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Spolchen

@spolchen.bsky.social
33 followers 68 following 173 posts

Sometimes I'm here when I need a break from that other site

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Spolchen @spolchen.bsky.social · 07/09/2026
The link lol spolchen.itch.io/mudgolems95
spolchen.itch.io
MUDGOLEM95 by Spolchen
Play in your browser
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Spolchen @spolchen.bsky.social · 07/09/2026
Hey Butterfly people, I joined a jam again, a bit scuffed but imo, I think you will like those little golems anyway. #gamedev #gamejam
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Spolchen @spolchen.bsky.social · 18/07/2026
Tbh the entire internet feels like that now, Even little personal blogs everywhere don't feel like they do it for fun but for some type of grind. Eh, who knows? Maybe I'm just intoxicated by nostalgia, but I miss old Tumblr.
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Spolchen @spolchen.bsky.social · 12/07/2026
Little Toy I made to practice C #gamdev spolchen.itch.io/plant-alchemy
spolchen.itch.io
Plant Alchemy by Spolchen
Conjure your own Plants through the magic of Alchemy
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Spolchen @spolchen.bsky.social · 02/07/2026
Out of curiosity, a little project I made a while ago gets referred to by some people as a Sokoban-like game, but I'm not really sure if that's the correct definition. You are much more educated on this topic than me. bsky.app/profile/spol...
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Spolchen @spolchen.bsky.social · 11/06/2026
Game Page: spolchen.itch.io/hoxo
spolchen.itch.io
HOXO - Jam Version by Spolchen
A Platformer Sokoban Game with Changing Perspective
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Spolchen @spolchen.bsky.social · 11/06/2026
Patch 2 is out now, Fixed various bugs and added some "tutorial" type levels. The next step is to add Gravity and Spike Blocks.
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Spolchen @spolchen.bsky.social · 10/06/2026
Kinda looks like Kaze No Notam, www.youtube.com/watch?v=4P5j...
youtube.com
Kaze no Notam - Notam of Wind - 4K - PS1 - Duckstation - i7 2600 - GTX 970
YouTube video by Nate Masterson
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Spolchen @spolchen.bsky.social · 10/06/2026
Sometimes I go here to relax my mind a bit, Xitter can have its uses, but it can also be very taxing. Cat.png
White Cat loafing and folding up her "arms" in a funny way
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Spolchen @spolchen.bsky.social · 09/06/2026
thank you
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Spolchen @spolchen.bsky.social · 08/06/2026
I made some improvements to my editor to level data pipeline
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Spolchen @spolchen.bsky.social · 07/06/2026
btw it's showing a middle finger because that was the pose most people did first lol
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Spolchen @spolchen.bsky.social · 07/06/2026
I really dislike how the term AI has become this general-purpose term for anything machine learning-related. Take this old uni project, it can see via myoelectric sensors if a muscle contracts, and with ML it can understand that signal. But now you would need to call it "AI" tech for funding.
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Spolchen @spolchen.bsky.social · 07/06/2026
Also, having a Header on the Consulting page that says "Please first look at the FAQ course, you may find the answers to your question there" could help you filter out the most common stuff.
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Spolchen @spolchen.bsky.social · 07/06/2026
...And in case that course couldn't help them, a simple funnel at the end, ala "If you still need consulting on something specific, here is how you can hire a consultant gig" should help those with very specific problems.
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Spolchen @spolchen.bsky.social · 07/06/2026
But knowing you, you likely want to be more in the role of an educator, for which a simple 50 Dollars course is good. Having a simple list of commonly asked questions on the sales page should help people see if said course is enough to solve their problem...
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Spolchen @spolchen.bsky.social · 07/06/2026
I can't really comment on Gaming exactly. But I do know of consulting in relation to Business/Engineering. First, it's normal in those fields to consult on the same topics over and over; sometimes people pay just because they want another expert to confirm the truth of their ideas/thoughts.
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Spolchen @spolchen.bsky.social · 05/06/2026
Its name is HOXO spolchen.itch.io/hoxo
spolchen.itch.io
HOXO - Jam Version by Spolchen
A Platformer Sokoban Game with Changing Perspective
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Spolchen @spolchen.bsky.social · 05/06/2026
The Game Jam Project is Finished! Itchio page in the replies. Over the next couple of days, I'll fix various bugs and add levels to the game in my free time. #godot #indiegame
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Spolchen @spolchen.bsky.social · 03/06/2026
Okay, onto making the actual levels. #godot #gamejam
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Spolchen @spolchen.bsky.social · 02/06/2026
I just needed a change in perspective:) #godot #gamejam #gamedev
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Spolchen @spolchen.bsky.social · 02/06/2026
Guys how do I get past those boxes ):
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Spolchen @spolchen.bsky.social · 16/05/2026
Got a bit sick over the last 2 days, Anyway, I did make the enemy AI a bunch better, the only thing left is to fix that weird dash bug (Literally no clue why it does it, it's literally the player's dash 1 to 1). #Godot #Gamedev
