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StagMath

@stagmath.bsky.social
51 followers 18 following 57 posts

Tech-artist wanna-be.

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StagMath @stagmath.bsky.social · 14/09/2026
With texture streaming implemented in the Godot 4.8 developer builds, I can finally slap 4K textures on my llama. Not that you'll ever actually see the hand-painted fur I decided to make for some reason, but... it's there! 🦙 Now I wanna give her whiskers... 😔 #godot #gamedev #indie #lawofentropy
A closeup screenshot of the Renegade's face.
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StagMath @stagmath.bsky.social · 30/08/2026
Prototyped a projectile class for upcoming turrets (LOUD)
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StagMath @stagmath.bsky.social · 24/08/2026
Posting another Because I Can ☁️🦙
Screenshot of a level from Law of Entropy. The Regenade, an anthropomorphic llama of ambiguous gender, overlooks a few floating desert islands amidst a sea of dust and fog.
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StagMath @stagmath.bsky.social · 23/08/2026
"I have done nothing but tweak fog settings for 3 days." Exact same fog setup with different graphics presets. #godot #gamedev #indie
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StagMath @stagmath.bsky.social · 23/08/2026
Exploring the potential for raymarched fog in Law of Entropy. Don't think it's viable unless I can somehow make a super performant compositor effect... Godot's built-in volumetric fog doesn't quite hit what I'm looking for, but it IS comparatively performant, so I may be stuck with it. #shaders
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StagMath @stagmath.bsky.social · 02/08/2026
Finally biting the bullet and trying to address scrap management critiques. I want players to learn to optimize their routes and platforming skills for logistics, but it was a bit overwhelming for new players. Hoping a small scrap buffer reduces friction, while still encouraging creativity!
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StagMath @stagmath.bsky.social · 27/07/2026
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StagMath @stagmath.bsky.social · 26/05/2026
Anyone use Steam's Recording feature? Being able to mark the timeline based on game events is really cool, but the lack of control over how footage is encoded bothers me so much, haha. Raw video quality seems good, but it ate the colorspace. 🎥🦙❓
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StagMath @stagmath.bsky.social · 23/05/2026
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StagMath @stagmath.bsky.social · 14/05/2026
Shoutouts to this character model I made 3 years ago on the journey to learn rigging. 🌼✂️🦌
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StagMath @stagmath.bsky.social · 23/04/2026
Modular camera system prototype written in #rust at 2 AM 😪 I know camera code is complex, but I'm just now realizing how complicated it can become for just a little extra polish, haha. There's a huge difference between "it just works" and making it perfect. 🦌 #godot #godot-rust #gamedev
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StagMath @stagmath.bsky.social · 29/03/2026
Palms "As he approached Jerusalem and saw the city, he wept over it and said, 'If you, even you, had only known on this day what would bring peace--but now it is hidden from your eyes.'" Luke 19:17-18 (NIV) #blender #b3d #palmsunday
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StagMath @stagmath.bsky.social · 28/03/2026
3AM turret concept
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StagMath @stagmath.bsky.social · 23/03/2026
Now these are my kind of party balloons! #godot #gamedev #indie #lawofentropy
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StagMath @stagmath.bsky.social · 15/03/2026
Okay the new dust and smoke particles look so much better. I used the old ones in way too many places so I gotta replace them all aaaaaa May also make more particle spritesheets if I can find an excuse #godot #gamedev #indie #lawofentropy
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StagMath @stagmath.bsky.social · 15/03/2026
Made a little tool to fetch preprocessors from a list of #shader includes, and give you toggle buttons on ShaderMaterials so you can more easily work with highly-configurable, optimized shaders! Tool is available for free in my addon StagToolkit! github.com/arocull/stag... #godot #gamedev #plugin
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StagMath @stagmath.bsky.social · 03/02/2026
My boss let me borrow a VR Headset #godot #godotengine #vr #lawofentropy
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StagMath @stagmath.bsky.social · 02/02/2026
Did the Global Game Jam and made a short puzzle game! I learned a lot about puzzle design while working on it. Hoping to play with some concepts more in the future. stagmath.itch.io/ggj2026-spores #godot #gamedev #gamejam #globalgamejam #ggj
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StagMath @stagmath.bsky.social · 28/12/2025
Okay fixed the most glaring split-screen stuff, so now I need to drag my friends into the depths of the abyss for playtesting! Trying to think of level scenarios that would be fun for two players... Sorry for spam, just never imagined I'd get this far, haha. #godot #gamedev #lawofentropy
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StagMath @stagmath.bsky.social · 27/12/2025
This is getting out of hand, now there are TWO of them! 🦙🦙 Experimenting with split screen. We do what we must because we can. #godot #godotengine #gamedev #indie
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StagMath @stagmath.bsky.social · 22/11/2025
My game, Law of Entropy finally has a Steam store page! Go wishlist it! Now!!! 🦙🚀 store.steampowered.com/app/3862490/... #game #gamedev #indie #godot #godotengine #3d #lawofentropy
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StagMath @stagmath.bsky.social · 15/10/2025
...Looks good to me! 🛩️ #godot #gamedev #indie
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StagMath @stagmath.bsky.social · 23/09/2025
Heavily work-in-progress, but have a sneak peek at the final level for the Abyss demo, because I said so. 💢🦙 #godot #gamedev #indie #screenshottuesday #abyss
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StagMath @stagmath.bsky.social · 21/09/2025
Back on my shenanigans again (test screenshot from Steam) Spent the week making a build pipeline for Abyss. A Podman container cross-compiles everything, imports assets, cleans up tooling, and exports Abyss for Linux and Windows. Even set up the Steam SDK with @godotsteam.com! Slowly but surely! 🦙
