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SoaringMoon

@soaringmoon.bsky.social
300 followers 0 following 566 posts

Worldbuilder | Author | Game Dev Cosmic Construct Developer store.steampowered.com/app/3471640/…

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SoaringMoon @soaringmoon.bsky.social · 9h
Made a 4k render of a board for in-world congame for Keygemin called Belit. I'll use this to create a video I think at some time later of the gameplay. #indiegame #gamedev #wipwednesday #gameart #blender
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SoaringMoon @soaringmoon.bsky.social · 28/09/2026
So sorry, been playing all of the new releases. AHHH! That and catching up on Orros 1.2. Anyhow, I wanted to ask a question. Does anyone play solo TTRPGs? Considering developing one (not right this moment). What do you guys value in a good solo TTRPG? #indiegame #gamedev #wip #poll
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SoaringMoon @soaringmoon.bsky.social · 24/09/2026
#devlog 88 is now up on steam. store.steampowered.com/news/app/347... I'm still playing games (Aniimo and Valheim), so there is some side project stuff in there, because I know you like seeing my massive side project archive. #indiegame #gamedev #wipwednesday #blog
store.steampowered.com
Cosmic Construct - [Devlog] September 2026 - Week 3 - Steam News
It's only been a few days since the last devlog post, but its devlog 88. To be entirely honest, I'm still playing Aniimo and kind of addicted to it. I might be doing that quite a bit this week as well...
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SoaringMoon @soaringmoon.bsky.social · 22/09/2026
I just like #Aniimo okay, I'm sorry. I'll get to updates about dev stuff later. XD #indiegame #indiedev #wip #helpmeplox
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SoaringMoon @soaringmoon.bsky.social · 18/09/2026
The 87th week #devlog is now up on Steam. I've been playing games (Valheim, Aniimo, and a couple games under NDA). So, I haven't been working on projects. Instead, some side project screenshots on in there for your entertainment. store.steampowered.com/news/app/347... #blog #dev #indegame #wip
store.steampowered.com
Cosmic Construct - [Devlog] September 2026 - Week 2 - Steam News
Welcome to devlog 87. Sorry this one is a few days late, I've been addicted to a few games. As these things go, it seems that all of the games I want to play get released at the same time. Because I'v...
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SoaringMoon @soaringmoon.bsky.social · 15/09/2026
Sorry for the lack of an update. Have been playing a lot of Valheim 1.0 with friends. ^--^;
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SoaringMoon @soaringmoon.bsky.social · 10/09/2026
Just finished up Orbweaver, my one-page TTRPG entry for Game Jam 3000. The theme was "unusual resolution mechanics". #indiegame #wipwednesday #ttrpg #gamedev #gameart
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SoaringMoon @soaringmoon.bsky.social · 09/09/2026
Devlog 86 is now up on Steam. Feels good to have the schedule back on track. store.steampowered.com/news/app/347... Working on this tileset for a day or two, finishing up the game jam, then moving on to Orros 1.2. #indiegame #indiedev #blog #wipwednesday #wip #gamedev
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SoaringMoon @soaringmoon.bsky.social · 06/09/2026
Sorry for the lack of an update, been working on a game jam for the Rules As Written TTRPG community, as well as preparing content for Orros 1.2 My game for the jam, whose theme is unconventional resolution mechanics, is Orbweaver, a TTRPG played with marbles. #wip #ttrpg #indiegame #indiedev
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SoaringMoon @soaringmoon.bsky.social · 02/09/2026
Orros has been updated to version 1.1. www.drivethrurpg.com/en/product/5... Added Story and Index chapters. Expanded Utilization and Mitigation roll explanations in the Appendix. #indiegame #gamedev #ttrpg #writing #wipwednesday
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SoaringMoon @soaringmoon.bsky.social · 02/09/2026
The 85th week devlog is now up on steam. store.steampowered.com/news/app/347... #indiegame #indiedev #blog #wip #dev
store.steampowered.com
Cosmic Construct - [Devlog] August 2026 - Week 4 - Steam News
Welcome to devlog 85, technically 81 but since everything else is out of wack, might as well just say 85. Now that I've forward dated the devlogs, back to being on track datewise; this devlog is on th...
