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Sliptrixx

@slip.hibzz.games
65 followers 58 following 81 posts

Gameplay Engineer at thatgamecompany + doing random stuff @hibzz.games

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Reposted by Sliptrixx
Kotaku @kotaku.com · 10/08/2026
No Man's Sky studio boss Sean Murray says he's in no rush to experiment with AI and is enjoying developing games the way they've always ... kotaku.com/no-mans-sky-studio-direc…
kotaku.com
No Man's Sky Studio Boss Says He's Content To Wait On GenAI
Sean Murray compared the AI race to the post-COVID return to office plans
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Тsфdiиg @tsoding.bsky.social · 08/08/2026
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Skybii @skybii.bsky.social · 05/08/2026
More than just a shader test this time -- kind of! Working on a collection of status effects to continue getting used to Godot, and then use for bigger more elaborate things. Frosty partial freeze! #vfx #gamedev #godot
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David Bushell 🪿 @dbushell.com · 23/07/2026
blog.codeberg.org/protecting-o... 👏 TL;DR: keep your slop on GitHub
blog.codeberg.org
Protecting our FLOSS commons from LLMs — Codeberg News
.codeberg-design ul { padding-left: revert !important; } In Brief: Two...
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Sliptrixx @slip.hibzz.games · 17/07/2026
Energy straight out of Kendrick Lamar's Euphoria
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Godot Engine @godotengine.org · 30/06/2026
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors. AI has made the problem much worse. That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors: godotengine.org/article/cont...
godotengine.org
Changes to our Contribution Policies – Godot Engine
Godot is growing fast, so here is how we are dealing with the huge increase in contributions.
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Keifer @dannyvegito.bsky.social · 25/06/2026
my feed today: apple: it’s fucking over microsoft: it’s fucking over supreme court: it’s fucking over video game devs: it’s fucking over Wario64: undertale $2.49 on steam rn
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Sliptrixx @slip.hibzz.games · 13/06/2026
Have been noodling with improving the papr interactive webpage... Tweaked the theme a bunch and made the mobile experience better :) hibzz.games/papr
A screenshot of the hibzz.games/papr webpage with a mobile/vertical layout
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Sliptrixx @slip.hibzz.games · 09/06/2026
I built a webpage for papr giving an overview of the file format which includes an interactive tool to compare papr to json to showcase how readable this file format really is hibzz.games/papr
A screenshot of the webpage hibzz.games/papr which shows an interactive demo converting .papr content to .json content
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Sliptrixx @slip.hibzz.games · 01/06/2026
Hey folks! I added some functionality to convert json to papr (and papr back to json). Interactive web demo sometime soon?? 👀
An image showing an example papr file being converted to json and back papr format
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Alex Tardif @longbool.bsky.social · 30/05/2026
The Cost of AI alextardif.com/AI.html
alextardif.com
Alex Tardif: Graphics Programmer
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Sliptrixx @slip.hibzz.games · 28/05/2026
It has been a while since I read a book cover to cover, like 8 years or something. This new year, my resolution was to read at least one book. Happy to report that I did a thing 😊
A screenshot showing the three books from the Mistborn series marked as finished
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Sliptrixx @slip.hibzz.games · 19/05/2026
Hey Crew! Still doing some primary development on github but a mirror of the papr repository is available on Codeberg. codeberg.org/hibzzgames/p...
codeberg.org
papr
An open file format designed to store arrays of key-value pairs in an intuitive and human-readable fashion
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Sliptrixx @slip.hibzz.games · 15/05/2026
Hey!! Papr now has typescript and javascript support!!!!! github.com/hibzzgames/p...
github.com
Implement TypeScript and JavaScript libraries to parse and serialize .papr by sliptrixx · Pull Request #1 · hibzzgames/papr
This update adds TypeScript (and JavaScript) libraries for parsing and serializing content in the .papr file format! 🎉 Difference between the c++ and typescript libraries: The indexof operator in...
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Sebastian Bae @sebastianbae.bsky.social · 05/04/2026
Current status.
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Sliptrixx @slip.hibzz.games · 15/03/2026
This looks sick!
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Outersloth @outersloth.com · 09/03/2026
💰THE OUTERSLOTH CONTRACT 💰 We just released the FULL contract and terms that all our games sign! We hope this challenges the status quo of what you see out there. In a nutshell: 💸 Pre-recoup 50/50 💸 Post-recoup 15/85 💸 Terms after 7 years www.innersloth.com/the-outerslo...
innersloth.com
The Outersloth Contract | Innersloth - Creators of Among Us and The Henry Stickmin Collection!
Hello!
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Franek @franekk.bsky.social · 01/03/2026
I'm a game design genius
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rina @not.bsky.cool · 22/02/2026
being at the age where everyone you know is having children
two otters one is showing off her baby and the other is showing off a pipe with a headline that says that
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WeRateDogs @weratedogs.com · 18/02/2026
This local Wolfdog joined an Olympic ski event and triggered the finish-line camera. This is Nazgul. He snuck into a cross-country skiing sprint this morning and raced the homestretch with some competitors before being escorted home. 14/10 someone get him a medal
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Sliptrixx @slip.hibzz.games · 17/02/2026
It's morgin' time!
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West 🧭 @neswest.bsky.social · 03/02/2026
Started working on a effect to demo the tool. I want to add more variation but seems like a decent first pass. Also, yes I unnecessarily dipped my hands in paint to make this. I'll drop some pictures in a replay since it was fun. #GameDev #Unreal
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Godot Engine @godotengine.org · 26/01/2026
