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shibaink.bsky.social

@shibaink.bsky.social
14 followers 12 following 79 posts

My Psychonauts HD Mod is complete! Find it here: www.nexusmods.com/psychonauts/mods/…

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shibaink.bsky.social @shibaink.bsky.social · 5h
Big things happening behind the scenes with Psychonauts & The Shibanauts HD mod. Can't wait to share it!
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shibaink.bsky.social @shibaink.bsky.social · 05/10/2026
Shibanauts HD is now available on Game Banana! gamebanana.com/mods/724275
gamebanana.com
Shibanauts HD Mod Mod for Psychonauts | PN Mods
A carefully crafted HD mod for Psychonauts featuring higher resolution textures, cutscenes, FX, particles, and more.... A Psychonauts (PN) Mod in the Retextures category, submitted by ShibaINK
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shibaink.bsky.social @shibaink.bsky.social · 03/10/2026
In an age of AI recompilations & "mods," your work is a breath of fresh air :D
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shibaink.bsky.social @shibaink.bsky.social · 19/09/2026
Man, if I only had 100 million lol
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Reposted by @shibaink.bsky.social
Stayd @stayd.bsky.social · 19/09/2026
Game-dev friends, I'm now urgently looking for remote work! I have 12+ years of total experience, and I've worn a lot of hats: lighting, graphics programming, modeling & texturing, environment art & design, tooling & workflow dev, and more! DM me for info and inquiries! Reshares also appreciated :)
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shibaink.bsky.social @shibaink.bsky.social · 10/09/2026
OPEN TITTY KIRKYYYY!!!!!!!!
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shibaink.bsky.social @shibaink.bsky.social · 08/09/2026
And of course the final version came out much cleaner than I expected; I'm very happy with the end result.
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shibaink.bsky.social @shibaink.bsky.social · 08/09/2026
It took me quite a few tries to bring the brain menu up in quality; here are two scrapped attempts.
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shibaink.bsky.social @shibaink.bsky.social · 08/09/2026
Sweet, glad to hear it!
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shibaink.bsky.social @shibaink.bsky.social · 06/09/2026
Is Flames of Old cancelled? It's been a while since anyone anywhere has mentioned it.
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shibaink.bsky.social @shibaink.bsky.social · 02/09/2026
Sasha's Lab got a massive face-lift
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shibaink.bsky.social @shibaink.bsky.social · 27/07/2026
Shibanauts: My Psychonauts HD Mod has officially reached a polished enough state that I can recommend downloading it. The mod now covers every texture, but I'm far from done! There are still quite a few that make my brain scream, "I can do better!" Available here: www.nexusmods.com/psychonauts/...
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shibaink.bsky.social @shibaink.bsky.social · 27/07/2026
Higher Res Clairvoyance Handlers update is out now!
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shibaink.bsky.social @shibaink.bsky.social · 27/07/2026
The ui minor update for The Shibanauts HD Mod is 99% complete. Fixed controller icons, new clairvoyance handlers, and a fully retouched inventory.
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shibaink.bsky.social @shibaink.bsky.social · 26/07/2026
In talks with a buddy about making a Psychonauts multiplayer mod, doubt he'll figure it out, but if he does, we'll be posting about it here.
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shibaink.bsky.social @shibaink.bsky.social · 16/06/2026
Oh gnar :(
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shibaink.bsky.social @shibaink.bsky.social · 03/06/2026
The next update for the Shibanauts HD Mod is focused on the HUD! I somewhat found a way to scale it up without causing weird stretching. I'm also retouching the FX on most psi-powers, including clairvoyance.
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shibaink.bsky.social @shibaink.bsky.social · 26/05/2026
The Shibanauts HD Mod reviews are in! Download Here: www.nexusmods.com/psychonauts/...
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shibaink.bsky.social @shibaink.bsky.social · 03/05/2026
Doing touch-ups on the mod whenever I have a minute of free time. Behold! New parking lot texture :)
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Reposted by @shibaink.bsky.social
max マックス (🇧🇷) @at2000max.bsky.social · 28/03/2026
The easter eggs are AMAZING!
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shibaink.bsky.social @shibaink.bsky.social · 01/04/2026
You found one of the big ones!!!! Congrats on being the first :)
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shibaink.bsky.social @shibaink.bsky.social · 26/03/2026
www.nexusmods.com/psychonauts/... Mod is now LIVE!
nexusmods.com
Shibanauts HD Mod
A carefully crafted HD mod for Psychonauts featuring textures, cutscenes, and more in higher quality
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shibaink.bsky.social @shibaink.bsky.social · 26/03/2026
I've gotten the mod ready for release! I'll be posting it to NexusMods later today & maybe gamebanana as well :) -The final issue I fixed was the sun being in the wrong texture format-
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shibaink.bsky.social @shibaink.bsky.social · 13/03/2026
I am so happy with how this turned out so far!
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shibaink.bsky.social @shibaink.bsky.social · 13/03/2026
I wonder what their size is compared to the citizens of Lungfishopolis.
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shibaink.bsky.social @shibaink.bsky.social · 13/03/2026