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SoaringMoon @soaringmoon.bsky.social · 01/09/2026
Working on new interstitials for the Story chapter of Orros 1.1, still trying to have it ready sometime tomorrow. Not too much more to get done. #indiegame #ttrpg #gamedev #gameart #rpg #dev
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SoaringMoon @soaringmoon.bsky.social · 29/08/2026
Story chapter writing for Orros 1.1 is complete. The update isn't finished as I need to add content requested for the Appendix to better explain how combat rolls are made. Total book size id 200+ pages now. Should be done by the 1st Sep, and updated. #indiegame #gamedev #ttrpg #rpg #wip
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SoaringMoon @soaringmoon.bsky.social · 26/08/2026
Just got finished with the Q&A from Randomworlds TTRPG community. gmshoe.wordpress.com/2026/08/25/q... Feel free to join the community on discord, www.tinyurl.com/randomworlds... and support them at their ko-fi. ko-fi.com/gmshoe #indiegame #gamedev #wipwednesday #TTRPG #RPG
gmshoe.wordpress.com
[Q&A] Shawn Fluhr (Orros – A Super Heroic RPG)
[7:31 PM]SoaringMoon [Moon], : Hello, I’m Shawn Fluhr, online as SoaringMoon. An author, worldbuilder, and game developer creating both tabletop roleplaying games and video games; mostly RPGs…
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SoaringMoon @soaringmoon.bsky.social · 25/08/2026
I'll be taking part in an open Q&A about Orros at 8:30pm for 2 hours on the Randomworlds TTRPG Discord later tonight Aug 25th. You can join here. discord.com/invite/mCntYas #indiegame #indiedev #ttrpg #rpg #gamedev
discord.com
Join the Randomworlds TTRPG Chatroom Discord Server!
A welcoming, family-friendly, no-politics server for the discussion of TTRPGs of all sorts. We also host regular Q&As. | 2514 members
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SoaringMoon @soaringmoon.bsky.social · 22/08/2026
The final part 6 of my MMO Design write-up is on Medium. medium.com/@SoaringMoon... I didn't post part 5 yesterday due to the devlog. Part 5 is also there. medium.com/@SoaringMoon... A new part posted every day this week. #indiedev #gamedev #design #mmorpg #rpg #medium #blog
medium.com
Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 6: Achievements Suck &…
This is final part of a multipart write-up on MMO design. It’s quite long, sorry about that. Almost over.
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SoaringMoon @soaringmoon.bsky.social · 21/08/2026
The 84th devlog is now up on steam. store.steampowered.com/news/app/347... Talking about side projects and the article writing from this last week. Also, going to be moving the dates of the devlogs up despite my stubbornness. #indiegame #indiedev #gamedev #blog #dev
store.steampowered.com
Cosmic Construct - [Devlog] August 2026 - Week 3 - Steam News
Welcome to the 84th devlog. I know its been a few days longer than usual. I wanted to wait until the 21st to get the devlog schedule back on track with a day that was a multiple of 7 so that a rigid s...
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SoaringMoon @soaringmoon.bsky.social · 20/08/2026
Part 4 of my series of write-ups on MMO design is now up. Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 4: Progression Limits Suck medium.com/@SoaringMoon... A new part posted every day this week. #indiedev #gamedev #design #mmorpg #rpg #medium #blog
medium.com
Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 4: Progression Limits…
This is Part 4 of a multipart write-up on MMO design. Might be a good idea to read the prior parts:
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SoaringMoon @soaringmoon.bsky.social · 19/08/2026
Part 3 of my series on MMO design is now up. Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 3: Stacked Items Suck, Binding Sucks, & Lame Loot Sucks medium.com/@SoaringMoon... A new part posted every day this week. #indiedev #gamedev #design #mmorpg #rpg #medium #blog
medium.com
Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 3: Stacked Items Suck…
This is Part 3 of this write-up on MMO design. If you didn’t read the previous parts, you might want to do that:
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SoaringMoon @soaringmoon.bsky.social · 18/08/2026
Part 2 of my write-up on MMO design is now up. Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 2: Datamining Sucks & Trash Drops Suck medium.com/@SoaringMoon... A new part posted every day this week. #indiedev #gamedev #design #mmorpg #rpg #medium #blog
medium.com
Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 2: Datamining Sucks &…
This is Part 2 of my write-up on MMO design. You will want to read the previous parts if you are new to this series:
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SoaringMoon @soaringmoon.bsky.social · 17/08/2026
Part 1 of my series of MMO design articles is now up. Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 1: Preface & Fast Travel Sucks medium.com/@SoaringMoon... A new part posted at least once a day this week. #indiedev #gamedev #design #mmorpg #rpg #medium #blog
medium.com
Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 1: Preface & Fast Travel…
Convenience designed away both player community and game journey.
