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Shearline

@shearlinegame.com
220 followers 155 following 64 posts

A tactical RPG where fractured time shapes the battlefield. Every step costs time. Walk the Shearline. Wishlist on Steam: store.steampowered.com/app/4580960/…

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Shearline @shearlinegame.com · 08/08/2026
I've been a little quieter lately, but I'm still working on Shearline. Just a bit more heads down :) Here's a look at the new wip map editor. I need to build a lot of great maps, so I need tools that make the process fast and fun! #ScreenshotSaturday #gamedev #indiedev #Godot
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Shearline @shearlinegame.com · 16/07/2026
Thanks for hosting #TurnBasedThursday! This week I'm showing off knockback and throws in Shearline! Soldiers and Scouts can send enemies off ledges. Brawlers can skip the setup and just throw them :) 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 11/07/2026
If this kind of tactics combat looks like your thing, wishlisting helps a ton! store.steampowered.com/app/4580960/...
store.steampowered.com
Shearline on Steam
A turn-based tactical RPG where time is terrain. Fast, slow, and unstable ground change movement, status, and combat advantage. Put each character on the ground they understand best, adapt as the batt...
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Shearline @shearlinegame.com · 11/07/2026
Now that I have a lot of core systems working in Shearline I've been focused on making combat as interesting as possible. This week: knockback & falls. Getting the pixel art visual effects right was tricky! #ScreenshotSaturday #gamedev #indiedev #tacticsrpg #godot #pixelart
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Ishtar Games @ishtar.games · 02/07/2026
We're SOOO happy to be hosting this week's official #Turnbasedthurday We want all #indiedev to show us their turn-based games! Are you a turn-based fan? Check out, like and comment the AMAZING games under this post!! Don't forget to add the hashtag & tag other devs!
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Shearline @shearlinegame.com · 02/07/2026
Thanks for hosting #TurnBasedThursday! I’m showing my favorite bit from Shearline’s UX month: the Quick Pad. Controller play should be relaxing, not tedious! bsky.app/profile/shea...
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Shearline @shearlinegame.com · 01/07/2026
Bonus points for anyone who caught the subtle FFT nod! I couldn't make a game like this without one class having the ability to throw rocks at enemies. Like what I'm building? Wishlist & follow along: store.steampowered.com/app/4580960/...
store.steampowered.com
Shearline on Steam
A turn-based tactical RPG where time is terrain. Fast, slow, and unstable ground change movement, status, and combat advantage. Put each character on the ground they understand best, adapt as the…
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Shearline @shearlinegame.com · 01/07/2026
I don't want to play my own tactics RPG unless I can relax and play it with a controller. I have to get that right. Enter my favorite part of UX month: the Quick Pad. Once you've favorited some skills, your turn can be as simple as: X -> Left -> Up No tedium, just tactics :)
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Shearline @shearlinegame.com · 29/06/2026
Wishlist/follow along: store.steampowered.com/app/4580960/...
store.steampowered.com
Shearline on Steam
A turn-based tactical RPG where time is terrain. Fast, slow, and unstable ground change movement, status, and combat advantage. Put each character on the ground they understand best, adapt as the…
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Shearline @shearlinegame.com · 29/06/2026
I've spent a lot of time in June doing polish work that is unglamorous but important: controller, keyboard-only, and mouse inputs all need to feel great. Here's a basic attack using all three input styles. In tactics RPGs what do you reach for first? #indiedev #gamedev #srpg
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Fabian Fischer @ludokultur.bsky.social · 25/06/2026
This week I have the pleasure of officially hosting #TurnBasedThursday on Bsky! ♟️ Calling all #gameDev and #indieDev to share your games below! 👇 Let's see those turn-based gems and don't forget to ❤️ and 🔃 some!
Official thread for this week's #TurnBasedThursday. Share your turn-based games using the hashtag in a reply below!
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Shearline @shearlinegame.com · 25/06/2026
Thanks! I hope to make it familiar enough so that it scratches the FFT itch while also bringing some new elements to keep it exciting. Trying to avoid 'why play this when I could just play FFT again' but some things like 'equip as secondary class for skills' are just too good to not include :)
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Shearline @shearlinegame.com · 25/06/2026
Thanks for hosting #TurnBasedThursday! This week I'm showing off unit traits and class innate abilities! Bryn's Triage trait refunds SP when he pulls a badly wounded ally back from the brink. Medic's First Responder innate lets Swift actions keep him moving. store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 18/06/2026
Thanks for hosting #TurnBasedThursday! Shearline is a tactics RPG where fractured time shapes the battlefield. This week: class-based modifiers! New class means new sprite decor, stats, etc. Check out the radar chart! 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 18/06/2026
Thanks for hosting #TurnBasedThursday! Shearline is a tactics RPG where fractured time shapes the battlefield. This week: class-based modifiers! New class means new sprite decor, stats, etc. Check out the radar chart! 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 11/06/2026
Thanks for hosting #TurnBasedThursday! Shearline is a tactics RPG. It's is also a menus game, so the menus need to be rock-solid. This week I'm showing the WIP (lotta placeholders) class selection menu that I've been working on recently. 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 09/06/2026
Thanks! Yeah, I do think that would be wise. I've been deliberate about not throwing too much info into the screen (FFT:TIC and Fell Seal, I'm looking at you) but now I need to tweak things to make sure I'm making good use of all this space.
