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Sam

@smbns.bsky.social
289 followers 1.2K following 230 posts

🏞️ UI & Visual Designer 🧱 Building Geomancy - a sustainable indie studio 🕹️ 🎛️ Documenting the indie dev journey along the way 🏰 Worldbuilder, 📝 Writer, 🎮 JRPG fan

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Sam @smbns.bsky.social · 13/12/2025
Not sure if you are aware @playtester.io but the install as PWA on your site is blocking the actual navigation for me on mobile making it hard to use
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John Woodruff @johnbwoodruff.com · 11/08/2025
Also if you’d like to check out Novella, you can download it at novella.app
novella.app
Novella - Elevate Your Writing Experience
Discover the future of writing with Novella - the modern, distraction-free application. Unleash powerful functionality without the complexity of traditional word processors.
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Jason Lengstorf @jason.energy · 27/06/2025
today is my 40th birthday. to toot my own horn a bit, I'm the happiest, healthiest, and most successful I've ever been, so I'm going to indulge myself and do one of those "40 things that made me who I am" threads so buckle up (or mute me for the next little bit 😆)
portrait of Jason in Portland
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The Cozy Gaming Club @cozygamingclub.bsky.social · 18/06/2025
✨ Introducing The Cozy Gaming Club WEBSITE ✨ I've teamed up with @nikkyscozycove.bsky.social to create a home for all the cozy gaming news and releases! Check it out: www.cozygamingclub.co.uk
Screenshot of The Cozy Gaming Club website home page. A header image comprising of four games is the focus of the screenshot. One game shows a woman with long blonde hair standing in a field, the second shows a green cart that has been turned into a bookshop, the third shows a woman with brown hair riding on a broom and the fourth shows a picturesque castle with two sheep outside it.
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Mr #PitchYaGame @liamtwose.bsky.social · 30/05/2025
Our mission remains; to recognize indie games from "all" corners of the world. 🌐 pitchyagame.com/mission/ 😤
pitchyagame.com
Our Mission - #PitchYaGame Live
Our mission with #PitchYaGame is to provide a voice and platform for independent video games from all over the world. To get real eyes on. A mission we as a team are proudly undertaking. There are so ...
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Mr #PitchYaGame @liamtwose.bsky.social · 07/05/2025
Breaking: #PitchYaGame is now LESS than 30 days away! 🥰 🔹June 6th 2025 Another day of recognition for #IndieGames, across the world, approaches. 🥳
media.tenor.com
a cartoon character named spongebob is smiling and holding a shovel in his hand
Alt: Animated Clip of Spongebob Squarepants, the yellow sponge character from the cartoon of the same name. Spongebob has an excitedly toothy grin on his face, with his hands locked down his sides, moving them up and down in quick motion.
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Sam @smbns.bsky.social · 22/04/2025
Found a good real world example of subsurface scattering with the light changing on this plant. #gameart #reference #photoreference
A good example of Subsurface scattering taking place in the real world, as sunlight is coming from behind a plant and changing the colour of the leaf from light greenish to a crimson colour due to the way the light comes through the translucent leaf.
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Sam @smbns.bsky.social · 18/04/2025
Thanks @maxpears.bsky.social for sharing @andrewchambers.bsky.social Youtube channel in your last video - its a treasure trove of information on game design #gamedesign #indiedev
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Sam @smbns.bsky.social · 16/04/2025
I didn't even realise you had a newsletter @flarup.bsky.social - this is an easy instant subscribe, I encourage others to do the same - www.flarup.email?r=q4ofl&utm_...
flarup.email
flarup.email | Michael Flarup | Substack
A personal newsletter by designer Michael Flarup about the joy of creating things. Stories from his journey in design, games, and life—along with early access to his projects, creative insights, and c...
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Sam @smbns.bsky.social · 16/04/2025
This is a cool world, take a look if you have the time!
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Sam @smbns.bsky.social · 04/04/2025
Friday means its Godot lunchtime learning - added an SMG model, fire rate and learnt about inheritance #godot #gamedev #learning
A screenshot from the Godot game engine showing some code which allows a user to cast a ray when clicking to fire in the game, the SMG model recoils and the raycast prints what the user shot at. The image shows a windowed game running showing the SMG model in a FPS shooter style.
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Tibo @heytibo.com · 14/02/2025
👉👈 if you like what I make and want to support me for future projects, please consider sharing my game to people who might be interested. I'm making this game on my own, I don't have a huge network or big company backing me. Just sharing it helps me a lot. ❤️
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Sam @smbns.bsky.social · 28/03/2025
Tomes & Tactics - Issue 002 is sent 💌 feels good to be getting into more of a rhythm with it, and good to share what I am doing. #indiedev #solodev #gamedev #newsletter
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Sam @smbns.bsky.social · 27/03/2025
Tomes & Tactics newsletter number 2 goes out tomorrow - a great time to jump on the list today 💌 Find yourself some new worlds to explore and a bunch of potentially useful links for worldbuilders, writers and game developers arcanepyre.com/newsletter/ #gamedev #solodev #worldbuilding
arcanepyre.com
Newsletter - Arcane Pyre
Resources and tutorials for indie game developers Tomes & Tactics is a newsletter for solo and indie game developers with a focus on tools, resources and processes, for all aspects of game development...
