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shin

@shin.itch.io
727 followers 82 following 249 posts

Indie game dev 🎮 Play my games shin.itch.io 🕹️ Learn to use GB Studio gbstudiolab.neocities.org 🐰 Worked on Hime's Quest, Trading Card Inspector 🃏 WISHLIST TRADING CARD INSPECTOR! tinyurl.com/habubis 🃏

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shin @shin.itch.io · 07/09/2026
Adding #sauce to my #GBStudio game every day- Day 89 Maids, guns, skeletons and minecarts. I just keep adding cool stuff to the game. How's it looking?
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shin @shin.itch.io · 14/07/2026
Yeah, actors just walk through corners because they could walk around them. Only works in some cases because it "moves" the actor in the Y direction first, then the X direction. Here is my crudely drawn explanation
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shin @shin.itch.io · 20/06/2026
To celebrate Trading Card Inspector's release, let's look at some cards I illustrated! I vividly remember drawing Professor Quirky because I drew his pickle shaped head with no plan, and just starting adding features. He was one of the very first. Last day of 30% off on Steam! tinyurl.com/habubis
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shin @shin.itch.io · 17/06/2026
To celebrate Trading Card Inspector's release, let's look at some cards I illustrated! This is Devious Dunder. I really like his design, and he has some of my favourite variant cards in the game. Look out for them when you play it... The game is 30% off for launch! tinyurl.com/habubis
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shin @shin.itch.io · 10/06/2026
To celebrate Trading Card Inspector's release, let's look at some cards! This is Wespin the Cruel. I designed him to be a JRPG-style villain for Plarbo, but he ended up being a chill guy? You can still unlock his ultimate form on another card. The game is 30% off for launch! tinyurl.com/habubis
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shin @shin.itch.io · 09/06/2026
Adding #sauce to my #GBStudio game every day- Day 57 Actually, today I'm adding #juice. Need to refill your hearts after a tough fight? Take a swig of some apple juice, every islander's favourite drink.
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shin @shin.itch.io · 08/06/2026
To celebrate Trading Card Inspector's release, let's look at some of the cards I illustrated! This is Plarbo. As the mascot of their trading card game, Plarbo's gormless visage is Habubis Corporation's greatest mind contro- I mean marketing tool. The game is 30% off for launch! tinyurl.com/habubis
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shin @shin.itch.io · 27/05/2026
The Top Down Followers plugin for GB Studio has been updated! -Now compatible with the latest version (4.2.2) -Now supports both 8 and 16 pixel grid modes Get it and all my other GB Studio plugins on Github github.com/shin-gamedev...
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shin @shin.itch.io · 21/05/2026
Wow! Glowing reviews for our game Trading Card Inspector already! Thank you Plarbo and Devious Dunder for your kind words!
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shin @shin.itch.io · 20/05/2026
Now testing for release.
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shin @shin.itch.io · 01/05/2026
I gave a brief update over on the GB Studio Lab Patreon page for members. TLDR: Nothing new to report. I made some minor tweaks to GB Studio Lab content since GBS 4.2 came out. I didn't make any updates to plugins, because you don't really need them in 4.2! www.patreon.com/posts/may-20...
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shin @shin.itch.io · 16/12/2025
Hmm, there is a peculiar unreleased game on my Steam Replay this year... what is Trading Card Inspector?
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shin @shin.itch.io · 03/12/2025
Hello! The game I have been working on for the last few months is finally playable! You can play it NOW! Woah! We released the demo for Trading Card Inspector, so you can try appraising weird and wacky trading cards illustrated by me! It's very cool so please give it a go and tell your friends...
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shin @shin.itch.io · 13/11/2025
Adding #sauce to my #GBStudio game every day- Day 41 Added spikes to the game, everyone's favourite obstacle. Here is a GIF of the maid deliberately stepping on spikes to show that they do indeed hurt. You can also dodge over them if you're feeling brave.
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shin @shin.itch.io · 11/11/2025
Adding #sauce to my #GBStudio game every day- Days 36-40 Adding a bunch of environmental gimmicks like ledges and various obstacles. Ledges took a while to make but you can dodge while jumping off them, it feels cool.
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shin @shin.itch.io · 02/11/2025
Another fun game beaten and completed, Babushka's Glitch Dungeon. It's like $2 right now for a great short game. Highly recommended for secret hunters and GBC/NES pixel art fans. store.steampowered.com/app/1876850/...
