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SOME_RAN_DEV

@someran.dev
5.4K followers 78 following 336 posts

《working on a puzzle/romance 3d platformer (ノ◕ヮ◕)ノ*:・゚✧》 ALL MY SOCIALS: someran.dev/links posting daily gamedev stuff (unless im taking a year-long break) 😪 twitch.tv/SomeRanDev twitch.tv/SomeRanDev twitch.tv/SomeRanDev

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SOME_RAN_DEV @someran.dev · 07/09/2026
finally got my grass to play nicely w/ my wobbly outline. the transparency gradient was causing it to bypass the post processing entirely, but adding an invisible pass that renders only to the depth buffer fixes it!! i really wanna add a foliage tool to my level editor aaaaaaaaa #lowpoly #shaders
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SOME_RAN_DEV @someran.dev · 07/09/2026
playin with metaballs #godot #gamedev
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SOME_RAN_DEV @someran.dev · 05/09/2026
okay, so like.. day 18 of working on my custom level editor and i just SNATCHED the editor-only Godot code for the 3D transformation gizmo thingy and made it work in my game since nothing I made came anywhere close to as good as this
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SOME_RAN_DEV @someran.dev · 27/08/2026
OKAY I MADE THE UI THING LOOK LESS LIKE A PENIS (i think???) #godot #ui
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SOME_RAN_DEV @someran.dev · 26/08/2026
ui design is my passion
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SOME_RAN_DEV @someran.dev · 25/08/2026
spent yesterday open-sourcing a small handful of utils for Godot for a friend to help w/ creating Twitch overlays like mine that animate visuals based on your mouse position and keyboard inputs! #vtuber #coding check it out here: codeberg.org/SomeRanDev/Godot-Twitc…
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SOME_RAN_DEV @someran.dev · 24/08/2026
CAN YOU BEAT MY TIMES??? POST BELOW
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SOME_RAN_DEV @someran.dev · 24/08/2026
I made a Monkey Ball-like game in less than 24 hours for the HaxeJam 2026 Summer Game Jam! (I recommend volume on for the attached video 🔊🔊) #godot #haxe Watch me make it in its entirety on Twitch! www.twitch.tv/videos/28538... Play on 🌐browser and RATE NOW!! somerandev.itch.io/horse-balls
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SOME_RAN_DEV @someran.dev · 23/08/2026
not much gamedev progress today but HEY check out my first gnome extension. it replicates the monitor-barrier resistance that i loved from Windows; the primary reason i didn't switch to #linux sooner. #gnome extensions.gnome.org/extension/1074…
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SOME_RAN_DEV @someran.dev · 22/08/2026
added a bucket tool to my level editor and it's pretty satisfying. IGNORE MY UGLY PLACEHOLDER TOOLBAR I'm hoping to beautify (and gameify??) it this weekend. i should probably also add some other selection shapes like circle and uhhhhh.... idk something #godot
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SOME_RAN_DEV @someran.dev · 20/08/2026
made some assets on stream yesterday! next goal is to support placing them in my custom level editor (ʃƪ˘ﻬ˘) #godot #gamedev
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SOME_RAN_DEV @someran.dev · 20/08/2026
WOO thanks for the support last post!! (300 likes???) I'm trying to get back into posting gamedev daily! To show the actual game I'm working on: it's a 3D puzzle platformer where you play as two characters simultaneously, and is basically A Hat in Time meets the multiplayer mode of Portal 2. #godot
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SOME_RAN_DEV @someran.dev · 19/08/2026
my game's inspired by portal 2, so figured i'd try and make a portal 2 inspired level editor for it. #godot #gamedev
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SOME_RAN_DEV @someran.dev · 05/07/2026
my first #artfight attack! gonna try and get some retro-y 3D art practice this year! #lowpoly Character is Erica by Notur_icey artfight.net/attack/14038...
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SOME_RAN_DEV @someran.dev · 01/07/2026
cloth physics are a prank engineered by game engine developers to waste my time specifically
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SOME_RAN_DEV @someran.dev · 02/04/2026
OH GOD
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SOME_RAN_DEV @someran.dev · 01/04/2026
working on a 3d subtitles renderer because i hate my free time and have brainworms crawling in my arms (they already emptied my skull months ago)
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SOME_RAN_DEV @someran.dev · 24/03/2026
added smoothing to my procedural level building tools for Godot!
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SOME_RAN_DEV @someran.dev · 20/03/2026
yesterday I finished up the first iteration of my chatter "joining" intro for my Twitch interface I created in #godot
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SOME_RAN_DEV @someran.dev · 17/03/2026
working on some procedural level design tools for godot
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SOME_RAN_DEV @someran.dev · 16/10/2025
Part 4 of making cutscene/events scripting language for #gamedev. Added ENUMS. They can generate as ints or strings (for now???). Works nicely with the custom syntax feature. #coding
Shows SillyScript enums and their corresponding output to JSON
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SOME_RAN_DEV @someran.dev · 12/10/2025
Part 3 of makin custom #coding language for game ✧˖°. After STRUGGLING for a week, finally got custom syntax declarations working. 🎉 Since each project I use this for may require different structures for conditional statements/loops/etc., wanted a way to define them on a per-project basis #gamedev
An image that demonstrates the structure of a "syntax" declaration.

