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sam

@soulware.us
150 followers 282 following 251 posts

soulware.us

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sam @soulware.us · 12h
My game is on sale again store.steampowered.com/app/4260640/...
store.steampowered.com
Save 50% on The Bomb Split on Steam
Two mysterious, challenging platformers where you launch yourself with an infinite supply of bombs.
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Reposted by sam
where the oleander grows @nonblnary.bsky.social · 27/09/2026
Hi, everyone! Excited to announce that I’m launching I Don’t Remember When I Started Killing Bugs Again: Game of the Year Edition on itch! This serves both as an actual physical page for Bugs as well as a way for you to support me, if you so choose :) tomorrow-today.itch.io/i-dont-remem...
tomorrow-today.itch.io
I Don't Remember When I Started Killing Bugs Again: Game of the Year Edition by sage tomorrow, today
a single player journaling rpg WITH UPDATED GRAPHICS AND NEW MECHANICS
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sam @soulware.us · 27/09/2026
it's hard for me to think of 9 games that shaped me because i feel like every third game is still shaping me but I will try soon
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sam @soulware.us · 19/09/2026
I'll miss the ease of installing software in Arch, but 2 major AUR attacks in the last few months have made me wary. I avoided one of them only because I hadn't updated my computer in a while!
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sam @soulware.us · 19/09/2026
Installed bazzite last night because lightdm decided to stop working completely randomly and I had been sitting on an installer USB anyhow, so no more arch. Anyways it went pretty smooth besides my browser font being this for a little while
screenshot of Helium. it's a google search asking "chrome font is medieval for some reason". Almost every piece of text in the browser (url, bookmarks, search results) is in Luminari
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Andrew | BUY INDIEPOCALYPSE ➡️ BostonFIG @pizzapranks.bsky.social · 16/09/2026
September's entry in the PIZZA PRANKS Video Game Tape Club is 10S FOREVER (+more!) by @unluckychloe.bsky.social! Enter TENNIS HELL (and other hells) in this unmissable collection of games. (and music) pizzapranks.com/tapeclub/
physical release for 10s forverscreenshot for 10s forever showing two characters facing off in a tennis courtscreenshot for the game palace of woe showing two characters and a large die based ui between themscreenshot for the game gloom reducer showing a character on a bridge
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sam @soulware.us · 15/09/2026
It’s like the Void Stranger of platformers (Disclaimer: I haven’t played very much Void Stranger. This is based on how people talk about it, with hushed tones and a light in their eyes)
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sam @soulware.us · 15/09/2026
Playing my landmark precision and secrets platformer in my head and it’s good. Mainly because it expands outwards.
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sam @soulware.us · 09/09/2026
ever since i was a child i wanted to make esoteric video game secrets (pictured: notebook at 8yo)
notes from my notebook when i was younger:

