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Squirrelsquid

@squirrelsquid.bsky.social
3.8K followers 814 following 791 posts

Pixel Artist, Chiptune, Cat Dad, yada yada pixeljoint.com/p/1889.htm soundcloud.com/v_e_ctr_a_x twitter.com/risu_ika

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Squirrelsquid @squirrelsquid.bsky.social · 03/10/2026
what... what did I do? D: I am out of the loop.
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Squirrelsquid @squirrelsquid.bsky.social · 03/10/2026
I forgot to add: the liquid is shampoo. lol
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Squirrelsquid @squirrelsquid.bsky.social · 02/10/2026
this post is years old by now, but they just introduced this at a location we go to. I had to buy the Asuka Juice and recreate the meme.
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Squirrelsquid @squirrelsquid.bsky.social · 02/10/2026
yep, yep. we did!
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Squirrelsquid @squirrelsquid.bsky.social · 01/10/2026
ayo! you made it. :D
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4-x-s.bsky.social @4-x-s.bsky.social · 01/10/2026
my shmup oc #shmup #STG
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4-x-s.bsky.social @4-x-s.bsky.social · 01/10/2026
#r-type #shmup #STG #game_art #fan_art
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Two Black Cats @twoblackcats.jp · 26/09/2026
I just finished wrapping up the 16-projectile types at the same time focused test :3
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Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026
If you see this, post a sword! ⚔️ ( totally a sword! )
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Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026
fantastic!
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Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026
but being able to setup between 4 and 32 directions would probably be plenty. Similar behavior could probably be applied to actors too if desired, allowing for easy setup of those "rotating popcorn" enemies you see in shmups a lot. Thanks for the hard work on this btw!
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Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026
A simple way to set "auto rotating" for bullet behavior of a premade rotated bullet sprites from a spritesheet would be really great as well. a good interface for that can be found in clickteam fusion of all tools: you can switch between 4-8-16-32-64 directions. for MD, 64 would be super overkill.
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Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026
16? 32? - It think 16 as max would be enough, 32 would be great but not needed. I guess it all comes down to how it compiles down, as to not increase sizes. Oh yeah, not sure if there is an easy way to do this already, but you know how some bullets have mutliple direction frames?
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Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026
Yes, ideally, I would like to be able to specify how many I want in a scene. It doesn't need to be unlimited of course, but 5 is just too little for any game where such things are a focus, like shmups, run n' guns and mega man likes etc.
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Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026
Sadly my coding knowledge with written code is pretty much non existent, so whipping up SGDK ( like Earthion used) is well beyond my reach.
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Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026
the engine does not support spawning of actors. only bullets and particles can be spawned. I will need to place all actors within the level. And since the actor limit is tight, I will need to work via "resetting" their position, once they scrolled past or got destroyed. It is indeed quite limiting.
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Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026
There might be plans to change this in the engine, and allow for a user variable there. Then I could continue with it.
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Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026
A bit frustrated that I've got a bit of an engine roadblock at the moment. MD Engine currently only supports 5 bullet types per scene. My player alone would need 4 of them. Leaving me with 1 bullet type for the enemies, which would not be terribly exciting. a bit demotivated atm
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Squirrelsquid @squirrelsquid.bsky.social · 24/09/2026
Lol Made this lil guy when that was going down. it now lives as an emote on the pixel joint discord :D Presumably, that guy is still very very bitter.
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Squirrelsquid @squirrelsquid.bsky.social · 24/09/2026
Gunnm, my beloved! I picked up the first volume of Alita when it released in Germany in 96. That initial run, was never completed here. ( it was released in big format, with volumes split awkwardly and mirrored) But it was series that stuck with me.
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Tobokegao @tobokegao.bsky.social · 22/09/2026
new updates #TRACKMENTO
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Squirrelsquid @squirrelsquid.bsky.social · 21/09/2026
The full track is now available on my soundcloud. chipsoundsOPMZ will release very soon! soundcloud.com/v_e_ctr_a_x/...
soundcloud.com
Space Man
I had the pleasure of being able to test Plogue's newest Plugin, chipsynthOPMZ! Here is what I made. chipsynthOPMZ will be available very soon, on https://www.plogue.com/ Plogue logo, chipsynthOPMZ a
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hunter (comms open!) @hrpixelart.com · 20/09/2026
animated commission for Crowe #pixelart
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蒼ノリみすじ @aoicoblue.bsky.social · 19/09/2026
#シルバーウィークはフォロワーさんが増えるらしい 空の日なので
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Squirrelsquid @squirrelsquid.bsky.social · 19/09/2026
とてもすっきりとした作風ですね!アニメーションはシンプルですが、丁寧に作られています。本当に気に入りました!