#Godot 4.6 is out, and all about your flow! This release puts you and your workflow first with a new theme, flexible docks, and dozens of UX improvements. And Jolt Physics by default, revamped IK, better reflections, and more. Less wrestling with UI. More making games. godotengine.org/releases/4.6
godotengine.org
Godot 4.6 Release: It's all about your flow
With the stability gained over the past five releases, it's time for polish and quality of life improvements for everyday development.
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Sliptrixx @slip.hibzz.games · 05/01/2026
Here's the mini-project I worked on over the break. It's basically a fake operating system/desktop environment built with Godot. #gamedev
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Sliptrixx @slip.hibzz.games · 28/11/2025
I have thought of this several times in my short lifespan, so many ideas yet so little time to bring them all to life
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wolfenra.in 💙🏳️‍🌈 @wolfenrain.dev · 21/11/2025
Really interesting article on a niche rendering system, having it seen first hand and I can tell u. It’s dope filiph.net/text/making-...
filiph.net
Making my 1970’s-style renderer multi-threaded
A tech deep dive into multi-threading in Flutter & Dart.
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Sliptrixx @slip.hibzz.games · 07/11/2025
Release the flambae cover on Spotify ASAP @adhocstudio.com
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Sliptrixx @slip.hibzz.games · 01/11/2025
Please make Daylight savings time permanent, I can't deal with this 4pm sunsets anymore
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Sliptrixx @slip.hibzz.games · 30/10/2025
Affinity Studio combines Photo, Designer and Publisher into one free application with offline support and some gen AI features but can be toggled off. It's now owned by Canva and they have to make money... So, now what's the catch? This doesn't make any sense
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Sliptrixx @slip.hibzz.games · 21/09/2025
I started working on this project, on and off, almost two years ago. I'm just so happy I got it done
media.tenor.com
a little girl wearing sunglasses and a blue dress is dancing in a hallway .
Alt: A gif of a little girl wearing sunglasses dancing in a hallway. The subtext says "Happy Dance"
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Tibo @heytibo.com · 06/09/2025
[Wild cosmos - devlog 2] Flexible platforms Wild Cosmos's steam page: s.team/a/3051070 Music provided by Chillhop Music Ian Ewing, Strehlow, Nosmoh - Convertible chll.to/91a66994 #gamedev #devlog #godotengine #wildcosmos
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Sliptrixx @slip.hibzz.games · 29/07/2025
Chat, was this slop written by an AI?
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Sliptrixx @slip.hibzz.games · 17/07/2025
Devs shouldn't be forced to push updates once the project is considered complete. Like, normalize feature complete products.
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Sliptrixx @slip.hibzz.games · 19/06/2025
"You will never leave a trace where you walk
If the only path you take's the one you're told"
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Kenney @kenney.nl · 04/06/2025
Seagull in-game vs. seagull up close. ...don't look at it up close please.
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DiscussingFilm @discussingfilm.net · 28/05/2025
The sequel to ‘CYBERPUNK 2077’ has entered pre-production
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Sliptrixx @slip.hibzz.games · 28/05/2025
"As a hypocritical person, I hate hypocrisy"
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Clair Obscur: Expedition 33 @expedition33.bsky.social · 27/05/2025
Thirty-three days ago, we released Clair Obscur: Expedition 33. Since then, we’ve sold 3.3 million copies. Seriously. As of today. We couldn’t make that up. Another entry on the long list of surreal moments that your support has made real. Thank you ALL.
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Sliptrixx @slip.hibzz.games · 31/03/2025
People tend to misunderstand what art is, confusing the fidelity of the final result to what something really is.
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Sliptrixx @slip.hibzz.games · 17/03/2025
Heyo folks going to #gdc! Made this little web app as a way to plan out my GDC schedule with some neat little filters. Check it out 👀 gameplan.hibzz.games
A screenshot of a web app called "Gameplan" hosted at https://gameplan.hibzz.games/
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Sliptrixx @slip.hibzz.games · 07/02/2025
Stop accepting the world for what it is and start asking what it could be...
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Sliptrixx @slip.hibzz.games · 13/12/2024
Although a couple years late, really happy to see The Game Awards address the layoffs happening in the game industry Great games cannot be made without great developers
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Sliptrixx @slip.hibzz.games · 23/11/2024
Arcane was soooo good 👏👏👏
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Sliptrixx @slip.hibzz.games · 12/09/2024
It's been a while since I posted something here. But umm... Hi! I'm working on a custom engine now.
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Sliptrixx @slip.hibzz.games · 15/09/2023
A message to Unity: #gamedev
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Sliptrixx @slip.hibzz.games · 13/09/2023
Given the recent news, I'm not confident in the direction that Unity is taking. I'll continue monitoring the situation, but until then, all future tool development for Unity (as listed in the roadmap) is paused.
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Sliptrixx @slip.hibzz.games · 26/08/2023
An early preview of a personal tool that I use to reverse engineer and explore internal API in unity #screenshotsaturday #gamedev #Unity
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Sliptrixx @slip.hibzz.games · 20/08/2023
Package Creator now has native integration with the Unity Package Manager! #unity #gamedev #screenshotsaturday github.com/hibzzgames/Hibzz.Package…
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Sliptrixx @slip.hibzz.games · 13/08/2023
The Singletons package got a powerful boost with v1.4! Users can now mark any instanced member inside a singleton class with the attribute [StaticAccess] and access the content using a static API. Check it out: github.com/hibzzgames/Hibzz.Singlet… #unity3d #gamedev
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