simstim @simstim-star.bsky.social · 27/03/2026DirectX 12 PBR Renderer in C: github.com/simstim-star... #graphicsprogramming #gamedev #cprogramming 062
simstim @simstim-star.bsky.social · 23/12/2025#Microsoft in 2025 - Increased prices on EXISTING consoles - Game Pass price hike - Copilot in freaking Notepad - "Making every Windows 11 PC an AI PC" - GitHub will introduce a fee for SELF-HOSTED runner usage - Azure global outage - "1 engineer, 1 month, 1 million lines of C/C++ code to Rust" 010
simstim @simstim-star.bsky.social · 29/11/2025Porting DirectX Math to pure C. Taking some inspiration from cglm as well. github.com/simstim-star... #gamedev #simd #math #programming #directx #cprogramming #c_programminggithub.comGitHub - simstim-star/DirectXMath-in-C: Port of https://github.com/microsoft/DirectXMath to CPort of https://github.com/microsoft/DirectXMath to C - simstim-star/DirectXMath-in-C 050
simstim @simstim-star.bsky.social · 13/11/2025Insane how just glancing at a Steam page for one second is often enough to correctly guess that the game won’t sell www.youtube.com/watch?v=Tu2c... #gamedevyoutube.comCan You Guess Which Game Is a Success?YouTube video by Jonas Tyroller 073
simstim @simstim-star.bsky.social · 12/11/2025I really enjoy DirectX 12 more than Vulkan, but there is one problem that is getting harder and harder to ignore: Microsoft. blogs.windows.com/windowsexper... #gamedevblogs.windows.comMaking every Windows 11 PC an AI PCNew Copilot and agentic experiences make powerful AI easy on Windows 11 Today, we’re taking an exciting step forward with a new wave of updates that make every Windows 11 PC an AI PC – with Copilot at... 083
simstim @simstim-star.bsky.social · 28/06/2025I'm working on porting the official Microsoft DirectX12 examples to C. I am doing it for fun and to learn better about DX12, Windows and C. Here is the code for this sample: github.com/simstim-star... #directx #gamedev #cprogramming #C #graphicsprogramming 151
Reposted by simstimEternal Skies TCG RPG @eternalskies.neocities.org · 27/01/2025I started all social media at the same time six months ago. Twitter: 28 followers Mastodon: 118 followers Bluesky: 7256 followers This is literally the only social media platform you can get people to follow you're starting from scratch. 161279
simstim @simstim-star.bsky.social · 28/01/2025One thing that makes me reluctant to use C instead of C++ is concurrency, especially on Windows. C++ support for concurrency is already not great as is, but at least it offers a lot of nice functional programming idioms out of the box that make the code nicer compared to using raw Win32 stuff. 010
simstim @simstim-star.bsky.social · 21/12/2024It's funny to find an __if_exists in DirectX 12 official examples when this article devblogs.microsoft.com/oldnewthing/... says you should never use itdevblogs.microsoft.comThe sad history of Visual Studio's custom __if_exists keyword - The Old New ThingWhen times were simpler and bytes were precious. 110
simstim @simstim-star.bsky.social · 21/12/2024Trying to port DirectX 12 Graphics Samples to #c Already done: HelloBundles, HelloConstBuffers, HelloFrameBuffering, HelloTexture, HelloTriangle, HelloVADecode, HelloVAEncode, D3D12Bundles and D3D12DepthBoundsTest #programming github.com/simstim-star...github.comGitHub - simstim-star/DirectX-Graphics-Samples-in-C: Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to CPort of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C - simstim-star/DirectX-Graphics-Samples-in-C 021
simstim @simstim-star.bsky.social · 19/12/2024Trying to rewrite DirectX stuff in C as an excuse to study some of its internals is a nice exercise. Here is a WIP rewrite of DirectX Math library in C github.com/simstim-star... #gamedev #mathematics #gamedevelopment #programminggithub.comGitHub - simstim-star/DirectXMath-in-C: Port of https://github.com/microsoft/DirectXMath to CPort of https://github.com/microsoft/DirectXMath to C - simstim-star/DirectXMath-in-C 060
simstim @simstim-star.bsky.social · 09/12/2024Some notes I took while studying DirectX 12. Do you take notes while studying? #programming #gamedev #gamedevs #gamedevelopment 060
simstim @simstim-star.bsky.social · 07/12/2024I created a new account here and on Twitter to see how fast both grow posting the same content about #gamedev. Results after one day: #Bluesky: 44 followers and every post got a few likes. #Twitter: 1 follower and 1 like on the posts. Great results, only thing I miss here is an impressions count. 050
Reposted by simstimStein Makes Games @steinmakesgames.bsky.social · 06/12/2024Sharing this graph to show how I reached 10K followers as a #gamedev on #bluesky in roughly 10 weeks. Thanks for being part of it! 61248
simstim @simstim-star.bsky.social · 06/12/2024Drawing a triangle with DirectX 12 using pure C github.com/simstim-star... #CProgramming #Gamedev #gamedevs #gamedevelopment #Programminggithub.comGitHub - simstim-star/DirectX12-HelloTriangle-in-C: Adaptation of the official DirectX12 HelloTriangle example using CAdaptation of the official DirectX12 HelloTriangle example using C - simstim-star/DirectX12-HelloTriangle-in-C 0132
simstim @simstim-star.bsky.social · 06/12/2024An overview of Character movement in Unreal Engine #UnrealEngine5 #unrealengine #gamedev #gamedevs #gamedevelopment 0113
simstim @simstim-star.bsky.social · 06/12/2024A quick overview of how to draw a triangle on screen in OpenGL #opengl #gamedev #gamedevelopment #programming 040