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soap!! c:

@soapful.ink
234 followers 367 following 584 posts

staff for @ccasplatoon.bsky.social, comp splatoon "FA" and league/riftbound enjoyer!! formerly renegades & magical cure love shot (& IVC diamond rays) they/she

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soap!! c: @soapful.ink · 15/07/2026
when a team "saves", they prevent their opponent from banning the weapon for the rest of the pick/ban phase. the team that saved it may still ban it themselves. you can see the order below. alpha team starts by banning a weapon. then, bravo team will ban, followed by them protecting a weapon, etc.
#1 ALPHA BAN
#2 BRAVO BAN
#3 BRAVO SAVE
#4 ALPHA BAN
#5 ALPHA SAVE
#6 BRAVO BAN
#7 ALPHA BAN
#8 BRAVO BAN
#9 ALPHA BAN
#10 BRAVO SAVE
#11 ALPHA SAVE
#12 BRAVO BAN
#13 ALPHA BAN
#14 BRAVO BAN
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soap!! c: @soapful.ink · 08/07/2026
maybe the first time in the history of the world my faith in a team i like has ever been rewarded... pick ems looking good (we don't talk about TES)
My MSI pick'ems showing G2 beating T1
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soap!! c: @soapful.ink · 08/07/2026
WHERE THERE IS DELUSION THERE IS HOPE EU PHORIA BABY what a 1v9 by brokenblade its so beautiful i could cry #lolesports
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soap!! c: @soapful.ink · 12/06/2026
liter mightve just gotten away with the biggest heist ive ever seen. vheavy was not even top 2 highest presence backlines in either SQ Major or SWS GG1 while liter consistently had 2x its playrate. now they've gutted vheavy, nerfed liters already weak answers (rapid/crab), and buffed its cooler pair
SendouQ season 11 finals pick rate stats:
Liter, 66 picks, 31.42% pick rate per team
Pen, 46 picks, 21.9% pick rate per team
Heavy, 37 picks, 17.62%  pick rate per team
Heavy Edit, 16 picks, 7.62% pick rate per team
Z+F, 3 picks, 1.42% pick rate per team
Custom Blaster, 85picks, 40.48% pick rate per team

Zap, 84 picks, 40% pick rate per team
Slosher, 48 picks, 22.86% pick rate per team
.96 gal, 32 picks, 16.24% pick rate per team
total games: 105SWS Global Gauntlet 1 Finals pick rate stats:
Liter, 114 picks, 43.18% pick rate per team
Pen, 61 picks, 23.11% pick rate per team
Heavy, 49 picks, 18.56%  pick rate per team
Heavy Edit, 13 picks, 4.92% pick rate per team
Z+F, 0 picks, 0% pick rate per team