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Shearline @shearlinegame.com · 09/06/2026
Like what you see? Wishlist Shearline on Steam and follow along: store.steampowered.com/app/4580960/...
store.steampowered.com
Shearline on Steam
A turn-based tactical RPG where time is terrain. Fast, slow, and unstable ground change movement, status, and combat advantage. Put each character on the ground they understand best, adapt as the batt...
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Shearline @shearlinegame.com · 09/06/2026
TODO: - Make the unit panel slightly more opaque to improve readability. - Make the 'HP bar loss direction' more consistent. Anything else bother you with this flow? I want simple parts of combat to be fast and satisfying so that the interesting parts take up most of the loop.
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Shearline @shearlinegame.com · 09/06/2026
Small slice of Shearline: basic attacks. In tactics RPGs even the basic flows are sometimes a bit tedious: move cursor -> confirm move -> act -> attack -> pick target In Shearline if an enemy is already in range you can just click them. #indiedev #SRPG #Godot
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Firesquid @firesquid.games · 04/06/2026
We're delighted to officially host this week's #TurnBasedThursday! Dear #IndieDev & #GameDev, share your turn-based games with the hashtag! Turn-based fans, here's your chance to grow your wishlist! 🔁 Repost 💬 Comment and ❤️ Like all turn-based gems in this thread!
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Shearline @shearlinegame.com · 04/06/2026
Thanks for hosting #TurnBasedThursday! Shearline is giving control to the player: mouse & KB, keyboard-only, and controller all work. WASD vs mouse-click in the clip, which Tactics RPG control scheme do you prefer? 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 31/05/2026
Thanks for the feedback, that's very helpful!
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Shearline @shearlinegame.com · 30/05/2026
We have water! I've been adding textures and better terrain seams so maps feel more like authored places than stacked tiles. Still WIP, but it's starting to look like a world instead of a prototype. What do you think? #ScreenshotSaturday #gamedev #indiedev #godot
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Shearline @shearlinegame.com · 28/05/2026
For comparison, this is the placeholder I replaced
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Shearline @shearlinegame.com · 28/05/2026
Thanks for hosting #turnbasedthursday! Shearline is a Tactics RPG in the spirit of Final Fantasy Tactics where temporal distortions play a big role in the flow of combat. I've been working on the UI, most recently the unit info panel. What do you think? 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 26/05/2026
Thank you! 💚
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Shearline @shearlinegame.com · 26/05/2026
I'm a solo dev and am pretty early into my first game, I'd love to be included if you see fit! Thank you!
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Shearline @shearlinegame.com · 23/05/2026
Mouse control PoC for battle prep unit selection. Needs polish but I think it feels pretty nice! #screenshotsaturday #gamedev #indiedev #godot
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Shearline @shearlinegame.com · 23/05/2026
This is awesome, I appreciate it 💚
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Shearline @shearlinegame.com · 21/05/2026
TY! I was suffering trying to make their pixels align with the unit sprites more strictly. Now the pixels are sharp but 'diamondy'. Looks just as good and it squashed a lot of visual bugs I was running into. Cobblestone needs revisit after this though, that will look better soon!
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Shearline @shearlinegame.com · 21/05/2026
Thanks for hosting #turnbasedthursday! This was mostly a WIP visual polish week. I've been adding terrain 'edges' so maps look nicer where surfaces meet. 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 16/05/2026
Thanks, I appreciate it!
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Shearline @shearlinegame.com · 16/05/2026
I've been working on lighting for Shearline since I decided to switch to 2.5D. I'm kind of blown away by how it turned out, it looks so much better 🌞 What do you think? If you like please follow and wishlist! store.steampowered.com/app/4580960/... #screenshotsaturday #gamedev #indiedev
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Mantis Games - Deck of Haunts 🎃 @mantisgames.bsky.social · 14/05/2026
We're officially hosting this weeks #TurnBasedThursday! 🕹️#indiedev: Reply with your game & don't forget the hashtag 🎮#players: ❤️Like, 💬Comment & 🔄Repost If you don't, we have a spot reserved for you in our haunted domain👀🎃!