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shin @shin.itch.io · 23/10/2025
Remember when I made this silly little Tamagotchi-esque desktop toy? No? Me neither, but apparently it was over two years ago. It's fun to hang out with him and you don't even have to feed him. Get Computer Dog 2000 here shin.itch.io/computer-dog...
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shin @shin.itch.io · 15/10/2025
I think most PC gamers don't know this, but wishlisting games on Steam actually directly helps developers! After a certain point, more wishlists on a game means it gets recommended more on the Steam store, so basically wishlists have a snowball effect. So wishlist as much as you can!
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shin @shin.itch.io · 15/10/2025
Finished playing another cool indie platformer, Bat to the Heavens. I can't remember the last time I looked up walkthrough videos for a game, but this one forced me to. Silksong was a little hard, but I recommend this one to true masochists only. Good game in a very evil way.
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shin @shin.itch.io · 09/10/2025
Maybe now I can get back to working on my own game. One of the best games I have ever played.
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shin @shin.itch.io · 26/09/2025
Introducing a new #plugin for #GBStudio- Talking Actors and Dialogue Prompt Actors! It's great for adding flair to visual novels and cutscenes. Talking Actors animate when dialogue is being written, and Dialogue Prompt Actors animate when dialogue is waiting for a button press.
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shin @shin.itch.io · 09/09/2025
Adding #sauce to my #GBStudio game every day- Days 30-35 I'm trying to show off the new breakable wall mechanic but this little guy keeps shooting at me. I've been playing Silksong so I am kind of addicted to breaking walls at the moment, needed to add it to my game.
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shin @shin.itch.io · 05/09/2025
For a custom aimed projectile with offset like this, all I need now is a set variable to value event. It used to take several events to get all the actor properties, or you could write it all out in GBVM which took forever. Anyway, the game is coming along, but nothing is very presentable yet.
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shin @shin.itch.io · 03/09/2025
Have you seen the latest trailer for our #indie game Trading Card Inspector? I drew a lot of new little guys for the cards in this one- which one is your favourite? Check it out on Steam here- store.steampowered.com/app/3723750/...
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shin @shin.itch.io · 26/08/2025
Adding #sauce to my #GBStudio game every day- Days 26-29 Currently hard at work building out the map. This is the tutorial area where you can practice your skills on some non-threatening slimes. Emerge from the sewers and you end up in the island's main town...
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shin @shin.itch.io · 18/08/2025
Adding #sauce to my #GBStudio game every day- Days 24-25 Changed the melee attack to a slash, which is what I wanted it to be originally. I had to add directional sprites to projectiles first, which was a little tricky. Also expanded the UI so you can have more health and ammo.
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shin @shin.itch.io · 12/08/2025
Adding #sauce to my #GBStudio game every day- Days 22-23 Working on more new areas. This is the sewer area which can be found beneath the central town. I've also been hard at work on menus which are not so exciting. Still, I am excited to show them when they are all done.
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shin @shin.itch.io · 06/08/2025
Adding #sauce to my #GBStudio game every day- Day 21 New enemy- the bouncing DVD logo ghost! If you wait for long enough it will hit the corner. Yes, even in this gif. Also the beginnings of a new area. I have most of the game planned out now! It's becoming real!
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shin @shin.itch.io · 01/08/2025
Adding #sauce to my #GBStudio game every day- Day 20 The left chest has a... placeholder item in it! Awesome! Also introducing the inventory menu. You can open it up to see your items any time during gameplay. That's it for this week, more to come soon...
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shin @shin.itch.io · 31/07/2025
Adding #sauce to my #GBStudio game every day- Day 19 Well, you voted to open the right chest... is a bloodthirsty mimic what you guys wanted? Actually, yeah, it is kind of cool. Maybe we can open the left chest tomorrow instead.
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shin @shin.itch.io · 30/07/2025
Adding #sauce to my #GBStudio game every day- Days 15-18 Upon entering the spooky forest, you find two chests. Which one do you open, left or right? I'll count the votes and open a chest tomorrow...
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shin @shin.itch.io · 23/07/2025
Adding #sauce to my #GBStudio game every day- Day 14 Today I added an outfit system. I had to make a bunny costume to test taller player sprites, I had no choice. Anyway, it will be in the game somewhere alongside a lot of other outfits.
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shin @shin.itch.io · 22/07/2025
Adding #sauce to my #GBStudio game every day- Day 13 Taking a break from combat to add some other systems to the game. This is a safe room where you can refill your health and ammo. The items are fun to spin around.
