Snoutbreakers @snoutbreakers.bsky.social · 09/09/2026Of the 13-ish planned fights, 7 have had their art completely finished, including the entire first third of the game. 2 late-game opponents are in blockout phase (art similar to this old sketch from Tonfa's blockout). We've got most of the endgame planned, the midgame to be our focus after. 1161
Snoutbreakers @snoutbreakers.bsky.social · 23/08/2026You ever get punched in the face so hard it changed your aspect ratio? 18618
Snoutbreakers @snoutbreakers.bsky.social · 15/08/2026Today's #screenshotsaturday is less a screenshot and more a timelapse showing the making of Coach holding the punching bag from Snoutbreaker's tutorial. A lot of time and skill goes into designing and hand-animating all of our fighters, each one takes a solid two months of work on average. 15416
Snoutbreakers @snoutbreakers.bsky.social · 02/08/2026It's been a while since I posted some Snoutbreakers footage! For a (late) #screenshotsaturday this week, have a short clip. Our wizard's magical robe is capable of absorbing hits for them, so wait-and-punish counterattacks won't work well unless you stay on the offensive. 617550
Snoutbreakers @snoutbreakers.bsky.social · 09/07/2026Holy cannoli that's a whole lot of new followers all at once. Hi! Hello! Thanks for following us here at Snoutbreakers! We're generally pretty slow posting here (everyone who contributes to our game does so part-time) but welcome all the same! 27014
Snoutbreakers @snoutbreakers.bsky.social · 22/05/2026It's been a pretty good month for Snoutbreakers development- been hard at work on that new fighter we teased before. They've been coming together great and they've got quite the pair of claws! 15611
Snoutbreakers @snoutbreakers.bsky.social · 12/05/2026we've begun work on another new fighter have a small tease c: 3323
Snoutbreakers @snoutbreakers.bsky.social · 05/05/2026today in Snoutbreakers development: accidentally put Coach in the torment nexus trying to make sparklies for da wizard 37916
Snoutbreakers @snoutbreakers.bsky.social · 28/03/2026It's been a while since I last posted some gameplay, so for today's snoutbreakers #screenshotsaturday have a very tiny snippet of that WIP wizard character I showed a WIP of back on boxing day. He's missing audio and some FX still but he's got some swanky shader magic from @archytas.bsky.social 426066
Snoutbreakers @snoutbreakers.bsky.social · 26/12/2025But for realsies, thanks for sticking with us, folks. I know that we can be quiet here for long periods of time, but we're still cookin'. I appreciate all the kind comments and reviews that people left for the demo, it helps us keep motivated during the long bouts where we don't have much to share. 0110
Snoutbreakers @snoutbreakers.bsky.social · 26/12/2025Even still, we're only getting better at putting together the opposing fighters and we've got some momentum. I'd like to try and maybe pick up the pace of development in 2026, but it's slightly out of my hands. We'll see how things go, but I'm hopeful! 150
Snoutbreakers @snoutbreakers.bsky.social · 26/12/2025I just passed 1000 followers! Truly, this is a blessed boxing day indeed. 1696
Snoutbreakers @snoutbreakers.bsky.social · 25/12/2025Merry Christmas, all, and a happy early boxing day! To celebrate, have a small, very early sneak peak at the next enemy that we've been working on for Snoutbreakers. They're still very work-in-progress, but they've been very fun to use as a testing grounds for mechanics. 516136
Snoutbreakers @snoutbreakers.bsky.social · 18/12/2025Bonus: Here's the original 'design doc' for the menu that I provided to Pixel before the original version was properly functional. Wish I'd found this again before starting this thread but better late than never. Basically everything originally planned here ended up making it into the modern menu. 070
Snoutbreakers @snoutbreakers.bsky.social · 18/12/2025and now, 2025. Caught up to the present version of the main menu as it was in the demo. 1315
Snoutbreakers @snoutbreakers.bsky.social · 18/12/2025Later 2022. All MS-paint placeholders *finally* out of the main menu, although new in-style placeholders have replaced them. A good number of assets already close to the more 'final' versions used in the demo release. 170