I'm half-way through my playthrough & haven't encountered any bugs so far, aside from one improper texture, so as soon as I'm finished I'll be releasing the mod on NexusMods & GameBanana. Hope y'all enjoy it :)
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shibaink.bsky.social @shibaink.bsky.social · 10/03/2026
Special thanks to @jill.scrungus.club for making my mod possible! Astralathe is GOATED
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shibaink.bsky.social @shibaink.bsky.social · 10/03/2026
I decided to make a reshade preset for my mod. I think it came out pretty good, & it should be easy to run, but just in case there are 3 options from low to medium to high.
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shibaink.bsky.social @shibaink.bsky.social · 05/03/2026
Did another touch-up of Black Velvetopia This will be the final version of the level, as I'm very pleased with how it came out :)
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shibaink.bsky.social @shibaink.bsky.social · 04/03/2026
Hmm, my birth month has arrived. I didn't notice bc I've been beaming Psychonauts' textures into my brain for like 6 months I have 2 levels that need bug fixing, and then I'm going to compress the mod since it's currently 14 GB and I think that's wayyy too big.
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shibaink.bsky.social @shibaink.bsky.social · 02/03/2026
Just realized lights reflect on Raz's body :)
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shibaink.bsky.social @shibaink.bsky.social · 27/02/2026
Shorter clip to avoid compression
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shibaink.bsky.social @shibaink.bsky.social · 27/02/2026
I forgot to share this when I finished Black Velvetopia's textures :)
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shibaink.bsky.social @shibaink.bsky.social · 26/02/2026
Lightly color-corrected each cutscene in an attempt to hide the low-res textures. I'm happy with the final results, so now I have nothing left to do but replay the entire game & see how it all came together. 🫡
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shibaink.bsky.social @shibaink.bsky.social · 25/02/2026
Final render for the cutscenes, smaller size than the other HD cutscene mods + more detail retained from the SD cutscene files. Once they are done rendering & everything is sorted, I'll be releasing the mod. About 2 weeks, give or take. :)
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shibaink.bsky.social @shibaink.bsky.social · 22/02/2026
480p version for comparison
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shibaink.bsky.social @shibaink.bsky.social · 22/02/2026
It's beautiful
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shibaink.bsky.social @shibaink.bsky.social · 22/02/2026
I finally managed to just lightly upscale the cutscenes to 1080p while avoiding the smoothed-out look that AI upscaling usually introduces. It's noticeable in every current cutscene mod for Psychonauts 1, but not for long :)
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shibaink.bsky.social @shibaink.bsky.social · 22/02/2026
The Milkman has completed his route 🔥📢🔊🔥
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shibaink.bsky.social @shibaink.bsky.social · 20/02/2026
Fixing a few textures that I forgot to make repeat; at least the big line between textures is easy to spot :)
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shibaink.bsky.social @shibaink.bsky.social · 14/02/2026
I'm at the final stage of the mod! All textures are done, aside from any I decide to retouch. Every character has a redrawn face model—no more upscaled placeholders. All that's left to do is hunt down a few bugs (some textures glow white when Raz double jumps near them) and do minor touch-ups.
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shibaink.bsky.social @shibaink.bsky.social · 14/02/2026
I also need to hunt down any terrible-looking AI placeholders I might've overlooked. I found a few already and retouched and/or redrew them, but a few could've slipped by.
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shibaink.bsky.social @shibaink.bsky.social · 14/02/2026
Messing around with Bump/Normal maps in Sasha's Lab while I let my hands rest. The mod is nearing completion; 200 textures are left in total, and then I can begin the final stages of cleanup & misc tweaks.
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shibaink.bsky.social @shibaink.bsky.social · 10/02/2026
MilkmanConspiracy is now complete; I'm moving onto MC_MeatCircus then Gloria's Brain :)
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shibaink.bsky.social @shibaink.bsky.social · 06/02/2026
Around 50% of the textures in this trailer were the upscaled placeholders. Only Milla's level was entirely done, and Raz's model.
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shibaink.bsky.social @shibaink.bsky.social · 06/02/2026
Old trailer that I scrapped: I have a better one in production, but it might be a while so I figured I can share this for now. 🫡
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shibaink.bsky.social @shibaink.bsky.social · 05/02/2026
Trying a new touch-up method on some of the more detailed textures New touch-up vs Stock Upscaled
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shibaink.bsky.social @shibaink.bsky.social · 16/01/2026
Finally finished touching up Lungfishopolis Moving onto Gloria's Theater - nearing completion :)
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shibaink.bsky.social @shibaink.bsky.social · 10/01/2026
I was going to keep it smooth like the original texture, but I felt like the floor needed to be less "flat"
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shibaink.bsky.social @shibaink.bsky.social · 06/01/2026
Took a break for the Holidays, have a peak at the new floor texture for Sasha's lab.
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