detection models, human-coded face selection and depth benchmarking. Easy Proxemics for research without a needing mocap rig. arxiv.org/abs/2607.25146
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StanfordVR @stanfordvr.bsky.social · 13/08/2026
Rinseo Park & colleagues mapped social networks over weeks from avatar body position. Each extra connection halved the odds of forming another; one mutual friend more than doubled them. Groups in VR should benefit by being initially seeded with existing friendships vhil.stanford.edu/publications...
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 08/04/2026
Good teams delete. @portiawang.bsky.social and colleagues examined 146 creators working in groups and tracked body movements and construction behaviors continuously. Object deletion frequency predicted group entitativity and inclusion of the other in the self. vhil.stanford.edu/publications...
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StanfordVR @stanfordvr.bsky.social · 08/04/2026
Good teams delete. @portiawang.bsky.social and colleagues examined 146 creators working in groups and tracked body movements and construction behaviors continuously. Object deletion frequency predicted group entitativity and inclusion of the other in the self. vhil.stanford.edu/publications...
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 13/03/2026
Reality Splits: Seeing Different Worlds in Mixed Reality | Psychology Today www.psychologytoday.com/us/blog/vrtu...
psychologytoday.com
Reality Splits: Seeing Different Worlds in Mixed Reality
Mixed reality promises shared digital spaces. But what if collaborators see different worlds? New research reveals how even small perceptual mismatches may reshape interaction.
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StanfordVR @stanfordvr.bsky.social · 13/03/2026
Reality Splits: Seeing Different Worlds in Mixed Reality | Psychology Today www.psychologytoday.com/us/blog/vrtu...
psychologytoday.com
Reality Splits: Seeing Different Worlds in Mixed Reality
Mixed reality promises shared digital spaces. But what if collaborators see different worlds? New research reveals how even small perceptual mismatches may reshape interaction.
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 11/03/2026
Augmented Reality eliminates "perceptual common ground". What happens when 2 people see very different versions of the world around them? New study by @eugyhan.bsky.social shows greater discrepancies resulted in less nonverbal synchrony and affected decisions. vhil.stanford.edu/publications...
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StanfordVR @stanfordvr.bsky.social · 11/03/2026
Augmented Reality eliminates "perceptual common ground". What happens when 2 people see very different versions of the world around them? New study by @eugyhan.bsky.social shows greater discrepancies resulted in less nonverbal synchrony and affected decisions. vhil.stanford.edu/publications...
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Reposted by StanfordVR
Eugy Han @eugyhan.bsky.social · 10/03/2026
What if each of us saw a different reality? From personalization to artefacts, immersive technology is already taking us there, where no two users share the same visual reality. Our new study investigates this perceptual conflict in collaborative MR @stanfordvr.bsky.social @ufresearch.bsky.social
sciencedirect.com
Not seeing eye to eye: The effects of perceptual conflicts during social interactions in mixed reality
Not all cues in immersive virtual environments are consistent with physical-world expectations, but can be transformed, resulting in different perceiv…
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 13/02/2026
Underwater VR! Floating free (compared to being docked in water or on dry land) caused more psychological ocean connection and positive emotions. Floaters believed they had drifted 4 meters even though they were stationary (i.e., vection). Santoso and colleagues: vhil.stanford.edu/publications...
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StanfordVR @stanfordvr.bsky.social · 13/02/2026
Underwater VR! Floating free (compared to being docked in water or on dry land) caused more psychological ocean connection and positive emotions. Floaters believed they had drifted 4 meters even though they were stationary (i.e., vection). Santoso and colleagues: vhil.stanford.edu/publications...
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 13/01/2026
What if you had a real encounter, then used genAI to model it, and weeks later relived the memory in VR? Largescale, longitudinal study by @portiawang.bsky.social at JCMC. Reliving past memories caused groups to be better, in speech, in gestures, and in outcomes. www.youtube.com/watch?v=jAqf...
youtube.com
Virtual Placemaking
YouTube video by Virtual Human Interaction Lab
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StanfordVR @stanfordvr.bsky.social · 13/01/2026
What if you had a real encounter, then used genAI to model it, and weeks later relived the memory in VR? Largescale, longitudinal study by @portiawang.bsky.social at JCMC. Reliving past memories caused groups to be better, in speech, in gestures, and in outcomes. www.youtube.com/watch?v=jAqf...
youtube.com
Virtual Placemaking
YouTube video by Virtual Human Interaction Lab
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 06/01/2026
VHIL-E knows it all but rarely hallucinates! Lab materials collected, cleaned, classified, chunked, created embeddings, correlated in an index, & connected ("7 Cs"). Over 2.3 million words segmented into 10k "chunks" integrated into an RAG-based LLM. Now published. vhil.stanford.edu/publications...
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StanfordVR @stanfordvr.bsky.social · 06/01/2026
VHIL-E knows it all but rarely hallucinates! Lab materials collected, cleaned, classified, chunked, created embeddings, correlated in an index, & connected ("7 Cs"). Over 2.3 million words segmented into 10k "chunks" integrated into an RAG-based LLM. Now published. vhil.stanford.edu/publications...