Snoutbreakers @snoutbreakers.bsky.social · 18/12/20252022. Project spun its wheels for a couple of years due to a certain pandemic and then Trout joined as new lead artist, so the main menu had to be rebuilt again in the game's new artstyle. Still a couple of ancient MS-paint placeholders hanging on but the overall vibe established. 170
Snoutbreakers @snoutbreakers.bsky.social · 18/12/20252019. The build date on the main menu is wrong in this one, it was recorded 04/12/19. Main menu starts taking more shape with the help of Pixelbutts, who was then the project's lead artist. 180
Snoutbreakers @snoutbreakers.bsky.social · 18/12/2025I see a lotta discussion about placeholders and concept art and I'd like to remind everyone that you don't need AI to block stuff out. Even the scrunkliest placeholders work when it comes to building games and other kinds of art. Have a thread on the evolution of Snoutbreaker's main menu. 2018. 15014
Snoutbreakers @snoutbreakers.bsky.social · 30/11/2025Snowed last night. Got up and out of my nice warm and cozy bed only to immediately be hit with the cold air of my room like 2544
Snoutbreakers @snoutbreakers.bsky.social · 17/11/2025I keep seeing a lot of talk and discussion about placeholders in my feed today, so have an actual placeholder from the fighter we're working on right now. Seeing stuff about devs claiming AI-generated garbage in their final games were supposed to be placeholder is a horrible excuse. 4357
Snoutbreakers @snoutbreakers.bsky.social · 03/11/2025A very small preview. Working on the first Snoutbreakers enemy to have their own custom shader but right now the results aren't entirely photogenic. 3395
Snoutbreakers @snoutbreakers.bsky.social · 19/10/2025Stuck in BK mode in a group archipelago randomizer but it's all good because I get to watch a friend struggle through a hell graveyard in dark souls 3 enemy randomizer. This random dude floating motionless against the sky has big 'YOU CAN DO IT' 'BELIEVE IN YOURSELF' motivational poster energy. 0141
Snoutbreakers @snoutbreakers.bsky.social · 30/09/2025As one last goodie, have my personal best developer time for Tonfa. If you've been struggling against her, may you get a little bit of catharsis from it. The rapid attack supers are really, really good. Use them, don't just sit on the meter! 19226
Snoutbreakers @snoutbreakers.bsky.social · 30/09/2025As for what we're working on in the future, even before the demo released we'd already begun working on the fighters in the game's second circuit. We're still in the design phases for most of them, so don't expect to see major new announcements on that front for a while yet. 2120
Snoutbreakers @snoutbreakers.bsky.social · 30/09/2025...As for the GOAT in the room, she's also performed about where I've expected her to be. I don't expect for her to receive super significant changes unless she ends up being a difficulty outlier after designing the fights around her. Right now she's on a difficulty island out in the endgame. 1140
Snoutbreakers @snoutbreakers.bsky.social · 30/09/2025As for things like fighter balance, most of them seem to be really in the ballpark of where I was trying to get them. Fwiffy is a slight outlier- She has some slight readability issues for some players that could be improved and she's doing ever so slightly too much damage but is otherwise fine. 1242
Snoutbreakers @snoutbreakers.bsky.social · 30/09/2025...where there's animal people so we can't simply skate by on things like crude stereotypes to try and illustrate things like character personalities. They've gotta, like actually have personality both in how they talk but also how they move and fight. 1306
Snoutbreakers @snoutbreakers.bsky.social · 30/09/2025As for the fighters themselves? People seem to really love all the characters and their dialogue, which is great! A big part of why I included the VN segments was to help ease tension between fights and to help people understand more about the fighters. Snoutbreakers takes place in a fictional world 1140
Snoutbreakers @snoutbreakers.bsky.social · 30/09/2025Okay, so, There's been a little bit of time since SAGE ended and I've gained a boatload of new followers since SAGE started, so let's talk about SAGE, do a brief postmortem on how the demo went, and talk about the future. 16610