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Sam @smbns.bsky.social · 25/03/2025
Made some more progress learning Godot, first sandbox level design for @bramwilliams.co.uk Robo Rampage course! #godot #solodev #gamedev
A screenshot from inside the Godot game engine showing a sandbox level created with CSG objects in colours orange and grey. The level has cylinders to jump between, sets of stairs, some bridges and a few archways between walls.
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Sam @smbns.bsky.social · 21/03/2025
This sort of time next week I will be sending another newsletter 💌 - great time to jump on the list! I'll be sharing links to cool resources for #gamedev and a couple of cool worldbuilding projects arcanepyre.com/newsletter/ #indiedev #solodev
arcanepyre.com
Newsletter - Arcane Pyre
Resources and tutorials for indie game developers Tomes & Tactics is a newsletter for solo and indie game developers with a focus on tools, resources and processes, for all aspects of game development...
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Sam @smbns.bsky.social · 20/03/2025
If you an #solodev or #gamedev looking for more insight into developing a game engine, go follow Ben on twitch! www.twitch.tv/lazybengames
twitch.tv
LazyBenGames - Twitch
Engine Coding and Game Dev Monday-Thursday @ 9:30 am (GMT)!
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Sam @smbns.bsky.social · 18/03/2025
Been quiet recently as I got my head down to working through a Godot course - built this little tower defense game and learnt a ton about the engine and how these type of games are built. Now on to build an FPS and learn from that #Godot #IndieDev #Learning
A screenshot of a tower defense game called Babarian Blaster from a Godot course on Udemy. It has a beige path which 4 babarian character models are walking along and one tower situated in the middle of where the path loops. Several trees and rocks fill the grass land grid map and a castle is standing in the top left of the screen with. text overlaid showing 50 out of 50 health left. In the bottom left is some UI text showing gold 110.
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Sam @smbns.bsky.social · 12/03/2025
I love how this visually shows how chaos becomes calm within a design/drawing process
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Sam @smbns.bsky.social · 28/02/2025
And with that the first newsletter issue is gone 🛫💌 a little preview below 🕹️
A image with a gradient background showing some screenshots of the content in the first Tomes & Tactics newsletter. The screenshots show the email with a title for '2 inspiring worlds' then showing a screencap from Studio Atma's Gravastar game and some material images next to text for the 3 useful finds.
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Sam @smbns.bsky.social · 28/02/2025
2 hours until I send the first Tomes & Tactics newsletter; its got an update on what I learning next, 2 inspiring worlds and 3 useful links for game developers 🕹️ arcanepyre.com/newsletter/ #indiedev #gamedev #solodev
arcanepyre.com
Newsletter - Arcane Pyre
Resources and tutorials for indie game developers Tomes & Tactics is a newsletter for solo and indie game developers with a focus on tools, resources and processes, for all aspects of game development...
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Vhalenn🐶Wishlist MindVenture 🌸 @vhalenn.bsky.social · 26/02/2025
🌸Creative DEMO🌸 will be released NEXT-MONTH !!! It will allow you to create tiny chunks of environment and share it online! I can't wait to see what you are gonna create with it! (It won't feature story maps, only a tiny introduction crafted especially for the demo) #gamedev #indiegames
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Sam @smbns.bsky.social · 25/02/2025
For the last 30 days I've been making a concerted effort to post everyday in the #Create30 challenge. It's helped me build a system to make it easier everyday and become part of my routine, which I hope to continue with - more posts about #gamedev and #solodev incoming 💪
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Sam @smbns.bsky.social · 25/02/2025
Liam's #PitchYaGame is a great way to get your #indiegame noticed people 🎮
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Sam @smbns.bsky.social · 23/02/2025
Big week coming up, planning to send my first newsletter on the 28th; it'll share some of my plans for learning game development as a solodev, as well as some links and resources 🕹️ arcanepyre.com/newsletter/ #indiedev #gamedev #solodev
arcanepyre.com
Newsletter - Arcane Pyre
Resources and tutorials for indie game developers Tomes & Tactics is a newsletter for solo and indie game developers with a focus on tools, resources and processes, for all aspects of game development...
