Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 17/05/2026After committing code where debug variables were at non-default value for the umpteenth time ... I finally added a pre-commit hook that make sure all vars are at default. It's a rather barbaric bash script with a hodge podge of regexps, but it does the trick. #Godot #IndieDev #GameDev 1133
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 10/05/2026Changed the "hand" to one card, since it's an auto-battler and you can't choose card order anyway. Added explicit discard pile, and market is almost done. Progress! #Godot #Cyberpunk #DeckBuilder #Idler #IndieGame 0223
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 03/05/2026Added three new cards! I'm starting to see how the different mechanics will weave together to make interesting combos and interesting gameplay decisions. 💠💠💠 Next update will be the market! 💠💠💠 #Godot #Cyberpunk #DeckBuilding #Idler #IndieGame 081
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 01/04/2026Day 21: Cards are working, ICE subroutines are working, we're damaging each other! We have a gameplay loop. Now time to make an actual game. #GameDev #IndieDev #Godot #Cyberpunk #Deckbuilding #Idler 0134
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 17/03/2026Day 6: Slightly improved UI. #Godot progress bar is percentile only, so I used a label to show actual HP and shield values. I cleaned up the code quite a bit. Lots of design work on ICE subroutines and how they work, stay tuned!! #GameDev #IndieGame #Cyberpunk #DeckBuilding #Idler 0133
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 17/03/2026The kids are asleep. The house is tidy. The bourbon has been poured. Time to do some coding. #GameDev #IndieDev #GameDesign 0203
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 14/03/2026RUNtime starting to look like an actual game 🎉 Bastion is the ICE you're hacking (grey block up top). Your cards tick down and fire automatically. The game sits in the corner of your screen—chip away at corporate defenses while you live your life! #IndieGame #Cyberpunk #Deckbuilding #Idler 081
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 13/03/2026Day 4: Game UX hasn't changed and yet I couldn't be happier!!! I decoupled game logic from the UX and tidied up the signaling chain. For example, hand mgr → game mgr → scene, INSTEAD of scene reaching into game_mgr.hand_mgr 😵 #GameDev #IndieDev #Godot #DeckBuilding #Idler 0102
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 12/03/2026RUNtime day 2: we have some cards, they fire sequentially, and they're on cooldown! Huzzah! #IndieGame #Godot #Cyberpunk #DeckBuilding #Idler 041
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 11/03/2026Time for a new game, I suppose. #Godot #IndieDev #GameDev #Cyberpunk #Netrunner Wish me luck 😼 1293
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 09/03/2026#TurnBasedThursdayFest is NOW LIVE!! Go check it out on Steam for some of the based turn-based #IndieGame out there 🥳🎮 031
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 16/07/2025Gahhhhh helpppppppppppppppppppppppppppp #RetroGames #IndieGame #GameDev #IndieDev #Godot 1274
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 09/07/2025Oops. Gravity. #IndieDev #GameDev #RetroGames #IndieGames #Godot 0336
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 09/07/2025Step 1: Recreate classic #retrogames using #Godot. Step 2: ??? Step 3: Profit! (... I promise that there's step 2, but it might not actually lead to profit 😝) #IndieDev #GameDev #IndieGame 1216
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 08/07/2025I have a zany new game idea which I am prototyping. Step 1 is to re-create certain #retrogames classics using #Godot ... #Arcade #IndieGame #GameDev 1284
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 27/05/2025Rotation is now operational! The more I work with hexes, the more sense the math makes. Usually I'm more of a theory kind of person so it's interesting to experience how effective coding-based learning can be. #IndieDev #GameDev #Programming #Godot 1234
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 26/05/2025The slow march of progress! Programmers: "Nice! 👏" Non-programmers: "Why is this interesting?!" #IndieDev #GameDev #Programming #Godot (The engine can create a hex grid of any shape, hexes don't need to be adjacent or conform to an array or anything.) 4394
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 26/05/2025Now you're thinking with cube coordinates 🤓 I couldn't find a #godot package to manage logical hex grids and then seamlessly translate them to local coordinates, so I'm guessing I'll develop one myself. Thankfully there is ample support online. #IndieDev #GameDev 1113
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 25/05/2025Wow. I have a completely empty weekend day. I browsed through my calendar, last time this happened was 3.5 months ago. (Started the day with a 1.5 walk with the dorg, then family lunch followed by some coding 😊) 030
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 22/05/2025A friend admiring one of the awful sheep puns in Flocking Hell 🐑😅 #TurnBased #Strategy #Roguelite #IndieGame 061
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 22/05/2025You should check out Flocking Hell, then ;-) There are tons of puns. 130
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 12/05/2025Once again, reddit telling it like it is 😅 #MentalHealth 518944
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 11/05/2025"Based on a true story." Posted on /r/IndieDev this morning. I can very much empathize with the fickle nature of wishlists, and the repeated disappointment / confusion of exposure not leading to any measurable interest. #IndieDev #GameDev #Marketing 3365
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 07/05/2025Here we go again. It's not much, but most starts are uninspiring ;-) BTW #Godot 4.4 is 🔥🔥🔥! (After using 4.2 for a year.) #IndieDev #GameDev 1202
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 01/05/2025Super-excited about next week's update to my #IndieGame Flocking Hell! New boss level, new music, quality of life updates, and a bunch more 🐑😈 It's on track to be the best update since release 🥳 #TurnBased #Strategy #Roguelite 1213
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 21/04/2025The latest addition to the pre-production checklist 😳 Turn off the "Playtest" flag ... #IndieDev #GameDev #Programming 0135
