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igor.sarzynski

@srznsk.bsky.social
2.8K followers 242 following 643 posts

creative director for cyberpunk 2 / necrocapitalism / the stories we tell ourselves / the cyberpunk we live in / all views are my own www.instagram.com/srznsk

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igor.sarzynski @srznsk.bsky.social · 6h
i feel ya. my thumb is literally flattened on one side but at least i stopped with the athritis-giving grip. the feeling of growing mastery, control over all the pre-race checks, starts, drifts, landings skills etc is very satisfying. i WILL become the best racer in the galaxy
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igor.sarzynski @srznsk.bsky.social · 7h
I injured my thumb from desperately triggering afterburner button. This game is society's greatest achievement.
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igor.sarzynski @srznsk.bsky.social · 04/10/2026
i'd say it's cyberpunk if it wasn't a super high cost, exclusive, r&d tech. hardly available on the streets. yet?
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igor.sarzynski @srznsk.bsky.social · 04/10/2026
-- non human-limbs because why limit yourself to the original design?
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igor.sarzynski @srznsk.bsky.social · 04/10/2026
--there's also optogenetics, so inserting genes with light-sensitive proteins into muscles - and then making them move through light only! or--
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igor.sarzynski @srznsk.bsky.social · 04/10/2026
yo they're doing actual cyberware on MIT. brain controlled synthetic limbs (actual electric signals from the brain make it move), ability to feel touch (already possible to simulate sensations in phantom limbs) but that's not all--
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igor.sarzynski @srznsk.bsky.social · 01/10/2026
+1d4 chain damage
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igor.sarzynski @srznsk.bsky.social · 29/09/2026
they say witchers can live a long time but i hope this one will live forever thank you and congrats to my cdpr friends who worked on the remaster! fantastic work!
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igor.sarzynski @srznsk.bsky.social · 28/09/2026
obv strong onepercenter fashion vibes but not like all art has to be a commentary on socioeconomics - while the total commitment to beauty and precision on display here is undisputable
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igor.sarzynski @srznsk.bsky.social · 28/09/2026
i mean what the fuck
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igor.sarzynski @srznsk.bsky.social · 28/09/2026
astonished by Iris van Herpen's designs in Brooklyn Museum. old masters level of craftsmanship but it's XXI century so it's lasers, 3d printing in custom-made liquids or literally *growing* pieces
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igor.sarzynski @srznsk.bsky.social · 27/09/2026
depends, sometimes it's more meaningful, sometimes it's just decoration. in this case i think it's the latter
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igor.sarzynski @srznsk.bsky.social · 16/09/2026
oh ffs i just played it! what am i supposed to do, play it again? sheesh. OKAY.
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igor.sarzynski @srznsk.bsky.social · 02/09/2026
65 million W3 players. 40 million Cyberpunk 2077 + 15 million Phantom Liberty. These are humbling numbers and i couldn't be more grateful to work on those creative weapons of mass influence. Hoping to open hearts and minds and make the world a bit more empathetic with the next ones too.
cdprojekt.com
CD PROJEKT RED wraps up the first half of 2026 - CD PROJEKT RED
In the first half of 2026 the CD PROJEKT RED Group generated 435 million PLN in revenues, and posted 249 million PLN in consolidated net profit The Group’s net profitability for the first half
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igor.sarzynski @srznsk.bsky.social · 01/09/2026
blackwall jest AI ktore chroni nowa siec. jesli juz to mogliby ja trafic jakims rogue AI zza blackwalla - ale nie, nie maja takiego capacity, nikt nie ma, nawet songbird tego nie dźwignęła
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Reposted by igor.sarzynski
Shiv Ramdas Mens Rice Activist @nameshiv.bsky.social · 21/08/2026
The primary job of science fiction is to discuss the present via the illusion that it is the future
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igor.sarzynski @srznsk.bsky.social · 19/08/2026
imagined extra sales, i presume. maybe someone likes the style of game but finds gameplay too difficult. for example - i know that difficulty is the point etc but i'd love to play elden ring and experience the world - but the grind is not for me wouldn't let ai play for me in a million years tho
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igor.sarzynski @srznsk.bsky.social · 19/08/2026
ma znaczenie ale chyba mowia o tym prawie wprost w scenie
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igor.sarzynski @srznsk.bsky.social · 05/08/2026
would love to tune in but can't... will there be a way to watch it later?
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igor.sarzynski @srznsk.bsky.social · 02/08/2026
what's your main go-to now if i may ask?
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igor.sarzynski @srznsk.bsky.social · 26/07/2026
🤐 sorry!
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igor.sarzynski @srznsk.bsky.social · 26/07/2026
also tbf i feel like our night city would be hard to adapt to live action. if that happens i wouldn't go for 1:1 style transfer. too much color, eclecticism, exaggeration. works well in anime, with real sets and costumes etc... i dont know
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igor.sarzynski @srznsk.bsky.social · 26/07/2026
i get comments about Case but i accept that choice as a kind of mainstream cleanup. price of a high-budget adaptation. i'm happy to take the show on it's own terms. expectations are the root of suffering ^^