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SoaringMoon @soaringmoon.bsky.social · 15/08/2026
Still working on that massive Medium article I mentioned before. It's turned into a lot more writing that I would have thought, but I'm passionate about the subject so what can you do. It'll be a fun read, there'll be a bunch of images in there. #indiegame #indiedev #wip #screenshotsaturday
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SoaringMoon @soaringmoon.bsky.social · 13/08/2026
Been a couple days, but I've been playing Fatal Bullet. XD Writing a rather large article for Medium, which I hope to have out in a couple days. It's gonna be MMO and live service game design related, something I've been meaning to write for a while. It'll be great, real game's journalism.
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SoaringMoon @soaringmoon.bsky.social · 09/08/2026
83rd weekly #devlog is now up. Did this recreation of the card back for Phantasy Star Online Ep.3 Card Revolution. store.steampowered.com/news/app/347... #indiedev #gamedev #gameart #blog
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SoaringMoon @soaringmoon.bsky.social · 07/08/2026
Apparently, it's been a while since I've updated MiKTeX. Let's see how much of my book this screws up. XD Anyhow, spending 30 minutes in the middle of writing content for the Story chapter, because some of it isn't rendering due to 3 Japanese characters. #indiegame #indiedev #wip #ttrpg #rpg
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SoaringMoon @soaringmoon.bsky.social · 05/08/2026
Chapter 25 of Keygemin: Barter is now up on #royalroad www.royalroad.com/fiction/9307... #fantasy #writing #booksky #wipwednesday
royalroad.com
Barter - Chapter 25 - Calm Before - Keygemin [Sky Pirates w/ Magic]
Wind sweeping across the open flight deck in the morning carried with it a biting chill, uncharacteristic here for this time of year. As the ship made it further outways, the little meteorological kno...
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SoaringMoon @soaringmoon.bsky.social · 01/08/2026
The 82nd week #devlog is now up. Working on Orros 1.1 store.steampowered.com/news/app/347... #indiegame #indiedev #dev #blog #ttrpg #rpg
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SoaringMoon @soaringmoon.bsky.social · 28/07/2026
Orros - A Super Heroic #TTRPG is available on @drivethrurpg.com. www.drivethrurpg.com/en/product/5... #indiegame #indiedev #gamedev #rpg #indierpg
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SoaringMoon @soaringmoon.bsky.social · 28/07/2026
I'm have decided to remove Orros from sale on @itch.io. Significant payment delays are being reported by many creators. It is causing worries that itch might not be financially solvent. I have gifted purchasers a copy on @drivethrurpg.com, so that can retain free updates. #indiegame #indiedev
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SoaringMoon @soaringmoon.bsky.social · 27/07/2026
Wrote a Medium article about the development of Orros. medium.com/@SoaringMoon... #indiegame #ttrpg #rpg #gamedev #blog
medium.com
Orros — A Super Heroic TTRPG: Developer Commentary on Rules-Lite Minimalism
My TTRPG Development History
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SoaringMoon @soaringmoon.bsky.social · 25/07/2026
Fully implemented the Index, turned out to be a little more difficult than just adding the labels, but it's working. #ttrpg #indiegame #gamedev #wip #screenshotsaturday
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SoaringMoon @soaringmoon.bsky.social · 25/07/2026
Working on the 1.1 update for Orros. Seems like adding an Index is easier than I thought it was going to be. So, I'll do my best to implement it with the update. #indiegame #ttrpg #gamedev #rpg #screenshotsaturday
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SoaringMoon @soaringmoon.bsky.social · 22/07/2026
The 81st week #devlog is now up, pretty much just showing off the store pages for the #TTRPG release. store.steampowered.com/news/app/347... #dev #indiegame #wip #wipwednesday #rpg
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SoaringMoon @soaringmoon.bsky.social · 18/07/2026
Been doing a lot of prep work getting Orros #TTRPG ready for release. I added a last minute appendix chapter. Slated for release on @drivethrurpg.com in about 7 hours. Launch price is 14.99 USD, and will increase to 19.99 USD after a few updates. #indiegame #indiedev #gamedev #RPG #indieTTRPG
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SoaringMoon @soaringmoon.bsky.social · 16/07/2026
Got invited to play Soulframe so I've been doing that.
