Spicybyte Games @spicybytegames.bsky.social · 25/05/2026Playing around with adding a new hot pepper enemy that leaves a fire trail hazard when he butt scoots around. If the player touches the fire, they get ignited and take damage over time until he rolls. Going to add some pepper recipes that allow you to ignite enemies too #gamedev #indiedev #godot 0112
Spicybyte Games @spicybytegames.bsky.social · 21/05/2026One thing I always struggle with in game dev is making things too hard on the first pass with a high barrier of entry. It’s easy to make a game hard. It’s a lot harder to make a game fun. Currently working on a better tutorial level that ramps the difficulty better. #gamedev #indiedev #indiegame 093
Spicybyte Games @spicybytegames.bsky.social · 18/05/2026Without changing anything in my code, I suddently started experiencing a crash at a specific location. Did some debugging and figured out what was causing it. It made sense, but what I can't figure out is HOW WAS IT WORKING BEFORE? I WAS DOING THE EXACT SAME THING. #gamedev #indiedev #indiegame 071
Spicybyte Games @spicybytegames.bsky.social · 16/05/2026After getting some feedback, it seems that the combo attack was a bit too slow and sluggish, so I increased the speed for the combo trigger window and it feels WAY better. Starting to feel like a proper, rolling-pin wielding action hero. #indiegame #indiedev #gamedev #godot 0132
Reposted by Spicybyte GamesAlex Kanaris-Sotiriou @kanaratron.bsky.social · 15/05/2026How I feel making indie games VS How I look making indie games 116520
Spicybyte Games @spicybytegames.bsky.social · 14/05/2026It's funny how sometimes stuff we put in our games that we think will be trivially easy turns out incredibly hard. I started testing full, semi-randomized room layouts in my roguelike I can barely make it through the first room alive. Gotta figure out how to tone it down. #gamedev #indiedev #godot 0103
Spicybyte Games @spicybytegames.bsky.social · 13/05/2026Fortunately I'm the only one who has to look at this consistency nightmare, but I probably should spend some time cleaning it up so it doesn't cause problems later down the line 010
Spicybyte Games @spicybytegames.bsky.social · 13/05/2026Recently switched from C# to GDScript in Godot and my code styling is utterly embarassing. I keep forgetting to use snake_case where I should and I'm accidentally reverting to C# code styling with camelCase and PascalCase on everything with no rhyme or reason. #gamedev #indiedev #indiegame #godot 281
Spicybyte Games @spicybytegames.bsky.social · 12/05/2026I added an unlockable attack upgrade that grants you a marinara based splash damage effect on your attacks (you have to collect enough tomatoes to cook the marinara first). Makes it a bit easier to take on multiple vegetables at once. #gamedev #indiedev #indiegame #godot 0143
Spicybyte Games @spicybytegames.bsky.social · 11/05/2026I think about this all the time. It’s one of the things I’m most jealous about that Europe has. If rail travel in the U.S. had better geographical coverage and was a viable financial alternative, I’d pick it when available almost every time as my method of travel. 010
Spicybyte Games @spicybytegames.bsky.social · 09/05/2026Been spending the last couple of days on a new prototype. It's about a kitchenware-wielding chef who fights giant feral vegetables (and possibly other foods) in order to collect them as ingredients for his dishes. Let the man cook! #indiegame #indiedev #gamedev #godotengine 0206
Spicybyte Games @spicybytegames.bsky.social · 04/05/2026I think I was trying to straddle the line between an incremental and a roguelite and it didn’t really work as either. Core gameplay didn’t give the player enough agency. Oh well. Onto the next thing I guess (as soon as I think of a reasonable idea to pursue) 030
Spicybyte Games @spicybytegames.bsky.social · 04/05/2026After a few weeks of work a some initial gameplay validation testing of my latest prototype, it’s clear that the core concept doesn’t work very well and the game needs to be shelved. Always sad to start over from scratch, but that’s the way it goes sometimes. #godot #indiedev #indiegame #gamedev 181
Spicybyte Games @spicybytegames.bsky.social · 03/05/2026One of my favorite games of all time. Hope they decide to remaster it one day. 000
Spicybyte Games @spicybytegames.bsky.social · 30/04/2026I found a typo in my combat damage formula that was causing some wonky scaling behavior in the mid and late game. Unfortunately, all my early game flow was balanced to the typo. Now I get to start over with balance and stats from the ground up. Womp womp. #indiedev #gamedev #indiegame #GodotEngine 0133
Spicybyte Games @spicybytegames.bsky.social · 29/04/2026My adventurer characters are still fighting green capsules, so I decided to whip up a real enemy model. Based on the adventurer model I did previously: just recolored, given Yoda ears, a different weapon, and the animations slightly adjusted. #indiegame #indiedev #gamedev #blender #godotengine 0172
