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⠋ Sewer56 ⣠

@sewer56.dev
125 followers 53 following 284 posts

Software Dev & Modder and Occasional Casual Reverse Engineer (sewer56.dev) That one guy known for the Reloaded modding suite.

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⠋ Sewer56 ⣠ @sewer56.dev · 2h
Apparently folks have been quite happy with Trails 2nd. Did you know? Back in 2015 I was spreading #TrailsPropaganda in Rocket League's world top 10 ranked.
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⠋ Sewer56 ⣠ @sewer56.dev · 27/09/2026
THERE'S AN EM-DASH IN PAGE TITLE ON BSKY 😭😭😭😭😭
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⠋ Sewer56 ⣠ @sewer56.dev · 19/09/2026
I haven't felt this stimulated in a while. Good to take on some more challenging stuff every once in a while.
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⠋ Sewer56 ⣠ @sewer56.dev · 28/02/2026
🐾 The little trick lies in UTF-8 encoding~ 🐾 Bytes `0x00-0x7F` (ASCII) are always single-byte UTF8. Bytes `0x00-0x7F` cannot be follow-up bytes. That means our lovely friends `\r` (0x0D) and `\n` (0x0A) can be easily be found by searching their single byte directly. 😉
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⠋ Sewer56 ⣠ @sewer56.dev · 25/01/2026
bsky.app/profile/sewe... While we're at it, I also patched Orcs Must Die 2!! Allows for: - Custom Resolution [normally impossible] - D3D9Ex (better alt+tab etc.) - Aspect Ratio Fix (again) - Custom FoV - Custom FPS Limit, VSync Override www.nexusmods.com/orcsmustdie2... github.com/Sewer56/omd2...
OMD2 at 64:9 (7680x1080), with fully working FoV, and ~200 frames.
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⠋ Sewer56 ⣠ @sewer56.dev · 25/01/2026
Made a Small Patch for Orcs Must Die 3. Fixes FoV on ultrawide, and allows for centering the HUD. www.nexusmods.com/orcsmustdie3... github.com/Sewer56/omd3...
After. FoV is fixed, and HUD can be centered.Before. HUD is way off to the side, and screen is vertically zoomed in (Vert-)
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⠋ Sewer56 ⣠ @sewer56.dev · 23/11/2025
sewer56.dev/blog/2025/11... A quick blog post with some cool stats on Reloaded-II mods I collected a while back. Sample size 2197. Ever curious about the file size/count stats of mods at scale? Here's the basic numbers.
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⠋ Sewer56 ⣠ @sewer56.dev · 28/08/2025
True!
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⠋ Sewer56 ⣠ @sewer56.dev · 24/08/2025
I have never before seen a website require a $7 monthly paid subscription to enable 2FA-
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⠋ Sewer56 ⣠ @sewer56.dev · 03/08/2025
Arrow Lake 275HX ``` cargo bench -p dxt-lossless-transform-bc1 --bench transform_standard --features bench ``` Linux E-Core: 50GiB/s Windows (Any Core): 25GiB/s Linux P-Core: 3.3GiB/s WTF? This doesn't make any sense- and I'm not hallucinating, I doublechecked!! github.com/Sewer56/dxt-...
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⠋ Sewer56 ⣠ @sewer56.dev · 27/07/2025
Not the first time I've seen a bug in the tooling, so I'm not surprised. Never forget `Nights: Journey of Dreams`, which wrote (presumably) environment data from stack memory into the padding of .ONE archives. Which gives us a nice glimpse into the tooling they used.
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⠋ Sewer56 ⣠ @sewer56.dev · 26/05/2025
microsoft.com
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⠋ Sewer56 ⣠ @sewer56.dev · 26/04/2025
Norma (norma)
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⠋ Sewer56 ⣠ @sewer56.dev · 21/04/2025
Here's how this setup looks like for reference. I do work from here (remotely), and my non-work code stuff right after. Maybe I'll game on this one day 😅, I'm always coding soooo much; ahahaha, so often that's a pipe dream! Oh and I'll eventually need some wall decor that's not certificates.
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⠋ Sewer56 ⣠ @sewer56.dev · 05/04/2025
Time machine?
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⠋ Sewer56 ⣠ @sewer56.dev · 05/04/2025
Learn Dependabot with the UK Government!!
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⠋ Sewer56 ⣠ @sewer56.dev · 19/03/2025
Thanks @ Samsung 😅
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⠋ Sewer56 ⣠ @sewer56.dev · 11/03/2025
github.com/libratbag/li... Added support for G502X Plus (including LED) to libratbag. Bought one, came in today, couldn't rebind it on Linux. Well, it's now later in the day, and now I can.
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⠋ Sewer56 ⣠ @sewer56.dev · 11/03/2025
github.com/Sewer56/stru... I made a tool for creating and testing 'lossless transforms' that reorganize binary data for maximum compression efficiency. Like the BC1-BC3 texture ones I made a while back: sewer56.dev/blog/2025/01... 'Generic marketing chart' for memes included.
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⠋ Sewer56 ⣠ @sewer56.dev · 26/02/2025
I've used the search engine around a year ago. It's great, really great. Only caveat is I don't deep search as much as I used to; so it's a bit of a hard sell in my mind sometimes. That said, I really, really respect what the folks over there are doing. They're legends.
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⠋ Sewer56 ⣠ @sewer56.dev · 22/12/2024
Very simple!! 💀 Absolute bamboozlery!! ⚡⚡ Compiling the `bench` target gives you a nice, unrolled joy of SSE2/AVX2. Compiling the `lib` target, doesn't get you that. That's where the performance difference comes from!! Same compiler settings, but different output on different target.
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⠋ Sewer56 ⣠ @sewer56.dev · 22/12/2024
Two functions. One implemented in high level Rust (left), one in Assembly (right). They both generate the same assembly, but the Rust one is 4x faster when benchmarking; why?🧵
High Level RustManual implementation in assembly.Source code for the high level implementation.Assembly implementation.
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