Snorflork @snorflork.bsky.social · 08/10/2026Yeah! It'll look better when i get round to making the proper environment! Right now they don't collide and just fade out, but the plan is to make them collide, and then add the voxel back into the environment at the place it comes to rest, so debris can build up! 100
Snorflork @snorflork.bsky.social · 07/10/2026Blasting chunks out of the environment with a spark and leaving a scorch mark behind. Chunks are the same colour as the environment they were blown out of. #engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels 2216
Snorflork @snorflork.bsky.social · 05/10/2026Juice added: - Blood splatter - scorch marks and wall destruction - wall hit sounds - Juicy Body hit sounds - Muzzle flash - Gun recoil - screen shake and shot for powerful feeling weapons - screen shake on hit - Head bobbing #vr #fps #virtualreality #gaming #handtracking #indiegame #juice #voxels 064
Snorflork @snorflork.bsky.social · 04/08/2026No controllers, no problem! - FPS controller with trigger gesture and alt gesture for reloading. Moving, strafing, jumping. #engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels 0145
Snorflork @snorflork.bsky.social · 08/06/2026A room with a view! Today's overengineered background is tomorrow's seamless space to planet travel. #engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels 0132
Snorflork @snorflork.bsky.social · 20/05/2026Been busy! Implemented multiplayer with custom VoIP, collision, environment graphics and stabilised throwing and grabbing, preventing unintentional grabs & drops. #engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels 0122
Snorflork @snorflork.bsky.social · 28/04/2026They give you a unity template, but that's basically it.. and you get 1-on-1 syncs with the mentors that run it. You have to be a horizon start member, not sure if there's any pages about the event for non-members.. 100
Snorflork @snorflork.bsky.social · 28/04/2026I'm taking part in the Meta Horizon Start Social Accelerator program. The kickoff was yesterday, and the goal is making and releasing a social game in 4 weeks! Check out the discord I've just spun up for it and help test: discord.gg/tNPf6uEcbdiscord.ggJoin the Decontamination Station Discord Server!Check out the Decontamination Station community on Discord - hang out with 1 other members and enjoy free voice and text chat. 130
Snorflork @snorflork.bsky.social · 08/04/2026As if making a proprietary engine wasn’t enough, I’m building my own compiled scripting language with a VM for modding. Still a ways to go, but it can already handle simple sequences like cutscenes and tutorials! :) 030
Snorflork @snorflork.bsky.social · 01/04/2026For those of you with motion sickness, I implemented a teleport, again, hands free. No controllers or gestures needed, just leaning with your head. #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision 074
Snorflork @snorflork.bsky.social · 20/03/2026Hmm not clear from the screenshot what's going on with 'seperate controls for tea hands'.. but game overall looks awesome! 210
Snorflork @snorflork.bsky.social · 19/03/2026@owlchemylabs.com Just saw an article on how you want to pioneer hand-tracking in VR - Did you see my last few videos? I'm open to work :D 110
Snorflork @snorflork.bsky.social · 17/03/2026Next up in my quest for hands-free locomotion - Jumping! I use the same system as normal locomotion except measure velocity of head movement. Over a threshold, trigger a jump. #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision 0125
Snorflork @snorflork.bsky.social · 12/03/2026Player collision! Adding pieces of the engine bit by bit, including my own physics. Now with locomotion, I needed collision. Calculated directly against the voxel octree. #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision 0113
Snorflork @snorflork.bsky.social · 09/03/2026Movement is controlled by leaning. The system registers your initial head position, then uses that as a base to get the current offset from it, then treats that vector as a virtual analogue stick, with a min, max and dead zone. In seated mode, looking far enough to left or right rotates. 011
Snorflork @snorflork.bsky.social · 09/03/2026Time to start my next game. The first focused on setting up engine architecture, now focusing on locomotion in hand-tracked games. Movement without hand input of any kind (Seated mode)! #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels 1156
Snorflork @snorflork.bsky.social · 06/03/2026My game is finally live! Trailer: youtu.be/3AdiuFOExJY?... Get it on AppLab: www.meta.com/en-gb/experi... #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxelsmeta.comRunes: Unbound on Meta QuestA magic battle for the fate of a world has busted through into our world, do you have what it takes to drive back the forces of darkness? Cast spells by drawing runes to defeat your enemies! 083
Snorflork @snorflork.bsky.social · 19/02/2026Just hit Submit for Review. That's it, the game is done! :D 000
Snorflork @snorflork.bsky.social · 01/12/2025Not everyone can be a master sorcerer like me, for those people I added this handy reference. Final orientation will be tweaked later. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation 0216
Snorflork @snorflork.bsky.social · 30/11/2025I decided to enter my game into Horizon Start. For existing games they required you add a major feature specific to the competition, so here it is, multiplayer! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation #multiplayer 0145
Snorflork @snorflork.bsky.social · 23/10/2025Progressing on the menu nicely, actually starting to feel like a real game! Still things to do: Hiding the level loading seen briefly, giving the character some clothes, etc. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation 0196
