Part 3 of my series on MMO design is now up.
Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 3: Stacked Items Suck, Binding Sucks, & Lame Loot Sucks
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A new part posted every day this week.
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Convenience Killed the Virtual World — The Lost Art of MMO Friction — Part 3: Stacked Items Suck…
This is Part 3 of this write-up on MMO design. If you didn’t read the previous parts, you might want to do that: