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simstim

@simstim-star.bsky.social
119 followers 73 following 31 posts

C Game Programming github.com/simstim-star

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simstim @simstim-star.bsky.social · 27/03/2026
DirectX 12 PBR Renderer in C: github.com/simstim-star... #graphicsprogramming #gamedev #cprogramming
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simstim @simstim-star.bsky.social · 23/12/2025
#Microsoft in 2025 - Increased prices on EXISTING consoles - Game Pass price hike - Copilot in freaking Notepad - "Making every Windows 11 PC an AI PC" - GitHub will introduce a fee for SELF-HOSTED runner usage - Azure global outage - "1 engineer, 1 month, 1 million lines of C/C++ code to Rust"
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simstim @simstim-star.bsky.social · 23/12/2025
Microsoft at it again!
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simstim @simstim-star.bsky.social · 29/11/2025
Porting DirectX Math to pure C. Taking some inspiration from cglm as well. github.com/simstim-star... #gamedev #simd #math #programming #directx #cprogramming #c_programming
github.com
GitHub - simstim-star/DirectXMath-in-C: Port of https://github.com/microsoft/DirectXMath to C
Port of https://github.com/microsoft/DirectXMath to C - simstim-star/DirectXMath-in-C
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simstim @simstim-star.bsky.social · 13/11/2025
Insane how just glancing at a Steam page for one second is often enough to correctly guess that the game won’t sell www.youtube.com/watch?v=Tu2c... #gamedev
youtube.com
Can You Guess Which Game Is a Success?
YouTube video by Jonas Tyroller
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simstim @simstim-star.bsky.social · 12/11/2025
I really enjoy DirectX 12 more than Vulkan, but there is one problem that is getting harder and harder to ignore: Microsoft. blogs.windows.com/windowsexper... #gamedev
blogs.windows.com
Making every Windows 11 PC an AI PC
New Copilot and agentic experiences make powerful AI easy on Windows 11 Today, we’re taking an exciting step forward with a new wave of updates that make every Windows 11 PC an AI PC – with Copilot at...
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simstim @simstim-star.bsky.social · 28/06/2025
I'm working on porting the official Microsoft DirectX12 examples to C. I am doing it for fun and to learn better about DX12, Windows and C. Here is the code for this sample: github.com/simstim-star... #directx #gamedev #cprogramming #C #graphicsprogramming
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simstim @simstim-star.bsky.social · 28/01/2025
Only in #cpp this is "fairly straightforward" lmao
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Reposted by simstim
Eternal Skies TCG RPG @eternalskies.neocities.org · 27/01/2025
I started all social media at the same time six months ago. Twitter: 28 followers Mastodon: 118 followers Bluesky: 7256 followers This is literally the only social media platform you can get people to follow you're starting from scratch.
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simstim @simstim-star.bsky.social · 28/01/2025
One thing that makes me reluctant to use C instead of C++ is concurrency, especially on Windows. C++ support for concurrency is already not great as is, but at least it offers a lot of nice functional programming idioms out of the box that make the code nicer compared to using raw Win32 stuff.
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simstim @simstim-star.bsky.social · 21/12/2024
It's funny to find an __if_exists in DirectX 12 official examples when this article devblogs.microsoft.com/oldnewthing/... says you should never use it
devblogs.microsoft.com
The sad history of Visual Studio's custom __if_exists keyword - The Old New Thing
When times were simpler and bytes were precious.
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simstim @simstim-star.bsky.social · 21/12/2024
Trying to port DirectX 12 Graphics Samples to #c Already done: HelloBundles, HelloConstBuffers, HelloFrameBuffering, HelloTexture, HelloTriangle, HelloVADecode, HelloVAEncode, D3D12Bundles and D3D12DepthBoundsTest #programming github.com/simstim-star...
github.com
GitHub - simstim-star/DirectX-Graphics-Samples-in-C: Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C
Port of the examples in https://github.com/microsoft/DirectX-Graphics-Samples to C - simstim-star/DirectX-Graphics-Samples-in-C
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simstim @simstim-star.bsky.social · 19/12/2024
Trying to rewrite DirectX stuff in C as an excuse to study some of its internals is a nice exercise. Here is a WIP rewrite of DirectX Math library in C github.com/simstim-star... #gamedev #mathematics #gamedevelopment #programming
github.com
GitHub - simstim-star/DirectXMath-in-C: Port of https://github.com/microsoft/DirectXMath to C
Port of https://github.com/microsoft/DirectXMath to C - simstim-star/DirectXMath-in-C
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simstim @simstim-star.bsky.social · 09/12/2024
Some notes I took while studying DirectX 12. Do you take notes while studying? #programming #gamedev #gamedevs #gamedevelopment
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simstim @simstim-star.bsky.social · 07/12/2024
I created a new account here and on Twitter to see how fast both grow posting the same content about #gamedev. Results after one day: #Bluesky: 44 followers and every post got a few likes. #Twitter: 1 follower and 1 like on the posts. Great results, only thing I miss here is an impressions count.
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Reposted by simstim
Stein Makes Games @steinmakesgames.bsky.social · 06/12/2024
Sharing this graph to show how I reached 10K followers as a #gamedev on #bluesky in roughly 10 weeks. Thanks for being part of it!
Graph showing the growth from 200ish followers to 10K followers over the course of 72 days for game developer SteinMakesGames.
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simstim @simstim-star.bsky.social · 06/12/2024
Drawing a triangle with DirectX 12 using pure C github.com/simstim-star... #CProgramming #Gamedev #gamedevs #gamedevelopment #Programming
github.com
GitHub - simstim-star/DirectX12-HelloTriangle-in-C: Adaptation of the official DirectX12 HelloTriangle example using C
Adaptation of the official DirectX12 HelloTriangle example using C - simstim-star/DirectX12-HelloTriangle-in-C
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simstim @simstim-star.bsky.social · 06/12/2024
An overview of Character movement in Unreal Engine #UnrealEngine5 #unrealengine #gamedev #gamedevs #gamedevelopment
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simstim @simstim-star.bsky.social · 06/12/2024
A quick overview of how to draw a triangle on screen in OpenGL #opengl #gamedev #gamedevelopment #programming
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