Custom Blaster, 128 picks, 48.48% pick rate per team
Zap, 107 picks, 40.53% pick rate per team
Slosher, 91 picks, 34.47% pick rate per team
.96 gal, 42 picks, 15.91% pick rate per team
total games: 132
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soap!! c: @soapful.ink · 01/06/2026
inksight is so goated, the day it gets an api is the day competitive splatoon looks like this
futuristic utopia
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soap!! c: @soapful.ink · 23/05/2026
yupppp totally deserved top 8 🥱🥱 we're just goated like that (we dropped)
us making top 8 in the north american league with a 3-8 record
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soap!! c: @soapful.ink · 27/03/2026
yeah and thats after they condensed the info too, older HUDs had shit plastered on every side of the screen including splitting related information across top and sides. if the biggest esport oat can make it 14 years with this layout, im inclined to believe new players can figure it out
An old LoL esports screenshot from Worlds 2024, showcasing the old overlay. It has champion portraits on the side, with scoreboard, gold, item, and champion portraits on the bottom as well, and overall game state information at the top.
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soap!! c: @soapful.ink · 27/03/2026
this would be my dream (except not made in mspaint in 5 minutes) if splatoon would actually give us data
A mock up of a more in-depth spectator hud for splatoon 3, with a transparent minimap in the top left, team names on the top middle, and scoreboard and player information on the sides.
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soap!! c: @soapful.ink · 15/10/2025
every day that goes by i miss them more and more... #Worlds2025
The 2024 G2 League roster, including BrokenBlade, Yike, Caps, Hans Sama, and MikyX
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soap!! c: @soapful.ink · 28/09/2025
12 games of turf war and 11 um'ami games later, Refine gets TOP 6 in NAL preseason 2 ?!??! super fun and def refined our turf war play heh :3 (sorry) pampers: "turf war !! :D" @reborn-na.bsky.social: "turf war !! :D" @j43am.bsky.social: "turf war !! :D" @soapful.ink: "the turf war-loving seal:"
a seal with its flippers all the way out extendedThe team standing on the top of mid on Um'ami Ruins. From right to left: reborn on Nova, soap on Rapid Pro Deco, Jam on Gloogas, and Pampers on nautilus.
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soap!! c: @soapful.ink · 20/09/2025
Yo this Splatoon 3 NAL stage is kind of sick
The League of Legends LTA stage
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soap!! c: @soapful.ink · 08/09/2025
no one beats me 58 times in a row
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soap!! c: @soapful.ink · 29/08/2025
guys its not looking too hot for me....
my league match history showing 20 losses versus doom botsmy league match history showing 10 more losses versus doom bots
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soap!! c: @soapful.ink · 23/04/2025
you could probably run just blind pick with fearless rules, maybe would have to be your own picks banned instead of both sides' picks so you dont just have pencil/hedit arms race round #1. 

otherwise i feel like a P/B system is a lot harder to design for splatoon, with the biggest challenge just being how do you not spend more time in draft than you do in game (which is where blind pick with fearless might work better).

the other major challenge is that (at least in our current understanding) second/last pick (red side) is worse than in a MOBA since splatoon metas often revolve around one (or two rn ig) specific centralized picks more than League or DOTA. counterpicking hasnt really been highly valued in our current view of the game over small weapon pools and just being good at your weapon(s), but how much of that is due to our understanding of the game being built on blind pick would have to be seen. i think this will still remain true since it is a lot easier to avoid bad matchups in Splatoon than in a MOBA, but also splatoon weapon and special matchups are generally more binary than MOBAs so we'll have to see.

another potential option is Rainbow Six Siege's "Sixth Pick" (in our case "Fifth Pick" ig). it's blind pick, but after the pick phase, both teams reveal their team comps and are allowed to secretly switch out 1 of their picks. imo its not impactful enough but would be v easy to try it out
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soap!! c: @soapful.ink · 02/04/2025
the fact that mario party is the ONLY one of these games that cant be shared online is such a missed opportunity when it is THE perfect game for it
Featured games compatible with GameShare on the Nintendo Switch 2, depicting multiple games compatible with sharing both locally and online. Super Mario Party Jamboree is the only game on the list with sharing capabilities for local only.
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soap!! c: @soapful.ink · 27/03/2025
tbf you can get a somewhat clean version of this in the spectator view by just cropping the edges (you could probably mask out the blurred background if you really wanted to). still not entirely sure how legible the player icons are but i would MUCH rather see this experimented with over overhead
A cropped version of the spectator minimap in Splatoon 3A cropped version of the spectator minimap in Splatoon 3
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soap!! c: @soapful.ink · 30/12/2024
tbf im not saying EVERY player that plays TST would swap to PB, some of them would likely end up finding a scrim/sq/taking the night off. and thats ok!! not everyone will play PB

but at least some of them would, and the issue is that the quality of one tournament is significantly impacted by the existence of the other. again, this is not a hypothetical because ik my team would have made an active effort to turn up to PB if it could run swiss. you can go back to the first PBs before TST was a thing and find a pretty large pool of low level players. there ARE players that would be willing to go a little out of their comfort zone when they arent forced to make that choice and when provided with a forgiving format. and thats a healthy thing for the scene: larger turnouts with a wider array in experience levels means better long term improvement for the whole scene, provided the format itself allows for that. and maybe saying they were both "bad" learning experiences wasnt quite the right word, but i also wont say either in their current state are particularly effective practice for teams in the d5-6 range. if youre a d5 team challenging yourself with only lower level teams, you are gonna take forever to actually get your win or break into mid level. but if the alternative gives you soo little practice, you feel like you dont really have a choice

