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Shadestyle

@shadestyle.bsky.social
269 followers 266 following 1.1K posts

Indie Game Dev with Bad Opinions™ Developer of "Joyn and the Bandit's Bauble".

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Shadestyle @shadestyle.bsky.social · 10/10/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #videogame The Itch Page has been updated with the latest version of the Tech Demo, now including a barebones version of the Skill Builder! Warning: A lot of stuff still doesn't work yet. Use [Motion] + [Strike] to get the default attack behavior.
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Shadestyle @shadestyle.bsky.social · 03/10/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #videogame 1/2 Minor improvements to the menu, using a dropdown menu for Skills/Characters, and adding deletion functionality for dragging Scroll Pieces away. I hope you guys still like seeing this stuff.
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Shadestyle @shadestyle.bsky.social · 01/10/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/3 Skill Previews and Altered Moves are now working! As such, you can now enhance the Motion Scroll Piece with the Default Intro Kata in order to perform the rare and highly dangerous Griddydashing maneuver. (More gifs after this!)
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Shadestyle @shadestyle.bsky.social · 01/10/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay, two onion sandwiches, a two-liter of off-brand Mountain Lightning™ a Venom Original, a bowl of grapes, and a lot of me laughing and muttering "you little fucker" later... You can now MAKE an attack, then have that attack WORK, and also PREVIEW it.
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Shadestyle @shadestyle.bsky.social · 30/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Lots more work done on the custom skills. Previews, Menu Changes, and some new sprites and art for em.
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Shadestyle @shadestyle.bsky.social · 26/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/2 Yet More work on the Custom Skills UI. Got Rearranging working again, among other things. We're getting close to being done with the UI and being able to move on to the fun parts.
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Shadestyle @shadestyle.bsky.social · 25/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D More work done on the Custom Skills UI. 🤡I forgot how badly I programmed my core UI system
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Shadestyle @shadestyle.bsky.social · 24/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Lot of work left to do on the visuals and mouthfeel, but at least now I have *something* to make different Katas visually different at a glance.
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Shadestyle @shadestyle.bsky.social · 21/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/? Oookay, we've officially crossed the rubicon. I managed to get a fully custom action into combat, now.
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Shadestyle @shadestyle.bsky.social · 20/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/? The game's first fully custom skill has now been created. (It's just three griddys in a row.)
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Shadestyle @shadestyle.bsky.social · 17/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay, update on the Custom Skills system, you can now select a character, which will spawn them, then boot you into the skill selection menu, with a filtered list of all the skills that character knows. Now to get on with the actual custom skill portions!
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Shadestyle @shadestyle.bsky.social · 16/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay, you can now spawn and swap the characters you'll be building skills for. Step one down. Like, seven more to go for the Custom Skills system!
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Shadestyle @shadestyle.bsky.social · 15/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/2 An IRL friend bullied me into it, so I released a bugfixed updated version of Miterworld to the itch, for whoever was playing the first buggy as hell version! Version 0.00.00.0.0.3 is out!
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Shadestyle @shadestyle.bsky.social · 15/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Aight, scaling works now. Only limitation is you can't scale the root item. Deciding if I want this to be intentional or not- scaling the item you're equipping might be weird and lead to unintended stuff. Thoughts?
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Shadestyle @shadestyle.bsky.social · 14/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/2 OKAY! So now the camera is fully fixed up. The Freecam toggle isn't really needed anymore, because now, the camera won't pan or rotate if you're dragging a gizmo or an item or whatnot. That was an issue some people complained about.
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Shadestyle @shadestyle.bsky.social · 13/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay, for now, I'm pretty sure I've managed to fix all of the combat softlocks. Letting 20 characters auto-run for like, sixty turns has not once resulted in one of them bricking, so I'm going to call it good until I notice something ELSE horrible.
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Shadestyle @shadestyle.bsky.social · 12/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Did some good shit today; Skills now turn red and sad, and can't be used when you don't have enough AP. Previously, the solution to acting without AP was apparently to softlock the game... Added a Cancel Button so you can escape the skill menu, too.