Spicybyte Games @spicybytegames.bsky.social · 27/04/2026Turns out implementing just the UI of skill trees (not including the implementation of what the upgrades actually do) takes a loooooong time. And that’s even with garbo looking placeholder UI assets that I’m too ashamed to show, but hey! I got it working! #Godot #indiedev #indiegame #gamedev 3313
Spicybyte Games @spicybytegames.bsky.social · 23/04/2026Started prototyping a new project. Got tired of looking at capsule meshes for characters, so I modelled up this little dungeon adventurer thug as a replacement. Here's his idle, run, attack, and death animations. #gamedev #indiedev #indiegame #blender 1122
Spicybyte Games @spicybytegames.bsky.social · 17/04/2026Got sick of the flat, misty blue sky my prototype currently had so I quickly added in a proper skybox and it’s kind of amazing how big a difference that one small change makes. #gamedev #indiedev #indiegame #Godot 081
Spicybyte Games @spicybytegames.bsky.social · 15/04/2026Spent a couple hours trying to do a new UI theme design only to find that the result looked way worse than my placeholders. Thank goodness I backed everything up before starting so I could nuke my UI abomination from orbit and get back to where I was before. UI is hard. #gamedev #indiedev #Godot 083
Spicybyte Games @spicybytegames.bsky.social · 13/04/2026Having played my prototype for hours during its development, I thought it was relatively bug free. Tonight I got my 7 year old nephew to playtest it for me a bit. Sure enough, he immediately found an audio bug that has somehow eluded me this entire time. Typical. #gamedev #indiedev #indiegame #godot 0185
Spicybyte Games @spicybytegames.bsky.social · 11/04/2026First short prototype is up on itch! Would love to get any feedback if you’d be willing to give it a go. Still deciding if I’m gonna pursue the full version of this game, so all feedback helps. #gamedev #indiedev #indiegame #godot spicybytegames.itch.io/whisperwind-...spicybytegames.itch.ioWhisperwind Peak by Spicybyte Games 084
Spicybyte Games @spicybytegames.bsky.social · 08/04/2026One of the last things I needed to implement for my initial prototype was swimming. Got it added yesterday. The water itself is a little rough and will need more work once I get past the prototyping phase, but I like how the swim animations look in it. #godot #indiedev #gamedev #indiegame 0256
Spicybyte Games @spicybytegames.bsky.social · 04/04/2026I have a chronic problem spending way too much time overpolishing what should be rough prototypes. I spent 3 hours last night fixing a tiny edge case visual bug that doesn’t even matter other than making my eye twitch with the knowledge it existed. AAAAAAAAAAAAHHHHH #gamedev #indiedev 193
Spicybyte Games @spicybytegames.bsky.social · 03/04/2026Finished another little quest you can do for the chicken lady. Her chicks all escaped and it's up to you to herd them back into the pen for a reward. #Godot #indiedev #gamedev 0114
Spicybyte Games @spicybytegames.bsky.social · 31/03/2026I got my audio manager working for basic sound effects and started adding a few into the game. Some of these are likely gonna be only placeholders for the initial rough draft of the game, but I like how they sound and make the game feel. #godot #gamedev #indiedev 0145
Spicybyte Games @spicybytegames.bsky.social · 29/03/2026Modeled, rigged, and animated this little chicken for use in my latest project (gonna have a little quest where you have to herd a few of them into a pen). Went with this squishy jumping animation for his movement instead of a walk/run because it seemed cuter. #blender #indiedev #gamedev #3dmodeling 0194
Spicybyte Games @spicybytegames.bsky.social · 23/03/2026Added in a super super basic inventory system and made it so you can get items from chests. The chest functionality took far longer than I'm willing to admit to get everything working and decoupled. It's still very barebones and ugly but at least it works. #Godot #gamedev #indiedev 0115
Spicybyte Games @spicybytegames.bsky.social · 19/03/2026Got the beginnings of the interact system working. Got the interaction focus outline, smooth camera repositioning, and reorienting the player towards the interactable all working. No dialogue system built yet, so it just goes back to idle after the interacting state is done #Godot #gamedev #indiedev 0165
Spicybyte Games @spicybytegames.bsky.social · 18/03/2026As I continue to learn and practice blender, I’ve been trying different versions of stylized trees. I definitely need more practice, but I could use all of your opinions. Which one so far looks better? #Blender #indiedev #gamedev #3dModelling 4135
Spicybyte Games @spicybytegames.bsky.social · 16/03/2026Spruced up my test island with some textures, water, and a tiny bit of atmospheric fog. It’s probably not the greatest thing to be working on aesthetics this early when I have a lot more core functionality I need to add, but it’s fun to experiment while I’m learning 3D. #Godot #gamedev #indiedev 0144
Spicybyte Games @spicybytegames.bsky.social · 15/03/2026Not 100% sure yet. I’m thinking something along the lines of A Short Hike where it’s mostly about exploration, movement ability unlocking, and NPC interaction. It’s my first foray into 3d so I’m just experimenting so far. 010