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igor.sarzynski @srznsk.bsky.social · 26/07/2026
true true. blade runner's heavy night-smoke-lightshafts-flares cyberpunk-noir style was great in the 80's but today feels dated (also lots of modern movies use same tricks to mask bad cgi). villeneuve was right to drop it for a cleaner style and i'm excited to see neuromancer do it too!
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igor.sarzynski @srznsk.bsky.social · 26/07/2026
that's how you do it
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igor.sarzynski @srznsk.bsky.social · 25/07/2026
Blade Runner 2099 trailer is giving me Alien: Earth tasting PTSD. and who tf uses orange and teal on an expensive production in 2026? it's a visual equivalent of a facebook meme. Schafer looks fucking rad tho!! i'll do it for her ✨
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igor.sarzynski @srznsk.bsky.social · 22/07/2026
for one, i admire your persistence :] a few nice finds, a few wrong turns... but, alas, i can't talk about things from early development!
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igor.sarzynski @srznsk.bsky.social · 17/07/2026
so sorry to hear that. so undeserved
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igor.sarzynski @srznsk.bsky.social · 17/07/2026
awful. so sorry, you did such a good job
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igor.sarzynski @srznsk.bsky.social · 12/07/2026
publish your findings first ^^
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igor.sarzynski @srznsk.bsky.social · 07/07/2026
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igor.sarzynski @srznsk.bsky.social · 07/07/2026
relatable local micro zine find
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igor.sarzynski @srznsk.bsky.social · 05/07/2026
do it
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igor.sarzynski @srznsk.bsky.social · 04/07/2026
wymyslajac nowa historie proponuje zaczac od postawienia jakiejs tezy na jeden z uniwersalnych ludzkich tematow / dramatow - milosc, wolnosc, lojalnosc, zdrada, zazdrosc itd - a potem dobrac do niego forme
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igor.sarzynski @srznsk.bsky.social · 04/07/2026
bardzo jest to zagmatwane, niespojne, graniczy z plagiatem i jest niezgodne z naszym lorem - a koniec koncow i tak nie wiem PO CO opowiadac taka historie. o czym to jest na poziomie tematu, odrzucajac cale techno mumbo jumbo?
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igor.sarzynski @srznsk.bsky.social · 02/07/2026
dm
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igor.sarzynski @srznsk.bsky.social · 01/07/2026
no again, to nie ma zadnego sensu z punktu widzenia myers. prezydentka nie będzie sie targac do jakiejs niebezpiecznej dziury w ktorej prawie zginela gadac z osoba, z ktora nigdy wiecej nie bedzie miec interesow. wiarygodnosc motywacji postaci musi być zawsze super solid
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igor.sarzynski @srznsk.bsky.social · 01/07/2026
a truly beautiful old process emulation - stock / plate chemistry that didn't fully register reds (they actually shot it on orthochromatic film!); balancing it with sepia toning; painted b&w prints... if he upholds the trend the next one will be shot with camera obscura and i'll be there for it ✨
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igor.sarzynski @srznsk.bsky.social · 29/06/2026
in your letters you ask me if this is gonna slap. i can now confidently confirm, fuck yeah it's gonna slap 💥
youtube.com
Cyberpunk: Edgerunners 2 | Official Teaser 2
YouTube video by Cyberpunk 2077
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igor.sarzynski @srznsk.bsky.social · 29/06/2026
we can't just say 'i want x' without considering how it fits into game overall
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igor.sarzynski @srznsk.bsky.social · 29/06/2026
i understand what you're saying and i'm trying to show that a decision like this has huge consequences for the game's narrative design and expression. if you want one scene like this, you actually need a many many more to make it a consistent solution
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igor.sarzynski @srznsk.bsky.social · 29/06/2026
well, there are no cuts. and you have player control, even if limited... do you think this would be more fun and smoother experience as a put-down-the-pad-and-watch actual cutscene?
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igor.sarzynski @srznsk.bsky.social · 29/06/2026
bsky.app/profile/srzn...
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igor.sarzynski @srznsk.bsky.social · 29/06/2026
it's a bug
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igor.sarzynski @srznsk.bsky.social · 28/06/2026
hmm i don't recall but potentially music cue swap
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igor.sarzynski @srznsk.bsky.social · 28/06/2026
mozesz ustanowic swoj headcanon albo po prostu zobaczyc jak wyglada na motocyklu w trakcie tej sekwencji :]
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igor.sarzynski @srznsk.bsky.social · 28/06/2026
1. moze nie bylo az tak wazne :) nie wiem czemu tego nie uzylismy, moze wiecej mieszalo niz pomagalo 2. watpie
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igor.sarzynski @srznsk.bsky.social · 28/06/2026
novigrad theatre play and mikoshi cyberspace finale
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igor.sarzynski @srznsk.bsky.social · 27/06/2026
and even if - can we find enough scenes now to turn into tpp cutscenes for this narrative solution to feel consistent and coherent? what connects those scenes? what does it mean for the character, what does it 𝘴𝘢𝘺? does it make the game better overall? design is a slippery slope
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igor.sarzynski @srznsk.bsky.social · 27/06/2026
thank you :] hm, curious that this one stood out, there are dozens and dozens of other narrative beats that modify movement in the exact same way... also this whole section can be finished in 20s, you can ignore the museum chats and go directly to the other door
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