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Shadestyle @shadestyle.bsky.social · 12/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Yesterday's Shitty Tech Demo Release gave me a lot of useful information, especially about just how shit the game looks! I can't fix it on Linux, but in the next demo build next month, there will be options to turn off the pixel filtering.
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Shadestyle @shadestyle.bsky.social · 11/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D 1/2 Don't actually run this without checking it for a virus, because you shouldn't trust strangers and friends online with giving you executables of videogames, but here's a barely functional tech demo for...! shadestyle.itch.io/miterworld-j...
shadestyle.itch.io
Miterworld: Joyn and the Bandit's Bauble Tech Demo by Shadestyle
In this Dev-Build Tech Demo, obtain and assemble items into deadly weapons and armor, then look for trouble to battle
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Shadestyle @shadestyle.bsky.social · 11/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay, my game is now officially a barely functional mess, when I actually make a build of it! Tomorrow, I'll do the final cleanup, and get you all a demo to "play". As penance for how bad it's gonna be, have a gif that made me laugh in hysteria:
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Shadestyle @shadestyle.bsky.social · 10/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Ooookay. Combat is now working properly (again). Had to fix some issues, where if you had multiple characters with different skills, the menu wouldn't properly update for that.
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Shadestyle @shadestyle.bsky.social · 09/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #UI PURE dopamine. I finally unfucked the menu system so now I have a lil config file to decide what menus do when you try to open other menus. Infinitely expandable, highly readable, juicy as always.
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Shadestyle @shadestyle.bsky.social · 08/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay! Managed to get Dialogue capable of triggering functions, and by extension, made it so NPCs can segue directly into shop menus.
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Shadestyle @shadestyle.bsky.social · 07/09/2025
#gamedev #indiegamedev #Blender3D #Blender #3D New character model for the Infinishop Her name is Shoemor, and she sells things that are free
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Shadestyle @shadestyle.bsky.social · 07/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #UI Making infinitely modular items with spore-like building: Straightforward Making a windmill lever: NIGHTMARE NIGHTMARE NIGHTMARE NIGHTMARE NIGHTMARE
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Shadestyle @shadestyle.bsky.social · 06/09/2025
Apparently, it's Swordtember. #swordtember #lowpoly #gamedev #Blender
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Shadestyle @shadestyle.bsky.social · 06/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #UI 1/2 Okay, I improved the popout character menus to be more ergonomic and bigger, by having character "cards" be moved to the forefront when you open one of their menus, and close/return when you're done.
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Shadestyle @shadestyle.bsky.social · 05/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #UI Finished the Free Item Shop Menu.
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Shadestyle @shadestyle.bsky.social · 04/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #UI 1/2 So, two things here, finally finished the Popup System, and now I'm working on a Shop Mockup.
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Shadestyle @shadestyle.bsky.social · 04/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #UI Aaaahhhhhhhhhhh... Sweet relief. Perfectly constrained, as all things should be. All that's left now is offsetting it to the right so it doesn't overlap the item you're hovering over.
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Shadestyle @shadestyle.bsky.social · 03/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Aight, we now have the basic framework for Item Popups in Build Mode, to give you a smidgeon of extra info Note, I still need to add the code for making the popups fit inside the screen and stay off the icons themselves. That said, thoughts so far?
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Shadestyle @shadestyle.bsky.social · 02/09/2025
#gamedev #indiegamedev #Unity #Unity3D #3D And here's what I actually got done today. Working on a popup system, since I think we're overdue for one.
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Shadestyle @shadestyle.bsky.social · 02/09/2025
#gamedev #indiegamedev #Blender #Blender3D #3D Here's today's bonus animation, proving that a Severed Head and a Car share many anatomical traits, in the context of animation.
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Shadestyle @shadestyle.bsky.social · 01/09/2025
#gamedev #indiegamedev #Blender #Blender3D #3D 1/2 I have a bonus treat for you all today. Since I'm planning on working on "Wacky Mode"* soon I made some models of weird bodyplans, and an animation for this Gelly one, to see how a two-bone skeleton might look in motion. Thoughts?
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Shadestyle @shadestyle.bsky.social · 31/08/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #Pixelart 1/2 Okay, finished the code to automate adding sprites to items you build in the build menu, and made a weird as fuck and gigantic item to test how it looks in practice.