Spicybyte Games @spicybytegames.bsky.social · 15/03/2026I made the beginnings of an island so I don't have to test on ugly orange CSG meshes anymore. It's very rough, but I learned a ton about the workflow and I think it's okay for my first attempt. Will probably end up redoing it from scratch several times to practice. #Godot #gamedev #indiedev 2186
Spicybyte Games @spicybytegames.bsky.social · 14/03/2026Been tweaking the animations a bit. It's not much, but I am finding that small changes can go a long way to make things feel better. Added a bank/tilt when turning while gliding and added a tiny bit of squish when impacting the ground. #gamedev #indiedev #Godot 0103
Spicybyte Games @spicybytegames.bsky.social · 13/03/2026Added a little double jump and a vertical launch ability. Pretty fun when combo'd with the glide. It definitely needs a lot more refinement, but I feel like I'm getting somewhere. #Godot #gamedev #indiedev 0111
Spicybyte Games @spicybytegames.bsky.social · 12/03/2026Threw my character in Godot and gave him a character controller. Also added in this little magical float/glide thing that is pretty fun to fly around with. I'm not sure what this is going to become, but it's a start. Gonna start playing around with other movement mechanics #gamedev #indiedev #Godot 1416
Spicybyte Games @spicybytegames.bsky.social · 11/03/2026I got a little burnt out from my last project and took a break. I’ll go back to it eventually but I wanted to try and learn something new, so I started messing around in Blender. I made this super simple character and got a very basic idle animation. #blender #3dmodelling #gamedev 071
Spicybyte Games @spicybytegames.bsky.social · 01/11/2025An artist friend of mine recently gave me this awesome print of a piece he recently finished because he knew I loved Hollow Knight and Silksong and I couldn’t be more excited to hang it in my office. #hollowknight #silksong 040
Spicybyte Games @spicybytegames.bsky.social · 29/10/2025So much discipline required to stay the course when you are a few months into your project and a shiny new game idea pops into your head. Must. Finish. Current. Game. #gamedev #indiedev 0135
Spicybyte Games @spicybytegames.bsky.social · 27/10/2025Got super sick over the weekend, slept a ton, and got essentially nothing new done in my project. Self care is super important, but does anyone else find it hard to take care of yourself when all you want be doing is working on your game? #gamedev #indiedev 0103
Spicybyte Games @spicybytegames.bsky.social · 24/10/2025One of the small quests in the first level is going to be hunting crows to get their feathers to give to the town fletcher (still need to do the feather spawning). They fly away when you get too close so you can't sword them to death. The crossbow is needed. #gamedev #indiedev #indiegame #godot 1144
Spicybyte Games @spicybytegames.bsky.social · 20/10/2025Finished the werewolf enemy. He is immune to sword damage until you stun him by hitting him with the crossbow a few times, although you need a bit of space to hit the shot as if you are too close/point blank, he'll block it. #gamedev #indiedev #indiegame #godot 0164
Spicybyte Games @spicybytegames.bsky.social · 19/10/2025Started working out and testing some of the initial movement behavior for this new werewolf enemy. Without the attack animation or hitboxes added, he kinda feels like a loyal puppy-man following me around obediently 😄 #gamedev #indiedev #indiegame #godot 1275
Spicybyte Games @spicybytegames.bsky.social · 17/10/2025Whipped up this crossbow. It's not the fastest shooting weapon ever and it's not very effective against skeletons, but it will do the job in a pinch. #gamedev #indiedev #indiegame #godot 0114
Spicybyte Games @spicybytegames.bsky.social · 16/10/2025Been working on the animations for this little werewolf enemy. It's a rough draft and needs some adjustments, but it's a work in progress for prototyping. These are most of the animations needed for its planned behaviors. Still gotta do his attack and getting stunned. #gamedev #pixelart #aseprite 091
Spicybyte Games @spicybytegames.bsky.social · 15/10/2025These are great. A lot of great follows in here. Are these being curated/added to at all or are they closed off? Would love to be added to the solo dev pack if they are being updated further. 020
Spicybyte Games @spicybytegames.bsky.social · 15/10/2025This is so cool. I’m constantly prowling the web for tools that help with random tasks like these all the time. I’m gonna get so much use out of this. Very excited. Thank you for everything you do! 020
Spicybyte Games @spicybytegames.bsky.social · 12/10/2025Made a little monster arena trap today where a few skeletons spawn and brambles block off the area until the player kills them. #gamedev #indiedev #screenshotsaturday #godot 0205
Spicybyte Games @spicybytegames.bsky.social · 10/10/2025I couldn’t stop laughing about this when you were talking about it on Scope Creepers. 010
Spicybyte Games @spicybytegames.bsky.social · 08/10/2025This looks awesome. When you posted the original sprite animation, I thought he was sleeping and just snoring. Now I’m sad 😢 000