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Brian Lindenhof

@shadowbrain.bsky.social
139 followers 77 following 48 posts

I make games! 2D/3D Artist and C# programmer. Currently doing s&box stuff! I made Climbey and lots of -ey based jam games!

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Brian Lindenhof @shadowbrain.bsky.social · 23/09/2026
By the way, the jam is like... "Nomination" based (read: popularity contest), so if you've got a copy of s&box (or are willing to buy one) your vote would mean a lot!
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Brian Lindenhof @shadowbrain.bsky.social · 23/09/2026
And these lil guys.
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Brian Lindenhof @shadowbrain.bsky.social · 23/09/2026
My role on the team was mostly artist but I did a bit of programming too. Did a bunch of little enemy creatures and two player models, here's a little showcase:
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Brian Lindenhof @shadowbrain.bsky.social · 23/09/2026
Haven't posted on here in a while- I participated in the s&box jam with a team! Here's a link to our entry and a little video of it in action: sbox.game/apetavern/cr... #gamedev #sbox
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Brian Lindenhof @shadowbrain.bsky.social · 27/01/2025
Didn't win, most of the judges didn't even try it, definitely feel like I could've placed if they did. Sucks.
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Brian Lindenhof @shadowbrain.bsky.social · 22/01/2025
I ended up pivoting btw, here's what I submitted instead: www.youtube.com/watch?v=Blse... Really happy with how it came out! :D #VR #S&box
youtube.com
S&box Techjam Submission - Input Overload
YouTube video by Brian Lindenhof
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Brian Lindenhof @shadowbrain.bsky.social · 19/12/2024
current progress for the s&box techjam :) I'm makin' a little city sim game! Having a lot of fun figuring all these interactions with hand tracking out. This is day 3. youtu.be/BZDyiPOKfEU
youtu.be
sbox dev techjam progress 12/19/2024
YouTube video by Brian Lindenhof
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Brian Lindenhof @shadowbrain.bsky.social · 08/12/2024
Shorts are surprisingly really good for revenue, it's weird because it's so easy to make throwaway content like that
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Brian Lindenhof @shadowbrain.bsky.social · 05/12/2024
Apparently Youtube Shorts can now be up to 3 minutes so these are shorts now! :) www.youtube.com/shorts/Da8no...
youtube.com
#sbox S&box- Stacking - Daily 6th of December 2024 #gaming
YouTube video by Brian Lindenhof
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Brian Lindenhof @shadowbrain.bsky.social · 04/12/2024
Having fun doing these daily challenges, will probably keep it up for a bit, curious to see what tomorrow's one will be. The center of mass on some of these makes NO sense, which is part of the fun really. www.youtube.com/watch?v=_NzV...
youtube.com
S&box - Stacking - Daily Challenge December 5th 2024
YouTube video by Brian Lindenhof
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Brian Lindenhof @shadowbrain.bsky.social · 04/12/2024
Sorta! Each cloud model has Metadata you can access and read before download their "package". It doesn't appear to have polycount as part of that meta data at the moment though. But sorting by popularity and ratings, as well as "style" can be part of the search filter yeah.
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Brian Lindenhof @shadowbrain.bsky.social · 03/12/2024
Since it just rolled over past midnight here I also got to try today/tomorrow's prop selection. Recording directly from in-headset is pretty nice.
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Brian Lindenhof @shadowbrain.bsky.social · 03/12/2024
S&box provides API for built in leaderboards and lets you query and fetch assets off their cloud system, I search for props by size and collision model so I only fetch things I can turn into physics props without them being massive. It's really nice!
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Brian Lindenhof @shadowbrain.bsky.social · 03/12/2024
Quick little stacking I game made in s&box in a couple hours, it loads random models off the s&box cloud (user created models uploaded to it) and selects them based on a daily seed so there's a leaderboard in too!
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Brian Lindenhof @shadowbrain.bsky.social · 26/11/2024
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Brian Lindenhof @shadowbrain.bsky.social · 26/11/2024
Added a new model to ride
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Brian Lindenhof @shadowbrain.bsky.social · 25/11/2024
In s&box you'd be able to hook it up to microphone output.... just saying
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Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024
Yeah no, its default position is correct but if you rotate the bone it's not offset correctly it's just centered
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Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024
Ah dang, the wheel joints aren't centered on the actual rotation points of the wheel swivels! Could that be fixed? I'd have to do some really weird offsetting in code to correct for it if not...
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Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024
Yeah I have yet to hook up the bones! You'd definitely notice the wheels going in the right direction so I do want to get that in haha.
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Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024
part 2
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Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024
Some first person action #VR #S&Box
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Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024
Been doing some dumb stuff in s&box VR again!
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Brian Lindenhof @shadowbrain.bsky.social · 01/11/2024
By refused to track I do mean refused, it would only let me use it in travel mode where you can't actually have a room setup, which breaks any mixed reality app. Regular games still work in that mode for some reason, despite it communicating as if it can't track at all and generally making you 3dof.
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Brian Lindenhof @shadowbrain.bsky.social · 01/11/2024
