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Snorflork

@snorflork.bsky.social
1.2K followers 3.1K following 206 posts

VR & Voxel obsessed game programmer, currently making my own VR hand-tracked only voxel engine & games with it. Get Runes: Unbound on AppLab: www.meta.com/en-gb/experiences/rune…

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Snorflork @snorflork.bsky.social · 07/10/2026
Blasting chunks out of the environment with a spark and leaving a scorch mark behind. Chunks are the same colour as the environment they were blown out of. #engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
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Snorflork @snorflork.bsky.social · 05/10/2026
Juice added: - Blood splatter - scorch marks and wall destruction - wall hit sounds - Juicy Body hit sounds - Muzzle flash - Gun recoil - screen shake and shot for powerful feeling weapons - screen shake on hit - Head bobbing #vr #fps #virtualreality #gaming #handtracking #indiegame #juice #voxels
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Snorflork @snorflork.bsky.social · 04/08/2026
No controllers, no problem! - FPS controller with trigger gesture and alt gesture for reloading. Moving, strafing, jumping. #engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
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Snorflork @snorflork.bsky.social · 08/06/2026
A room with a view! Today's overengineered background is tomorrow's seamless space to planet travel. #engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
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Snorflork @snorflork.bsky.social · 20/05/2026
Been busy! Implemented multiplayer with custom VoIP, collision, environment graphics and stabilised throwing and grabbing, preventing unintentional grabs & drops. #engine #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
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Snorflork @snorflork.bsky.social · 28/04/2026
I'm taking part in the Meta Horizon Start Social Accelerator program. The kickoff was yesterday, and the goal is making and releasing a social game in 4 weeks! Check out the discord I've just spun up for it and help test: discord.gg/tNPf6uEcb
discord.gg
Join the Decontamination Station Discord Server!
Check out the Decontamination Station community on Discord - hang out with 1 other members and enjoy free voice and text chat.
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Snorflork @snorflork.bsky.social · 08/04/2026
As if making a proprietary engine wasn’t enough, I’m building my own compiled scripting language with a VM for modding. Still a ways to go, but it can already handle simple sequences like cutscenes and tutorials! :)
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Snorflork @snorflork.bsky.social · 01/04/2026
For those of you with motion sickness, I implemented a teleport, again, hands free. No controllers or gestures needed, just leaning with your head. #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision
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Snorflork @snorflork.bsky.social · 19/03/2026
@owlchemylabs.com Just saw an article on how you want to pioneer hand-tracking in VR - Did you see my last few videos? I'm open to work :D
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Snorflork @snorflork.bsky.social · 17/03/2026
Next up in my quest for hands-free locomotion - Jumping! I use the same system as normal locomotion except measure velocity of head movement. Over a threshold, trigger a jump. #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision
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Snorflork @snorflork.bsky.social · 12/03/2026
Player collision! Adding pieces of the engine bit by bit, including my own physics. Now with locomotion, I needed collision. Calculated directly against the voxel octree. #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #collision
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Snorflork @snorflork.bsky.social · 09/03/2026
Time to start my next game. The first focused on setting up engine architecture, now focusing on locomotion in hand-tracked games. Movement without hand input of any kind (Seated mode)! #openXR #vr #virtualreality #handtracking #locomotion #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
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Snorflork @snorflork.bsky.social · 06/03/2026
My game is finally live! Trailer: youtu.be/3AdiuFOExJY?... Get it on AppLab: www.meta.com/en-gb/experi... #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels
meta.com
Runes: Unbound on Meta Quest
A magic battle for the fate of a world has busted through into our world, do you have what it takes to drive back the forces of darkness? Cast spells by drawing runes to defeat your enemies!
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Snorflork @snorflork.bsky.social · 19/02/2026
Just hit Submit for Review. That's it, the game is done! :D
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Snorflork @snorflork.bsky.social · 01/12/2025
Not everyone can be a master sorcerer like me, for those people I added this handy reference. Final orientation will be tweaked later. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
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Snorflork @snorflork.bsky.social · 30/11/2025
I decided to enter my game into Horizon Start. For existing games they required you add a major feature specific to the competition, so here it is, multiplayer! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation #multiplayer
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Snorflork @snorflork.bsky.social · 23/10/2025
Progressing on the menu nicely, actually starting to feel like a real game! Still things to do: Hiding the level loading seen briefly, giving the character some clothes, etc. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
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Snorflork @snorflork.bsky.social · 17/10/2025
Getting close to the end, as such working on smaller bits and less to post, but here is my WIP main menu. Apologies for the messy hotel room, I'm at Snap Lensfest / Lensathon! :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
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Snorflork @snorflork.bsky.social · 02/10/2025
Got held up by a bug in the animation system, but now I've started implementing the model & animations into the game. Still need to do some syncing tweaks, but getting there! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
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Snorflork @snorflork.bsky.social · 24/09/2025
Got sidetracked with some programming past few days, but got round to finishing off the attack animation! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
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Snorflork @snorflork.bsky.social · 17/09/2025
This one is still WIP - His main attack, picking up a giant boulder and lobbing it at you. So far just done the main key frames, need to add feelings of weight later. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
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Snorflork @snorflork.bsky.social · 10/09/2025
Here's a death animation! I really struggle with perfectionism, trying hard to embrace the idea of "Perfect is the enemy of done". #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