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Shadestyle @shadestyle.bsky.social · 31/08/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #Pixelart Okay, after taking a nap, I jumped back in and finished the code to do everything automatically, so now the inventory can automatically generate sprites for all of your items! What do you guys think? Does this look good?
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Shadestyle @shadestyle.bsky.social · 30/08/2025
#gamedev #indiegamedev #Unity #Unity3D #3D And there we have it. Fully autonomous, fully functional automatic sprite generation for items. Was a bit of a pain getting the formats right, but now we have it.
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Shadestyle @shadestyle.bsky.social · 30/08/2025
Good news! I'm stupid! Instead of boxcasting via colliders, I should have been using Bounds, which are literally what I wanted, but better in every way. TLDR: Instead of shooting cubes at an item to try and LIDAR how big it is, I can just ask unity how big it is, when trying to fit it in a camera
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Shadestyle @shadestyle.bsky.social · 29/08/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay, step one of a new feature, automatic sprite generation! Right now, how it works is, it prints a .png, 32x32, of an item, after trying to center it by averaging the positions of component items. Next step is more intricate tools to maximize framing
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Shadestyle @shadestyle.bsky.social · 28/08/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay! Now you can: 1. Use Rotation and Translation while item crafting 2. Have the gizmos follow the "current object" even when switching modes 3. Not have them be fucked up 4. Have them actually work correctly.
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Shadestyle @shadestyle.bsky.social · 27/08/2025
#gamedev #indiegamedev #Unity #Unity3D #3D It's finally done, auuuuugh... I hate Quaternions. (I made it so the Move Arrows always face the camera (Challenge Level: IMPOSSIBLE))
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Shadestyle @shadestyle.bsky.social · 27/08/2025
#gamedev #indiegamedev #Unity #Unity3D #3D HA, managed to get this gizmo working WITHOUT agony equivalent to getting a hangnail inside of my elbow joint.
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Shadestyle @shadestyle.bsky.social · 26/08/2025
#gamedev #indiegamedev #Unity #Unity3D #3D The Rotation Gizmo is now fully functional!
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Shadestyle @shadestyle.bsky.social · 25/08/2025
#gamedev #indiegamedev #Unity #Unity3D #3D OKAY! I fixed the problem instead of sleeping. Woooo! Tomorrow, I'll do minor tweaks to this to figure out a few last issues, but then we should be good to go for actually using this bad boy to rotate things.
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Shadestyle @shadestyle.bsky.social · 25/08/2025
#gamedev #indiegamedev #Unity #Unity3D #3D Okay, well, I'm not 100% happy with this, but whatever, I guess if it works, it works.
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Shadestyle @shadestyle.bsky.social · 23/08/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #Crafting Okay! Set up a rudimentary system to let you control the camera AND do crafting at the same time, using a simple state manager. Treatmaxxing Week Day 2 is going apace!
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Shadestyle @shadestyle.bsky.social · 23/08/2025
#gamedev #indiegamedev #Unity #Unity3D "Graphic Design is my Passion"-ass UI, lmao. Working on a few little quality of life bits, fixing it so you can erase your progress, save what you made as a new cluster item (An item made out of multiple items grafted together), ect ect.
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Shadestyle @shadestyle.bsky.social · 23/08/2025
#gamedev #indiegamedev #Unity #Unity3D #3D #Crafting God DEFINITELY lives in heaven out of fear of his own creations, I can say from personal experience now. Mounting a Wiener-Horse Statue onto a Sword, via Motor results in a weapon to surpass the Metal Gear... Who knew?
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Shadestyle @shadestyle.bsky.social · 22/08/2025
#gamedev #indiegamedev #unity (1/2) I have decided that this week, I will be Treatmaxxing to the SHIT. Got me some plum wine, and I will ONLY be working on fun features this week instead of boring, important ones for my game... Like, for example, a Motor you can use to make horrors...
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Shadestyle @shadestyle.bsky.social · 21/08/2025
So, after discovering Unity cannot be trusted, due to it gaslighting me for 14 hours straight, I have finally caved, and spooled up my own custom system, in which items in my game are assigned a random number ID between 1 and 999,999,999, because comparing objects is apparently tooooo much......
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