Snoutbreakers @snoutbreakers.bsky.social · 19/09/2025SAGE2025 has begun and the Snoutbreakers alpha demo is now out! Go download and play it, we put a lot of work into it! sonicfangameshq.com/forums/showc... 18406132
Snoutbreakers @snoutbreakers.bsky.social · 16/09/2025I've been working on Snoutbreakers, a fast-paced action game about furries in an underground fighting circuit. 4323112
Snoutbreakers @snoutbreakers.bsky.social · 12/09/2025This week's #screenshotsaturday comes a day early. Happy friday! One week from now, SAGE2025 starts... and Snoutbreakers will be there! Fight the first three opponents in the game's lightweight tournament plus a late-game extra for genre vets in the Snoutbreakers SAGE2025 demo on Sept 19th! 3345111
Snoutbreakers @snoutbreakers.bsky.social · 24/08/2025For today's #screenshotsaturday, a quick look around Snoutbreaker's main menus. Since last time I've shown it off, i've added a new, simple credits menu It's been quiet here lately because we've been -very- busy working on the game. More announcements to come VERY soon! #gamedev #gamemaker 39528
Snoutbreakers @snoutbreakers.bsky.social · 14/08/2025Spelled a word wrong? No, imagine spending CPU time and power so that your browser can gaslight you about words you spelled right. Glad I saw this thread because it explains my browser suddenly spitting garbage like this at me and how to turn it off. AI is utter dogshit. 0362
Snoutbreakers @snoutbreakers.bsky.social · 07/08/2025Major milestone reached today. It's not ready to be released yet, but it's so much more-there-than-not-now it feels kinda surreal. 0282
Snoutbreakers @snoutbreakers.bsky.social · 06/08/2025Hell yeah, hit me up sometimes if you ever wanna talk osrs ironmeme stuff. Mine's pretty far along and I'm pretty proud of where they're at. 130
Snoutbreakers @snoutbreakers.bsky.social · 04/08/2025As of recently I've been too busy with my nose to the grindstone to make any #screenshotsaturday posts, so have a late little glimpse at some of Tonfa's dialogue. More exciting things to share very soon, I promise! #gamemaker #gamedev 17920
Snoutbreakers @snoutbreakers.bsky.social · 12/07/2025For today's #gamedev #screenshotsaturday I don't have anything fancy I'd like to show off, but I do have a recent musical addition for y'all to have a listen to. I've picked up a recent habit of letting the game idle on the title screen just to let the music play in the background while I work. 26616
Snoutbreakers @snoutbreakers.bsky.social · 29/06/2025A little late on this week's #screenshotsaturday but that's okay. This past week was spent on adding in more variety to the fighting arena backgrounds to help the different circuits (and tutorial) stand apart from each other. 07116
Snoutbreakers @snoutbreakers.bsky.social · 21/06/2025For today's Snoutbreakers #screenshotsaturday , a dramatic Tonfa clip to demonstrate a new mechanic: being Wounded (blue HP bar) Attacks from weapons or things like horns aren't something that you can block freely- Doing so will convert a portion of your health into a Wound that depletes over time. 519350
Snoutbreakers @snoutbreakers.bsky.social · 21/06/2025Two and a half hours of pure paranoia as everyone is trying to kill me but it turns out that sometimes all you need to fight off five assailants in departures is a knife and a flash. I just wanted to defend criminals but couldn't go five minutes without someone injecting me with something or other 2121
Snoutbreakers @snoutbreakers.bsky.social · 15/06/2025For today's #screenshotsaturday , a demonstration using debug tools of a new small cosmetic detail added to Tonfa's downed animation. Wonder how much fixing that kind of damage would cost? 27819
Snoutbreakers @snoutbreakers.bsky.social · 12/06/2025Discord acting up makin' look like Trout's turning Paahul into the fresno nightcrawler... 2252
Snoutbreakers @snoutbreakers.bsky.social · 08/06/2025While it's not a particularly exciting video, for today's #screenshotsaturday have a very short clip of a couple parts of the tutorial that I've been working on over the past few days. Was struggling to figure out a good way to illustrate enemy guards until my imagination kicked in. 36910
Snoutbreakers @snoutbreakers.bsky.social · 06/06/2025hhoouugghhh... New computer build is done. Snoutbreakers cold compile time down from 1:30 to... Six seconds. Ohhh boy. 1190