Dude I wanted to put my parents in that but the fuckin headset refused to track- later found out some setting about remembering the playspace was turned on that made it unable to re-scan rooms if it didn't already know them? Really weird that shit was on by default for me.
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Brian Lindenhof @shadowbrain.bsky.social · 31/10/2024
The editor tooling in @sbox.bsky.social is really straightforward, I feel like it's even more flexible than Unity at the moment. Here's a couple sliders and things I tweak in the video that live-updates.
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Brian Lindenhof @shadowbrain.bsky.social · 31/10/2024
Here's a spooky web tool I made for Micro Mayhem's Halloween update!
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Reposted by Brian Lindenhof
Ape Tavern 🦍 @apetavern.com · 30/10/2024
We've put out our Halloween Update for Micro Mayhem! - Hub decorated for Halloween 🎃 🕯️ - Some new spooky cosmetics 👻 🧌 - New and improved player controller 🏃‍♂️ 💨 - New Garden map 🏡 🌞 Check out the full blog post here: sbox.game/apetavern/mi...
variety of pumpkin models in micro mayhem hub
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Brian Lindenhof @shadowbrain.bsky.social · 27/10/2024
Top ~16% of the jam entries! Woo! Happy with how consistent my placement is amongst the categories too. #LDjam
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Brian Lindenhof @shadowbrain.bsky.social · 22/10/2024
Did you know esc is the button to press to exit full screen?
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Brian Lindenhof @shadowbrain.bsky.social · 08/10/2024
I did Ludum Dare 56 this last weekend! Did a little pikmin-like game :) #LDjam #VR ldjam.com/events/ludum...
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Brian Lindenhof @shadowbrain.bsky.social · 01/10/2024
Ludum dare 56 coming up this weekend! I got a Quest 3 a few days ago, will see how nice that works doing PCVR dev...
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Brian Lindenhof @shadowbrain.bsky.social · 19/09/2024
Hate it when that word pops up after a long modelling session...
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Brian Lindenhof @shadowbrain.bsky.social · 18/09/2024
And part 2: (man this 1 minute limit sucks...)
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Brian Lindenhof @shadowbrain.bsky.social · 18/09/2024
Here's a slightly longer video showing all the bits I have right now, part 1:
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Brian Lindenhof @shadowbrain.bsky.social · 18/09/2024
Bluesky now has over 10 million users, and I was #1,128,837! Dang, over 1 mil, sad...
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Brian Lindenhof @shadowbrain.bsky.social · 17/09/2024
After a lot of faffing around I got sliders to work too, and hooked it up to the drawing island
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Brian Lindenhof @shadowbrain.bsky.social · 17/09/2024
Started working on getting the fingers to interact with S&box's C#-Razor UI system today, kind of a huge hassle but probably something that'll be useful later on.
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Brian Lindenhof @shadowbrain.bsky.social · 16/09/2024
Some more #VR #HandTracking fun, fixed up my UX a bit so it's less error prone and added basic movement/rotation. Now on to more interaction islands! #S&Box
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Brian Lindenhof @shadowbrain.bsky.social · 15/09/2024
Started cloning the Ultraleap "Aurora" demo inside s&box since it just supports any OpenXR hand tracking system, leap motion included. So I present: "Experience Aurora": Source 2 (Man 60 seconds limit is strict.... video gets cut off obviously!)
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Brian Lindenhof @shadowbrain.bsky.social · 11/09/2024
I'm completely off Unity as soon as exporting is in, exporting stuff in s&box is already doable you're just not really... allowed... to do anything with the resulting exports. Coming soon™....
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Brian Lindenhof @shadowbrain.bsky.social · 11/09/2024
I did a bunch of modelling on it not just mapping, s&box has been loads of fun, it's essentially Unity: Source 2 with its own little built in game platform, though getting sellable exes out is still awaiting some kind of lawyer approval...
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Brian Lindenhof @shadowbrain.bsky.social · 11/09/2024
The game that won is called "Micro Mayhem", it's sort of a 3D Ultimate Chicken Horse set in giant-scale maps I designed, you can play the game by installing s&box for free and finding it on there! sbox.game/give-me-that Check out some footage and screenshots of it here: sbox.game/apetavern/mi...
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Brian Lindenhof @shadowbrain.bsky.social · 11/09/2024
So what have I been doing? More @sbox.bsky.social stuff. The team I'm a part of, "Ape Tavern", won 1st place in the most recent s&box game contest, winning 20k GBP (divided over 9 team members), and I've been doing a couple of VR hand-tracking experiments in s&box too. Will post vids when I can!
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Brian Lindenhof @shadowbrain.bsky.social · 11/09/2024
Ooo video coming soon, this platform might actually make it...
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Brian Lindenhof @shadowbrain.bsky.social · 07/02/2024
So now that anyone can join... Are they going to add gifts and video yet? I've been mostly ignoring this platform because of the lack of moving content, it still feels very old-timey....
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Brian Lindenhof @shadowbrain.bsky.social · 02/10/2023
Alrighty, #Fixey for #LDJam is up! There's a bunch of stuff I'm not super happy with and the game is very short but at least I got to test my new art workflow a bit... #VR only obviously, will record a short little playthrough video tomorrow! ldjam.com/events/ludum...
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Brian Lindenhof @shadowbrain.bsky.social · 21/09/2023
They should uh.... really get gifs and videos up in this place. Feels very early-internet right now...
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Brian Lindenhof @shadowbrain.bsky.social · 20/09/2023
Let's see what this is about then shall we...
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