Squirrelsquid @squirrelsquid.bsky.social · 03/10/2026what... what did I do? D: I am out of the loop. 120
Squirrelsquid @squirrelsquid.bsky.social · 02/10/2026this post is years old by now, but they just introduced this at a location we go to. I had to buy the Asuka Juice and recreate the meme. 100
Reposted by Squirrelsquid4-x-s.bsky.social @4-x-s.bsky.social · 01/10/2026my shmup oc #shmup #STG 072
Reposted by Squirrelsquid4-x-s.bsky.social @4-x-s.bsky.social · 01/10/2026#r-type #shmup #STG #game_art #fan_art 0147
Reposted by SquirrelsquidTwo Black Cats @twoblackcats.jp · 26/09/2026I just finished wrapping up the 16-projectile types at the same time focused test :3 022
Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026If you see this, post a sword! ⚔️ ( totally a sword! ) 061
Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026but being able to setup between 4 and 32 directions would probably be plenty. Similar behavior could probably be applied to actors too if desired, allowing for easy setup of those "rotating popcorn" enemies you see in shmups a lot. Thanks for the hard work on this btw! 110
Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026A simple way to set "auto rotating" for bullet behavior of a premade rotated bullet sprites from a spritesheet would be really great as well. a good interface for that can be found in clickteam fusion of all tools: you can switch between 4-8-16-32-64 directions. for MD, 64 would be super overkill. 120
Squirrelsquid @squirrelsquid.bsky.social · 25/09/202616? 32? - It think 16 as max would be enough, 32 would be great but not needed. I guess it all comes down to how it compiles down, as to not increase sizes. Oh yeah, not sure if there is an easy way to do this already, but you know how some bullets have mutliple direction frames? 110
Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026Yes, ideally, I would like to be able to specify how many I want in a scene. It doesn't need to be unlimited of course, but 5 is just too little for any game where such things are a focus, like shmups, run n' guns and mega man likes etc. 120
Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026Sadly my coding knowledge with written code is pretty much non existent, so whipping up SGDK ( like Earthion used) is well beyond my reach. 010
Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026the engine does not support spawning of actors. only bullets and particles can be spawned. I will need to place all actors within the level. And since the actor limit is tight, I will need to work via "resetting" their position, once they scrolled past or got destroyed. It is indeed quite limiting. 110
Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026There might be plans to change this in the engine, and allow for a user variable there. Then I could continue with it. 110
Squirrelsquid @squirrelsquid.bsky.social · 25/09/2026A bit frustrated that I've got a bit of an engine roadblock at the moment. MD Engine currently only supports 5 bullet types per scene. My player alone would need 4 of them. Leaving me with 1 bullet type for the enemies, which would not be terribly exciting. a bit demotivated atm 280
Squirrelsquid @squirrelsquid.bsky.social · 24/09/2026Lol Made this lil guy when that was going down. it now lives as an emote on the pixel joint discord :D Presumably, that guy is still very very bitter. 151
Squirrelsquid @squirrelsquid.bsky.social · 24/09/2026Gunnm, my beloved! I picked up the first volume of Alita when it released in Germany in 96. That initial run, was never completed here. ( it was released in big format, with volumes split awkwardly and mirrored) But it was series that stuck with me. 010
Squirrelsquid @squirrelsquid.bsky.social · 21/09/2026The full track is now available on my soundcloud. chipsoundsOPMZ will release very soon! soundcloud.com/v_e_ctr_a_x/...soundcloud.comSpace ManI had the pleasure of being able to test Plogue's newest Plugin, chipsynthOPMZ! Here is what I made. chipsynthOPMZ will be available very soon, on https://www.plogue.com/ Plogue logo, chipsynthOPMZ a 0116
Reposted by Squirrelsquidhunter (comms open!) @hrpixelart.com · 20/09/2026animated commission for Crowe #pixelart 7674135
Reposted by Squirrelsquid蒼ノリみすじ @aoicoblue.bsky.social · 19/09/2026#シルバーウィークはフォロワーさんが増えるらしい 空の日なので 014837
Squirrelsquid @squirrelsquid.bsky.social · 19/09/2026とてもすっきりとした作風ですね!アニメーションはシンプルですが、丁寧に作られています。本当に気に入りました! 111
Reposted by SquirrelsquidI'm Uni :3 @unicouniuni3.bsky.social · 18/09/2026“Mrrr! Treats, please!” 595579814
