sinners @sinners.bsky.social · 22/08/2026Partially rigged, though not ready to show in motion—going to be a tough one. Chest & colors also needs work– they're upcoming! 000
sinners @sinners.bsky.social · 22/08/2026Been revising my bee character's thorax, specifically the arms & back. She's got an unreasonable number of scapula(oids) & they're a real pinching hazard! #3dart #anthro #insect #b3d 231
sinners @sinners.bsky.social · 17/08/2026Two other views, also showing off the guides which produce the texture (you can kind of imagine they represent 'the tree the wood was cut from'.) As you can see, the right hand timber is a little offset, producing interesting asymmetric detail in the texture. 020
sinners @sinners.bsky.social · 17/08/2026My procedural texture & #geonodes set up for wooden objects in #b3d is nearly complete. Handles live wood, dead wood, processed wood—the whole forest! Basically functions by creating a continuous 3D texture space which flows *along* the tree. #3dart #3dartist 142
sinners @sinners.bsky.social · 09/08/2026Well, if it's any consolation, python isn't very good at math either lol! For real, I wouldn't be at all surprised if node-code performs better than python. (Unrelated, but funny now that I think about it– the original bge 'logic-bricks' were kind of like nodes-before-nodes—a certain continuity.) 111
sinners @sinners.bsky.social · 08/08/2026Bold engine choice. I remember getting my start in modelling & also gamedev with the original BGE, kind of nostalgic. How is UPBGE? 140
sinners @sinners.bsky.social · 08/08/2026Little close up of the grain. I had a pine in mind for the texture, but the tree itself... well, it's just a nonsense test model! (The gnarled curves were good for debugging.) Let me warn you though, you do NOT want to see the nodes! 010
sinners @sinners.bsky.social · 08/08/2026Been working on a procedural material + #geonode setup for branches (& wood in general) in #b3d . The trick with wood is creating a texture space which follows the branch so you get a nice & natural flow in both the grain & bark. #3dart 131
sinners @sinners.bsky.social · 06/08/2026Only *slightly* outdated– the biggest change since has been the addition of fuzz & some material improvements (iridescence, pores.) Surprisingly, a bee's feet do actually look *approximately* like this– but I've take a few creative liberties for the sake a pseudo-plantigrade stance & larger mass. 000
sinners @sinners.bsky.social · 06/08/2026A little beean animation test. Some pretty mean beeans!– but they've gotta be grippy if they're going to climb sheer surfaces. #3dart #animation #anthro #furryart #insect 130
sinners @sinners.bsky.social · 05/08/2026Turns out it was a cheetah, not a leopard 😅 Reference used: www.animal-photo-references.com/cheetah?item...animal-photo-references.comCheetahs — Animal Photo Reference Repository 100
sinners @sinners.bsky.social · 05/08/2026Pose & composition are a rough match I think– but the color is all messed up! (Foliage 'leaves' a lot to be desired too.) But of all the elements present, I am actually most satisfied with *the rock* 😅– best rock I've ever drawn—& how's that for a dubious accomplishment? 100
sinners @sinners.bsky.social · 05/08/2026Did a little digital painting study. Never 'painted' before, only ever 'sketched'. Was quite the learning experience. #digitalart #wildlife #study 120
sinners @sinners.bsky.social · 04/08/2026Little roundabout of the bee's knees, now cleaned up & fuzzy. The fuzz is functional, it keeps grit & grim out of the joints (a more sensitive area than the chitin.) #3dart #anthro #insect 020
sinners @sinners.bsky.social · 04/08/2026For whatever disadvantages may come with compound eyes, bugs are so lucky to have a sea of jewels at hand (or perhaps at head.) In truth, the appearance is a ruse!– just a parallax shader. #3dart #animation #furryart #anthro #insect 020
Reposted by sinners[constellation] Lynx @lynxcel.bsky.social · 04/08/2026VULPECULA | vitreous conflux of stellar sand; eternity flows from my hand From my furry-celestial series, The Little Fox and Goose. I love the refraction in this, you can see in the brightest spots that she's made of the stellar sand she stands on and commands #furry #furryart #furryartist #anthro 061
sinners @sinners.bsky.social · 04/08/2026Wow, every single one of the leg homologues is accounted for! The 'jaws' are a fun design choice, I've tried a similar thing before but you nailed it. 110
sinners @sinners.bsky.social · 04/08/2026A little rigging test of a bee's many knees. I wouldn't know what to do with this many joints, so better thee bee than mee! #3dart #animation #anthro #insect 241
sinners @sinners.bsky.social · 12/06/2025Making a stellar snail of a sort. (Rigging at 90%, model at 95%.) 000
sinners @sinners.bsky.social · 12/02/2024Head closeups. They're the first draft but they turned out well (though the feathers are kind of inconsistent, still figuring out what looks best) 000
sinners @sinners.bsky.social · 12/02/2024Decided to stop lurking and start posting Doing some sketch practice, getting better at construction. A spaceslug of sorts 010