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Spolchen

@spolchen.bsky.social
34 followers 68 following 173 posts

Sometimes I'm here when I need a break from that other site

PostsRepliesMedia
Spolchen @spolchen.bsky.social · 07/09/2026
Hey Butterfly people, I joined a jam again, a bit scuffed but imo, I think you will like those little golems anyway. #gamedev #gamejam
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Spolchen @spolchen.bsky.social · 12/07/2026
Little Toy I made to practice C #gamdev spolchen.itch.io/plant-alchemy
spolchen.itch.io
Plant Alchemy by Spolchen
Conjure your own Plants through the magic of Alchemy
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Spolchen @spolchen.bsky.social · 11/06/2026
Patch 2 is out now, Fixed various bugs and added some "tutorial" type levels. The next step is to add Gravity and Spike Blocks.
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Spolchen @spolchen.bsky.social · 10/06/2026
Sometimes I go here to relax my mind a bit, Xitter can have its uses, but it can also be very taxing. Cat.png
White Cat loafing and folding up her "arms" in a funny way
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Spolchen @spolchen.bsky.social · 08/06/2026
I made some improvements to my editor to level data pipeline
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Spolchen @spolchen.bsky.social · 05/06/2026
The Game Jam Project is Finished! Itchio page in the replies. Over the next couple of days, I'll fix various bugs and add levels to the game in my free time. #godot #indiegame
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Spolchen @spolchen.bsky.social · 03/06/2026
Okay, onto making the actual levels. #godot #gamejam
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Spolchen @spolchen.bsky.social · 02/06/2026
I just needed a change in perspective:) #godot #gamejam #gamedev
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Spolchen @spolchen.bsky.social · 02/06/2026
Guys how do I get past those boxes ):
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Spolchen @spolchen.bsky.social · 16/05/2026
Got a bit sick over the last 2 days, Anyway, I did make the enemy AI a bunch better, the only thing left is to fix that weird dash bug (Literally no clue why it does it, it's literally the player's dash 1 to 1). #Godot #Gamedev
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Spolchen @spolchen.bsky.social · 14/05/2026
A good chunk of the Advanced Enemy AI features are working, 3 difficulty settings need fine-tuning. General inorganic feel to the movement pattern imo Debug visuals on in the clip #godot #gamedev
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Spolchen @spolchen.bsky.social · 13/05/2026
A lot of stuff has to be done differently, tbh. Aiming is done by moving a reticle with two buttons. But that makes aiming kind of hard, so I had to add aim assist. meaning I now need to rewrite the enemy AI a bit 🙃 #godot #gamedev
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Spolchen @spolchen.bsky.social · 12/05/2026
Any clue how I should structure the local play controls? I fear this will be the type of thing that will require me to play a bunch of flash games lol #gamedev #godot
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Spolchen @spolchen.bsky.social · 30/04/2026
This mechanic was added out of principle #godot
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Spolchen @spolchen.bsky.social · 29/04/2026
Studying Shaders now, things are taking shape. #godot
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Spolchen @spolchen.bsky.social · 26/04/2026
Finally fixed all the kicking bugs, Now onto making actual in game assets #godot
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Spolchen @spolchen.bsky.social · 24/04/2026
Game about kicking things so you can kick them into other things idk #gamedev #godot
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Spolchen @spolchen.bsky.social · 18/04/2026
Finally, all Modules are done, Here is what happens if you give a tower all 19 Modules at once. #gamedev #indiegame #godot
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Spolchen @spolchen.bsky.social · 14/04/2026
Ngl guys, low key losing my mind a bit, making the other 30 modules takes so long lmao
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Spolchen @spolchen.bsky.social · 11/04/2026
Interesting how you can easily make a tower OP with smart module choice, no idea how I will reduce lag tho if you somehow manage to get 10 scatter modules lol #gamedev #godot
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Spolchen @spolchen.bsky.social · 10/04/2026
How annoying are the sound effects? You can mute them in the settings, and some need volume adjusting, but yk, I would like to know if some need to be replaced entirely. #gamedev #godot
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Spolchen @spolchen.bsky.social · 07/04/2026
Working on the UI is such a headache ngl, like there are so many little things I need to keep in mind, and sometimes stuff like in the vid, has wonky detection. #gamedev #godot
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Spolchen @spolchen.bsky.social · 09/03/2026
ngl I might keep the old art assets, "Fat Slime Gimp with a bomb inside" might be absurd enough to fit in a game called "intergalactic Gun Show" #gamedev
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Spolchen @spolchen.bsky.social · 05/03/2026
The Game is entering the final stretch, all systems work now, the last thing to do is make various sprite work, rework vfx, clean up audio, and make the soundtrack. Also a little enemy people have dubbed the "Foreskin nugget" #gamedev
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Spolchen @spolchen.bsky.social · 21/02/2026
