Brian Lindenhof @shadowbrain.bsky.social · 23/09/2026By the way, the jam is like... "Nomination" based (read: popularity contest), so if you've got a copy of s&box (or are willing to buy one) your vote would mean a lot! 010
Brian Lindenhof @shadowbrain.bsky.social · 23/09/2026My role on the team was mostly artist but I did a bit of programming too. Did a bunch of little enemy creatures and two player models, here's a little showcase: 100
Brian Lindenhof @shadowbrain.bsky.social · 23/09/2026Haven't posted on here in a while- I participated in the s&box jam with a team! Here's a link to our entry and a little video of it in action: sbox.game/apetavern/cr... #gamedev #sbox 2121
Brian Lindenhof @shadowbrain.bsky.social · 27/01/2025Didn't win, most of the judges didn't even try it, definitely feel like I could've placed if they did. Sucks. 000
Brian Lindenhof @shadowbrain.bsky.social · 22/01/2025I ended up pivoting btw, here's what I submitted instead: www.youtube.com/watch?v=Blse... Really happy with how it came out! :D #VR #S&boxyoutube.comS&box Techjam Submission - Input OverloadYouTube video by Brian Lindenhof 121
Brian Lindenhof @shadowbrain.bsky.social · 19/12/2024current progress for the s&box techjam :) I'm makin' a little city sim game! Having a lot of fun figuring all these interactions with hand tracking out. This is day 3. youtu.be/BZDyiPOKfEUyoutu.besbox dev techjam progress 12/19/2024YouTube video by Brian Lindenhof 140
Brian Lindenhof @shadowbrain.bsky.social · 08/12/2024Shorts are surprisingly really good for revenue, it's weird because it's so easy to make throwaway content like that 020
Brian Lindenhof @shadowbrain.bsky.social · 05/12/2024Apparently Youtube Shorts can now be up to 3 minutes so these are shorts now! :) www.youtube.com/shorts/Da8no...youtube.com#sbox S&box- Stacking - Daily 6th of December 2024 #gamingYouTube video by Brian Lindenhof 010
Brian Lindenhof @shadowbrain.bsky.social · 04/12/2024Having fun doing these daily challenges, will probably keep it up for a bit, curious to see what tomorrow's one will be. The center of mass on some of these makes NO sense, which is part of the fun really. www.youtube.com/watch?v=_NzV...youtube.comS&box - Stacking - Daily Challenge December 5th 2024YouTube video by Brian Lindenhof 020
Brian Lindenhof @shadowbrain.bsky.social · 04/12/2024Sorta! Each cloud model has Metadata you can access and read before download their "package". It doesn't appear to have polycount as part of that meta data at the moment though. But sorting by popularity and ratings, as well as "style" can be part of the search filter yeah. 110
Brian Lindenhof @shadowbrain.bsky.social · 03/12/2024Since it just rolled over past midnight here I also got to try today/tomorrow's prop selection. Recording directly from in-headset is pretty nice. 020
Brian Lindenhof @shadowbrain.bsky.social · 03/12/2024S&box provides API for built in leaderboards and lets you query and fetch assets off their cloud system, I search for props by size and collision model so I only fetch things I can turn into physics props without them being massive. It's really nice! 200
Brian Lindenhof @shadowbrain.bsky.social · 03/12/2024Quick little stacking I game made in s&box in a couple hours, it loads random models off the s&box cloud (user created models uploaded to it) and selects them based on a daily seed so there's a leaderboard in too! 1112
Brian Lindenhof @shadowbrain.bsky.social · 25/11/2024In s&box you'd be able to hook it up to microphone output.... just saying 060
Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024Yeah no, its default position is correct but if you rotate the bone it's not offset correctly it's just centered 100
Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024Ah dang, the wheel joints aren't centered on the actual rotation points of the wheel swivels! Could that be fixed? I'd have to do some really weird offsetting in code to correct for it if not... 110
Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024Yeah I have yet to hook up the bones! You'd definitely notice the wheels going in the right direction so I do want to get that in haha. 010
Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024Been doing some dumb stuff in s&box VR again! 260
Brian Lindenhof @shadowbrain.bsky.social · 01/11/2024By refused to track I do mean refused, it would only let me use it in travel mode where you can't actually have a room setup, which breaks any mixed reality app. Regular games still work in that mode for some reason, despite it communicating as if it can't track at all and generally making you 3dof. 000
Brian Lindenhof @shadowbrain.bsky.social · 01/11/2024Dude I wanted to put my parents in that but the fuckin headset refused to track- later found out some setting about remembering the playspace was turned on that made it unable to re-scan rooms if it didn't already know them? Really weird that shit was on by default for me. 110
