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Shearline

@shearlinegame.com
220 followers 155 following 64 posts

A tactical RPG where fractured time shapes the battlefield. Every step costs time. Walk the Shearline. Wishlist on Steam: store.steampowered.com/app/4580960/…

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Shearline @shearlinegame.com · 08/08/2026
I've been a little quieter lately, but I'm still working on Shearline. Just a bit more heads down :) Here's a look at the new wip map editor. I need to build a lot of great maps, so I need tools that make the process fast and fun! #ScreenshotSaturday #gamedev #indiedev #Godot
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Shearline @shearlinegame.com · 16/07/2026
Thanks for hosting #TurnBasedThursday! This week I'm showing off knockback and throws in Shearline! Soldiers and Scouts can send enemies off ledges. Brawlers can skip the setup and just throw them :) 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 11/07/2026
Now that I have a lot of core systems working in Shearline I've been focused on making combat as interesting as possible. This week: knockback & falls. Getting the pixel art visual effects right was tricky! #ScreenshotSaturday #gamedev #indiedev #tacticsrpg #godot #pixelart
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Shearline @shearlinegame.com · 01/07/2026
I don't want to play my own tactics RPG unless I can relax and play it with a controller. I have to get that right. Enter my favorite part of UX month: the Quick Pad. Once you've favorited some skills, your turn can be as simple as: X -> Left -> Up No tedium, just tactics :)
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Shearline @shearlinegame.com · 29/06/2026
I've spent a lot of time in June doing polish work that is unglamorous but important: controller, keyboard-only, and mouse inputs all need to feel great. Here's a basic attack using all three input styles. In tactics RPGs what do you reach for first? #indiedev #gamedev #srpg
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Shearline @shearlinegame.com · 25/06/2026
Thanks for hosting #TurnBasedThursday! This week I'm showing off unit traits and class innate abilities! Bryn's Triage trait refunds SP when he pulls a badly wounded ally back from the brink. Medic's First Responder innate lets Swift actions keep him moving. store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 18/06/2026
Thanks for hosting #TurnBasedThursday! Shearline is a tactics RPG where fractured time shapes the battlefield. This week: class-based modifiers! New class means new sprite decor, stats, etc. Check out the radar chart! 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 11/06/2026
Thanks for hosting #TurnBasedThursday! Shearline is a tactics RPG. It's is also a menus game, so the menus need to be rock-solid. This week I'm showing the WIP (lotta placeholders) class selection menu that I've been working on recently. 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 09/06/2026
Small slice of Shearline: basic attacks. In tactics RPGs even the basic flows are sometimes a bit tedious: move cursor -> confirm move -> act -> attack -> pick target In Shearline if an enemy is already in range you can just click them. #indiedev #SRPG #Godot
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Shearline @shearlinegame.com · 04/06/2026
Thanks for hosting #TurnBasedThursday! Shearline is giving control to the player: mouse & KB, keyboard-only, and controller all work. WASD vs mouse-click in the clip, which Tactics RPG control scheme do you prefer? 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 30/05/2026
We have water! I've been adding textures and better terrain seams so maps feel more like authored places than stacked tiles. Still WIP, but it's starting to look like a world instead of a prototype. What do you think? #ScreenshotSaturday #gamedev #indiedev #godot
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Shearline @shearlinegame.com · 28/05/2026
For comparison, this is the placeholder I replaced
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Shearline @shearlinegame.com · 28/05/2026
Thanks for hosting #turnbasedthursday! Shearline is a Tactics RPG in the spirit of Final Fantasy Tactics where temporal distortions play a big role in the flow of combat. I've been working on the UI, most recently the unit info panel. What do you think? 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 23/05/2026
Mouse control PoC for battle prep unit selection. Needs polish but I think it feels pretty nice! #screenshotsaturday #gamedev #indiedev #godot
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Shearline @shearlinegame.com · 21/05/2026
Thanks for hosting #turnbasedthursday! This was mostly a WIP visual polish week. I've been adding terrain 'edges' so maps look nicer where surfaces meet. 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 16/05/2026
I've been working on lighting for Shearline since I decided to switch to 2.5D. I'm kind of blown away by how it turned out, it looks so much better 🌞 What do you think? If you like please follow and wishlist! store.steampowered.com/app/4580960/... #screenshotsaturday #gamedev #indiedev
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Shearline @shearlinegame.com · 14/05/2026
Thanks for hosting this week's #turnbasedthursday! Minor update for Shearline, I've been adding support for ability sprite effects, check it out! Wishlist on Steam: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 11/05/2026