Snorflork @snorflork.bsky.social · 17/10/2025Getting close to the end, as such working on smaller bits and less to post, but here is my WIP main menu. Apologies for the messy hotel room, I'm at Snap Lensfest / Lensathon! :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation 050
Snorflork @snorflork.bsky.social · 02/10/2025Got held up by a bug in the animation system, but now I've started implementing the model & animations into the game. Still need to do some syncing tweaks, but getting there! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation 0205
Snorflork @snorflork.bsky.social · 24/09/2025Got sidetracked with some programming past few days, but got round to finishing off the attack animation! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation 0216
Snorflork @snorflork.bsky.social · 17/09/2025This one is still WIP - His main attack, picking up a giant boulder and lobbing it at you. So far just done the main key frames, need to add feelings of weight later. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation 0156
Snorflork @snorflork.bsky.social · 10/09/2025Here's a death animation! I really struggle with perfectionism, trying hard to embrace the idea of "Perfect is the enemy of done". #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation 2257
Snorflork @snorflork.bsky.social · 08/09/2025Nothing special, just a little walk cycle :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation 0135
Snorflork @snorflork.bsky.social · 04/09/2025Back from holiday and jumping right back into some animation! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation 1167
Snorflork @snorflork.bsky.social · 22/08/2025Came out somewhat derpy, but I'm sure it'll be fine with some animation! :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art 0106
Snorflork @snorflork.bsky.social · 07/08/2025Back from holiday, made more animations! Just need to make his shield now and add sound effects and I'm done with him! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation 0177
Snorflork @snorflork.bsky.social · 25/07/2025Made a simple Idle animation! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation 0145
Snorflork @snorflork.bsky.social · 24/07/2025Almost done with the walk, just need to do some upper body work.. or maybe I'll leave it like this? Not sure yet. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation 0166
Snorflork @snorflork.bsky.social · 23/07/2025Quite pleased with how it's looking posed! Shield sold separately. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art 0164
Snorflork @snorflork.bsky.social · 22/07/2025Well, I think this is good enough for now, maybe I'll do another pass later. For now though, time to start on animation! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art 0114
Snorflork @snorflork.bsky.social · 21/07/2025Just my imagination, or the legs look a bit too short? 🤔 #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt 085
Snorflork @snorflork.bsky.social · 18/07/2025Coming along nicely! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt 094
Snorflork @snorflork.bsky.social · 17/07/2025Created a demo video for my next project's hand-free locomotion technique! Move in VR - no need to use hands, free them to cast spells, pick items up, emote, etc. Decouples look / move direction #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt youtu.be/XFSsGCsES9syoutu.be 0146
Snorflork @snorflork.bsky.social · 17/07/2025Started working on the next enemy. Will be in a full suit of armor with a spear and shield. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt 0145
Snorflork @snorflork.bsky.social · 14/07/2025Slimes don't do well with ice! Added a 'frozen' frame, and related sound effects. Also sound effects for jumping/landing. Want to add a frozen shatter particle effect, but will come back to that later :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt 0215
Snorflork @snorflork.bsky.social · 10/07/2025Well he's got an angry face and is coming to get ya! You should be scared! 😀 010
Snorflork @snorflork.bsky.social · 10/07/2025Still need to do an extra transition frame and a few other bits and bobs, but looking good! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt 1104
Snorflork @snorflork.bsky.social · 09/07/2025The slime is only vulnerable when its jumping forward, as soon as it lands it becomes a puddle without a hit box. Just finished that frame, and just need one more transition frame to the jumping animation :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt 095
Snorflork @snorflork.bsky.social · 08/07/2025Finished his jumping animation! :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt 0203
Snorflork @snorflork.bsky.social · 05/07/2025For me it's thinking hand tracking is a gimmick. I temporarily implemented hand tracking early on because it was faster than implementing controllers. It grew on me and stuck, and I realised its just hard to implement well and nobodies really done that work yet to make it viable for meaty games.. 000
Snorflork @snorflork.bsky.social · 05/07/2025What an incredible piece of art, how long did it take? It's flawless! 110
Snorflork @snorflork.bsky.social · 04/07/2025Wow, I somehow missed this. I don't get how they can keep making these decisions, one after another. Glad I jumped ship. I don't know how much longer Unity is going to last at this rate.. 000
Snorflork @snorflork.bsky.social · 04/07/2025Someone's looking sufficiently angry! Not finished yet, but a good test of the more sprite-like style of animating! :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt 0166