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Shadestyle

@shadestyle.bsky.social
269 followers 266 following 1.1K posts

Indie Game Dev with Bad Opinions™ Developer of "Joyn and the Bandit's Bauble".

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Shadestyle @shadestyle.bsky.social · 10/10/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #videogame The Itch Page has been updated with the latest version of the Tech Demo, now including a barebones version of the Skill Builder! Warning: A lot of stuff still doesn't work yet. Use [Motion] + [Strike] to get the default attack behavior.
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Shadestyle @shadestyle.bsky.social · 03/10/2025
2/2 Also, added a Preview Bar that shows the character's animation progress. I might add some more stats as well, for later.
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Shadestyle @shadestyle.bsky.social · 03/10/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #videogame 1/2 Minor improvements to the menu, using a dropdown menu for Skills/Characters, and adding deletion functionality for dragging Scroll Pieces away. I hope you guys still like seeing this stuff.
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Shadestyle @shadestyle.bsky.social · 01/10/2025
Motorcycle mode... Flip the car to access the alternate mode...
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Shadestyle @shadestyle.bsky.social · 01/10/2025
3/3 By placing multiple Katas after a Motion Scroll-Piece, you can blend them all together into a single walk cycle, leading to amusing results. Likewise, by adding multiple Katas after a Strike Scroll-Piece, you can perform multiple attacks in sequence!
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Shadestyle @shadestyle.bsky.social · 01/10/2025
2/3 Had an issue that I managed to fix, where Animations would blend additively when you combined them, instead of evenly blending them together. It was too funny not to record first, though... Slenderman ass ability. I might add it later as an explicit ability, though.
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Shadestyle @shadestyle.bsky.social · 01/10/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/3 Skill Previews and Altered Moves are now working! As such, you can now enhance the Motion Scroll Piece with the Default Intro Kata in order to perform the rare and highly dangerous Griddydashing maneuver. (More gifs after this!)
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Shadestyle @shadestyle.bsky.social · 01/10/2025
The most annoying problem turned out to be a bug where if the character didn't have AP, they wouldn't actually preview walking because they were too tired. The ONLY reason I figured it out is because I spotted my Debug Log Text, "You're outta here!" needless to say, i am a very good programmers
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Shadestyle @shadestyle.bsky.social · 01/10/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay, two onion sandwiches, a two-liter of off-brand Mountain Lightning™ a Venom Original, a bowl of grapes, and a lot of me laughing and muttering "you little fucker" later... You can now MAKE an attack, then have that attack WORK, and also PREVIEW it.
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Shadestyle @shadestyle.bsky.social · 30/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Lots more work done on the custom skills. Previews, Menu Changes, and some new sprites and art for em.
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Shadestyle @shadestyle.bsky.social · 26/09/2025
2/2 Also, since I had some free time, I went ahead and made some actual graphics for the Skill Scrolls and Pieces.
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Shadestyle @shadestyle.bsky.social · 26/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/2 Yet More work on the Custom Skills UI. Got Rearranging working again, among other things. We're getting close to being done with the UI and being able to move on to the fun parts.
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Shadestyle @shadestyle.bsky.social · 25/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D More work done on the Custom Skills UI. 🤡I forgot how badly I programmed my core UI system
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Shadestyle @shadestyle.bsky.social · 24/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Lot of work left to do on the visuals and mouthfeel, but at least now I have *something* to make different Katas visually different at a glance.
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Shadestyle @shadestyle.bsky.social · 21/09/2025
3/3 In this case, I put three Animation/Kata Scroll Pieces together, and fixed the bugs so the animations would play one after another.
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Shadestyle @shadestyle.bsky.social · 21/09/2025
2/? So the next step is being able to build them. Currently, Custom Skills can only play animations and nothing else, but hell, that's good enough. We're officially constructing state machines from mutable bits.
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Shadestyle @shadestyle.bsky.social · 21/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/? Oookay, we've officially crossed the rubicon. I managed to get a fully custom action into combat, now.