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 08/04/2025Poor variable naming strikes again 😭😭😭 #GameDev #IndieDev #Godot #Programming In case you were wondering ... `campaign_finale_panel` shows up at the end of the demo and has a marketing blurb + wishlist button. `campaign_summary_panel` appears at the end of the full game. 1172
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 06/04/2025Inserting hyperlinks into RichTextLabel in #Godot: "[url=https://...]Link Text[/url]" (don't forget to enable BBCode in the inspector!) Then ... `rich_text_label.meta_clicked.connect(func(url): OS. shell_open(url))` You're welcome 😼 #IndieDev #GameDev #Programming 0295
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 06/04/2025But whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy 🤦♀️🤦♀️🤦♀️ #IndieDev #GameDev #Godot #Programming 0132
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 25/03/202513 minutes until release ... #GameDev #IndieDev 8695
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 22/03/2025Something something z index something 🤦♀️🤦♀️🤦♀️ #IndieDev #GameDev #Godot #Programming 0365
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 21/03/2025These two scenes use the same MenuPanel (circled, top right). However, it's not the same object, they each instantiate their own. This requires duplicate signaling code and manually verifying that the position is identical 😬 Next time, I'll make sure it's the same object. #Godot #IndieDev #GameDev 2192
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 18/03/2025When I first created this scene, I was planning to have a different main menu for the full game, so I named it "main_menu_demo.tscn". I changed my mind since, but the name is still there 🤷♀️ #Programming is arbitrary like that sometimes. #IndieDev #GameDev #Godot 4293
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 28/02/2025Here's a trick to get easy demo analytics: use achievements! 27% of players finished the tutorial level 🥳 Out of them, 56% (15/27) made it to the last level, and 45% finished the campaign. That's great numbers, I'm excited to more than half persisted through the campaign. #IndieDev #GameDev 2312
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 26/02/2025How to name the Snarebunny's sneak attack? "Bunboozle", of course!! 🥁 🐰😈 #TurnBased #Strategy #IndieGame 170
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 25/02/2025This is my closest win ever 🙀 There is 1 city left, it has 8 HP, and the demons were at strength 8. So one more blow and it would be a defeat! 🐑😈 #TurnBased #Strategy #Roguelite 090
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 24/02/2025One of the many joys of making a card game, figuring out satiric names for cards. These two were codenamed "Sheep Fund" and "Easy Sheep" for a while. I wanted to convey the idea of getting a burst of resources, at the cost of making your deck clunkier. #TurnBased #Strategy #Roguelite #IndieGame 070
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 23/02/2025Here's a TOP game design secret. For your eyes only! Every game created after 1987 MUST contain a Princess Bride Easter egg. #IndieGame #CardGame #BoardGame (This is from my indie card game Worldbreakers, BTW 😅) 0162
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 21/02/2025This one number helps me feel confident & happy about my #IndieGame Flocking Hell 🐑😈 Half the players played the demo for at least 30 minutes, which probably means they finished the tutorial. Hopefully they had fun along the way, and can now make an informed purchase decision! #IndieDev #GameDev 0182
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 14/02/2025Belated birthday gift from my incredible wife 😻🥳💜 #BoardGames #CardGames #CrossStitching 070
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 13/02/2025This trick made translating my solo #IndieGame to 8 languages so much easier: I bound the “Q” key to cycle through languages. Pressing it sends a locale_changed signal from the settings singleton, instantly updating every UI element. Fast and easy QC! #IndieDev #GameDev #Godot 2172
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 13/02/2025TIL that the Spanish translation of "imps" is "diablillos" 😻 🐑😈 #TurnBased #Strategy #Roguelite 090
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 10/02/2025Curses!! Curses as far as the eye can see!!!!! 🐑😈 #TurnBased #Strategy #Roguelite (I was testing to see if curses overload is a boring yet viable strategy. It was. I had to nerf it a bit to shut it down. It's a 0-interaction strategy otherwise.) 050
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 10/02/2025Dev secrets never stay hidden for long 🤦♀️ Teleportation pools were originally called “subways” in development, and that's how they're called in the source code. Now a playtester somehow found out. It's only a matter of time before everyone starts calling them that 😭 #IndieDev #GameDev #Playtesting 2231
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 10/02/2025Are situations like this why I want to become a full-time game designer? No. But they does help 😈 #Godot #GameDev #IndieDev #Programming 0171
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 10/02/2025dorg 🐶 2110
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 06/02/2025Boys, gals, and non-binary pals, I give you: The dog. Our greatest friend and ally, a fierce protector that watches over us and keeps us safe. Bred over millennia to become the most diligent of guards, the vanguard of the animal kingdom. 1170
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 05/02/2025Blighter spawn animation is complete! 🐑😈 (The main challenge was using other map tiles to form the Blighter, as opposed to the other demon characters that are just created out of nowhere and appear from the Hell Gate.) #IndieDev #TurnBased #Strategy #Roguelite 080
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 05/02/2025Today's fun #Godot trick: You can turn on the color picker by right-clicking on `Color` variables. #IndieDev #GameDev #Programming 2292
Sextant Studios 🐑😈 Flocking Hell is now on Steam! @sextantstudios.bsky.social · 03/02/2025... I think that the recent political climate in the United States might have seeped into my writing ... Stay safe, everyone 💜 #TurnBased #Strategy #Roguelite 🐑😈 040