ULTRA Guy
extra version in 3
• go to level select 3-10 bonus level
• find secret Jump house goto the back & get 1 token (hidden one)
• keep jumping
• teleported to area
• press B, A, select to get extra game
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sam @soulware.us · 06/09/2026
broke: playtesting your game woke: not playtesting your game bespoke: playtesting your game in your dream
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sam @soulware.us · 03/09/2026
it actually might have been bomberman hero
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sam @soulware.us · 03/09/2026
i used to throw on playlists from youtube of jungle/dnb from n64/ps1 games, some of which i haven't played. some standouts were The New Tetris and Bomberman 64. the mixes from ryland kurshenoff have good standalone songs -> potentially good standalone albums if you're into this sort of music
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sam @soulware.us · 03/09/2026
i think bugs probably don't want to be indoors where they might lack many of their basic needs so i think the guided return to the outdoors might be a kindness? ie wandering indoors might be a death trap anyhow
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sam @soulware.us · 03/09/2026
maybe catching a bug is also a sort of violence (i am establishing space as my own) but there is more of a relationship (i need to have the bug come onto a flat surface, understanding its behavior, and then place the cup over it ever so briefly, and release it outdoors)
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sam @soulware.us · 03/09/2026
i grew up doing this and at some point i stopped interacting with bugs as much? or maybe grew more apathetic... im not sure. but the instinct to just hit the bug today rose up... where did i learn it? and with it a sense of Wrongness, that it was not me
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sam @soulware.us · 03/09/2026
caught and released a centipede today and was thinking about this
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sam @soulware.us · 26/08/2026
or at least like Nabokov style self-insert
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sam @soulware.us · 26/08/2026
Hard not to write roman à clef
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sam @soulware.us · 24/08/2026
this too is perhaps a consequence of what you’re describing
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sam @soulware.us · 24/08/2026
there’s something weird with lobsters where people have a poor intuition for when something (code, prose) is ai generated. a number of times i’ve turned my nose up at some article and the comments seem ignorant to the fact that it’s entirely llm written
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Reposted by sam
Toby Alden @brlka.com · 22/08/2026
🚨🚨🚨 NEW GAME 🚨🚨🚨 brlka.itch.io/todays-star-is 🚀🚀🚀 Today's Star Is... ⭐️⭐️⭐️ brlka.itch.io/todays-star-is A new level every day to do your best in! 🗓️ brlka.itch.io/todays-star-is ⏳👻 (What could the post-game be...?)
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sam @soulware.us · 21/08/2026
honestly the max_enemies_per_wave might've not been necessary, since i think i could've worked out probabilistically what the timer should've been given that a single enemy spawned per timer going off. But it is an easier knob to tune
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sam @soulware.us · 21/08/2026
oh yeah, having stuff remain slow seems super important for maintaining an interesting challenge. you can definitely feel it in your game too. for my ramping i had data specifying after N seconds what the min/max spawn time should be, and how many enemies should appear at most
example of a "phase" in my avoider game
{
                "phase_required_time": 27.0,
		"enemy_spawn_timer_min": 0.2,
		"enemy_spawn_timer_max": 0.7,
		"max_enemies_per_wave": 2,
		"big_enemy_spawn_timer_min": 7.0,
		"big_enemy_spawn_timer_max": 7.0,
}
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sam @soulware.us · 21/08/2026
with my game i sort of observed that clusters emerge out of just leaning into the randomness (i used a rebalanced version of the "angel dances" algorithm). For ramping I just tweaked the timer range. Granted my game also benefits from having more of a slurry... i think
from "designing avoiders" (https://brlka.com/posts/2026-07-02-designing-avoiders):

There’s another approach to difficulty ramping that’s less engineered and just as effective, albeit with a very different flavor: pure randomness. In an angel dances in the sparks of a bonfire (aka angel game), a timer spawns two sparks, then resets to a random interval between one and zero. The result is uneven, unpredictable clumps of sparks - sometimes massive, dense waves, sometimes a sparse handful. This feels very different! It isn’t fair, but it’s fun. It tells a different story every time.
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sam @soulware.us · 21/08/2026
You won't often run into this sort of problem though. In many cases, Godot feels either like a good proving ground for a game, or enough to get the whole game working.
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sam @soulware.us · 21/08/2026
to get more specific about this, you certainly can run into pathologically slow situations in Godot, and it's frustrating when it happens. But it is an approachable problem, thanks to the engine being open and profile-able, vs. what happens with lots of other software
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sam @soulware.us · 19/08/2026
I can’t wait to make a new joketroidbrania.
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sam @soulware.us · 16/08/2026
its funny that “no magic numbers” is a suggested rule of programming because, the numbers, they are all magic
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sam @soulware.us · 10/08/2026
I want to squint and still see myself
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sam @soulware.us · 10/08/2026
Im having a big problem where i want to change my discord profile picture because its like a random zelda stock image i chose a decade ago but also i am really attached to the abstract presentation of the profile picture. when i switch it i get devastated and forget who i am
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gate @gate.itch.io · 07/08/2026
@jack-crawford.bsky.social's avoidance jam was super fun! there are bunch of really cool games in here (including mine), all free and most playable in the browser: itch.io/jam/jacks-av...
itch.io
Submissions to jack's avoidance jam
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Zane @handcrushe.dev · 06/08/2026
i made a VR avoidance game called little lightbulb. you move a lightbulb through a 3D volume to avoid darts. my first time doing a VR game! check it out xenozane.itch.io/little-light...
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sam @soulware.us · 06/08/2026
i made a new game for the avoider jam! "a void danced as ash meant for you flew by" How long can you dance in the balance of avoidance and attraction? special thanks to @brlka.com whom this is heavily inspired by! Play now: soulware.itch.io/a-void-danced
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sam @soulware.us · 05/08/2026
working on death/restart animations in a game is funny because im in this loop of immediately dying and now that i'm finished i'm like oh i actually have to play the game...
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sam @soulware.us · 30/07/2026
You should play this puzzle game it's really good caveadventure.itch.io/cinchromatic
caveadventure.itch.io
Cinchromatic by caveadventure
A presentation
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sam @soulware.us · 28/07/2026
anyways i like dancers a lot! i am bad at it right now but played it more today
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sam @soulware.us · 28/07/2026
compared to WASP NEST and angel dances you are pretty distinct from the things you avoid... and the movement even suggests that (angel is nearly perpendicular to the sparks, in WASP NEST you are slow and orthogonal vs. fast and curving wasps)
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sam @soulware.us · 28/07/2026
a cool thing about this game especially looking at the evolution of "avoiders" and "treaters" is that you assume a similar form to the things that you have to avoid... i felt this pretty heavily with minnow (how harmonious/discordant i was vs. other fish) and here it's even stronger
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sam @soulware.us · 27/07/2026
The gmtk theme was "COUNT DOWN" and I was thinking about deadlines here, whether or not you do good work, there is a sense of relief that comes with the deadline passing, and knowing your time for the task is over.
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sam @soulware.us · 27/07/2026
With more time/art i wanted to do something like pizza tower's ending screens - give you a sort of satisfying "ending" even if you just play the game twice, or find it too hard, etc. It's interesting to think about how to make a game satisfying even if you lose
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sam @soulware.us · 27/07/2026
for my latest game i wanted to target having 2-3 minutes of very dense gameplay, and then you could put the game down after that if you wanted. I achieved this but it's a weird feeling, since I enjoy the game a lot but i feel exhausted after a play session
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sam @soulware.us · 26/07/2026
i saw this in my feed last night while i was working on the jam, looking forward to playing it today. my game is more action but i used a similar idea re: fading timers, i like how it's done here a lot
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sam @soulware.us · 26/07/2026
"The guests are outside so you have to cook really fast" - new game for gmtk jam! action cooking game where you have to keep track of all the timers you have going! soulware.itch.io/tgao #gmtk
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sam @soulware.us · 26/07/2026
i do think allowing bonus score might solve for that a little bit though (if you want more points you need to play differently than just for completion)
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sam @soulware.us · 26/07/2026
i have more stage-hazard type ideas, but between time crunch + seeing that there is enough difficulty in the base game i just left things as is. i want to be very careful about adding new elements as well- thinking about things that require ppl to switch tactics up a couple times per session
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sam @soulware.us · 26/07/2026
nice score!!! and im glad to hear you like it. at the last minute i changed the win flow from being "game ends when you get 20 foods" to be "game goes for 3 minutes no matter what", so im glad that there's more incentive to push score as a result
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sam @soulware.us · 26/07/2026
ah wish i'd seen this sooner! i fell asleep pretty late bc of jam work, i've just uploaded what i think is my final jam build. But here's the link, i'd still love to hear feedback since i have a bunch of things i didn't have time to expand on and i'll prob work on postjam soulware.itch.io/tgao
soulware.itch.io
The guests are outside so you have to cook really fast by soulware
N-back action cooking game
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sam @soulware.us · 26/07/2026
Anyone want to playtest my GMTK game
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Reposted by sam
Toby Alden @brlka.com · 22/07/2026
🚨🚨🚨 NEW GAME 🚨🚨🚨 brlka.itch.io/dancers 🩰🩰🩰 Dancers 💃💃💃 brlka.itch.io/dancers Twirl and weave, move in harmony. ⚠️ This one is hard! brlka.itch.io/dancers
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sam @soulware.us · 11/07/2026
you could pretty easily change the both pressed case though since its just one line
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