Brian Lindenhof @shadowbrain.bsky.social · 31/10/2024The editor tooling in @sbox.bsky.social is really straightforward, I feel like it's even more flexible than Unity at the moment. Here's a couple sliders and things I tweak in the video that live-updates. 010
Brian Lindenhof @shadowbrain.bsky.social · 31/10/2024Here's a spooky web tool I made for Micro Mayhem's Halloween update! 1192
Reposted by Brian LindenhofApe Tavern 🦍 @apetavern.com · 30/10/2024We've put out our Halloween Update for Micro Mayhem! - Hub decorated for Halloween 🎃 🕯️ - Some new spooky cosmetics 👻 🧌 - New and improved player controller 🏃♂️ 💨 - New Garden map 🏡 🌞 Check out the full blog post here: sbox.game/apetavern/mi... 3103
Brian Lindenhof @shadowbrain.bsky.social · 27/10/2024Top ~16% of the jam entries! Woo! Happy with how consistent my placement is amongst the categories too. #LDjam 020
Brian Lindenhof @shadowbrain.bsky.social · 22/10/2024Did you know esc is the button to press to exit full screen? 011
Brian Lindenhof @shadowbrain.bsky.social · 08/10/2024I did Ludum Dare 56 this last weekend! Did a little pikmin-like game :) #LDjam #VR ldjam.com/events/ludum... 020
Brian Lindenhof @shadowbrain.bsky.social · 01/10/2024Ludum dare 56 coming up this weekend! I got a Quest 3 a few days ago, will see how nice that works doing PCVR dev... 020
Brian Lindenhof @shadowbrain.bsky.social · 19/09/2024Hate it when that word pops up after a long modelling session... 010
Brian Lindenhof @shadowbrain.bsky.social · 18/09/2024And part 2: (man this 1 minute limit sucks...) 000
Brian Lindenhof @shadowbrain.bsky.social · 18/09/2024Here's a slightly longer video showing all the bits I have right now, part 1: 100
Brian Lindenhof @shadowbrain.bsky.social · 18/09/2024Bluesky now has over 10 million users, and I was #1,128,837! Dang, over 1 mil, sad... 000
Brian Lindenhof @shadowbrain.bsky.social · 17/09/2024After a lot of faffing around I got sliders to work too, and hooked it up to the drawing island 110
Brian Lindenhof @shadowbrain.bsky.social · 17/09/2024Started working on getting the fingers to interact with S&box's C#-Razor UI system today, kind of a huge hassle but probably something that'll be useful later on. 100
Brian Lindenhof @shadowbrain.bsky.social · 16/09/2024Some more #VR #HandTracking fun, fixed up my UX a bit so it's less error prone and added basic movement/rotation. Now on to more interaction islands! #S&Box 220
Brian Lindenhof @shadowbrain.bsky.social · 15/09/2024Started cloning the Ultraleap "Aurora" demo inside s&box since it just supports any OpenXR hand tracking system, leap motion included. So I present: "Experience Aurora": Source 2 (Man 60 seconds limit is strict.... video gets cut off obviously!) 1123
Brian Lindenhof @shadowbrain.bsky.social · 11/09/2024I'm completely off Unity as soon as exporting is in, exporting stuff in s&box is already doable you're just not really... allowed... to do anything with the resulting exports. Coming soon™.... 000
Brian Lindenhof @shadowbrain.bsky.social · 11/09/2024I did a bunch of modelling on it not just mapping, s&box has been loads of fun, it's essentially Unity: Source 2 with its own little built in game platform, though getting sellable exes out is still awaiting some kind of lawyer approval... 100
Brian Lindenhof @shadowbrain.bsky.social · 11/09/2024The game that won is called "Micro Mayhem", it's sort of a 3D Ultimate Chicken Horse set in giant-scale maps I designed, you can play the game by installing s&box for free and finding it on there! sbox.game/give-me-that Check out some footage and screenshots of it here: sbox.game/apetavern/mi... 110
Brian Lindenhof @shadowbrain.bsky.social · 11/09/2024So what have I been doing? More @sbox.bsky.social stuff. The team I'm a part of, "Ape Tavern", won 1st place in the most recent s&box game contest, winning 20k GBP (divided over 9 team members), and I've been doing a couple of VR hand-tracking experiments in s&box too. Will post vids when I can! 110
Brian Lindenhof @shadowbrain.bsky.social · 11/09/2024Ooo video coming soon, this platform might actually make it... 000
Brian Lindenhof @shadowbrain.bsky.social · 07/02/2024So now that anyone can join... Are they going to add gifts and video yet? I've been mostly ignoring this platform because of the lack of moving content, it still feels very old-timey.... 010
Brian Lindenhof @shadowbrain.bsky.social · 02/10/2023Alrighty, #Fixey for #LDJam is up! There's a bunch of stuff I'm not super happy with and the game is very short but at least I got to test my new art workflow a bit... #VR only obviously, will record a short little playthrough video tomorrow! ldjam.com/events/ludum... 041
Brian Lindenhof @shadowbrain.bsky.social · 21/09/2023They should uh.... really get gifs and videos up in this place. Feels very early-internet right now... 130
Brian Lindenhof @shadowbrain.bsky.social · 20/09/2023Let's see what this is about then shall we... 040