What makes players want the next moment in our games? How can developers design for that moment? Explore how successful games do it well with Chris Schmidt, SMU Alum & Game Director @infinityward.com (Call of Duty: MW4). TODAY 10/2, 6-7pm, SMU Moody Auditorium. RSVP: smu360.smu.edu/gsmu/rsvp_bo...