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Shoujo City Dev

@shoujocity.com
192 followers 0 following 483 posts

Developer of Shoujo City and Anime City games. My website: shoujocity.com STEAM: store.steampowered.com/app/2215410/…

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Shoujo City Dev @shoujocity.com · 02/10/2026
Shader effects of rain droplets accumulating on umbrellas during rain (Anime City). #gamedev #indiegame #Unity3d
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Shoujo City Dev @shoujocity.com · 02/10/2026
This particular transparent umbrella design is sold in every single conbini across Japan, and on a rainy day almost everybody inevitably carries it. One of distinctly Japanese aesthetics. That's why I wanted to add it to the game. Oh well, some things are not meant to be.
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Shoujo City Dev @shoujocity.com · 02/10/2026
Every few years I mess with transparent umbrellas hoping to find some solution, but there is none. The only real solution is using special order-independent transp. shaders, but that means 5 FPS even of RTX 5090. Which means there will be no transparent umbrellas.. ˙◠˙ #gamedev
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Shoujo City Dev @shoujocity.com · 30/09/2026
Original Yandere Simulator artwork used for the collaboration (mugs, T-shirts, box art for toys). These were drawn by me personally. #gamedev #IndieDev #YandereSimulator #YanSim
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Shoujo City Dev @shoujocity.com · 29/09/2026
Yandere Simulator x Anime City collaboration. New character goods featuring Osana Najimi, Oka Ruto, and Musume Ronshaku are added in Anime City update 0.8 (all YS content is used with permission). #gamedev #YandereSimulator #YanSim
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Shoujo City Dev @shoujocity.com · 28/09/2026
Next update for Anime City is coming soon (maybe tomorrow). #gamedev #indiegame
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Shoujo City Dev @shoujocity.com · 10/09/2026
New Takumi (3rd edition) for Anime City is finished and added to translation project. Everybody who can help translating the game into different languages is welcome to contribute: shoujocity.com/translate/
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Shoujo City Dev @shoujocity.com · 07/09/2026
Reworking Takumi. He was kind of rushed for release, I want to delete all the generic "guess painting/painter" dialogues, and replace them with "photographer obsessed with small details/perfection" kind. So that he has a finished and distinct personality. #indiegame #gamedev
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Shoujo City Dev @shoujocity.com · 04/09/2026
Redesign of drink vending machine for Anime City, featuring "shimaenaga" (シマエナガ), popular mascot bird of Hokkaido region. #gamedev #indiegame #animegame
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Shoujo City Dev @shoujocity.com · 08/08/2026
After receiving a gift box, characters will unpack it and put on clothes, or eat food (maybe will reject gifts they don't like?) Don't know yet how this will affect any scores/relationships. #Unity3D #gamedev #IndieDev
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Shoujo City Dev @shoujocity.com · 08/08/2026
Gift wrapping service (Anime City). The idea is that on certain occasions it will be possible to give (and receive) gifts to other characters in the game. Preliminary concept, details are being worked on. #indiegame #IndieGameDev #AnimeGame
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Shoujo City Dev @shoujocity.com · 04/08/2026
High quality illustration for Shoujo City 3D by x.com/Na_Avosy, will be used as a poster in the game. #gamedev #AnimeGame
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Shoujo City Dev @shoujocity.com · 31/07/2026
Redesigned the cat backpack I posted earlier, will be used for Shoujo City 3D instead. Update 1.19 is coming soon. #gamedev #Unity3D #AnimeGame
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Shoujo City Dev @shoujocity.com · 29/07/2026
New backpack design. #gamedev #indiegame #AnimeGame
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Shoujo City Dev @shoujocity.com · 21/07/2026
In next update of Anime City (coming in 1-2 weeks) hairclip slots will be added to all boy hairstyles (was requested by many people). #gamedev #IndieGameDev #AnimeGame
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Shoujo City Dev @shoujocity.com · 21/07/2026
Bathtubs in Shoujo City 3D now can be used for taking a bath (both by girlfriend and your own character). This update is coming in soon. #gamedev #indiegame #AnimeGame
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Shoujo City Dev @shoujocity.com · 18/07/2026
As per results of polls on YouTube and X (93% and 87%) I restored original pillow designs in Shoujo City 3D (instead of later AI versions). Spent a few days improving outlines and shadows, pillow #3 was drawn from a scratch. Update 1.19 is coming soon. #indiegame #AnimeGame #gamedev
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Shoujo City Dev @shoujocity.com · 12/07/2026
Added new samurai armor for Toyotomi Hideyoshi museum exhibit (Anime City). I'm planning to gradually add more content in the museum, to provide answers for all school history tests (right now some information is still missing). #gamedev #Unity3D #AnimeGame
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Shoujo City Dev @shoujocity.com · 07/07/2026
I'm getting a lot (*a lot*) of requests to add relationship interactions to the student council guy (Kazuhiro) in Anime City, but don't have any good idea about what his personality and conversations should be about. If somebody has suggestions, please share them in comments.