An anthropomorphic llama wearing red goggles stands smiling amidst heavy gunfire, blissfully unaware that her defenses are crumbling behind her. Let her have this moment.
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StagMath @stagmath.bsky.social · 12/09/2025
Finally making more tutorial prompt doodles. Since they're just for flair, I've been enjoying the looseness a lot! 🦙 #gamedev #godot
A bunch of loose sketches of the Renegade, used as depictions for tutorial hints.Prompts shown inside the player manual, with action info and flavor text.
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StagMath @stagmath.bsky.social · 01/09/2025
IT'S DONE! It took 4 days to make this feature. 💀 I feel like I'm developing a habit of inventing overly technical problems to solve instead of just making game content, haha.
A screenshot of an in-game bug report.A website admin page that can see the submitted bug reports/feedback, with associated game data and screenshots.An example screenshot uploaded to the game's report database.
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StagMath @stagmath.bsky.social · 01/09/2025
I am become sysadmin, destroyer of cloud computers (work-in-progress feedback system for Abyss)
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StagMath @stagmath.bsky.social · 26/08/2025
Down with the robots!! 💢🦙 Finally have a player island I'm happy with! The improved island navigation is handling asymmetric layouts well. 🪨 #abyss #gamedev #indie #indiedev #godot
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StagMath @stagmath.bsky.social · 16/08/2025
Still images of before + after. This tool creates procedural terrain from a level whitebox using Signed Distance Fields, voxels, and surface nets. It even runs in real-time! The result is optimized and split into convex hulls, so the entire level is actually movable Rigid Bodies! 🦙🗿
Previous iteration of the Island BuilderNew iteration of the Island Builder, featuring rocky striations, ambient occlusion, and cleaner collision.Example of the Island Builder running inside Godot Engine, in real-time preview mode. You provide the builder with a series of CSG primitives, and it gereneates natural-looking terrain using a combination of Signed Distance Fields, voxels, and surface nets.
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StagMath @stagmath.bsky.social · 16/08/2025
Spent the past week or so refactoring the Island Builder for #Abyss and I'm much happier with the results! Rock-ier-ish, better collision, and even an (extremely slow) ambient occlusion baker! #godot #gamedev #rustlang #indie
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StagMath @stagmath.bsky.social · 05/08/2025
Island navigation finally works out-of-the-box on any island with Treads! Now to rework the Anchor art and UI... #gamedev #godot #godotengine #indie
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StagMath @stagmath.bsky.social · 05/07/2025
You can save "collapsing" floating islands from the endless abyss by tethering them with rope. Today I learned how hilarious this is in practice. Also now I want balloons so I can make silly airships. New Abyss demo coming soon! 🦙🚀🏝️ #godot #gamedev #indie #screenshotsaturday #abyss
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StagMath @stagmath.bsky.social · 02/06/2025
Rope simulation refactor I've been working on using @godot-rust.bsky.social ! Still a work in progress, but getting there! This is freely available as a plugin on my GitHub: github.com/arocull/stag... #godot #gamedev #indie #screenshotsaturday #simulation
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StagMath @stagmath.bsky.social · 13/04/2025
Slowly figuring out how to actually design levels. #screenshotsaturday #gamedev #godot
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StagMath @stagmath.bsky.social · 12/04/2025
Modular building for Abyss using geometry nodes. The new widget system is super slick! #b3d #blender #GeometryNodes #gamedev
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StagMath @stagmath.bsky.social · 01/04/2025
ARMAZON IS OUT FOR FREE. DON'T MISS THIS HIT GAMING SENSATION. stagmath.itch.io/armazon #godot #gamedev #gamejam #AprilFoolsDay
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StagMath @stagmath.bsky.social · 28/03/2025
Making great progress on the rope rework! #gamedev #godot #abyss
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StagMath @stagmath.bsky.social · 11/02/2025
Here's a reminder to practice your physics equations! At least, if you want to reliably hit a target no matter how much your islands drift apart. #godot #gamedev
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StagMath @stagmath.bsky.social · 01/02/2025
Godot 4.4 finally adds a native SpringBone implementation! Now the Renegade's tail trails in the wind using island transports, which is just the coolest thing ever to me for some reason, haha. #godot
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StagMath @stagmath.bsky.social · 26/01/2025
With automated turrets in place, I can finally start experimenting with Siege missions. #godot #gamedev #screenshotsaturday #abyss
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StagMath @stagmath.bsky.social · 19/01/2025
Tower Defense gameplay finally emerges. 🦙 (very work-in-progress) #godot #gamedev #indie #abyss
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StagMath @stagmath.bsky.social · 18/01/2025
how it feels when bro tells you to "just play better" #godot #gamedev #indie #screenshotsaturday Quickly whipped up automation for turrets! The era of tower-defense approaches...
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StagMath @stagmath.bsky.social · 18/01/2025
Today versus May 5th, 2024. I kind of like how empty the old composition feels, but there is more color and visual interest in the new one that better shows: "this is what you'll be dealing with." Not sure which to run with. #gamedev #godot #screenshotsaturday
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StagMath @stagmath.bsky.social · 26/12/2024
Definitely a Christmas cactus! Made with geometry nodes so I can quickly throw variants together. #b3d #godot #gamedev
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StagMath @stagmath.bsky.social · 26/11/2024
Island Navigation rework going well 😤 #godot #gamedev
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StagMath @stagmath.bsky.social · 27/10/2024
Reworking the IslandBuilder volume generation for Abyss! CSG operations, better noise, and box-blur smoothing create prettier islands with more developer control. Still a bit of mesh optimization to do (chunking)...and then I get to rework collisions 🥲 #godot #rust #gamedev #GodotEngine #techart
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