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Sliptrixx

@slip.hibzz.games
65 followers 58 following 81 posts

Gameplay Engineer at thatgamecompany + doing random stuff @hibzz.games

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Sliptrixx @slip.hibzz.games · 17/09/2026
I have been looking for one for a while as well. I want to change the license of my open source projects to block use by vibe coders or in AI training.
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Sliptrixx @slip.hibzz.games · 13/09/2026
The month of November is gone for me
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Sliptrixx @slip.hibzz.games · 11/09/2026
What happens if you add a cook state to the hammer?
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Sliptrixx @slip.hibzz.games · 18/08/2026
Threatening me with a good time, I see
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Kotaku @kotaku.com · 10/08/2026
No Man's Sky studio boss Sean Murray says he's in no rush to experiment with AI and is enjoying developing games the way they've always ... kotaku.com/no-mans-sky-studio-direc…
kotaku.com
No Man's Sky Studio Boss Says He's Content To Wait On GenAI
Sean Murray compared the AI race to the post-COVID return to office plans
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Тsфdiиg @tsoding.bsky.social · 08/08/2026
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Skybii @skybii.bsky.social · 05/08/2026
More than just a shader test this time -- kind of! Working on a collection of status effects to continue getting used to Godot, and then use for bigger more elaborate things. Frosty partial freeze! #vfx #gamedev #godot
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David Bushell 🪿 @dbushell.com · 23/07/2026
blog.codeberg.org/protecting-o... 👏 TL;DR: keep your slop on GitHub
blog.codeberg.org
Protecting our FLOSS commons from LLMs — Codeberg News
.codeberg-design ul { padding-left: revert !important; } In Brief: Two...
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Sliptrixx @slip.hibzz.games · 17/07/2026
Energy straight out of Kendrick Lamar's Euphoria
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Sliptrixx @slip.hibzz.games · 14/07/2026
Pretty cool to see it function as a unified API across multiple languages. Currently using Shiki for code formatting in my personal website, so for my case of using it in only one platform, what's the advantage of using lumis over shiki?
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Godot Engine @godotengine.org · 30/06/2026
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...
godotengine.org
Changes to our Contribution Policies – Godot Engine
Godot is growing fast, so here is how we are dealing with the huge increase in contributions.
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Keifer @dannyvegito.bsky.social · 25/06/2026
my feed today: apple: it’s fucking over microsoft: it’s fucking over supreme court: it’s fucking over video game devs: it’s fucking over Wario64: undertale $2.49 on steam rn
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Sliptrixx @slip.hibzz.games · 13/06/2026
Have been noodling with improving the papr interactive webpage... Tweaked the theme a bunch and made the mobile experience better :) hibzz.games/papr
A screenshot of the hibzz.games/papr webpage with a mobile/vertical layout
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Sliptrixx @slip.hibzz.games · 09/06/2026
Yeah, the basic rules and token rules section of the specs (github.com/hibzzgames/p...) contains the definitions for parsers to follow. The libraries provided with the repo basically follow these rules
github.com
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Sliptrixx @slip.hibzz.games · 09/06/2026
Oh and it's an open format! It's #opensource under MIT, with library support for c++, javascript and typescript. If you want to help contribute to the project in any technical or non-technical way, reach out :) github.com/hibzzgames/p...
github.com
GitHub - hibzzgames/papr: An open file format designed to store arrays of key-value pairs in an intuitive and human-readable way
An open file format designed to store arrays of key-value pairs in an intuitive and human-readable way - hibzzgames/papr
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Sliptrixx @slip.hibzz.games · 09/06/2026
I started working on it because I wanted a readable way to store key-value pair information for my custom game engine. Json, yaml, etc. weren't readable enough and I believe this one hits the nail. Give it a try. And happy to answer any questions :)
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Sliptrixx @slip.hibzz.games · 09/06/2026
I built a webpage for papr giving an overview of the file format which includes an interactive tool to compare papr to json to showcase how readable this file format really is hibzz.games/papr
A screenshot of the webpage hibzz.games/papr which shows an interactive demo converting .papr content to .json content
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Sliptrixx @slip.hibzz.games · 08/06/2026
It means shit in my native tongue, so that's perfect
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Sliptrixx @slip.hibzz.games · 02/06/2026
It's so depressing to watch people forget that the journey of building the game is the fun part, not the end product
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Sliptrixx @slip.hibzz.games · 01/06/2026
And link to the update pushed: github.com/hibzzgames/p...
github.com
Add functions to js/ts libraries to convert papr to json and json to papr by sliptrixx · Pull Request #3 · hibzzgames/papr
Brief This update adds new functionality to the typescript and javascript libraries to convert given papr nodes to json objects and vice versa. Example code snippet import * as Papr from 'papr&...
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Sliptrixx @slip.hibzz.games · 01/06/2026
Hey folks! I added some functionality to convert json to papr (and papr back to json). Interactive web demo sometime soon?? 👀
An image showing an example papr file being converted to json and back papr format
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Alex Tardif @longbool.bsky.social · 30/05/2026
The Cost of AI alextardif.com/AI.html
alextardif.com
Alex Tardif: Graphics Programmer
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Sliptrixx @slip.hibzz.games · 30/05/2026
I thought it was someone being sarcastic, but oop it was a nope once I clicked that profile