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Shoujo City Dev @shoujocity.com · 05/07/2026
UFO catcher for Anime City, final design, textured (front glass is not added yet, everything else is finished). Music is from the free YouTube Studio library ("Powerup!"). #gamedev #indiegame #AnimeGame
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Shoujo City Dev @shoujocity.com · 01/07/2026
My current progress on UFO catcher for Anime City. You can keep prize boxes sealed and place them at home, or open to get toys. #gamedev #indiegame #AnimeGame
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Shoujo City Dev @shoujocity.com · 30/06/2026
Prototype design (textures and many details are not added yet) for UFO catcher (Anime City) that I made today. Claws animation is done through Unity ArticulationBody components for accurate simulation of physics, friction, and collisions. #gamedev #Unity3D #indiedev
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Shoujo City Dev @shoujocity.com · 29/06/2026
Resolution scaling setting for Android/iOS version of Anime City (v.0.7.1, July). Significant FPS improvement, but at expense of visual quality (100% = 40fps, 75% = 50fps, 50% = 60fps). The same setting will be also added to Shoujo City 3D in next update. #gamedev #Unity3D
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Shoujo City Dev @shoujocity.com · 28/06/2026
New app icon and logo for Anime City, will be setting these across all platforms (if they pass review, that is - which is never guaranteed). She looks like she is up to something, I think. #gamedesign #indiegame
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Shoujo City Dev @shoujocity.com · 28/06/2026
Buddhist temple bell (梵鐘), added in Anime City update 0.7. Modelled after real life bells in Japanese temples. Can grant one of 3 luck effects, 10% success chance, can be used once per day. #gamedev #IndieGameDev #AnimeGame
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Shoujo City Dev @shoujocity.com · 28/06/2026
There are two common ways for buying omikuji in Japan: 1) directly taking a sealed envelope from a box, or 2) shaking a container to get a stick with number, and opening a drawer box matching that number. Update 0.7 adds mechanic #2 (in the temple of 7 Gods). #gamedev #indiedev
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Shoujo City Dev @shoujocity.com · 27/06/2026
Interior of the new temple and central Takarabune (ship with treasures) installation. Each cat represents one of 7 Lucky Gods (七福神) from Japanese Buddhism/Shinto tradition, and carries items typically associated with that god. #indiegame #AnimeGame
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Shoujo City Dev @shoujocity.com · 25/06/2026
Added a small voice effect ("ji~...") for Chinatsu (for extra creepiness). #gamedev #indiegame
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Shoujo City Dev @shoujocity.com · 19/06/2026
Additional tasks for school photography club in Anime City (update 0.7). Added a second stand in the artroom to fit more photos, there are 12 tasks in total now. #indiegame #AnimeGame #IndieGameDev
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Shoujo City Dev @shoujocity.com · 19/06/2026
Catching ayu fish, final setup. Almost everybody voted earlier for direct handling of the net, so harvesting menu was removed. Successful catch increases harvesting skill, missing adds +1 stress. #gamedev #unity3d #AnimeGame
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Shoujo City Dev @shoujocity.com · 18/06/2026
Camping tent (for Anime City). The basic idea is that if you are kicked out of your apartment for not paying rent, you can live in a tent in school yard instead. Some details are still being polished/worked on. #gamedev #AnimeGame #indiegame
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Shoujo City Dev @shoujocity.com · 17/06/2026
Two alternative ideas for fishing in Anime City: 1) directly using a butterfly net in hand; 2) using a button in harvesting menu (in both cases success chance depends on "harvesting" skill). Please write in comments which approach should be used. #gamedev #IndieGameDev #Unity3D
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Shoujo City Dev @shoujocity.com · 15/06/2026
Relaxing bath after yet another regular day in school. #gamedev #indiegame #AnimeGame
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Shoujo City Dev @shoujocity.com · 13/06/2026
Using bathtub for stress relief (Anime City). I have implemented filling the bathtub with water, but didn't make animations for getting in/out yet. This feature was suggested by players. #gamedev #indiegame #Unity3d