No new updates on features today and tomorrow, maybe I'll spend the evening fixing bugs, adjusting values, and reworking some of the sounds.
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Spolchen @spolchen.bsky.social · 20/02/2026
Cat Paw Kattenpoot Кошачья лапка Pata de gato 猫の足 Katzenpfote 猫爪 مخلب قطة #gamedev #indiegame #gamemaker
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Spolchen @spolchen.bsky.social · 18/02/2026
Do you guys think the sound is annoying?
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Spolchen @spolchen.bsky.social · 15/02/2026
idk, feels kinda tacky. Maybe the scarf would look better with some wind and sand particles
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Spolchen @spolchen.bsky.social · 14/02/2026
HUD elements implemented, The next step is reworking the inventory system and remaking the gun visuals. #gamedev #indiegame #GameMaker
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Spolchen @spolchen.bsky.social · 13/02/2026
Fixed various bugs across different gun parts and made all compatible with each other. The next step is to implement the visuals I made. #gamedev #indiegame #gamemaker
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Spolchen @spolchen.bsky.social · 09/02/2026
Still very ugly and janky, but it is taking shape, man this is soooo much manual work... #gamedev #indiegame #gamemaker
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Spolchen @spolchen.bsky.social · 08/02/2026
Steady Progress, All player systems are working, besides windup kinda wonky lol. Now I can kinda start working on the visuals and tweak stats. #gamedev #indiegame #gamemaker
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Spolchen @spolchen.bsky.social · 07/02/2026
Gun Jetpack #gamedev #indiegames #gamemaker
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Spolchen @spolchen.bsky.social · 05/02/2026
Ouchy ouch ouch don't bite #gamedev #indiegame #gamemaker
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Spolchen @spolchen.bsky.social · 05/02/2026
Player Knockback #gamedev #gamemaker
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Spolchen @spolchen.bsky.social · 05/02/2026
Needs more Chaos #gamedev #GameMaker
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Spolchen @spolchen.bsky.social · 05/02/2026
Testing how much I can bully enemies #gamedev #GameMaker
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Spolchen @spolchen.bsky.social · 03/02/2026
Reworking an old prototype, fully reworked bullet system, has no fancy gimmicks yet, I'll add the weapon-building function next. #gamedev #GameMaker
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Spolchen @spolchen.bsky.social · 26/01/2026
I joined a game jam, and I honestly couldn't be bothered to make a proper level editor. So I decided to little drawings to generate the levels. #GameMaker
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Spolchen @spolchen.bsky.social · 24/01/2026
Even in the Dark, The world offers you eyes to see through.
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Spolchen @spolchen.bsky.social · 16/01/2026
Still not sure what artstyle to do tbh, i kind of want it to look like those cereal box games you had in the early 2000s lol #gamedev #indiedev #GameMaker
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Spolchen @spolchen.bsky.social · 14/01/2026
If you are bad at sprite work, just compensate with some programming thingamajig. #gamedev #indiedev #GameMaker
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Spolchen @spolchen.bsky.social · 13/01/2026
Doesn't sit right with me to leave it unfinished Took a bit of time, but the word puzzle bit is mechanically finished, next step is to give it some proper visuals. I also decided to add QOL features now, because, honestly, it would be annoying to add them later lol. #gamedev #indiedev #GameMaker
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Spolchen @spolchen.bsky.social · 09/01/2026
Salvaged an old prototype, not sure if people want a fully functional version. If enough people want one, I can easily fix the bugs in a day. #gamedev #indiedev #gamemaker
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Spolchen @spolchen.bsky.social · 02/01/2026
Some of you may not know this, but this entire game was birthed from an Undertale/Yume 2kki fan project I was working on, below is one of the critters I made for it, a Flumple. #indiedev #gamedev #gamemaker
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Spolchen @spolchen.bsky.social · 01/01/2026
The code is cleaned up and properly labeled, I activated some experimental stuff, dodging, turbo mode, snappier input reading, weird melee hit detection system, etc. By the end of the week, the public combat test arena will be ready. #indiedev #gamemaker #gamedev
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Spolchen @spolchen.bsky.social · 30/12/2025
The guardian still refuses to abide to the rules of his world
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Spolchen @spolchen.bsky.social · 29/12/2025
For some reason some of you guys wanted to see my debugging map, it's a mini recreation of gm_construct, very scuffed looking, but yk, I use it for debugging lol. #indiedev #GameMaker
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Spolchen @spolchen.bsky.social · 27/12/2025
slowly reaching the 80% mark of chapter 0... #gamedev #gamemaker
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Spolchen @spolchen.bsky.social · 24/12/2025
Been a while since the last update, I reworked the object loader function, now I can turn on fog again, use the none test version, and finish up the chapter 0 level. Then I can upload the road map, and hopefully begin development on chapter 1. #gamedev #GameMaker
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