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Snorflork @snorflork.bsky.social · 08/09/2025
Nothing special, just a little walk cycle :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
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Snorflork @snorflork.bsky.social · 04/09/2025
Back from holiday and jumping right back into some animation! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
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Snorflork @snorflork.bsky.social · 22/08/2025
Came out somewhat derpy, but I'm sure it'll be fine with some animation! :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art
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Snorflork @snorflork.bsky.social · 07/08/2025
Back from holiday, made more animations! Just need to make his shield now and add sound effects and I'm done with him! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
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Snorflork @snorflork.bsky.social · 25/07/2025
Made a simple Idle animation! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
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Snorflork @snorflork.bsky.social · 24/07/2025
Almost done with the walk, just need to do some upper body work.. or maybe I'll leave it like this? Not sure yet. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
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Snorflork @snorflork.bsky.social · 23/07/2025
Quite pleased with how it's looking posed! Shield sold separately. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art
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Snorflork @snorflork.bsky.social · 22/07/2025
Well, I think this is good enough for now, maybe I'll do another pass later. For now though, time to start on animation! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art
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Snorflork @snorflork.bsky.social · 21/07/2025
Just my imagination, or the legs look a bit too short? 🤔 #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
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Snorflork @snorflork.bsky.social · 18/07/2025
Coming along nicely! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
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Snorflork @snorflork.bsky.social · 17/07/2025
Created a demo video for my next project's hand-free locomotion technique! Move in VR - no need to use hands, free them to cast spells, pick items up, emote, etc. Decouples look / move direction #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt youtu.be/XFSsGCsES9s
youtu.be
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Snorflork @snorflork.bsky.social · 17/07/2025
Started working on the next enemy. Will be in a full suit of armor with a spear and shield. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
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Snorflork @snorflork.bsky.social · 14/07/2025
Slimes don't do well with ice! Added a 'frozen' frame, and related sound effects. Also sound effects for jumping/landing. Want to add a frozen shatter particle effect, but will come back to that later :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
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Snorflork @snorflork.bsky.social · 10/07/2025
Still need to do an extra transition frame and a few other bits and bobs, but looking good! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
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Snorflork @snorflork.bsky.social · 09/07/2025
The slime is only vulnerable when its jumping forward, as soon as it lands it becomes a puddle without a hit box. Just finished that frame, and just need one more transition frame to the jumping animation :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
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Snorflork @snorflork.bsky.social · 08/07/2025
Finished his jumping animation! :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
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Snorflork @snorflork.bsky.social · 04/07/2025
Someone's looking sufficiently angry! Not finished yet, but a good test of the more sprite-like style of animating! :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
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Snorflork @snorflork.bsky.social · 03/07/2025
Started on the next enemy, a classic! This one will be a bit of a pain to animate, as I'll have to animate it by modelling individual voxel model frames, but oh well! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
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Snorflork @snorflork.bsky.social · 25/06/2025
Roughing out some proportions.. Still needs hands
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Snorflork @snorflork.bsky.social · 24/06/2025
Started concepting the boss, with and without a mask. With mask looks a bit more menacing, but not sure if it reads well.. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
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Snorflork @snorflork.bsky.social · 23/06/2025
First enemy has a model and full suite of animations, all of which are good enough for now, time to move on. Think I might tackle the boss next, as menacing as a basic cube is, I think I can do better.
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Snorflork @snorflork.bsky.social · 23/06/2025
Added an attack animation, then had to also implement animation events so I could trigger the damage at the right time. Then since I had events, added temporary foot step sounds. Also added a knife :) #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt #animation
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Snorflork @snorflork.bsky.social · 15/06/2025
Added a quick death animation, pretty simple but does the job! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt #animation
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Snorflork @snorflork.bsky.social · 14/06/2025
We got Bagel anew companion, her half-sister, Biscuit 😀 #catsofbluesky #kitten #cat #caturday
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Snorflork @snorflork.bsky.social · 12/06/2025
Animation still needs work (crossfades!) but gradually getting there. Idle & Hit only have 1 frame of animation just to test, but the Walk animation actually has some. Looks better than expected! #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt #animation
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Snorflork @snorflork.bsky.social · 10/06/2025
Making animations in my engine with my tool. Would it be faster in an existing tool? Yes. Would it be easier? Also yes. But this is my engine/tool and it has to start somewhere. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt #animation
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Snorflork @snorflork.bsky.social · 01/06/2025
What are peoples opinion on voice components to spells, either in addition to runes drawing, instead, or making dedicated vocal spells? I tested vocal spells and its fast and responsive.
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Snorflork @snorflork.bsky.social · 28/05/2025
Slow but steady progress. #openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
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