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Reposted by StanfordVR
Stanford Woods Institute for the Environment @woods.stanford.edu · 29/10/2025
The barrier to effective climate communication is often personal distance — for many, it still feels like a faraway threat. A new Stanford-led study shows that virtual reality can help close that gap. Read more: bit.ly/4hzzsSt
bit.ly
Virtual reality helps people understand and care about distant communities
Direct experiences have powerful effects on perception – a truth at the heart of new Stanford-led research showing how immersive VR can make distant places feel more immediate and climate-related impa...
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 30/09/2025
The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation. Now Free on Meta! www.meta.com/experiences/...
meta.com
Stanford Ocean Acidification Experience on Meta Quest
Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....
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StanfordVR @stanfordvr.bsky.social · 30/09/2025
The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation. Now Free on Meta! www.meta.com/experiences/...
meta.com
Stanford Ocean Acidification Experience on Meta Quest
Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 18/09/2025
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images. vhil.stanford.edu/publications...
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Reposted by StanfordVR
🇨🇦 Rob Theriault @edtechmedic.bsky.social · 19/09/2025
Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close - from @stanfordvr.bsky.social #VirtualReality vhil.stanford.edu/publications...
vhil.stanford.edu
Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close
Journal Article
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Reposted by StanfordVR
Felonious Monk @alexqgb.bsky.social · 18/09/2025
Google Earth remains the best thing to happen to VR, which is impressive for an application that hasn’t been updated for nearly 8 years.
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StanfordVR @stanfordvr.bsky.social · 18/09/2025
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images. vhil.stanford.edu/publications...
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Reposted by StanfordVR
Richard Huskey @richardhuskey.bsky.social · 04/09/2025
We’re hiring @ucdavis.bsky.social Comm! TT Asst Prof in Mediated Interpersonal Communication. Our dept blends behavioral, biological & computational strengths at one of the most interdisciplinary campuses anywhere. Apps due Oct 15. Glad to chat recruit.ucdavis.edu/JPF07289
recruit.ucdavis.edu
Department of Communication - Mediated Interpersonal Communication
University of California, Davis is hiring. Apply now!
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 02/09/2025
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you! www.meta.com/experiences/...
meta.com
Stanford Virtual Becomes Reality on Meta Quest
With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...
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Reposted by StanfordVR
Brandon Birckhead MD @bbirckhead.bsky.social · 02/09/2025
I had a blast doing the Stanford #VR lab experience! It provides a wide sample of the powerful #virtualreality features available to the current technology. I highly recommend it to anyone that ever wondered what the tech can actually do! #stanford
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StanfordVR @stanfordvr.bsky.social · 02/09/2025
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you! www.meta.com/experiences/...
meta.com
Stanford Virtual Becomes Reality on Meta Quest
With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...
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Reposted by StanfordVR
Ian @ianhamilton.net · 23/08/2025
Dearest VR users, please take my survey about sleep and VR use. Dearest non-VR users, please re-skeet this into the orbits of more VR users. docs.google.com/forms/d/e/1F...
docs.google.com
Sleep & VR Questions
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StanfordVR @stanfordvr.bsky.social · 11/08/2025
BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research Stanford VHIL & C.U.T.E. blend theater & research via live digital puppetry drawing on Korean folklore. Performer creates & becomes shaped by fantastical representations. www.prnewswire.com/news-release...
prnewswire.com
SIGGRAPH 2025 Experience Hall Ignites the Future of Interaction and Storytelling
/PRNewswire/ -- The SIGGRAPH Experience Hall has always been more than a show floor; it's a portal. At SIGGRAPH 2025, that portal opens again, inviting...
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Reposted by StanfordVR
Oscar Gonzo @knob2001.eurosky.social · 06/08/2025
Sobre ponerse en los zapatos del otro: es la compasión guiada con la razón, no la empatía (Bloom). La primera te mueve a ayudar con una base moral, la segunda solo te lleva a un estado mental. La #VR, como máquina de empatía, es inevitable. Que luego razones y eso haga que ayudes al otro, un mundo.
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 05/08/2025
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free. www.meta.com/experiences/... Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
meta.com
Becoming Homeless on Meta Quest
In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...
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StanfordVR @stanfordvr.bsky.social · 05/08/2025
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free. www.meta.com/experiences/... Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
meta.com
Becoming Homeless on Meta Quest
In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 30/07/2025
Looks like someone at Meta has been doing their Stanford homework. www.uploadvr.com/meta-ideal-v...
uploadvr.com
Meta Explains Why The Ideal VR Session Is 20-40 Minutes
Meta is telling developers that the ideal VR session length with today's hardware is 20-40 minutes, and has explained its reasoning.
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Reposted by StanfordVR
Oscar Gonzo @knob2001.eurosky.social · 30/07/2025
El factor de forma del visor #VR nos da unos 30 min antes de sentirse incómodo por el peso. ¿Y la carga cognitiva? La simulación de contextos puede pesar más que el propio cacharro.