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Shoujo City Dev @shoujocity.com · 08/06/2026
Long hair - design and physics (for Anime City). #gamedev #indiegame #AnimeGame
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Shoujo City Dev @shoujocity.com · 01/06/2026
Jacket for boys, no sleeves version. Anime City version 0.7 comes closer to the end of June, since some content planned for that update is not quite ready yet. #gamedev #indiegame #gamedesign
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Shoujo City Dev @shoujocity.com · 31/05/2026
New jacket for boys. Can be combined with any shirts or T-shirts. Will be added in next update of Anime City (June). #indiegame #AnimeGame #Unity3d
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Shoujo City Dev @shoujocity.com · 28/05/2026
New water drops effect on windows when it's raining outside (Anime City). Used this base shader: github.com/toadstorm/Ra... + my own edits. #gamedev #indiegame #AnimeGame
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Shoujo City Dev @shoujocity.com · 26/05/2026
Added petal interactions while riding a bicycle. #AnimeGame #Unity3D #gamedev
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Shoujo City Dev @shoujocity.com · 26/05/2026
Improved particle interactions for Shoujo City 3D. Instead of (old) single system with real time collisions, new setup uses two particle systems, for static and flying petals, and triggers. This allows to add way more particles with less performance impact. #gamedev #indiegame
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Shoujo City Dev @shoujocity.com · 25/05/2026
Adding more environment details for Shoujo City 3D, mostly around school and in Akihabara area. Update is coming in about one week. #indiedev #unity3d #animegame
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Shoujo City Dev @shoujocity.com · 23/05/2026
Improved hairstyle constructor for Shoujo City 3D: now back and front parts can be set independently. x20 base styles + x7 fringes. This update is coming in 1-2 weeks. #indiegame #AnimeGame #gamedev
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Shoujo City Dev @shoujocity.com · 21/05/2026
Cups in Anime City are more useful now: apart from drinking water, they can be used to make tea (in the past tea always was spawned in the same "default" cup), and can be placed at home. #gamedesign #AnimeGame #indiegame
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Shoujo City Dev @shoujocity.com · 20/05/2026
Drinking Miku coffee while working. (っ˘ڡ˘ς)
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Shoujo City Dev @shoujocity.com · 19/05/2026
Replaced (again) all wooden textures in Anime City (for cleaner and slightly more stylized look). This will be the final edition, hopefully. #gamedesign #unity3d #gamedev
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Shoujo City Dev @shoujocity.com · 17/05/2026
Video comparing two cel shading styles: soft edge between lit and shadow areas (currently used in the game), and hard edge (classic "anime/stylized" look). Please post in comments what style you think fits better for Anime City. #AnimeGame #Unity3d #gamedev
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Shoujo City Dev @shoujocity.com · 16/05/2026
Spent the whole day today experimenting with various approaches for implementing scattered leaves. A lot more work goes into figuring out how to do it without degrading game performance, than into the effect itself. #gamedesign #indiegamedev #unity3d
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Shoujo City Dev @shoujocity.com · 16/05/2026
Ema tablet for Jurojin (one of 7 Lucky Gods) I drew today. The deer, peach, magic scroll are Japanese religious/cultural references. All of that will be explained in museum exhibits in the game (hopefully). #gamedesign #indiedev #unity3d
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Shoujo City Dev @shoujocity.com · 15/05/2026
Limited edition tonkotsu ramen (for museum shop in Anime City). The cat is a reference to Fukurokuju (one of 7 Lucky Gods). He was supposed to look like he is "drooling over ramen", but I think it turned out more like "about to throw up". ┐( ̄ヘ ̄;)┌ #gamedesign #indiegame
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Shoujo City Dev @shoujocity.com · 13/05/2026
New 3D model and particle effect for dandelions (fluffy version). #unity3d #indiegamedev #indiegame
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