now you asked why dont i play SOS if i wanted an open skill capped tournament, but you missed a key part of what i asked. i wanted a *swiss* open level tournament, because i dont particularly enjoy the way SOS is run. PB was one of only 2 (and now not even that) open lvl events that could give me that experience in a welcoming way for low level teams, while also experimenting with community voted map lists. i now turn the same question to you: what does TST provide that A41 & Minnow Cup (& CC:LT, Climb the Spire, FTIU, LSL, Mug Cup, Low Ink if you include different formats like in the original SOS comparison) cannot provide?
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soap!! c: @soapful.ink · 30/12/2024
somewhat true, theres a bit more to it tho imo (someone take my keyboard away i cannot stop writing 3am essays)
1) at least for me personally, it wasnt really ever about *not* losing. losing is learning, and thats totally fine. its a little scary going up against higher level teams, sure, but i didnt mind it most of the time. instead, it was moreso an unhealthy fixation on trying to win to "clear" the skillcap and "become mid-lvl". i didnt particularly enjoy playing against d10 teams in a tournament, its not rly useful info for us (altho its good info for them). but after you climb enough in low level tournaments, you start focusing on finally trying to get that win. it becomes obsessive almost, like in order to become better or to finally become mid level you NEED to win those tournaments. there is a fixation on finally getting that LI badge that youve been working towards for so long that you lose sight of how you actually improve enough to win: pushing yourself, being uncomfortable and staying curious. so its not really about "farming" per se (altho maybe theres a degree of it), but more so just wanting to finally prove yourself and shooting yourself in the foot doing so.
2) games do not only exist at the ends of the spectrum (clap or get clapped). there's a decent middle ground, and skill capped tournaments always felt better at creating those very close/intense sets that push you to your limit. a lot of the bracket or group of death runs in skill capped events felt like the most productive sets i got from tournies. when i was a d7 player, groups in LSL was usually not particularly valuable, but the sets i got in gold(now diamond ig) bracket felt invaluable. they were sets where i was actively seeing little things that i could push, where if i just stayed extra disciplined and really focused on the things i had been working on, or took a calculated risk i was unsure about, that i could see it payoff immediately. this is where tournies like LI THRIVE imo, swiss and DE at your skill lvl gives you so many games where it feels challenging but winnable. in games where you're playing against high lvl teams as a low lvl team, it feels like no matter how much you push yourself it doesn't matter. ofc, with the right mindset you get that valuable data, and sure if you dissect it after you can find a LOT to work on. but with the wrong mindset, it feels like a waste of time because during the game it doesnt feel particularly productive. even with the right mindset, sometimes i felt like i would rather take a very close set that pushed me to my limit than one where i play for 2 minutes total. i think both are important, but in the current ecosystem it feels like you have to trade one for the other. if open lvl tournaments were better at providing both, then i think youd see low lvl teams be more inclined to play. which brings me to point #3:
3) honestly, a lot of open lvl tournaments often have formats or issues that feel terrible for low lvl. again, im not someone who shies away from getting smoked in a set that lasted 5 minutes total. but i need MORE than that. I cant work with the data of just 2 0-2 sets and i'm out. fuck it, ill take five straight 0-3 PA3s in a row over getting immediately smited out of a DE tournament. imo in these events i should get data not just from getting clapped by teams above me, but by then being able to take that clapping and apply it against people at my skill lvl. every SOS ive played feels plagued with sets that are way too short followed by an UNREAL wait time, into the part that generally gives me good data (and even then if you get first rounded you ended up waiting more than you played). and having best-of instead of play-all means i dont get enough data from the high lvl team in my group. meanwhile any open lvl DE tournament is so fast that while you do get a little bit of that data, it feels terrible to carve out hours of your schedule to get SO little data.

