Spolchen @spolchen.bsky.social · 07/09/2026Hey Butterfly people, I joined a jam again, a bit scuffed but imo, I think you will like those little golems anyway. #gamedev #gamejam 191
Spolchen @spolchen.bsky.social · 12/07/2026Little Toy I made to practice C #gamdev spolchen.itch.io/plant-alchemyspolchen.itch.ioPlant Alchemy by SpolchenConjure your own Plants through the magic of Alchemy 000
Spolchen @spolchen.bsky.social · 11/06/2026Patch 2 is out now, Fixed various bugs and added some "tutorial" type levels. The next step is to add Gravity and Spike Blocks. 222
Spolchen @spolchen.bsky.social · 10/06/2026Sometimes I go here to relax my mind a bit, Xitter can have its uses, but it can also be very taxing. Cat.png 010
Spolchen @spolchen.bsky.social · 08/06/2026I made some improvements to my editor to level data pipeline 000
Spolchen @spolchen.bsky.social · 05/06/2026The Game Jam Project is Finished! Itchio page in the replies. Over the next couple of days, I'll fix various bugs and add levels to the game in my free time. #godot #indiegame 111
Spolchen @spolchen.bsky.social · 02/06/2026I just needed a change in perspective:) #godot #gamejam #gamedev 0142
Spolchen @spolchen.bsky.social · 16/05/2026Got a bit sick over the last 2 days, Anyway, I did make the enemy AI a bunch better, the only thing left is to fix that weird dash bug (Literally no clue why it does it, it's literally the player's dash 1 to 1). #Godot #Gamedev 151
Spolchen @spolchen.bsky.social · 14/05/2026A good chunk of the Advanced Enemy AI features are working, 3 difficulty settings need fine-tuning. General inorganic feel to the movement pattern imo Debug visuals on in the clip #godot #gamedev 041
Spolchen @spolchen.bsky.social · 13/05/2026A lot of stuff has to be done differently, tbh. Aiming is done by moving a reticle with two buttons. But that makes aiming kind of hard, so I had to add aim assist. meaning I now need to rewrite the enemy AI a bit 🙃 #godot #gamedev 041
Spolchen @spolchen.bsky.social · 12/05/2026Any clue how I should structure the local play controls? I fear this will be the type of thing that will require me to play a bunch of flash games lol #gamedev #godot 181
Spolchen @spolchen.bsky.social · 26/04/2026Finally fixed all the kicking bugs, Now onto making actual in game assets #godot 020
Spolchen @spolchen.bsky.social · 24/04/2026Game about kicking things so you can kick them into other things idk #gamedev #godot 072
Spolchen @spolchen.bsky.social · 18/04/2026Finally, all Modules are done, Here is what happens if you give a tower all 19 Modules at once. #gamedev #indiegame #godot 071
Spolchen @spolchen.bsky.social · 14/04/2026Ngl guys, low key losing my mind a bit, making the other 30 modules takes so long lmao 000
Spolchen @spolchen.bsky.social · 11/04/2026Interesting how you can easily make a tower OP with smart module choice, no idea how I will reduce lag tho if you somehow manage to get 10 scatter modules lol #gamedev #godot 082
Spolchen @spolchen.bsky.social · 10/04/2026How annoying are the sound effects? You can mute them in the settings, and some need volume adjusting, but yk, I would like to know if some need to be replaced entirely. #gamedev #godot 182
Spolchen @spolchen.bsky.social · 07/04/2026Working on the UI is such a headache ngl, like there are so many little things I need to keep in mind, and sometimes stuff like in the vid, has wonky detection. #gamedev #godot 083
Spolchen @spolchen.bsky.social · 09/03/2026ngl I might keep the old art assets, "Fat Slime Gimp with a bomb inside" might be absurd enough to fit in a game called "intergalactic Gun Show" #gamedev 041
Spolchen @spolchen.bsky.social · 05/03/2026The Game is entering the final stretch, all systems work now, the last thing to do is make various sprite work, rework vfx, clean up audio, and make the soundtrack. Also a little enemy people have dubbed the "Foreskin nugget" #gamedev 192
Spolchen @spolchen.bsky.social · 21/02/2026No new updates on features today and tomorrow, maybe I'll spend the evening fixing bugs, adjusting values, and reworking some of the sounds. 000
Spolchen @spolchen.bsky.social · 20/02/2026Cat Paw Kattenpoot Кошачья лапка Pata de gato 猫の足 Katzenpfote 猫爪 مخلب قطة #gamedev #indiegame #gamemaker 1114
Spolchen @spolchen.bsky.social · 15/02/2026idk, feels kinda tacky. Maybe the scarf would look better with some wind and sand particles 100
Spolchen @spolchen.bsky.social · 14/02/2026HUD elements implemented, The next step is reworking the inventory system and remaking the gun visuals. #gamedev #indiegame #GameMaker 051
Spolchen @spolchen.bsky.social · 13/02/2026Fixed various bugs across different gun parts and made all compatible with each other. The next step is to implement the visuals I made. #gamedev #indiegame #gamemaker 092
Spolchen @spolchen.bsky.social · 09/02/2026Still very ugly and janky, but it is taking shape, man this is soooo much manual work... #gamedev #indiegame #gamemaker 042
Spolchen @spolchen.bsky.social · 08/02/2026Steady Progress, All player systems are working, besides windup kinda wonky lol. Now I can kinda start working on the visuals and tweak stats. #gamedev #indiegame #gamemaker 071
Spolchen @spolchen.bsky.social · 05/02/2026Ouchy ouch ouch don't bite #gamedev #indiegame #gamemaker 071
Spolchen @spolchen.bsky.social · 05/02/2026Testing how much I can bully enemies #gamedev #GameMaker 061
Spolchen @spolchen.bsky.social · 03/02/2026Reworking an old prototype, fully reworked bullet system, has no fancy gimmicks yet, I'll add the weapon-building function next. #gamedev #GameMaker 041
Spolchen @spolchen.bsky.social · 26/01/2026I joined a game jam, and I honestly couldn't be bothered to make a proper level editor. So I decided to little drawings to generate the levels. #GameMaker 030
Spolchen @spolchen.bsky.social · 24/01/2026Even in the Dark, The world offers you eyes to see through. 000
Spolchen @spolchen.bsky.social · 16/01/2026Still not sure what artstyle to do tbh, i kind of want it to look like those cereal box games you had in the early 2000s lol #gamedev #indiedev #GameMaker 140
Spolchen @spolchen.bsky.social · 14/01/2026If you are bad at sprite work, just compensate with some programming thingamajig. #gamedev #indiedev #GameMaker 061
Spolchen @spolchen.bsky.social · 13/01/2026Doesn't sit right with me to leave it unfinished Took a bit of time, but the word puzzle bit is mechanically finished, next step is to give it some proper visuals. I also decided to add QOL features now, because, honestly, it would be annoying to add them later lol. #gamedev #indiedev #GameMaker 142
Spolchen @spolchen.bsky.social · 09/01/2026Salvaged an old prototype, not sure if people want a fully functional version. If enough people want one, I can easily fix the bugs in a day. #gamedev #indiedev #gamemaker 052
Spolchen @spolchen.bsky.social · 02/01/2026Some of you may not know this, but this entire game was birthed from an Undertale/Yume 2kki fan project I was working on, below is one of the critters I made for it, a Flumple. #indiedev #gamedev #gamemaker 1113
Spolchen @spolchen.bsky.social · 01/01/2026The code is cleaned up and properly labeled, I activated some experimental stuff, dodging, turbo mode, snappier input reading, weird melee hit detection system, etc. By the end of the week, the public combat test arena will be ready. #indiedev #gamemaker #gamedev 1163
Spolchen @spolchen.bsky.social · 30/12/2025The guardian still refuses to abide to the rules of his world 000
Spolchen @spolchen.bsky.social · 29/12/2025For some reason some of you guys wanted to see my debugging map, it's a mini recreation of gm_construct, very scuffed looking, but yk, I use it for debugging lol. #indiedev #GameMaker 2112
Spolchen @spolchen.bsky.social · 27/12/2025slowly reaching the 80% mark of chapter 0... #gamedev #gamemaker 140
Spolchen @spolchen.bsky.social · 24/12/2025Been a while since the last update, I reworked the object loader function, now I can turn on fog again, use the none test version, and finish up the chapter 0 level. Then I can upload the road map, and hopefully begin development on chapter 1. #gamedev #GameMaker 072