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Sextant Studios 🐑😈 Flocking Hell is now on Steam!

@sextantstudios.bsky.social
7.5K followers 5K following 1.8K posts

Panda (they/them). Creator of Worldbreakers: Advent of the Khanate and Flocking Hell, a deeply strategic roguelite. Flocking Hell demo + available now on Steam! store.steampowered.com/app/3236280/… 🐏😈

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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 17/05/2026
After committing code where debug variables were at non-default value for the umpteenth time ... I finally added a pre-commit hook that make sure all vars are at default. It's a rather barbaric bash script with a hodge podge of regexps, but it does the trick. #Godot #IndieDev #GameDev
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 10/05/2026
Changed the "hand" to one card, since it's an auto-battler and you can't choose card order anyway. Added explicit discard pile, and market is almost done. Progress! #Godot #Cyberpunk #DeckBuilder #Idler #IndieGame
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 03/05/2026
Added three new cards! I'm starting to see how the different mechanics will weave together to make interesting combos and interesting gameplay decisions. 💠💠💠 Next update will be the market! 💠💠💠 #Godot #Cyberpunk #DeckBuilding #Idler #IndieGame
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 01/04/2026
Day 21: Cards are working, ICE subroutines are working, we're damaging each other! We have a gameplay loop. Now time to make an actual game. #GameDev #IndieDev #Godot #Cyberpunk #Deckbuilding #Idler
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 17/03/2026
Day 6: Slightly improved UI. #Godot progress bar is percentile only, so I used a label to show actual HP and shield values. I cleaned up the code quite a bit. Lots of design work on ICE subroutines and how they work, stay tuned!! #GameDev #IndieGame #Cyberpunk #DeckBuilding #Idler
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 17/03/2026
The kids are asleep. The house is tidy. The bourbon has been poured. Time to do some coding. #GameDev #IndieDev #GameDesign
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 14/03/2026
RUNtime starting to look like an actual game 🎉 Bastion is the ICE you're hacking (grey block up top). Your cards tick down and fire automatically. The game sits in the corner of your screen—chip away at corporate defenses while you live your life! #IndieGame #Cyberpunk #Deckbuilding #Idler
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 13/03/2026
Day 4: Game UX hasn't changed and yet I couldn't be happier!!! I decoupled game logic from the UX and tidied up the signaling chain. For example, hand mgr → game mgr → scene, INSTEAD of scene reaching into game_mgr.hand_mgr 😵 #GameDev #IndieDev #Godot #DeckBuilding #Idler
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 12/03/2026
RUNtime day 2: we have some cards, they fire sequentially, and they're on cooldown! Huzzah! #IndieGame #Godot #Cyberpunk #DeckBuilding #Idler
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 11/03/2026
Time for a new game, I suppose. #Godot #IndieDev #GameDev #Cyberpunk #Netrunner Wish me luck 😼
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 09/03/2026
#TurnBasedThursdayFest is NOW LIVE!! Go check it out on Steam for some of the based turn-based #IndieGame out there 🥳🎮
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 16/07/2025
Gahhhhh helpppppppppppppppppppppppppppp #RetroGames #IndieGame #GameDev #IndieDev #Godot
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 09/07/2025
Oops. Gravity. #IndieDev #GameDev #RetroGames #IndieGames #Godot
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 09/07/2025
Step 1: Recreate classic #retrogames using #Godot. Step 2: ??? Step 3: Profit! (... I promise that there's step 2, but it might not actually lead to profit 😝) #IndieDev #GameDev #IndieGame
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 08/07/2025
I have a zany new game idea which I am prototyping. Step 1 is to re-create certain #retrogames classics using #Godot ... #Arcade #IndieGame #GameDev
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 27/05/2025
Rotation is now operational! The more I work with hexes, the more sense the math makes. Usually I'm more of a theory kind of person so it's interesting to experience how effective coding-based learning can be. #IndieDev #GameDev #Programming #Godot
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 26/05/2025
The slow march of progress! Programmers: "Nice! 👏" Non-programmers: "Why is this interesting?!" #IndieDev #GameDev #Programming #Godot (The engine can create a hex grid of any shape, hexes don't need to be adjacent or conform to an array or anything.)
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 26/05/2025
Now you're thinking with cube coordinates 🤓 I couldn't find a #godot package to manage logical hex grids and then seamlessly translate them to local coordinates, so I'm guessing I'll develop one myself. Thankfully there is ample support online. #IndieDev #GameDev
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 25/05/2025
Wow. I have a completely empty weekend day. I browsed through my calendar, last time this happened was 3.5 months ago. (Started the day with a 1.5 walk with the dorg, then family lunch followed by some coding 😊)
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 22/05/2025
A friend admiring one of the awful sheep puns in Flocking Hell 🐑😅 #TurnBased #Strategy #Roguelite #IndieGame
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 22/05/2025
You should check out Flocking Hell, then ;-) There are tons of puns.
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 12/05/2025
Once again, reddit telling it like it is 😅 #MentalHealth
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 11/05/2025
"Based on a true story." Posted on /r/IndieDev this morning. I can very much empathize with the fickle nature of wishlists, and the repeated disappointment / confusion of exposure not leading to any measurable interest. #IndieDev #GameDev #Marketing
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 07/05/2025
Here we go again. It's not much, but most starts are uninspiring ;-) BTW #Godot 4.4 is 🔥🔥🔥! (After using 4.2 for a year.) #IndieDev #GameDev
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 01/05/2025
Super-excited about next week's update to my #IndieGame Flocking Hell! New boss level, new music, quality of life updates, and a bunch more 🐑😈 It's on track to be the best update since release 🥳 #TurnBased #Strategy #Roguelite
