Sign in

Vladyslav Silchuk

@silchukart.bsky.social
40 followers 28 following 35 posts

Environment Artist 🇺🇦 // savelife.in.ua/en/donate-en

PostsRepliesMedia
Vladyslav Silchuk @silchukart.bsky.social · 11/08/2026
The first material for the project is done! I started with the top layer for walls - the brushed paint. Hopefully it will be versatile enough to be also reused other painted props, but we'll see
000
Vladyslav Silchuk @silchukart.bsky.social · 06/08/2026
Made some pipes/wires/vent kits draft, and polished a blockout here and there. I think it's good enough to communicate the main project idea, so I can move to actually working on some content!
000
Vladyslav Silchuk @silchukart.bsky.social · 04/08/2026
Started replacing some of the blockout props with drafts, gathering references and planning the props list
000
Vladyslav Silchuk @silchukart.bsky.social · 30/07/2026
Worked a bit on values distribution and lighting for my courtyard project, decided to add some warm lighting to bring more attention to the focal point
010
Vladyslav Silchuk @silchukart.bsky.social · 28/07/2026
After some exploring, I came up with three points of interest for the storytelling layer: a "plant lover" balcony, a "neighbors meeting room", and a motocycle! This provide some variety for props to work on and stories to tell, will see how it comes😄
001
Vladyslav Silchuk @silchukart.bsky.social · 24/07/2026
Started a new project, wanted to focus on a mundane scene with lots of simple objects so that I could focus more on storytelling and mood. I was inspired by one of the courtyards in Lviv that I visited a couple of years ago. Here is a simple blockout with some composition ideas.
000
Vladyslav Silchuk @silchukart.bsky.social · 23/07/2026
That said, I'm still keeping an eye on it, and hope to switch one day, if Epic continues with their "fortnitefy" vision. The Godot Nvidia RTX branch looks promising, so I'll definitely check out version 4.8 :D
010
Vladyslav Silchuk @silchukart.bsky.social · 23/07/2026
They have a very strong DIY ethos compared with Unreal's "just work", so you will need to rely heavily on community plugins, which may lose their maintainer. A lot of tools you will need to implement yourself. GDScript is cool and easy, but I want to work with tool, not on it, you now :)
110
Vladyslav Silchuk @silchukart.bsky.social · 23/07/2026
Also, 3D is not their main focus. It missing some essential features like texture streaming, or tools like vertex painting, and some features like landscape devs even refuse to implement, because "it not needed by everyone". Also a lot of small bugs like GI flickering or fog not supported by SSR.
110
Vladyslav Silchuk @silchukart.bsky.social · 23/07/2026
I thought the same to be honest, and even tried Godot a month ago. I wish I could switch, but with all due respect to the devs and community, if just not there yet for me, as for 3D Artist after decade of Unreal. It feels a bit rough, a lot of tiny papercuts, and needs a lot of UI/UX polish imho.
310
Reposted by Vladyslav Silchuk
Romain Durand @rdurand.bsky.social · 20/06/2026
Been a long time, here's some trees.
925531
Reposted by Vladyslav Silchuk
Romain Durand @rdurand.bsky.social · 13/07/2025
Some painterly bottles, everything is fully opaque, using cubemaps for fake transparency.
724635
Vladyslav Silchuk @silchukart.bsky.social · 09/07/2025
Reference photos from @stfeyes.bsky.social, really great stuff, check it out!
000
Vladyslav Silchuk @silchukart.bsky.social · 09/07/2025
Nothing really new to show from my 3D art at this #PortfolioDay, so here some recent environment studies from my sketchbook, that I like
2110
Reposted by Vladyslav Silchuk
Vladyslav Silchuk @silchukart.bsky.social · 10/10/2023
Hello, #PortfolioDay! I'm Vladyslav, an Environment Artist with over 5 years of experience in #GameDev. I like making environments, playing dark fantasy games, and sculpting rocks in ZBrush :D artstation.com/silchukart
03510
Vladyslav Silchuk @silchukart.bsky.social · 27/06/2025
Tree roots sketches, this one was fun to draw!
Old tree roots sketches with a fineliner
051
Vladyslav Silchuk @silchukart.bsky.social · 26/06/2025
For the last six months I almost didn't draw, as I was busy with other things. In the next six months, my goal is to change that! So here are some random pinterest rocks to start with.
Rocks sketches drawn with a fineliner
030
Vladyslav Silchuk @silchukart.bsky.social · 22/05/2025
UV Sync fix, finally, after all this years! Can't wait to try it!
010
Vladyslav Silchuk @silchukart.bsky.social · 11/12/2024
Another sketch, medieval tower ruins. I love medieval ruins.
020
Vladyslav Silchuk @silchukart.bsky.social · 10/12/2024
Thanks, Miranda! Really appreciate it!
010
Vladyslav Silchuk @silchukart.bsky.social · 10/12/2024
Trying to get back into the habit of sketching, will post some of my favorite here to keep myself accountable. I'm trying to treat it more like a hobby, that's why it's on craft paper with fineliners/markers instead of digital. Small sketch from a random reference.
