Spolchen @spolchen.bsky.social · 07/09/2026The link lol spolchen.itch.io/mudgolems95spolchen.itch.ioMUDGOLEM95 by SpolchenPlay in your browser 001
Spolchen @spolchen.bsky.social · 07/09/2026Hey Butterfly people, I joined a jam again, a bit scuffed but imo, I think you will like those little golems anyway. #gamedev #gamejam 191
Spolchen @spolchen.bsky.social · 18/07/2026Tbh the entire internet feels like that now, Even little personal blogs everywhere don't feel like they do it for fun but for some type of grind. Eh, who knows? Maybe I'm just intoxicated by nostalgia, but I miss old Tumblr. 100
Spolchen @spolchen.bsky.social · 12/07/2026Little Toy I made to practice C #gamdev spolchen.itch.io/plant-alchemyspolchen.itch.ioPlant Alchemy by SpolchenConjure your own Plants through the magic of Alchemy 000
Spolchen @spolchen.bsky.social · 02/07/2026Out of curiosity, a little project I made a while ago gets referred to by some people as a Sokoban-like game, but I'm not really sure if that's the correct definition. You are much more educated on this topic than me. bsky.app/profile/spol... 000
Spolchen @spolchen.bsky.social · 11/06/2026Game Page: spolchen.itch.io/hoxospolchen.itch.ioHOXO - Jam Version by SpolchenA Platformer Sokoban Game with Changing Perspective 000
Spolchen @spolchen.bsky.social · 11/06/2026Patch 2 is out now, Fixed various bugs and added some "tutorial" type levels. The next step is to add Gravity and Spike Blocks. 222
Spolchen @spolchen.bsky.social · 10/06/2026Kinda looks like Kaze No Notam, www.youtube.com/watch?v=4P5j...youtube.comKaze no Notam - Notam of Wind - 4K - PS1 - Duckstation - i7 2600 - GTX 970YouTube video by Nate Masterson 100
Spolchen @spolchen.bsky.social · 10/06/2026Sometimes I go here to relax my mind a bit, Xitter can have its uses, but it can also be very taxing. Cat.png 010
Spolchen @spolchen.bsky.social · 08/06/2026I made some improvements to my editor to level data pipeline 000
Spolchen @spolchen.bsky.social · 07/06/2026btw it's showing a middle finger because that was the pose most people did first lol 210
Spolchen @spolchen.bsky.social · 07/06/2026I really dislike how the term AI has become this general-purpose term for anything machine learning-related. Take this old uni project, it can see via myoelectric sensors if a muscle contracts, and with ML it can understand that signal. But now you would need to call it "AI" tech for funding. 130
Spolchen @spolchen.bsky.social · 07/06/2026Also, having a Header on the Consulting page that says "Please first look at the FAQ course, you may find the answers to your question there" could help you filter out the most common stuff. 010
Spolchen @spolchen.bsky.social · 07/06/2026...And in case that course couldn't help them, a simple funnel at the end, ala "If you still need consulting on something specific, here is how you can hire a consultant gig" should help those with very specific problems. 110
Spolchen @spolchen.bsky.social · 07/06/2026But knowing you, you likely want to be more in the role of an educator, for which a simple 50 Dollars course is good. Having a simple list of commonly asked questions on the sales page should help people see if said course is enough to solve their problem... 110
Spolchen @spolchen.bsky.social · 07/06/2026I can't really comment on Gaming exactly. But I do know of consulting in relation to Business/Engineering. First, it's normal in those fields to consult on the same topics over and over; sometimes people pay just because they want another expert to confirm the truth of their ideas/thoughts. 110
Spolchen @spolchen.bsky.social · 05/06/2026Its name is HOXO spolchen.itch.io/hoxospolchen.itch.ioHOXO - Jam Version by SpolchenA Platformer Sokoban Game with Changing Perspective 000
Spolchen @spolchen.bsky.social · 05/06/2026The Game Jam Project is Finished! Itchio page in the replies. Over the next couple of days, I'll fix various bugs and add levels to the game in my free time. #godot #indiegame 111
Spolchen @spolchen.bsky.social · 02/06/2026I just needed a change in perspective:) #godot #gamejam #gamedev 0142
Spolchen @spolchen.bsky.social · 16/05/2026Got a bit sick over the last 2 days, Anyway, I did make the enemy AI a bunch better, the only thing left is to fix that weird dash bug (Literally no clue why it does it, it's literally the player's dash 1 to 1). #Godot #Gamedev 151