Starting to draw ability effects for Shearline in Aseprite. I've been posting slightly different content to TikTok as I find things that will be interesting in 9:16 with voiceover. Any interest in this sort of content here? #pixelart #aseprite #gamedev #indiedev #godot
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Shearline @shearlinegame.com · 09/05/2026
I'm working to make the temporal distortions in Shearline feel more 'atmosphere' than 'tile effect'. I'm experimenting with a sort of 'volumetric' tint vs the prior surface effects. How does this feel? I toggle the experiment on at ~5s btw! #screenshotsaturday #gamedev #indiedev
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Shearline @shearlinegame.com · 07/05/2026
And this happened when I was trying to figure out how to change unit movement to an actual 3D space #gamedev #indiedev
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Shearline @shearlinegame.com · 07/05/2026
Now that I've announced the 2.5D pivot, blooper time! This happened while I was trying to figure out billboards 🫥
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Shearline @shearlinegame.com · 07/05/2026
Thanks for hosting #TurnBasedThursday! 🙏 Shearline just got 25% better because I’ve been converting from 2D to 2.5D! Naturally, I also added a shiny skill cinematic to show it off :) ⚔️🎥 #GameDev #TacticsRPG 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 02/05/2026
I switched Shearline's turn system to work more like Final Fantasy Tactics than Fire Emblem. Here's a quick look at the new 'Turn Timeline' on the left. I'm hoping the animations make it easier to read at a glance. What do you think? #ScreenshotSaturday #gamedev #indiedev #godot
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Shearline @shearlinegame.com · 30/04/2026
Thanks for hosting #TurnBasedThursday! I'm rewriting my turn system (still buggy WIP) because the terrain wasn't pulling its weight. In Shearline, time flows at different speeds. The old system treated worked but it wasn't "Time is Terrain" 🔗: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 25/04/2026
Zev opens. Kir finishes. I've been tightening the feel of attacks in Shearline now that I've got spritework done for a few units. #ScreenshotSaturday #gamedev #srpg
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Shearline @shearlinegame.com · 23/04/2026
Thanks for hosting #TurnBasedThursday :) Shearline is a tactical SRPG where terrain is fractured time. Units fight best in time they understand. In unfamiliar time, they struggle to keep up. Every step costs time. Steam: store.steampowered.com/app/4580960/...
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Shearline @shearlinegame.com · 18/04/2026
Experimenting with a more mature unit sprite pipeline. Generic animated sprite -> sprite parts inventory for repainting and tweaks -> define unit composition in yaml. #ScreenshotSaturday #PixelArt
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Shearline @shearlinegame.com · 15/04/2026
The economy in my game runs on stolen years. Workers enter the time mines for three calendar years. They come out having aged thirty. The pay is real, but so is the cost. #WorldbuildingWednesday #gamedev
Amber-tinted sky over a landscape in Shearline, a tactical RPG set in a world where time flows at different speeds. The warm distortion suggests a fast-time zone.
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Shearline @shearlinegame.com · 14/04/2026
Meet Zev. A childhood shearline accident left one side of her face older than the other. Shear-Touched is what they call it. She carries the town's only field-stabilization device. As a scout her job is to check the stakes and walk the line but it just keeps getting more complicated. #gamedev
Pixel art close-up of Zev, a red-haired woman with white streaks in her hair, against an orange background. One side of her face appears slightly older, reflecting her Shear-Touched condition.
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Shearline @shearlinegame.com · 12/04/2026
That tile isn't neutral. I just made Shearline's terrain UI easier to read and I hope this lands more easily: Amber haste-shear is home ground for Vel units, they're at their best on these tiles. I'm hoping the 'move forecast' panel helps to tell that story. Would you force the fight there?
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Shearline @shearlinegame.com · 10/04/2026
Fractured time shapes the battlefield. Shearline is a tactical RPG where amber and violet zones turn every map into hostile and home territory. Put each character on the right ground, or reshape the battlefield to steal back a fair fight. #indiedev #tacticsrpg #pixelart #SRPG
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Shearline @shearlinegame.com · 05/04/2026
Dye the Shearegg. #easter #gamedev #indiedev
An Easter egg dyed in the Shearline color pair, violet on the left and amber on the right, with a diagonal boundary separating them.
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Shearline @shearlinegame.com · 04/04/2026
Iterating on grass polish. Initial attempts using animated sprites weren't quite right and were time consuming, using shaders works a lot better. I'm particularly happy with how the 'closer' grass shows up in front of Zev! #ScreenshotSaturday #gamedev #tacticsRPG #indiedev #godot
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Shearline @shearlinegame.com · 28/03/2026
Got pre-battle cinematics working. The whole thing plays on the live battle map!  Data-driven so adding new intros is just YAML  #ScreenshotSaturday #gamedev #tacticsRPG #indiedev
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