i don't think youre entirely wrong in the sense that there is a mindset problem in low lvl. i think a lot of the stuff i mentioned above is partially a *mindset* issue. but i think to say people just want to beat d10s is a bit reductive, and that theres a combination of needing to learn how to get value out of being stomped and a need for tournaments that give you a combination of getting stomped and going even.
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soap!! c: @soapful.ink · 29/12/2024
ok sorry @splatzparty.bsky.social covered most of my points but i written last night already and i wanted to build on them😭😭im not OP ofc but we yapped on podcast about a lot of things together so coming from a similar angle <3

stuff like ITZ is completely understandable as a tournament for top lvl players to get more reps and experiment with meta/options, but if its being treated as a major hype tournament, then i have questions about our understanding of what constitutes major events in the scene. what defines hype isnt if the top 20 players in the tourney in their assortment of pick ups are good & competitive, hype is built FROM the community talking about and caring about these events, players, and teams before, during AND after the event. 

in almost any other major sport or esport, majors/top lvl tournies are just as much a product for viewers & fans as they are for competitors. why should viewers care about X tournament? if its simply to watch good players, why would i bother watching anything other than finals in a JP major, or waiting for melon to start stream? storylines are just as much (if not more) the reason people care about an event, more than how good the players competing are. the community needs to be emotionally invested in the players, where they came from, how they play, their hardships, etc.

so what components create and foster these storylines? from the tournament side of things, imo its primarily two things: production and format. compare ITZ to CCA Circuit/SAC or even InkTV League, which remains one of the most iconic S3 events to this day imo. 

(small note here: while the question was about ITZ/SQ major and my examples use ITZ, this post is not meant to attack ITZ or criticize just ITZ in particular. this is about how the entire higher level scene is structured. as for SQ Major, its probably the best top lvl tournament in these regards, but is missing a lot of the important details imo. also ofc shoutout to TOs, its thankless work and an absolutely unreal commitment. i appreciate everything they do, this is all coming from a place of wanting a more exciting scene)for formats, they need an overarching structure, a build up and a pay off. a one-off Double Elim bracket on one day with no ramifications for future events isn't going to create hype. a tournament like ITZ that im not even sure had a stream for its last event (at least i couldnt find a vod) isnt either. ITZ is not a qualifier, it is not a final event for some long circuit or league, it is not the culmination of teams efforts and hardships over the course of a season. it is another open DE tournament in a sea of DE tournaments filled with pick ups (ik vanguard won last ITZ but this hasnt been the overall trend). the format does not lead into anything, it has no build up. it has little pay-off for viewers, and it has no incentive for the players to stay together and build up these storylines that are worth watching. CCA/SAC on the other hand, their (bi-)weeklies are qualifying events for a final event. Teams are slowly climbing the standings while also having their own individual mini storied tournaments. and after all the qualifiers are done, you get this moment of anticipation waiting for finals to roll around where every team has their story and people are excited about them. people are thinking and talking about Team X that improved dramatically over the course of all the qualifiers, talking about how a once dominant Team Y is starting to look shaky, talking about how Team Z was a team literally no one ever expected to qualify. and this excitement and build up all leads up to this HUGE two day final event. and now, after day one, you get moments where the narratives have completely flipped for the teams and youre left with completely new questions that get you to talk about and tune in to the next day. these are the types of moments that define hype, because again: hype is just as much about the before and after the tournament as it is about what happens during the matches themselves. people dont just want to see good games, they want meaningful gamesproduction is a huge aspect in this as well, not just production of the stream itself (though the streams could do a lot more to innovate and be exciting, see CCA w/ their stats or LSL w/ their graphics and transitions for example) but also the production of content around it. this is where stuff like SAC and InkTV's spotlight trailers/interviews or the CCA's PodCCAst, caster predictions, qualifier recap notes, etc have did a lot of work for them. again, because these are formats that HAVE build up, they can use the time and hype to foster and push even better storylines, and thus generate even more excitement. people need to know these events are happening, they need to want to see what happens (not just in game, but to the teams), and they need to care. people are not going to care on their own because the games are high level, so make them care. feed them teasers, create discussions, draw out those discussions, and once the event finally comes: shove these emotions in their face. get casters to build this energy, create graphics and stats that show these storylines. people love a good story, its a tournaments job to tell a damn good story in every way that it can.
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soap!! c: @soapful.ink · 23/12/2024
ohhh i see i honestly wouldve expected those two buttons to do the exact same thing
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soap!! c: @soapful.ink · 23/12/2024
SEAL FAN CLUB!!!!
seal hug !!
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soap!! c: @soapful.ink · 22/12/2024
Accurate video of my tumble dryer in real time tbh
My dryer completely falling apart
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soap!! c: @soapful.ink · 18/12/2024
yeah im with you
my most played nintendo switch games in 2024
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soap!! c: @soapful.ink · 09/12/2024
(i hate character limits)
in some ways its harder to keep up with, but tbh its mostly cuz theres just more worth caring about, which is a worth trade. 4 streams at once was the main difficulty imo, but not really any way to split those up except for maybe finals😭😭 honestly though as a spec/fan i found it in many ways easier though just cuz prod was SO much more consistent due to the format (every round streamed on one day @ one time instead of whatever random singular matches can get streamed)
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soap!! c: @soapful.ink · 09/12/2024
"ik im kind of in the minority but ive always found traditional league structures incredibly boring. they're super drawn out w/ 1 singular set a week, end of group stage can be a chore if youre already 0-2 or 0-3. and more than anything i love that it just gives a ton of games both at your skill level and across a wide variety of teams. dynamic divs and wildcard spots mean that theres always reason to keep playing, swiss > top cut format for each event means incredibly exciting games that are both meaningful but also strong practice. basically what i said in the OP where teams are playing multiple large events into one huge capstone which creates both excellent overarching storylines and individual event storylines. if you look at the hype of circuit finals compared to even other CCA finals events, there's clearly something special there. i get that the old format had more flexibility and was probably better for teams that may be a bit more casual or just not have as much time, but im glad that the CCA has created a format thats honestly more competitively engaging than any other format ive seen in my entire time playing comp splatoon"
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soap!! c: @soapful.ink · 08/11/2024
sorry sendou map planner is not designed for mobile😭😭 blue dots are on grates, some of these are much better than others but they all have use cases I think. this is assuming you're the bottom left team
Crab tank spots on manta maria (splatoon 3)
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soap!! c: @soapful.ink · 05/11/2024
sorry i wrote an essay
i agree that swiss tournaments still need proper seeding, and losing one game in swiss shouldnt *necessarily* discount you from top cut. but to say that swiss tiebreakers are unfair and that swiss is almost completely random, and then say that RR groups entirely determined by SUBJECTIVE seeding IS fair and high quality is where i disagree, and is what i mean when I say we need to reevaluate our perception of these formats. 