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StanfordVR @stanfordvr.bsky.social · 20/07/2025
Personality activates differently depending on environmental context. Also in VR! @davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success. vhil.stanford.edu/publications...
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StanfordVR @stanfordvr.bsky.social · 20/07/2025
Personality activates differently depending on environmental context. Also in VR! @davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success. vhil.stanford.edu/publications...
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Reposted by StanfordVR
StanfordVR @stanfordvr.bsky.social · 02/07/2025
@annacqueiroz.bsky.social shows benefits of embodied perspective taking in corporate context. "Becoming" an employee and reliving one's own feedback improved emotional expressions in conversation. And, practice makes perfect, repeating VR training improves skills. vhil.stanford.edu/publications...
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StanfordVR @stanfordvr.bsky.social · 02/07/2025
@annacqueiroz.bsky.social shows benefits of embodied perspective taking in corporate context. "Becoming" an employee and reliving one's own feedback improved emotional expressions in conversation. And, practice makes perfect, repeating VR training improves skills. vhil.stanford.edu/publications...
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Reposted by StanfordVR
Daniel Pietschmann @empi2k.bsky.social · 13/06/2025
wow, great presentation of a computational literature review from David Markowitz and Jeremy Bailenson with a final sample of 21.000 papers on VR, identifying themes, journals, and metadata. With human coders, this would have taken 7 years of coding.
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ConTaktLab @contaktlab.bsky.social · 25/06/2025
What if your brain could control a lobster in VR, or grow a third arm? Homuncular Flexibility explores how we adapt to nonhuman avatars. A wild journey through brain plasticity, empathy, and VR’s future. Read the paper by Won, Bailenson and Lanier: vhil.stanford.edu/sites/g/file...
vhil.stanford.edu
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StanfordVR @stanfordvr.bsky.social · 07/06/2025
www.securities.io/stanford%E2%...
securities.io
Stanford’s 2025 VR Review: Top Pros & Cons Explained
Discover Stanford’s 2025 VR review: five key psychological findings on when to use VR—and when a traditional screen suffices.
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Reposted by StanfordVR
Stephen Butchko @stephenbutchko.bsky.social · 28/05/2025
Some interesting thoughts in here.
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StanfordVR @stanfordvr.bsky.social · 28/05/2025
news.stanford.edu/stories/2025...
news.stanford.edu
Five things to do in virtual reality – and five to avoid
A review of experimental research reveals how VR is best used and why it’s struggled to become a megahit with consumers.
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No Proscenium @noproscenium.com · 01/07/2021
“Explore highlights of nearly two decades of research from Stanford's Virtual Human Interaction Lab and discover how we can use this medium to enhance our everyday lives.” — Virtual Becomes Reality: A @StanfordVR Experience on Steam bit.ly/3qzrO08
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Sara Zaske @zaskestanford.bsky.social · 28/05/2025
Learning to fly a plane? Practicing speaking before a large crowd? #VirtualReality is great. Attending mundane meetings, answering email? Not so much. Check out the findings from a review of 30 years of #VR research led by @stanfordvr.bsky.social news.stanford.edu/stories/2025...
news.stanford.edu
Five things to do in virtual reality – and five to avoid
A review of experimental research reveals how VR is best used and why it’s struggled to become a megahit with consumers.
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StanfordVR @stanfordvr.bsky.social · 28/05/2025
news.stanford.edu/stories/2025...
news.stanford.edu
Five things to do in virtual reality – and five to avoid
A review of experimental research reveals how VR is best used and why it’s struggled to become a megahit with consumers.
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Nature Human Behaviour @nathumbehav.nature.com · 22/05/2025
This Review by Bailenson et al presents five canonical psychological research findings in VR over the past three decades. These findings have been consistently replicated, and are useful for both researchers and users of VR.
nature.com
Five canonical findings from 30 years of psychological experimentation in virtual reality - Nature Human Behaviour
This Review presents five canonical psychological research findings in virtual reality (VR) over the past three decades. These findings have been consistently replicated and are useful for both researchers and users of VR.
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Reposted by StanfordVR
UploadVR @uploadvr.com · 24/05/2025
Researchers at Stanford suggest 5 "canonical" findings from 30 years of psychological experimentation in VR: www.uploadvr.com/5-canonical-...
uploadvr.com
Stanford Researchers Suggest 5 'Canonical' Findings About VR
Researchers at Stanford suggest 5 "canonical" findings from 30 years of psychological experimentation in VR.
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Reposted by StanfordVR
Dave Markowitz @davidmmarkowitz.bsky.social · 23/05/2025
Five enduring, in-lab VR results (w/ @stanfordvr.bsky.social): (1) presence depends on activity, (2) self-avatars shape behavior, (3) VR better for procedural than abstract learning,(4) body tracking is powerful but privacy-risky, (5) people underestimate VR distance. www.nature.com/articles/s41...
nature.com
Five canonical findings from 30 years of psychological experimentation in virtual reality - Nature Human Behaviour
This Review presents five canonical psychological research findings in virtual reality (VR) over the past three decades. These findings have been consistently replicated and are useful for both resear...
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