Brian Lindenhof @shadowbrain.bsky.social · 23/09/2026My role on the team was mostly artist but I did a bit of programming too. Did a bunch of little enemy creatures and two player models, here's a little showcase: 100
Brian Lindenhof @shadowbrain.bsky.social · 23/09/2026Haven't posted on here in a while- I participated in the s&box jam with a team! Here's a link to our entry and a little video of it in action: sbox.game/apetavern/cr... #gamedev #sbox 2121
Brian Lindenhof @shadowbrain.bsky.social · 04/12/2024Sorta! Each cloud model has Metadata you can access and read before download their "package". It doesn't appear to have polycount as part of that meta data at the moment though. But sorting by popularity and ratings, as well as "style" can be part of the search filter yeah. 110
Brian Lindenhof @shadowbrain.bsky.social · 03/12/2024Since it just rolled over past midnight here I also got to try today/tomorrow's prop selection. Recording directly from in-headset is pretty nice. 020
Brian Lindenhof @shadowbrain.bsky.social · 03/12/2024Quick little stacking I game made in s&box in a couple hours, it loads random models off the s&box cloud (user created models uploaded to it) and selects them based on a daily seed so there's a leaderboard in too! 1112
Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024Ah dang, the wheel joints aren't centered on the actual rotation points of the wheel swivels! Could that be fixed? I'd have to do some really weird offsetting in code to correct for it if not... 110
Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024Been doing some dumb stuff in s&box VR again! 260
Brian Lindenhof @shadowbrain.bsky.social · 31/10/2024The editor tooling in @sbox.bsky.social is really straightforward, I feel like it's even more flexible than Unity at the moment. Here's a couple sliders and things I tweak in the video that live-updates. 010
Brian Lindenhof @shadowbrain.bsky.social · 31/10/2024Here's a spooky web tool I made for Micro Mayhem's Halloween update! 1192
Brian Lindenhof @shadowbrain.bsky.social · 27/10/2024Top ~16% of the jam entries! Woo! Happy with how consistent my placement is amongst the categories too. #LDjam 020
Brian Lindenhof @shadowbrain.bsky.social · 08/10/2024I did Ludum Dare 56 this last weekend! Did a little pikmin-like game :) #LDjam #VR ldjam.com/events/ludum... 020
Brian Lindenhof @shadowbrain.bsky.social · 18/09/2024And part 2: (man this 1 minute limit sucks...) 000
Brian Lindenhof @shadowbrain.bsky.social · 18/09/2024Here's a slightly longer video showing all the bits I have right now, part 1: 100
Brian Lindenhof @shadowbrain.bsky.social · 18/09/2024Bluesky now has over 10 million users, and I was #1,128,837! Dang, over 1 mil, sad... 000
Brian Lindenhof @shadowbrain.bsky.social · 17/09/2024After a lot of faffing around I got sliders to work too, and hooked it up to the drawing island 110
Brian Lindenhof @shadowbrain.bsky.social · 17/09/2024Started working on getting the fingers to interact with S&box's C#-Razor UI system today, kind of a huge hassle but probably something that'll be useful later on. 100
Brian Lindenhof @shadowbrain.bsky.social · 16/09/2024Some more #VR #HandTracking fun, fixed up my UX a bit so it's less error prone and added basic movement/rotation. Now on to more interaction islands! #S&Box 220
Brian Lindenhof @shadowbrain.bsky.social · 15/09/2024Started cloning the Ultraleap "Aurora" demo inside s&box since it just supports any OpenXR hand tracking system, leap motion included. So I present: "Experience Aurora": Source 2 (Man 60 seconds limit is strict.... video gets cut off obviously!) 1123
Brian Lindenhof @shadowbrain.bsky.social · 11/09/2024I did a bunch of modelling on it not just mapping, s&box has been loads of fun, it's essentially Unity: Source 2 with its own little built in game platform, though getting sellable exes out is still awaiting some kind of lawyer approval... 100
Brian Lindenhof @shadowbrain.bsky.social · 02/10/2023Alrighty, #Fixey for #LDJam is up! There's a bunch of stuff I'm not super happy with and the game is very short but at least I got to test my new art workflow a bit... #VR only obviously, will record a short little playthrough video tomorrow! ldjam.com/events/ludum... 041