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さんかく @snkak.bsky.social · 19/09/2026
#ドット絵 #pixelart
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I'm Uni :3 @unicouniuni3.bsky.social · 18/09/2026
“Mrrr! Treats, please!”
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Nicolas Hénin @nicolashenin.net · 17/09/2026
Nice campaign by the Norwegian Consumer Council about the declining lifespan of products. Enjoy!
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Moonfell RPG @moonfell-rpg.com · 17/09/2026
Some props I've been working on #pixelart #indiegamedev #godot4
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Squirrelsquid @squirrelsquid.bsky.social · 17/09/2026
Oh, given that it's Megadrive, I have to limit colors and animation frames anyway xD
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Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026
Nailed that motion blur.
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Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026
That is quite fantastic looking. Excellent palette.
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Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026
Yeah, I think so too. I am wondering if pod items should cycle their color, so you can effectively "keep your fav", or if that should be special capsules. I am currently still focusing on some assets to get the ball rolling. I don't like placeholders D:
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Squirrelsquid @squirrelsquid.bsky.social · 07/09/2026
chipsynth OPMZ - coming soon! By @plogue.com ! My contribution to the demo track album, as a tester.
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Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026
Oh, also - I guess this is obvious: if you pickup a pod and all your pod slots are full, the lowest in the queue gets auto purged to make room for the new one.
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Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026
Pick a second pod up, and the multiplier rises. every pod increments that multiplier a bit. Get hit, or purge yourself, and the combo resets.
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Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026
Exactly. You will also get extra points when collecting a pod, when you already have one. So if you want to maximize on points, better keep your weapons, and let them auto purge on pickup. Thinking about it, I could expand it into a combo system. 1/2
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Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026
meaning, if you get hit, your pods automatically activate their bomb attack. On easy, you can carry 2 pod weapons. and as such, can take another hit more. ( also you get 2 bombs out of them ) - hard has 1 pod and auto purge disabled. So you would get the extra hit, but no purge on hit.
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Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026
They also serve as an additional hit your ship can take. You also have the ability to "purge" the pods, and activate a screen clearing attack, depending on the pod you sacrificed. On Normal difficulty, you can stack 1 pod, and you have "auto purge" , ( oops 2/? )
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Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026
I want this to be a classic shmup, with modern touches, like smaller player and bullet hitboxes and some other modern sensibilities. You have a primary "spray" type weapon, you likely can upgrade a lil. The pods you can collect, and they give additional secondary weapons. 1/2
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Nanoraptor @nanoraptor.danamania.com · 15/09/2026
Showing a co-worker what it means when an AI hallucinates imagery and cannot be relied upon for *any* information. Played NCIS ENHANCE ENHANCE ENHANCE from a pixellated construction site photo.
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Simon S. Andersen @snakepixel.art · 14/09/2026
Felt inspired the other day. Unfinished for now, but I'll turn this into a full painting when I have the time. #OcarinaOfTime #Zelda
Link from ocarina of time looking over his shoulder. Death mountain looms ominously behind him.
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Squirrelsquid @squirrelsquid.bsky.social · 14/09/2026
Thank you! You'll have pods that can attach to the sides as special weapons. I have an earlier post where they are shown. :3
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Squirrelsquid @squirrelsquid.bsky.social · 14/09/2026
I've had multiple people echo the same sentiment: The dark dot in the canopy is too distracting! Removing it entirely did not feel right to me either, so I arrived at this -
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I'm Uni :3 @unicouniuni3.bsky.social · 13/09/2026
← 6 years old   3 months old →
A black-and-white cat lies on his back on a bedA three-month-old black-and-white kitten lies on his back on a bed
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chep @ gatewayfate 404, mcm N-23 @cheppoly.bsky.social · 12/09/2026
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Squirrelsquid @squirrelsquid.bsky.social · 11/09/2026
Whoosh! MD Engine released, so I am trying my hand at a Mega Drive shmup prototype. :3 #pixelart #genesis #megadrive
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Squirrelsquid @squirrelsquid.bsky.social · 11/09/2026
MD Engine released. so I'm prototyping a shmup for the Megadrive. :3
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Squirrelsquid @squirrelsquid.bsky.social · 11/09/2026
The grass is nice. I like going around the place and explore the grass. Grass is very good. I like grass. Grass is good in general. I also touch grass sometimes. I'm not yet really good at it, but I enjoy the moment of touching grass on my front lawn. I also like trimming it. I don't like trees."
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I'm Uni :3 @unicouniuni3.bsky.social · 10/09/2026
Look at the happiest face!
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