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Sliptrixx @slip.hibzz.games · 28/05/2026
It has been a while since I read a book cover to cover, like 8 years or something. This new year, my resolution was to read at least one book. Happy to report that I did a thing 😊
A screenshot showing the three books from the Mistborn series marked as finished
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Sliptrixx @slip.hibzz.games · 25/05/2026
Godooot
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Sliptrixx @slip.hibzz.games · 19/05/2026
Hey Crew! Still doing some primary development on github but a mirror of the papr repository is available on Codeberg. codeberg.org/hibzzgames/p...
codeberg.org
papr
An open file format designed to store arrays of key-value pairs in an intuitive and human-readable fashion
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Sliptrixx @slip.hibzz.games · 15/05/2026
Hey!! Papr now has typescript and javascript support!!!!! github.com/hibzzgames/p...
github.com
Implement TypeScript and JavaScript libraries to parse and serialize .papr by sliptrixx · Pull Request #1 · hibzzgames/papr
This update adds TypeScript (and JavaScript) libraries for parsing and serializing content in the .papr file format! 🎉 Difference between the c++ and typescript libraries: The indexof operator in...
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Sebastian Bae @sebastianbae.bsky.social · 05/04/2026
Current status.
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Sliptrixx @slip.hibzz.games · 19/03/2026
A lot of people are suggesting resources on specific tools, but I personally would like to see resources that are engine agnostic and builds a person's fundamentals
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Sliptrixx @slip.hibzz.games · 15/03/2026
This looks sick!
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Outersloth @outersloth.com · 09/03/2026
💰THE OUTERSLOTH CONTRACT 💰 We just released the FULL contract and terms that all our games sign! We hope this challenges the status quo of what you see out there. In a nutshell: 💸 Pre-recoup 50/50 💸 Post-recoup 15/85 💸 Terms after 7 years www.innersloth.com/the-outerslo...
innersloth.com
The Outersloth Contract | Innersloth - Creators of Among Us and The Henry Stickmin Collection!
Hello!
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Franek @franekk.bsky.social · 01/03/2026
I'm a game design genius
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rina @not.bsky.cool · 22/02/2026
being at the age where everyone you know is having children
two otters one is showing off her baby and the other is showing off a pipe with a headline that says that
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WeRateDogs @weratedogs.com · 18/02/2026
This local Wolfdog joined an Olympic ski event and triggered the finish-line camera. This is Nazgul. He snuck into a cross-country skiing sprint this morning and raced the homestretch with some competitors before being escorted home. 14/10 someone get him a medal
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Sliptrixx @slip.hibzz.games · 17/02/2026
It's morgin' time!
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Sliptrixx @slip.hibzz.games · 11/02/2026
I switched over my daily driver to Linux yesterday, super excited to be finally Microsoft-free
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West 🧭 @neswest.bsky.social · 03/02/2026
Started working on a effect to demo the tool. I want to add more variation but seems like a decent first pass. Also, yes I unnecessarily dipped my hands in paint to make this. I'll drop some pictures in a replay since it was fun. #GameDev #Unreal
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Sliptrixx @slip.hibzz.games · 03/02/2026
That's a pretty good looking website and a well rounded portfolio!
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Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Sliptrixx @slip.hibzz.games · 20/01/2026
Me too! I noticed it only recently when working on a node-based tool. I ended up rolling my own node graph framework because I wanted a top-down pin position layout. The only annoying thing is fighting the class names that GraphEdit has already reserved.
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Sliptrixx @slip.hibzz.games · 05/01/2026
Here's the mini-project I worked on over the break. It's basically a fake operating system/desktop environment built with Godot. #gamedev
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Sliptrixx @slip.hibzz.games · 03/01/2026
Man who stupidly invested billions of dollars in slop wants people to stop calling the crap he sells a slop to claw some of the investments back
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Sliptrixx @slip.hibzz.games · 28/11/2025
I have thought of this several times in my short lifespan, so many ideas yet so little time to bring them all to life
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wolfenra.in 💙🏳️‍🌈 @wolfenrain.dev · 21/11/2025
Really interesting article on a niche rendering system, having it seen first hand and I can tell u. It’s dope filiph.net/text/making-...
filiph.net
Making my 1970’s-style renderer multi-threaded
A tech deep dive into multi-threading in Flutter & Dart.
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Sliptrixx @slip.hibzz.games · 11/11/2025
For potential returning players who didn't have the opportunity to save their progress with this new tool, is there a way to restore progress?
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Sliptrixx @slip.hibzz.games · 11/11/2025
When new story content dropped, I was so excited to get back in but was also intimidated because my base, my vehicles and every item I had grinded for a month would have been lost and I didn't want to get on the grind again.
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Sliptrixx @slip.hibzz.games · 11/11/2025
OMG! This is so helpful! I stopped playing a while back after the initial launch because I was done with the story content at the time and didn't want to participate in the deep desert content.
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Sliptrixx @slip.hibzz.games · 07/11/2025
Release the flambae cover on Spotify ASAP @adhocstudio.com
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Sliptrixx @slip.hibzz.games · 01/11/2025
Please make Daylight savings time permanent, I can't deal with this 4pm sunsets anymore
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