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 21/04/2025
The latest addition to the pre-production checklist 😳 Turn off the "Playtest" flag ... #IndieDev #GameDev #Programming
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 08/04/2025
Poor variable naming strikes again 😭😭😭 #GameDev #IndieDev #Godot #Programming In case you were wondering ... `campaign_finale_panel` shows up at the end of the demo and has a marketing blurb + wishlist button. `campaign_summary_panel` appears at the end of the full game.
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 06/04/2025
Inserting hyperlinks into RichTextLabel in #Godot: "[url=https://...]Link Text[/url]" (don't forget to enable BBCode in the inspector!) Then ... `rich_text_label.meta_clicked.connect(func(url): OS. shell_open(url))` You're welcome 😼 #IndieDev #GameDev #Programming
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 06/04/2025
But whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy 🤦‍♀️🤦‍♀️🤦‍♀️ #IndieDev #GameDev #Godot #Programming
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 25/03/2025
13 minutes until release ... #GameDev #IndieDev
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 22/03/2025
Something something z index something 🤦‍♀️🤦‍♀️🤦‍♀️ #IndieDev #GameDev #Godot #Programming
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 21/03/2025
These two scenes use the same MenuPanel (circled, top right). However, it's not the same object, they each instantiate their own. This requires duplicate signaling code and manually verifying that the position is identical 😬 Next time, I'll make sure it's the same object. #Godot #IndieDev #GameDev
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 18/03/2025
When I first created this scene, I was planning to have a different main menu for the full game, so I named it "main_menu_demo.tscn". I changed my mind since, but the name is still there 🤷‍♀️ #Programming is arbitrary like that sometimes. #IndieDev #GameDev #Godot
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 28/02/2025
Here's a trick to get easy demo analytics: use achievements! 27% of players finished the tutorial level 🥳 Out of them, 56% (15/27) made it to the last level, and 45% finished the campaign. That's great numbers, I'm excited to more than half persisted through the campaign. #IndieDev #GameDev
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 26/02/2025
How to name the Snarebunny's sneak attack? "Bunboozle", of course!! 🥁 🐰😈 #TurnBased #Strategy #IndieGame
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 25/02/2025
This is my closest win ever 🙀 There is 1 city left, it has 8 HP, and the demons were at strength 8. So one more blow and it would be a defeat! 🐑😈 #TurnBased #Strategy #Roguelite
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 24/02/2025
One of the many joys of making a card game, figuring out satiric names for cards. These two were codenamed "Sheep Fund" and "Easy Sheep" for a while. I wanted to convey the idea of getting a burst of resources, at the cost of making your deck clunkier. #TurnBased #Strategy #Roguelite #IndieGame
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 23/02/2025
Here's a TOP game design secret. For your eyes only! Every game created after 1987 MUST contain a Princess Bride Easter egg. #IndieGame #CardGame #BoardGame (This is from my indie card game Worldbreakers, BTW 😅)
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 21/02/2025
This one number helps me feel confident & happy about my #IndieGame Flocking Hell 🐑😈 Half the players played the demo for at least 30 minutes, which probably means they finished the tutorial. Hopefully they had fun along the way, and can now make an informed purchase decision! #IndieDev #GameDev
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 14/02/2025
Belated birthday gift from my incredible wife 😻🥳💜 #BoardGames #CardGames #CrossStitching
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 13/02/2025
This trick made translating my solo #IndieGame to 8 languages so much easier: I bound the “Q” key to cycle through languages. Pressing it sends a locale_changed signal from the settings singleton, instantly updating every UI element. Fast and easy QC! #IndieDev #GameDev #Godot
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 13/02/2025
TIL that the Spanish translation of "imps" is "diablillos" 😻 🐑😈 #TurnBased #Strategy #Roguelite
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 10/02/2025
Curses!! Curses as far as the eye can see!!!!! 🐑😈 #TurnBased #Strategy #Roguelite (I was testing to see if curses overload is a boring yet viable strategy. It was. I had to nerf it a bit to shut it down. It's a 0-interaction strategy otherwise.)
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 10/02/2025
Dev secrets never stay hidden for long 🤦‍♀️ Teleportation pools were originally called “subways” in development, and that's how they're called in the source code. Now a playtester somehow found out. It's only a matter of time before everyone starts calling them that 😭 #IndieDev #GameDev #Playtesting
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 10/02/2025
Are situations like this why I want to become a full-time game designer? No. But they does help 😈 #Godot #GameDev #IndieDev #Programming
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 10/02/2025
dorg 🐶
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 06/02/2025
Boys, gals, and non-binary pals, I give you: The dog. Our greatest friend and ally, a fierce protector that watches over us and keeps us safe. Bred over millennia to become the most diligent of guards, the vanguard of the animal kingdom.
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 05/02/2025
Blighter spawn animation is complete! 🐑😈 (The main challenge was using other map tiles to form the Blighter, as opposed to the other demon characters that are just created out of nowhere and appear from the Hell Gate.) #IndieDev #TurnBased #Strategy #Roguelite
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 05/02/2025
Today's fun #Godot trick: You can turn on the color picker by right-clicking on `Color` variables. #IndieDev #GameDev #Programming
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Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 03/02/2025
... I think that the recent political climate in the United States might have seeped into my writing ... Stay safe, everyone 💜 #TurnBased #Strategy #Roguelite 🐑😈
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