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Shadestyle @shadestyle.bsky.social · 20/09/2025
4/4 Next step will be making an Attack piece that can "Eat" all the animation pieces in front of it. so you could drag together [Attack] + [Kata] + [Kata] to do an attack with two animations played back to back, as an example
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Shadestyle @shadestyle.bsky.social · 20/09/2025
3/? So by putting three animations in a row and nothing else, it will just play the animations, then end the turn.
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Shadestyle @shadestyle.bsky.social · 20/09/2025
2/? So, the gist of how it works in code is this: A Skill Scroll is made up of Scroll Pieces Each scroll piece will try to "Consume" pieces after it. If it finds one it can't, it stops there, makes a list of states, and adds that to the stack.
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Shadestyle @shadestyle.bsky.social · 20/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/? The game's first fully custom skill has now been created. (It's just three griddys in a row.)
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Shadestyle @shadestyle.bsky.social · 17/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay, update on the Custom Skills system, you can now select a character, which will spawn them, then boot you into the skill selection menu, with a filtered list of all the skills that character knows. Now to get on with the actual custom skill portions!
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Shadestyle @shadestyle.bsky.social · 16/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay, you can now spawn and swap the characters you'll be building skills for. Step one down. Like, seven more to go for the Custom Skills system!
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Shadestyle @shadestyle.bsky.social · 15/09/2025
2/2 I fixed the camera fuckery, building fuckery, a bunch of softlocks, the fucked graphics can now be turned off, and a bunch of other stuff.
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Shadestyle @shadestyle.bsky.social · 15/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/2 An IRL friend bullied me into it, so I released a bugfixed updated version of Miterworld to the itch, for whoever was playing the first buggy as hell version! Version 0.00.00.0.0.3 is out!
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Shadestyle @shadestyle.bsky.social · 15/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Aight, scaling works now. Only limitation is you can't scale the root item. Deciding if I want this to be intentional or not- scaling the item you're equipping might be weird and lead to unintended stuff. Thoughts?
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Shadestyle @shadestyle.bsky.social · 14/09/2025
I have the opposite problem. Getting motivation for Game Dev is surprisingly easy, when I go on Steam and look for something to play, only to grow increasingly pissed when I can't find anything interesting (to me). "...Welp, Guess if I want a fun game to play, I'll have to make it myself..."
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Shadestyle @shadestyle.bsky.social · 14/09/2025
Playtesters, years from now: "Yeah I dunno, it just feels like the game's soul disappeared... Somewhere along the way..."
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Shadestyle @shadestyle.bsky.social · 14/09/2025
2/2 Additionally, I fixed an issue with pausing, and an issue with cluster items not activating when you swung em.
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Shadestyle @shadestyle.bsky.social · 14/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/2 OKAY! So now the camera is fully fixed up. The Freecam toggle isn't really needed anymore, because now, the camera won't pan or rotate if you're dragging a gizmo or an item or whatnot. That was an issue some people complained about.
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Shadestyle @shadestyle.bsky.social · 14/09/2025
"Why won't you die?! I've stabbed you seven times!" >Me drinking seven yolks (The secret of my immortality)
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Shadestyle @shadestyle.bsky.social · 13/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay, for now, I'm pretty sure I've managed to fix all of the combat softlocks. Letting 20 characters auto-run for like, sixty turns has not once resulted in one of them bricking, so I'm going to call it good until I notice something ELSE horrible.
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Shadestyle @shadestyle.bsky.social · 13/09/2025
Oh now THAT looks great!
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Shadestyle @shadestyle.bsky.social · 13/09/2025
One would argue that, when growing plants, MOST of the progress is in the soil! 🤡 Looks fantastic. Keep up the good work!
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Shadestyle @shadestyle.bsky.social · 13/09/2025
Still looks good! It's got a kind of menace to it.
