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Brian Lindenhof

@shadowbrain.bsky.social
140 followers 77 following 48 posts

I make games! 2D/3D Artist and C# programmer. Currently doing s&box stuff! I made Climbey and lots of -ey based jam games!

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Brian Lindenhof @shadowbrain.bsky.social · 23/09/2026
And these lil guys.
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Brian Lindenhof @shadowbrain.bsky.social · 23/09/2026
My role on the team was mostly artist but I did a bit of programming too. Did a bunch of little enemy creatures and two player models, here's a little showcase:
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Brian Lindenhof @shadowbrain.bsky.social · 23/09/2026
Haven't posted on here in a while- I participated in the s&box jam with a team! Here's a link to our entry and a little video of it in action: sbox.game/apetavern/cr... #gamedev #sbox
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Brian Lindenhof @shadowbrain.bsky.social · 04/12/2024
Sorta! Each cloud model has Metadata you can access and read before download their "package". It doesn't appear to have polycount as part of that meta data at the moment though. But sorting by popularity and ratings, as well as "style" can be part of the search filter yeah.
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Brian Lindenhof @shadowbrain.bsky.social · 03/12/2024
Since it just rolled over past midnight here I also got to try today/tomorrow's prop selection. Recording directly from in-headset is pretty nice.
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Brian Lindenhof @shadowbrain.bsky.social · 03/12/2024
Quick little stacking I game made in s&box in a couple hours, it loads random models off the s&box cloud (user created models uploaded to it) and selects them based on a daily seed so there's a leaderboard in too!
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Brian Lindenhof @shadowbrain.bsky.social · 26/11/2024
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Brian Lindenhof @shadowbrain.bsky.social · 26/11/2024
Added a new model to ride
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Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024
Ah dang, the wheel joints aren't centered on the actual rotation points of the wheel swivels! Could that be fixed? I'd have to do some really weird offsetting in code to correct for it if not...
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Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024
part 2
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Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024
Some first person action #VR #S&Box
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Brian Lindenhof @shadowbrain.bsky.social · 24/11/2024
Been doing some dumb stuff in s&box VR again!
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Brian Lindenhof @shadowbrain.bsky.social · 31/10/2024
The editor tooling in @sbox.bsky.social is really straightforward, I feel like it's even more flexible than Unity at the moment. Here's a couple sliders and things I tweak in the video that live-updates.
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Brian Lindenhof @shadowbrain.bsky.social · 31/10/2024
Here's a spooky web tool I made for Micro Mayhem's Halloween update!
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Brian Lindenhof @shadowbrain.bsky.social · 27/10/2024
Top ~16% of the jam entries! Woo! Happy with how consistent my placement is amongst the categories too. #LDjam
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Brian Lindenhof @shadowbrain.bsky.social · 08/10/2024
I did Ludum Dare 56 this last weekend! Did a little pikmin-like game :) #LDjam #VR ldjam.com/events/ludum...
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Brian Lindenhof @shadowbrain.bsky.social · 18/09/2024
And part 2: (man this 1 minute limit sucks...)
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Brian Lindenhof @shadowbrain.bsky.social · 18/09/2024
Here's a slightly longer video showing all the bits I have right now, part 1:
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Brian Lindenhof @shadowbrain.bsky.social · 18/09/2024
Bluesky now has over 10 million users, and I was #1,128,837! Dang, over 1 mil, sad...
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Brian Lindenhof @shadowbrain.bsky.social · 17/09/2024
After a lot of faffing around I got sliders to work too, and hooked it up to the drawing island
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Brian Lindenhof @shadowbrain.bsky.social · 17/09/2024
Started working on getting the fingers to interact with S&box's C#-Razor UI system today, kind of a huge hassle but probably something that'll be useful later on.
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Brian Lindenhof @shadowbrain.bsky.social · 16/09/2024
Some more #VR #HandTracking fun, fixed up my UX a bit so it's less error prone and added basic movement/rotation. Now on to more interaction islands! #S&Box
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Brian Lindenhof @shadowbrain.bsky.social · 15/09/2024
Started cloning the Ultraleap "Aurora" demo inside s&box since it just supports any OpenXR hand tracking system, leap motion included. So I present: "Experience Aurora": Source 2 (Man 60 seconds limit is strict.... video gets cut off obviously!)
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Brian Lindenhof @shadowbrain.bsky.social · 11/09/2024
I did a bunch of modelling on it not just mapping, s&box has been loads of fun, it's essentially Unity: Source 2 with its own little built in game platform, though getting sellable exes out is still awaiting some kind of lawyer approval...
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Brian Lindenhof @shadowbrain.bsky.social · 02/10/2023
Alrighty, #Fixey for #LDJam is up! There's a bunch of stuff I'm not super happy with and the game is very short but at least I got to test my new art workflow a bit... #VR only obviously, will record a short little playthrough video tomorrow! ldjam.com/events/ludum...
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