Reposted by SquirrelsquidNicolas Hénin @nicolashenin.net · 17/09/2026Nice campaign by the Norwegian Consumer Council about the declining lifespan of products. Enjoy! 180140596475
Reposted by SquirrelsquidMoonfell RPG @moonfell-rpg.com · 17/09/2026Some props I've been working on #pixelart #indiegamedev #godot4 523428
Squirrelsquid @squirrelsquid.bsky.social · 17/09/2026Oh, given that it's Megadrive, I have to limit colors and animation frames anyway xD 010
Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026That is quite fantastic looking. Excellent palette. 110
Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026Yeah, I think so too. I am wondering if pod items should cycle their color, so you can effectively "keep your fav", or if that should be special capsules. I am currently still focusing on some assets to get the ball rolling. I don't like placeholders D: 110
Reposted by SquirrelsquidSquirrelsquid @squirrelsquid.bsky.social · 07/09/2026chipsynth OPMZ - coming soon! By @plogue.com ! My contribution to the demo track album, as a tester. 03314
Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026Oh, also - I guess this is obvious: if you pickup a pod and all your pod slots are full, the lowest in the queue gets auto purged to make room for the new one. 110
Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026Pick a second pod up, and the multiplier rises. every pod increments that multiplier a bit. Get hit, or purge yourself, and the combo resets. 110
Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026Exactly. You will also get extra points when collecting a pod, when you already have one. So if you want to maximize on points, better keep your weapons, and let them auto purge on pickup. Thinking about it, I could expand it into a combo system. 1/2 110
Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026meaning, if you get hit, your pods automatically activate their bomb attack. On easy, you can carry 2 pod weapons. and as such, can take another hit more. ( also you get 2 bombs out of them ) - hard has 1 pod and auto purge disabled. So you would get the extra hit, but no purge on hit. 120
Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026They also serve as an additional hit your ship can take. You also have the ability to "purge" the pods, and activate a screen clearing attack, depending on the pod you sacrificed. On Normal difficulty, you can stack 1 pod, and you have "auto purge" , ( oops 2/? ) 120
Squirrelsquid @squirrelsquid.bsky.social · 16/09/2026I want this to be a classic shmup, with modern touches, like smaller player and bullet hitboxes and some other modern sensibilities. You have a primary "spray" type weapon, you likely can upgrade a lil. The pods you can collect, and they give additional secondary weapons. 1/2 120
Reposted by SquirrelsquidNanoraptor @nanoraptor.danamania.com · 15/09/2026Showing a co-worker what it means when an AI hallucinates imagery and cannot be relied upon for *any* information. Played NCIS ENHANCE ENHANCE ENHANCE from a pixellated construction site photo. 1826975
Reposted by SquirrelsquidSimon S. Andersen @snakepixel.art · 14/09/2026Felt inspired the other day. Unfinished for now, but I'll turn this into a full painting when I have the time. #OcarinaOfTime #Zelda 31312240
Squirrelsquid @squirrelsquid.bsky.social · 14/09/2026Thank you! You'll have pods that can attach to the sides as special weapons. I have an earlier post where they are shown. :3 120
Squirrelsquid @squirrelsquid.bsky.social · 14/09/2026I've had multiple people echo the same sentiment: The dark dot in the canopy is too distracting! Removing it entirely did not feel right to me either, so I arrived at this - 0143
Reposted by SquirrelsquidI'm Uni :3 @unicouniuni3.bsky.social · 13/09/2026← 6 years old 3 months old → 365511760
Reposted by Squirrelsquidchep @ gatewayfate 404, mcm N-23 @cheppoly.bsky.social · 12/09/2026 41156232
Squirrelsquid @squirrelsquid.bsky.social · 11/09/2026Whoosh! MD Engine released, so I am trying my hand at a Mega Drive shmup prototype. :3 #pixelart #genesis #megadrive 26514
Squirrelsquid @squirrelsquid.bsky.social · 11/09/2026MD Engine released. so I'm prototyping a shmup for the Megadrive. :3 020
Squirrelsquid @squirrelsquid.bsky.social · 11/09/2026The grass is nice. I like going around the place and explore the grass. Grass is very good. I like grass. Grass is good in general. I also touch grass sometimes. I'm not yet really good at it, but I enjoy the moment of touching grass on my front lawn. I also like trimming it. I don't like trees." 000
Reposted by SquirrelsquidI'm Uni :3 @unicouniuni3.bsky.social · 10/09/2026Look at the happiest face! 7787751543