Sketch of an old chimney on a craft paper with fineliners and markers
110
Vladyslav Silchuk @silchukart.bsky.social · 01/09/2024
I haven't shown anything for a while, want to get back into the habit of modeling for fun. Here is a quick little blockout study from reference, done in Blender roughly in 2-3 hours. I like how it turned out, maybe I will develop this idea further into small UE5 environment.
061
Vladyslav Silchuk @silchukart.bsky.social · 10/10/2023
Hello, #PortfolioDay! I'm Vladyslav, an Environment Artist with over 5 years of experience in #GameDev. I like making environments, playing dark fantasy games, and sculpting rocks in ZBrush :D artstation.com/silchukart
03510
Vladyslav Silchuk @silchukart.bsky.social · 26/09/2023
And some static shots
010
Vladyslav Silchuk @silchukart.bsky.social · 26/09/2023
After days of polishing and fixes, I'm happy to call this project complete and present it to you! It's inspired by the awesome concept art of Grady Frederick. Check more screenshots and breakdowns on Artstation - artstation.com/artwork/VJ0mrn #gameart #environmentart #UnrealEngine5
160
Vladyslav Silchuk @silchukart.bsky.social · 21/09/2023
Another major update! Completely reworked the lighting of the scene, now it's much closer to the original concept. Also added small VFX effects. I'll continue work on additional shots, and maybe even try to record a small gif. If you have any feedback, I'd really appreciate it!
000
Vladyslav Silchuk @silchukart.bsky.social · 18/09/2023
Decided to spend some time polishing the main entrance to make it look older, so added more grunge and cracks decals to it. Also made a simple moss shader for other assets to make rock materials more interesting.
000
Vladyslav Silchuk @silchukart.bsky.social · 15/09/2023
And that's basically it, after some tests and fixes, here's what the final result looks like inside the Unreal Engine. Thank you for reading, I hope it was useful!
000
Vladyslav Silchuk @silchukart.bsky.social · 15/09/2023
After baking, small additional texturing, and cutting low poly, I came up with 6 different variations of grass, 3 to fill the empty space and 3 to add some variation and detail.
100
Vladyslav Silchuk @silchukart.bsky.social · 15/09/2023
Then, I made 2 high poly atlases in Blender, placing the grass blades by hand and looking for the right balance, when the grass batch was interesting enough, but not too unique to be obvious.
100
Vladyslav Silchuk @silchukart.bsky.social · 15/09/2023
Yes, the grains are also handmade. It's basically just a simple box, subdivided and then cloned over and over again
100
Vladyslav Silchuk @silchukart.bsky.social · 15/09/2023
My first step was, of course, the collection of a bunch of references, and then the construction of a small and very simple kit of grass blades.
100
Vladyslav Silchuk @silchukart.bsky.social · 15/09/2023
Here is the current progress on my personal project in UE5, finally replaced the previous temporary Megascans grass with handmade by me. I think it drastically changed the scene's feeling and made it closer to concept art, so I'm happy with the result. A small breakdown of the process is below 👇
110
Vladyslav Silchuk @silchukart.bsky.social · 13/09/2023
I'm close to finishing it, so I'm gonna mix older screenshots and the current progress on the scene. So I hope you like it!
000
Vladyslav Silchuk @silchukart.bsky.social · 13/09/2023
The project is based on concept art by super-talented Grady Frederick - artstation.com/artwork/qAKGyy I'm a big fan of fantasy dwarf architecture, especially LOTR-like, and his concept offered a bit unusual view of it, with a lot of grass going around.
artstation.com
Haven - Ancestral Temple, Grady Frederick
Here, Anghus discovers his lineage. Ancient heirlooms may still lie deep within the temple, but perhaps he is not the only one exploring here... https://www.instagram.com/gradyfrederick/?hl=en
100
Vladyslav Silchuk @silchukart.bsky.social · 13/09/2023
Here is the current status of a project on which I've been working for some time. Besides beautiful images, my goal is to share a lot of rough and WIP screenshots to show the process behind it. I'm a big fan of seeing other artist's WIPs, so want to share mine too :D
100
Vladyslav Silchuk @silchukart.bsky.social · 13/09/2023
So, briefly about me - I'm a 3D Environment Artist with over 5 years of experience, worked on AAA titles in the biggest outsourcing and product studios in Ukraine. Currently, I'm working on my new personal project, and excited to share my progress with you!
010
Vladyslav Silchuk @silchukart.bsky.social · 13/09/2023
Hello, BlueSky! Glad to join you here, and I hope it will be a lot better Twitter alternative. I want to share some personal art that I do and engage more with other talented artists on this platform. So can't wait to meet new people here :)
030