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Spolchen @spolchen.bsky.social · 14/05/2026
A good chunk of the Advanced Enemy AI features are working, 3 difficulty settings need fine-tuning. General inorganic feel to the movement pattern imo Debug visuals on in the clip #godot #gamedev
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Spolchen @spolchen.bsky.social · 13/05/2026
A lot of stuff has to be done differently, tbh. Aiming is done by moving a reticle with two buttons. But that makes aiming kind of hard, so I had to add aim assist. meaning I now need to rewrite the enemy AI a bit 🙃 #godot #gamedev
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Spolchen @spolchen.bsky.social · 12/05/2026
The funny thing is, people I've played want it to be 10x faster, but I fear this is the Ultrakill player bias, I try to go in with the idea that some kid could play it on their school computer.
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Spolchen @spolchen.bsky.social · 12/05/2026
Any clue how I should structure the local play controls? I fear this will be the type of thing that will require me to play a bunch of flash games lol #gamedev #godot
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Spolchen @spolchen.bsky.social · 01/05/2026
yk, the font and the boxes kinda remind me of Raylib
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Spolchen @spolchen.bsky.social · 01/05/2026
Is that like Quake's replay system but for Smash?
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Spolchen @spolchen.bsky.social · 30/04/2026
This mechanic was added out of principle #godot
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Spolchen @spolchen.bsky.social · 29/04/2026
Studying Shaders now, things are taking shape. #godot
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Spolchen @spolchen.bsky.social · 26/04/2026
Finally fixed all the kicking bugs, Now onto making actual in game assets #godot
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Spolchen @spolchen.bsky.social · 24/04/2026
Game about kicking things so you can kick them into other things idk #gamedev #godot
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Spolchen @spolchen.bsky.social · 18/04/2026
Finally, all Modules are done, Here is what happens if you give a tower all 19 Modules at once. #gamedev #indiegame #godot
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Spolchen @spolchen.bsky.social · 14/04/2026
Ngl guys, low key losing my mind a bit, making the other 30 modules takes so long lmao
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Spolchen @spolchen.bsky.social · 14/04/2026
Do you still have the Doom Guy edit I made a couple years ago? It was a gif of Doom guy's naked butt but the camera moves around it. Can't find my old files
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Spolchen @spolchen.bsky.social · 11/04/2026
Interesting how you can easily make a tower OP with smart module choice, no idea how I will reduce lag tho if you somehow manage to get 10 scatter modules lol #gamedev #godot
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Spolchen @spolchen.bsky.social · 11/04/2026
You likely mean the little hover sound indicator, yeah Ill likely need to find a way to make it synthetic but still soft to the ear.
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Spolchen @spolchen.bsky.social · 10/04/2026
How annoying are the sound effects? You can mute them in the settings, and some need volume adjusting, but yk, I would like to know if some need to be replaced entirely. #gamedev #godot
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Spolchen @spolchen.bsky.social · 07/04/2026
Working on the UI is such a headache ngl, like there are so many little things I need to keep in mind, and sometimes stuff like in the vid, has wonky detection. #gamedev #godot
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Spolchen @spolchen.bsky.social · 09/03/2026
ngl I might keep the old art assets, "Fat Slime Gimp with a bomb inside" might be absurd enough to fit in a game called "intergalactic Gun Show" #gamedev
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Spolchen @spolchen.bsky.social · 05/03/2026
Making music might take a day or two, just because I am far more used to making stuff like this lol
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Spolchen @spolchen.bsky.social · 05/03/2026
The Game is entering the final stretch, all systems work now, the last thing to do is make various sprite work, rework vfx, clean up audio, and make the soundtrack. Also a little enemy people have dubbed the "Foreskin nugget" #gamedev
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Spolchen @spolchen.bsky.social · 21/02/2026
No new updates on features today and tomorrow, maybe I'll spend the evening fixing bugs, adjusting values, and reworking some of the sounds.
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Spolchen @spolchen.bsky.social · 20/02/2026
Cat Paw Kattenpoot Кошачья лапка Pata de gato 猫の足 Katzenpfote 猫爪 مخلب قطة #gamedev #indiegame #gamemaker
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Spolchen @spolchen.bsky.social · 18/02/2026
Why is it that the stuff uploaded here get their audio volume 10 x?
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Spolchen @spolchen.bsky.social · 18/02/2026
Do you guys think the sound is annoying?
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Spolchen @spolchen.bsky.social · 15/02/2026
idk, feels kinda tacky. Maybe the scarf would look better with some wind and sand particles
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Spolchen @spolchen.bsky.social · 15/02/2026
ngl I'm kind of sad that mewgenics doesnt have legs that look like the little mittens my cat has
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Spolchen @spolchen.bsky.social · 14/02/2026
HUD elements implemented, The next step is reworking the inventory system and remaking the gun visuals. #gamedev #indiegame #GameMaker
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