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shin @shin.itch.io · 21/07/2025
Adding #sauce to my #GBStudio game every day- Day 12 Here is some footage of me playing very badly like it's a mobile game ad. I was worried there wasn't enough feedback when you got hit, so I've taken care of that. Now it feels good to get hit, but you should still avoid it.
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shin @shin.itch.io · 16/07/2025
Adding #sauce to my #GBStudio game every day- Day 11 Made some new imps to shoot with your gun. Still figuring out what to do with the ammo system. I made it so "parrying" projectiles gives you ammo back.
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shin @shin.itch.io · 06/07/2025
Adding #sauce to my #GBStudio game every day- Day 10 Slowly making all the systems to make combat feel great. The blend of top down shooter and Zelda is really paying off, I can't wait for people to play this. Also added doors!
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shin @shin.itch.io · 01/07/2025
Adding #sauce to my #GBStudio game every day- Days 8 and 9 Your gun has ammo now, but don't worry- you can fill it back up by slapping enemies. It's a fun system when fighting more difficult enemies, I'll show them soon. Also gave the backgrounds and UI a fresh coat of paint!
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shin @shin.itch.io · 27/06/2025
Adding #sauce to my #GBStudio game every day- Day 7 Making some goomba-type enemies. They can drop money and health. Next week I will work on some more threatening enemies and try to cement what the combat feels like. Might slow down my updates a bit until I have a few ready!
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shin @shin.itch.io · 25/06/2025
Adding #sauce to my #GBStudio game every day- Days 5 and 6 Making some test areas to try and figure out the visual identity of the game. Going for a gothic mansion vibe. Using modified versions of tilesets from @zaebucca.itch.io, they look great and will save many many hours of work.
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shin @shin.itch.io · 18/06/2025
Adding #sauce to my #GBStudio game every day- Day 4 Experimenting with placeholder enemies. Since I am handling most of the player logic in the engine, it looks like I can have 5-6 simple enemies without major slowdown. Also yes I am bad at my own game. I need a dpad...
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shin @shin.itch.io · 17/06/2025
Adding #sauce to my #GBStudio game every day- Day 3 Now we have 8 directional moving, shooting, strafing and a dodge move. Pretty good mechanics for a Game Boy game! The character sprite is inspired by the very charmingly jank PS2 game THE Maid Uniform & Machine Gun.
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shin @shin.itch.io · 16/06/2025
Adding #sauce to my #GBStudio game every day- Day 2 Added 8 directional animation to Adventure mode. Excuse the placeholder sprites. I don't usually show things as I am working on them but I thought it would be fun.
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shin @shin.itch.io · 13/06/2025
Adding #sauce to my #GBStudio game every day- Day 1 Added 8 directional projectiles to a very old Zelda-like project I was working on. Let's see if it turns into something cool!
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shin @shin.itch.io · 10/06/2025
Check out the trailer for TRADING CARD INSPECTOR!🃏🔍 Trading Card Inspector is a uniquely styled, chilled-out, papers-please-'em-up #indie game set in the absurd world of Habubis Corporation. Wishlist on Steam! tinyurl.com/habubis Keep up with announcements! @daydreamgallerydev.bsky.social
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shin @shin.itch.io · 29/05/2025
Let me in! I need my Fromslop!
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shin @shin.itch.io · 26/03/2025
Made my first drag and drop interface in Godot. I love nodes! It's very cool to drag the nodes around directly- they aren't recreated from data, just moving nodes around the tree. Placeholder artwork is from our game Habubis Trading Card Inspector- reindeerflo.itch.io/habubis-trad... #gamedev
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shin @shin.itch.io · 12/03/2025
I wrote a very quick and easy article on how to make skippable cutscenes in #GBStudio with multiple actor behaviours running simultaneously. Check it out below if you're interested! 👇👇👇 gbstudiolab.neocities.org/guides/how-t... #gameboy #gamedev
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shin @shin.itch.io · 13/02/2025
This is the ramen golem, the first threatening enemy you encounter in the dungeon. It takes a while to eat a bowl of noodles, so this guy has quite a bit of health. Play Hungry in the Dungeon free on @itch.io! shin.itch.io/hungry-in-th... #pixelart #gamedev #indiedev #gbstudio #gameboy
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shin @shin.itch.io · 05/02/2025
This is the orc bun, a weak enemy from Hungry in the Dungeon. They are only slightly stronger than the slime cream, and mostly just make for an appetising meal. Play the game free in browser here! shin.itch.io/hungry-in-th... #pixelart #indiedev #gbstudio #gameboy
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shin @shin.itch.io · 03/02/2025
Now this is programming.
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