Swiss does not pair you vs a random team, it pairs you against "even" (at least as even as can be) teams to find out who is better. and that is the exact point i am trying to make: if the point of a tournament structure is to get you as good of practice as possible, then the format where the entire purpose is to continuously pair evenly skilled teams is probably better at giving high quality games. low level teams dont want to be seeded into groups where they will at most get one singular decent game.  even in skill capped tournies which alleviate this problem, think back to our WL days where we would play 3 rounds RR of pure nothingness just to get first rounded. this is exactly what im arguing: small RR groups in tournaments with large skill discrepancy is a recipe for not getting quality practice, and its why Low Level players create a bubble of low level tournaments. there has to be a better way to do this.
also, regarding tiebreakers -- i do agree that dropping 1 game vs a high WR% opponent should not discount you from top cut. if you go 3-1 with a high OW%, then it makes complete sense that you had a harder schedule and are still a top cut caliber team. but if you go 3-1 despite your opponents not having a very good WR, then i think its completely fair to be dropped to a silver bracket, because you showed you are still capable of dropping games to lower WR opponents. i get that its somewhat out of your control, and its not going to be perfect all the time. but for every time bad swiss schedules outside of my control put me in a low bracket, ive had 5 RR group stages where there is a seed #5092139 (where their seed is also outside my control) is actually secretly a super gigacracked team and also put me in a low bracket. and in the case where i do get "fucked" by a hard swiss schedule? that means i got "fucked" by getting 3-4 series where im playing good, high quality sets vs teams that are better than me and i can improve on. that is the benefit im arguing for.
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soap!! c: @soapful.ink · 04/11/2024
hiii im an FA nowww, not looking to rush into anything so open to pickups and stuff too!! d5-6ish :3 #compsplatoon
soap's splatoon free agent post!! im looking for an active d5-6 team to grind and get LI banned with
age: 21
timezone: PST/PDT
playstyle: support/slayer/flex
weapons: currently: splash/vshot/jr, formerly (and willing to pick back up): machine/vdualies/vRB/hedit/stamper?
rank: 22-23xp avg, 2450 peak
results:
LI Eligible, FTIU/LSL Banned
- 9th A41 #24: TC (Gold Bracket)
- 5th A41 #22: CB (Gold Bracket)
- 4th Beta Bracket LI Sept, Oct 2024
- 9th Beta Bracket LI Aug 2024
- 1st Gamma Bracket LI June 2024
- Hammerhead SOS #162 & #159
- 1st Mako SOS #165
- 4th Gold Bracket 988 Charity Cup