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Shearline @shearlinegame.com · 14/05/2026
Thanks for hosting this week's #turnbasedthursday! Minor update for Shearline, I've been adding support for ability sprite effects, check it out! Wishlist on Steam: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 11/05/2026
Starting to draw ability effects for Shearline in Aseprite. I've been posting slightly different content to TikTok as I find things that will be interesting in 9:16 with voiceover. Any interest in this sort of content here? #pixelart #aseprite #gamedev #indiedev #godot
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Shearline @shearlinegame.com · 10/05/2026
Maybe the answer is a hybrid approach. A (maybe slightly more subtle) tile effect along with the new effect 🤔 Lots of things to experiment with! I do also want to eventually see if I can get red/blue shifted light to work. That might also make the difference more obvious.
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Shearline @shearlinegame.com · 09/05/2026
I'm working to make the temporal distortions in Shearline feel more 'atmosphere' than 'tile effect'. I'm experimenting with a sort of 'volumetric' tint vs the prior surface effects. How does this feel? I toggle the experiment on at ~5s btw! #screenshotsaturday #gamedev #indiedev
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Shearline @shearlinegame.com · 07/05/2026
And this happened when I was trying to figure out how to change unit movement to an actual 3D space #gamedev #indiedev
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Shearline @shearlinegame.com · 07/05/2026
Now that I've announced the 2.5D pivot, blooper time! This happened while I was trying to figure out billboards 🫥
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Shearline @shearlinegame.com · 07/05/2026
Glad to hear your reaction! I'm trying to still keep a fairly strong pixel art style (though I'm sure I'll have to make some concessions and accept some mixels due to the nature of 3D) while gaining all of the potential that camera rotation grants 🤞
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Shearline @shearlinegame.com · 07/05/2026
Thanks for hosting #TurnBasedThursday! 🙏 Shearline just got 25% better because I’ve been converting from 2D to 2.5D! Naturally, I also added a shiny skill cinematic to show it off :) ⚔️🎥 #GameDev #TacticsRPG 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 07/05/2026
Thanks for hosting #TurnBasedThursday! 🙏 Shearline just got 25% better because I’ve been converting from 2D to 2.5D! Naturally, I also added a shiny skill cinematic to show it off :) ⚔️🎥 #GameDev #TacticsRPG 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 02/05/2026
I switched Shearline's turn system to work more like Final Fantasy Tactics than Fire Emblem. Here's a quick look at the new 'Turn Timeline' on the left. I'm hoping the animations make it easier to read at a glance. What do you think? #ScreenshotSaturday #gamedev #indiedev #godot
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Shearline @shearlinegame.com · 30/04/2026
Thanks! As the game progresses units will get more opportunities to actively manipulate the temporal terrain. Imagine an assassin who uses a hamstringing bleed attack followed up by a chronomant who speeds up their tile for a few turns. Hoping it ends up being as fun to plan as it sounds in my head!
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Songs of Silence @songs-of-silence.com · 30/04/2026
It's our turn! Songs of Silence is officially hosting this week's #TurnBasedThursday ⚔️ Fellow indie devs: drop your turn-based games in the replies. Fans: like, repost, and wishlist the ones that catch your eye. Let's celebrate our genre together 👍🔁💖
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Shearline @shearlinegame.com · 30/04/2026
The whole game is about fractured time shaping labor, politics, and identity, it should feel just as consequential in battle. Now terrain changes the pace of the fight itself. Interested? Wishlist on Steam: store.steampowered.com/app/4580960/...
store.steampowered.com
Shearline on Steam
A turn-based tactical RPG where time is terrain. Fast, slow, and unstable ground change movement, status, and combat advantage. Put each character on the ground they understand best, adapt as the batt...
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Shearline @shearlinegame.com · 30/04/2026
Now every unit has a Charge Time gauge, much closer to FFT than Fire Emblem. Terrain changes how fast it fills. On haste terrain: 1.5× CT rate. Same unit on slow terrain: 0.5×. Rush to haste and you're dealing more damage. Shove a poisoned ally into linger and you buy time for your healer.
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Shearline @shearlinegame.com · 30/04/2026
Thanks for hosting #TurnBasedThursday! I'm rewriting my turn system (still buggy WIP) because the terrain wasn't pulling its weight. In Shearline, time flows at different speeds. The old system treated worked but it wasn't "Time is Terrain" 🔗: store.steampowered.com/app/4580960/...
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