Spolchen @spolchen.bsky.social · 14/05/2026A good chunk of the Advanced Enemy AI features are working, 3 difficulty settings need fine-tuning. General inorganic feel to the movement pattern imo Debug visuals on in the clip #godot #gamedev 041
Spolchen @spolchen.bsky.social · 13/05/2026A lot of stuff has to be done differently, tbh. Aiming is done by moving a reticle with two buttons. But that makes aiming kind of hard, so I had to add aim assist. meaning I now need to rewrite the enemy AI a bit 🙃 #godot #gamedev 041
Spolchen @spolchen.bsky.social · 12/05/2026The funny thing is, people I've played want it to be 10x faster, but I fear this is the Ultrakill player bias, I try to go in with the idea that some kid could play it on their school computer. 100
Spolchen @spolchen.bsky.social · 12/05/2026Any clue how I should structure the local play controls? I fear this will be the type of thing that will require me to play a bunch of flash games lol #gamedev #godot 181
Spolchen @spolchen.bsky.social · 26/04/2026Finally fixed all the kicking bugs, Now onto making actual in game assets #godot 020
Spolchen @spolchen.bsky.social · 24/04/2026Game about kicking things so you can kick them into other things idk #gamedev #godot 072
Spolchen @spolchen.bsky.social · 18/04/2026Finally, all Modules are done, Here is what happens if you give a tower all 19 Modules at once. #gamedev #indiegame #godot 071
Spolchen @spolchen.bsky.social · 14/04/2026Ngl guys, low key losing my mind a bit, making the other 30 modules takes so long lmao 000
Spolchen @spolchen.bsky.social · 14/04/2026Do you still have the Doom Guy edit I made a couple years ago? It was a gif of Doom guy's naked butt but the camera moves around it. Can't find my old files 000
Spolchen @spolchen.bsky.social · 11/04/2026Interesting how you can easily make a tower OP with smart module choice, no idea how I will reduce lag tho if you somehow manage to get 10 scatter modules lol #gamedev #godot 082
Spolchen @spolchen.bsky.social · 11/04/2026You likely mean the little hover sound indicator, yeah Ill likely need to find a way to make it synthetic but still soft to the ear. 000
Spolchen @spolchen.bsky.social · 10/04/2026How annoying are the sound effects? You can mute them in the settings, and some need volume adjusting, but yk, I would like to know if some need to be replaced entirely. #gamedev #godot 182
Spolchen @spolchen.bsky.social · 07/04/2026Working on the UI is such a headache ngl, like there are so many little things I need to keep in mind, and sometimes stuff like in the vid, has wonky detection. #gamedev #godot 083
Spolchen @spolchen.bsky.social · 09/03/2026ngl I might keep the old art assets, "Fat Slime Gimp with a bomb inside" might be absurd enough to fit in a game called "intergalactic Gun Show" #gamedev 041
Spolchen @spolchen.bsky.social · 05/03/2026Making music might take a day or two, just because I am far more used to making stuff like this lol 000
Spolchen @spolchen.bsky.social · 05/03/2026The Game is entering the final stretch, all systems work now, the last thing to do is make various sprite work, rework vfx, clean up audio, and make the soundtrack. Also a little enemy people have dubbed the "Foreskin nugget" #gamedev 192
Spolchen @spolchen.bsky.social · 21/02/2026No new updates on features today and tomorrow, maybe I'll spend the evening fixing bugs, adjusting values, and reworking some of the sounds. 000
Spolchen @spolchen.bsky.social · 20/02/2026Cat Paw Kattenpoot Кошачья лапка Pata de gato 猫の足 Katzenpfote 猫爪 مخلب قطة #gamedev #indiegame #gamemaker 1114
Spolchen @spolchen.bsky.social · 18/02/2026Why is it that the stuff uploaded here get their audio volume 10 x? 000
Spolchen @spolchen.bsky.social · 15/02/2026idk, feels kinda tacky. Maybe the scarf would look better with some wind and sand particles 100
Spolchen @spolchen.bsky.social · 15/02/2026ngl I'm kind of sad that mewgenics doesnt have legs that look like the little mittens my cat has 030
Spolchen @spolchen.bsky.social · 14/02/2026HUD elements implemented, The next step is reworking the inventory system and remaking the gun visuals. #gamedev #indiegame #GameMaker 051