Its content is:

syntax [SYNTAX_NAME]:
  pattern: # First possible pattern
    [SYNTAX_PATTERN_1]

  # Can have multiple patterns...
  pattern: # Second possible pattern
    # Patterns can use any characters.
    # Pattern starts after first indent after pattern
    a 1 🎃
    
    # Use triangle-brackets for expression inputs
    # <[NAME]: [TYPE]>
    <myNumber: int>
  

# Whitespace is ignored unless identation changes,
# so this is valid use of the syntax.
a 1 🎃 69Shows real, usable examples of "syntax" declaration.

# "Butt" syntax
syntax Butt:
  pattern:
    ɷ <buttData: int>

ɷ 123;

[
  {
    "buttData": 123
  }
]

----------

def Action(name: string) -> dict:
  name: name;

def RandomlyTrue(chance: float) -> dict:
  chanceOfTrue: chance;

# "if" syntax
syntax If:
  pattern:
    if <conditionData: dict>:
      <actions: list>

if RandomlyTrue(0.2):
  Action("Hop");
  Action("Skip");
  Action("Jump");

[
  {
    "conditionData": {
      "chanceOfTrue": 0.2
    },
    "actions": [
      { "name": "Hop" },
      { "name": "Skip" },
      { "name": "Jump" }
    ]
  }
]
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SOME_RAN_DEV @someran.dev · 06/10/2025
Part 2 of making my custom scripting language for my game. Making a whole interactable demo for the documentation cause why not. The compiler is written in #haxe allowing me to export it as a JavaScript library that runs entirely on the frontend, making it just a liiiiiittle easier. #gamedev #code
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SOME_RAN_DEV @someran.dev · 03/10/2025
So the programming language I'm working on is named "SillyScript". It's intended for scripting scenes in my games by generating JSON that the game interprets. It's technically more of a markup-language disguised as a traditional coding language. #coding #gamedev #dev #programminglanguage
An image showing text from SillyScript language and its JSON equivalent.

SillyScript:
1;
2;
3;
"MyString";
  
def moveCamera(start: int, end: int) -> dict:
	kind: 0;
	range:
	  start;
	  end;

"Start Actions";
moveCamera(1, 2);
moveCamera(2, 5);
:
	kind: 2;
	loop: false;