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Sam @smbns.bsky.social · 24/02/2025
Been planning my game dev learning path for the next 12 months and on game UI (which I do UI for products for a living) feels like its "learn how to implement in Godot" but I also want to reach out to indie devs and offer some free UI reviews, good idea? Bad idea? #indiedev #gamedev #godot
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Sam @smbns.bsky.social · 23/02/2025
Big week coming up, planning to send my first newsletter on the 28th; it'll share some of my plans for learning game development as a solodev, as well as some links and resources 🕹️ arcanepyre.com/newsletter/ #indiedev #gamedev #solodev
arcanepyre.com
Newsletter - Arcane Pyre
Resources and tutorials for indie game developers Tomes & Tactics is a newsletter for solo and indie game developers with a focus on tools, resources and processes, for all aspects of game development...
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Sam @smbns.bsky.social · 23/02/2025
This is a great bit of insight into the thoughts behind running an indie studio 🧵
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Sam @smbns.bsky.social · 23/02/2025
Follow more indie studios guys! 🎮
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Sam @smbns.bsky.social · 22/02/2025
You have to make the first draft exist, before you can make it better ✍️
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Sam @smbns.bsky.social · 21/02/2025
Time for a little follow Friday love: @thisnorthernboy.bsky.social for illustrations of spaceships and robots 🤖 @hollandalbright.bsky.social for vgm and composing 🎼 @blindcoyote.com for amazing artwork featuring creatures 🐯 @charamath.bsky.social for creature artwork and inspiration 🐙
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Sam @smbns.bsky.social · 21/02/2025
Set dressing FTW ✨
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Sam @smbns.bsky.social · 20/02/2025
Follow Rob for Robots! He is very good at them 🤖
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Sam @smbns.bsky.social · 20/02/2025
Some nice UI work going on in Isles & Tiles here, with an early access demo no less
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Sam @smbns.bsky.social · 20/02/2025
Back to learning #Godot today, with some raycasting and updating a grid map using it 🎮 #indiedev #learning
A screenshot of the Godot game engine, showing a script that uses raycasting to locate which grid-map tile is selected and update it to a different colour once found.
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Rodrigo Alem FernánDeath 🎃 @rodf.bsky.social · 20/02/2025
From personal experience: Please, PLEASE PLEASE make smaller games. The more games you get out there, the more you learn, the more equipped you are for the next. Smaller games are those stepping stones. Stop trying to write a novel if you haven't written a short story FFS. #YourGameIsTooBig
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Sam @smbns.bsky.social · 18/02/2025
This will make a great reference book for creature artists and #indiedev #gamedev will benefit from it!
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Sam @smbns.bsky.social · 18/02/2025
Is it bad that up until now I thought Howl's Moving Castle was an original Ghibli story and not based on a book series?! At least I have 3 new books on the read list now 📚
The book cover for the Diana Wynne Jones book "Howl's Moving Castle", the cover shows a blue sky with fireworks in it, gossamer clouds and a castle huge in sized peering through the clouds. In the foreground stand two figures on a grassy hillside with the wind swirling around. The book title is laid over the bottom of the cover.
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Sam @smbns.bsky.social · 18/02/2025
Bumping this for the daytime people:
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Sam @smbns.bsky.social · 17/02/2025
Does anyone know of any turn based tactics games but that use timed turns rather than just unlimited turn length? #gamedev #indiedev
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Sam @smbns.bsky.social · 17/02/2025
This sounds fucking great!
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Sam @smbns.bsky.social · 17/02/2025
Hell yes to non-AI slop reference libraries! #visuallibrary #reference
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Sam @smbns.bsky.social · 16/02/2025
What if budget was no issue for your #gamedev, what game would you make? Time would still be required but what would that freedom do. I think I would look to an throne-war simulator game, fantasy based with team competing to capture areas of a continent. #indiedev #gamedesign
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Sam @smbns.bsky.social · 15/02/2025
Another really useful reference dump #reference #visuallibrary
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Sam @smbns.bsky.social · 14/02/2025
Building. A single word to sum up my plans for this year; building a sustainable studio, building consistency, building worlds, building games. #learning #gamedev #worldbuilding
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Sam @smbns.bsky.social · 13/02/2025
Forgot Worldbuilding Con is coming up soon, I'll probably take a watch of the sessions and hopefully can grab some insight that can be applied to #indiedev also 🗺️
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Sam @smbns.bsky.social · 13/02/2025
Still working on the design for @arcanepyre.bsky.social but thought I would share the look/feel I am trying to achieve for it with this little board
A moodboard with a collection of screenshots of various websites, films and games for which are inspiration for the design of the Arcane Pyre website I am currently working on.
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Sam @smbns.bsky.social · 12/02/2025
So today I have spent some time scoping out a plan for learning specific areas of #gamedev - looking at environment art/modelling, found this hand painted rocks tutorial www.youtube.com/watch?v=rqBh... and looking for more, if anyone can recommend good hand painted/stylized blender tutorials 🙏
youtube.com
How to make Stylized Rocks For Games In Blender (Full Workflow Tutorial)
YouTube video by Agustín Hönnun
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