- 2-1 rissa, Lux, Cyren, Meryn
- 2-1 Dye Trying (penny, Zym 𐂂, Goldeb, Nub)
- 3-0 Hey man, res here
- 2-1 UCSD Esports Gold
- 2-1 UNDERSCORE
- 2-1 Chocolate Therapy (Jacob, Nexlation, swaggynbaggy, kiwi)
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soap!! c: @soapful.ink · 20/10/2024
this is the first and maybe only clip i will ever post but an absolute unreal ending to save our low ink run #compsplatoon
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soap!! c: @soapful.ink · 07/09/2024
Yo this riptide stage is kind of sick
the stage from LCS finals
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soap!! c: @soapful.ink · 23/06/2024
bonus picture: allyn's tournament-winning meal
allyn's disgusting foul gruel
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soap!! c: @soapful.ink · 23/06/2024
M@GICAL☆CURE! LOVE♥SHOT! takes🥇in LI gamma!! allyn: the liver 👅 userless: "DONT END THE GAME I NEED TO GET THESE KILLS" grodd: "i love you." soap: "if gamma bracket is our oyster. and the world is our oyster. then we might be the best in the world!! :3" jay: picture taker and honorary captain ^w^
us being magical on the manta maria lifeboat😁 from left to right: grodd, soap, allyn, userlessour super jump spots in a lineus standing there heavenly! from left to right: allyn, grodd, soap, userlessjay at the bow of the lifeboat with the rest of us standing beneath them
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soap!! c: @soapful.ink · 01/06/2024
the freakiest LSL run ever (top 8) with propeller hat pals ^_^ soap c: - getting my back thrown out by cooler grodd - MIKU MIKU BEAM @splatzparty.bsky.social - "i'm 𝓯𝓻𝓮𝓪𝓴𝔂 side" @666userless.bsky.social - "what if clam blitz was 𝓯𝓻𝓮𝓪𝓴 blitz and instead of scoring clams you scored ass and toes"
our team skipping clams on the watera shot from behind of our team throwing clams on the waterus standing on the inkblot art academy stackme arching my back very heavily with a tacticooler and having my ink tank sticking out of my model
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soap!! c: @soapful.ink · 19/05/2024
freeps fr!! from standby to fourth place gamma in LI may 2024 ^_^ soap c: - backshot bandit and machine demon grodd - i play slosher (real) (trust) userless - clam peanits /neutral allyn - fuck my stupid white boy life
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soap!! c: @soapful.ink · 09/03/2024
top 8 LSL today :333 "that's competitive splatoon - no, that's chess. and it's just going to be diamond rays who are better in the end. write that down" - brushstrokes 2024 userless - full name Use R. Less nezu - born to roler forced to cooler skull - "that's a ninja squid e-liter" me - IM WET
Diamond Rays picture!! 

from left to right:
userless, nezu, soap (me), skull4 little squids chillin! (only 1 actual squid)
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soap!! c: @soapful.ink · 13/02/2024
like dawg what the fuck was i cooking back then😭😭
Screenshot from Diamond Rays' team comps spreadsheet from a year ago showing a double cooler + double tri-strike comp.
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