JSON:
[
	1,
	2,
	3,
	"MyString",
	"Start Actions",
	{
		"kind": 0,
		"range": [
			1,
			2
		]
	},
	{
		"kind": 0,
		"range": [
			2,
			5
		]
	},
	{
		"kind": 2,
		"loop": false
	}
]
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SOME_RAN_DEV @someran.dev · 19/02/2025
LOOOL GG we absolutely not making it by Next Fest. LIFE TRYING TO STOP ME FROM MAKING ART BUT I WONT LET IT AAAHGH Anywho check out this sick af NPC dialogue thingy I made + tutorial wall of spears. I'm really happy with how my blender animation skills have improved ^^ #indiegamedev #godot #3d
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SOME_RAN_DEV @someran.dev · 09/02/2025
BIIIIG PROGRESS: added doors. 16 days until Next Fest... #gamedev #roguelike #godot
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SOME_RAN_DEV @someran.dev · 08/02/2025
Okay!! It maaaay seem like I haven't done much, BUT I wrote Steam descriptions, got page prepped, website/email registered. Bunch of small stuff I needed to get out of the way. + Finished FOUR environments for demo; some still need unique decor. 17 days until Next Fest... #indiegamedev #godot #3d
"Cabin" with green-blue trunks for the walls.Club room. Tiled floor with multi-colored tiled walls.Forest. Grassy shaded floor with trees for walls.Underwater! Vibrant walls and sandy floor!
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SOME_RAN_DEV @someran.dev · 05/02/2025
Added system for various decor objects like rocks and tall-grass (or seaweed for underwater world). Helps make the world look a little more alive! :D Still need to give them proper particles upon destruction. 20 days until Next Fest... #indiegamedev #godot #3d #roguelike
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SOME_RAN_DEV @someran.dev · 03/02/2025
Sorry for no posts for the past monthish! Got burnt out; shouldn't have given myself crazy artificial deadlines. 💀 Still shooting to release the roguelike demo for Next Fest! Made some pretty good progress, so let's return to daily devlogs! 21 days until Next Fest... #indiegamedev #godot #3d
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SOME_RAN_DEV @someran.dev · 08/01/2025
😎 Day 3.5/7 of Steam Demo Game Dev bruh ive been so busy with non-gamedev stuff past couple days. no progress, very sadj. since it's snowing, im calling them snow days and they dont count cool? cool. also fuck sharks, i like magic aesthetic so switching game's character to witch you cannot stop me
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SOME_RAN_DEV @someran.dev · 06/01/2025
🕐 Day 3/7 of Steam Demo Game Dev Kinda finished skill making system AND IT'S BOOTY. It's confusing and clunky to navigate. But worst of all, it's boring and derivative. I can do better. #gamedev #ui
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SOME_RAN_DEV @someran.dev · 04/01/2025
🪄 Day 2/7 of Steam Demo Game Dev The features I want to finish by day 7 are: * Skill making system (from randomly found components) * Random passive ability pickups * Overworld traversal system Was busy today, but got some progress on a skill-making menu: #indiegamedev #godot #ux #2d #menu
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SOME_RAN_DEV @someran.dev · 03/01/2025
♻️ Day 1/7 of Steam Demo Game Dev One of the core issues with Codfather was the fact all turns ran simultaneously, making it difficult to determine turn order + why certain attacks missed (AND caused TONS of painful, overlapping sound effects). (1/2) #indiegamedev #godot #indiedev #roguelike #3d
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SOME_RAN_DEV @someran.dev · 31/12/2024
GOT 2ND PLACE. It was a small jam, so I was shooting for 1st, but the game that got 1st was actually pretty hype (and my game had a bug that made it unbeatable) so I suppoooose I shall accept this outcome. NEXT TIME WE WIN THO. #gamedev #gamejam #godot #haxe
Picture of 2nd place listing on Game Jam page.
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SOME_RAN_DEV @someran.dev · 30/12/2024
🎀 Day 8/8 of Daily Game Jam Devlogs AAAND on final day I added sound effects, multiple enemy behaviors, & projectiles. There's A LOT I wasn't able to do, but at least I have something that feels like a game. XD You can play it here! itch.io/jam/haxejam-... #gamedev #godot #3d #roguelike #lowpoly
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SOME_RAN_DEV @someran.dev · 30/12/2024
🐟 Day 7/8 of Daily Game Jam Devlogs OOOF was so focused I didn't post the final days 😩 Day 7 was spent making the tutorial area w/ readable signs AND finally implementing the rest of the UI. Built custom maps from reading pixels on Aseprite images. 😅 #indiegamedev #godot #indiedev #3d #lowpoly
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SOME_RAN_DEV @someran.dev · 28/12/2024