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SoaringMoon @soaringmoon.bsky.social · 14/07/2026
The week 80 #devlog is now up on steam. Doing final touches before the Orros #TTRPG release as midnight rolls over to the 19th. store.steampowered.com/news/app/347... #indiedev #gamedev #gameart #rpg
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SoaringMoon @soaringmoon.bsky.social · 11/07/2026
The Orros book is now in a ready to release state. All interstitial art is finished. Ready for release on the 19th on both DriveThruRPG and Itch. #indiettrpg #ttrpg #rpg #wip #screenshotsaturday #gamedev
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SoaringMoon @soaringmoon.bsky.social · 10/07/2026
Still doing interstitials, the book is almost done. :3 #indiedev #gamedev #gameart #wip #ttrpg #rpg
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SoaringMoon @soaringmoon.bsky.social · 08/07/2026
Been working on the interstitial art for the Orros superhero-themed #TTRPG rulebook. Each chapter needs some art to make sure the book looks like a quality product and fits the game's aesthetic. Release on July 19th on @drivethrurpg.com at $14.99. #indiedev #gamedev #gameart #wip #ttrpg #rpg
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SoaringMoon @soaringmoon.bsky.social · 06/07/2026
The 79th week #devlog is now up, this one talks about my TTRPG Orros that will be releasing on the 19th in 2 weeks. store.steampowered.com/news/app/347... Both of the cover arts are now done, working on interstitial arts. #indiedev #gamedev #gameart #wip #blog
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SoaringMoon @soaringmoon.bsky.social · 05/07/2026
Took basically all day, 12 hours, but the cover is now done. (The middle margin is the spine which isn't much more work, and only applies to print on demand anyway.) #indiedev #gamedev #gameart #ttrpg #rpg #indiettrpg
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SoaringMoon @soaringmoon.bsky.social · 04/07/2026
I really wasn't happy with the old cover art for Orros. I'm going to lean less cartoony this time. Great news, Orros has had its entire body of text edited, and is ready. It just needs art, so release is coming. The release price will be $14.99. #indiegame #gameart #wip #screenshotsaturday #ttrpg
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SoaringMoon @soaringmoon.bsky.social · 03/07/2026
A PSA to anyone publishing on @drivethrurpg.com. If you use Publisher Promotion Points (PPP) for a banner and you remove that banner prematurely, before all impressions are consumed; you will lose those impression credits. #indiedev #ttrpg #dnd #gamedev #tabletop 110 points is like a year for me.
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SoaringMoon @soaringmoon.bsky.social · 01/07/2026
I'm now at about the half way point for my editing pass on Orros, the superhero #TTRPG. I have equipment and powers chapters to edit, then the writing will be largely complete. I expect the book to be up for sale in 2-3 weeks assuming everything goes to plan. #indiegame #RPG #wipwednesday #gamdev
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SoaringMoon @soaringmoon.bsky.social · 28/06/2026
The 78th devlog is up. store.steampowered.com/news/app/347... #indiegame #dev #wip #indiedev
store.steampowered.com
Cosmic Construct - [Devlog] June 2026 - Week 2 - Steam News
Welcome to the 78th week devlog for Cosmic Construct. So far behind on these that it's not even funny. I'll post the next one up quickly so I have some semblance of schedule. To follow the game's prog...
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SoaringMoon @soaringmoon.bsky.social · 27/06/2026
Just finished up the draft of the Orros rulebook. Finally, now I can read it 4 times and fix all the errors. XD #ttrpg #indiedev #screenshotsaturday #wip #gamedev
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SoaringMoon @soaringmoon.bsky.social · 25/06/2026
Back to working on some of the writing and formatting for Orros. Finally have the book fonts looking the way I want them to. #indiedev #ttrpg #wip #gamedev #tabletop
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SoaringMoon @soaringmoon.bsky.social · 22/06/2026
Just got done revising the 2nd Edition of my wargame Simple Spaceship. The 1st Edition was kinda scuffed rulewise. This new edition is much more solid. (I also rendered images in blender.) www.drivethrurpg.com/en/product/5... #tabletop #wip #wargaming #indiedev #gamedev
drivethrurpg.com
Simple Space Ship System (2nd Edition) - YuLabs Entertainment | DriveThruRPG
Simple Space Ship System is a sci-fi space-opera-themed tabletop wargame with simple rules of play. This book encourages players to create their own units, military compositions, and miniatures to pla...
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SoaringMoon @soaringmoon.bsky.social · 20/06/2026
The 77th devlog is now up on #steam. store.steampowered.com/news/app/347... Working on Orros game ruletext for the TTRPG book. I've also been playing a lot of Eterspire of the last couple days, will probably play more. #blog #wip #indiedev #devlog
store.steampowered.com
Cosmic Construct - [Devlog] June 2026 - Week 1 - Steam News
This will be the 77th devlog for Cosmic Construct. Spent some time this week discovering, and then playing some new games. Most of them MMORPGs, in this case the one I've been playing is Eterspire. Wh...
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SoaringMoon @soaringmoon.bsky.social · 16/06/2026
Been working on Orros getting content done for the superhero themed TTRPG, including some artwork. #ttrpg #gameart #art #wip #indiedev
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