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Shadestyle @shadestyle.bsky.social · 13/09/2025
Well, most of the time, people want to see cool stuff. Intrigue is only useful once people are hooked. If you're worried about people not playing your game, you need to show them more cool stuff, rather than trying to build intrigue. The real solution is to post cool stuff that is ALSO intriguing
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Shadestyle @shadestyle.bsky.social · 13/09/2025
I ascribe to the rule that, ideally, one should try to make their game idiot proof. Not in the sense that nothing breaks, but in the way that whatever the player thinks is going to happen, happens. Camera Movement, Platforming, and Combat should have multiple ways to do what you think it should.
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Shadestyle @shadestyle.bsky.social · 13/09/2025
Oh this looks VERY satisfying. The movement combined with the saber work makes it feel very dynamic.
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Shadestyle @shadestyle.bsky.social · 13/09/2025
I just want you to know, this game is genuinely inspired. I don't think I've ever seen something like this, and what I see looks so fun!
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Shadestyle @shadestyle.bsky.social · 13/09/2025
I see this wasn't the intent, since it is constantly on, but I love the implication that the boosters are actually there to counter sheer recoil, like that one plane that has a gatling gun so strong it stalls the plane in flight.
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Shadestyle @shadestyle.bsky.social · 13/09/2025
I released a shitty tech demo that didn't even work on linux, couldn't have the window be resized or maximized without breaking the graphics, had half the buttons not be implemented yet, and several actual gamebreaking bugs I still got some people who were following me to play it. You're good!
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Shadestyle @shadestyle.bsky.social · 12/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Did some good shit today; Skills now turn red and sad, and can't be used when you don't have enough AP. Previously, the solution to acting without AP was apparently to softlock the game... Added a Cancel Button so you can escape the skill menu, too.
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Shadestyle @shadestyle.bsky.social · 12/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Yesterday's Shitty Tech Demo Release gave me a lot of useful information, especially about just how shit the game looks! I can't fix it on Linux, but in the next demo build next month, there will be options to turn off the pixel filtering.
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Shadestyle @shadestyle.bsky.social · 11/09/2025
2/2 Note, this is not meant to be a fun and enjoyable videogame, this is a really, shitty tech demo. It's content-poor, buggy as hell, and only meant to show off the core concepts of the three core gameplay loops, that being RPG Overworld Gameplay, Freeform Crafting, and Pseudophysics Combat.
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Shadestyle @shadestyle.bsky.social · 11/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/2 Don't actually run this without checking it for a virus, because you shouldn't trust strangers and friends online with giving you executables of videogames, but here's a barely functional tech demo for...! shadestyle.itch.io/miterworld-j...
shadestyle.itch.io
Miterworld: Joyn and the Bandit's Bauble Tech Demo by Shadestyle
In this Dev-Build Tech Demo, obtain and assemble items into deadly weapons and armor, then look for trouble to battle
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Shadestyle @shadestyle.bsky.social · 11/09/2025
Things that DON'T work: - Pausing only works on the first overworld screen. - There's not code yet to stop you from making infinite Cluster Items. Not sure what this breaks. - The game looks like shit. Currently unfixable. - The UI looks like shit. Currently unfixable. - And many, many more!
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Shadestyle @shadestyle.bsky.social · 11/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay, my game is now officially a barely functional mess, when I actually make a build of it! Tomorrow, I'll do the final cleanup, and get you all a demo to "play". As penance for how bad it's gonna be, have a gif that made me laugh in hysteria:
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Shadestyle @shadestyle.bsky.social · 10/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Ooookay. Combat is now working properly (again). Had to fix some issues, where if you had multiple characters with different skills, the menu wouldn't properly update for that.
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Shadestyle @shadestyle.bsky.social · 09/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #UI PURE dopamine. I finally unfucked the menu system so now I have a lil config file to decide what menus do when you try to open other menus. Infinitely expandable, highly readable, juicy as always.
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Shadestyle @shadestyle.bsky.social · 09/09/2025
>Is that monster in the walls gone? >Looks inside >Monster in the floor every time
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