🦈 Day 6/8 of Daily Game Jam Devlogs Character creator set up!! Species dictates your default skill, and class dictates your base stats (unimplemented ;^_^) AND YES I KNOW WHALE SHARKS HAVE SPOTS I LOVE THEM BUT I DONT HAVE TIME IM SORRY #indiegamedev #sharks #art #3d #godot
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SOME_RAN_DEV @someran.dev · 27/12/2024
🪟 Day 5/8 of Daily Game Jam Devlogs Running low on time (only 2 more full days), but we're getting there! * Created player model (shark) * Added skill selection + target system * Blood particles! #indiegamedev #art #blender #ux #godot4
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SOME_RAN_DEV @someran.dev · 26/12/2024
⚔️ Day 4/8 of Daily Game Jam Devlogs UNFORTUNATELY due to unforeseen reasons (christmas), I was unable to make BEEG progress, but I do some stuff. Attack system + turn process. Faster enemies can move before you attack OR take your spot before you get to it. #indiegamedev #3d #godot #rougelike
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SOME_RAN_DEV @someran.dev · 24/12/2024
🚶 Day 3/8 of Daily Game Jam Devlogs Added: 1) Mini-map (uses ImageTexture.update) 2) Test enemies 3) CRT shader cause why not 4) 2 layer system The "2 layer system" is the game's main gimmick: allowing entities to swap between moving above or below... 🧵 #indiegamedev #godot #3d #rougelike
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SOME_RAN_DEV @someran.dev · 23/12/2024
🚶 Day 2/8 of Daily Game Jam Devlogs SCHMOVIN ROUND DA WORLD (using the power of programming for the animations so I can just drop in a static player mesh later. it's a modular system that should be usable for enemies as well). #indiegamedev #3d #rougelike #godot4
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SOME_RAN_DEV @someran.dev · 22/12/2024
⭐ Day 1/8 of Daily Game Jam Devlogs Taking a break from my daily game progress to participate in this year's winter HaxeJam! Shooting for an aquatic rougelike to maximize my replayablity score. Have basic map generation working (just a simple noise algorithm). #indiegamedev #godot #rougelike #3d
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SOME_RAN_DEV @someran.dev · 21/12/2024
🪑 Day 70 of Daily Game Devlogs There are now 2 types of internal room gen: 1) Store-like generation with shelves in the middle 2) Room with random table + chairs (needs a bit more randomness tbh) Goals: - random lights - more textures - 4 more types #gamedev #3d #shaders #procedural #godot4
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SOME_RAN_DEV @someran.dev · 20/12/2024
🍑 Day 69 of Daily Game Devlogs nice #indiegamedev #godot #3d #shaders #infinimall
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SOME_RAN_DEV @someran.dev · 19/12/2024
🪜 Day 68 of Daily Game Devlogs Added stairs to generation.🪜🪜🪜🪜(why is there no stairs emoji wtf) The stairs, of course, use a separate ramp mesh for the collision because people who use literal stair collision in their 3d games are fucking insane. #indiegamedev #devlog #gamedev #shaders #3d
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SOME_RAN_DEV @someran.dev · 16/12/2024
🏪 Day 67 of Daily Game Devlogs More procedural mall gen stuff. ▪️ Auto sign placements ▪️ Random doorway/room shapes ▪️ Generation based on room dimensions. Right now it just places a light in top center, but will be used to make room contents next! #indiegamedev #godot #3d #shader #procedural
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SOME_RAN_DEV @someran.dev · 15/12/2024
📺 Day 66 of Daily Game Devlogs On a whim I decided to slap on a CRT shader (you know.. cause this is supposed to be a horror game or something) and I must say HOLY FRICK WAIT A SECOND THIS SHIT EATS SO HARD??? #indiegamedev #godot #3dplatformer #artshare #teleportman
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SOME_RAN_DEV @someran.dev · 14/12/2024
🔫 Day 65 of Daily Game Devlogs I added a fucking gun. #screenshotsaturday #indiegamedev #godot #teleportman
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SOME_RAN_DEV @someran.dev · 13/12/2024
🧱 Day 64 of Daily Game Devlogs That moment when you're hanging out in the infinite mall and you encounter the ominous, ever-moving wall that slowly creeps forever forcing you to keep moving. 😩 #indiegamedev #godot4 #art #horror #teleportman
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SOME_RAN_DEV @someran.dev · 12/12/2024
🌇 Day 63 of Daily Game Devlogs WOOO MIDNIGHT DEVLOG!! Added textures and lights to my procedural generation. Starting to actually feel horror-y. Wonder if I should make the "mall" a level instead of the HUB world hmmmm. #indiegamedev #3d #godot #procedural #teleportman
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