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Sentirix - The Sentinel

@sentirix.bsky.social
50 followers 199 following 50 posts

A retro spirited platforming romp in a dark fantasy world. Run, jump, slide, shoot and collect bunnies. #games #retro #steam

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Sentirix - The Sentinel @sentirix.bsky.social · 29/08/2026
Spot on
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Sentirix - The Sentinel @sentirix.bsky.social · 10/08/2026
Wait. So I’ve been drawing a Bugatti on my vision board for nothing?!
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Sentirix - The Sentinel @sentirix.bsky.social · 06/08/2026
gaaaah! what a bummer getting them damaged. still worth it for sure. checked prices in uk and it’s HEFTY!
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Sentirix - The Sentinel @sentirix.bsky.social · 06/08/2026
Man I really liked Supergirl. Was so much fun. Story about a girl and her dog. Plus it had Lobo! More please.
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Sentirix - The Sentinel @sentirix.bsky.social · 06/08/2026
holy super natural horror batman! that is pretty damn sweet! how much did that set you back - if you don’t mind me asking. and what condition was it in?
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Sentirix - The Sentinel @sentirix.bsky.social · 26/07/2026
Sentirix and Hare Hag have a visitor. #indiegame #solodev #gamedev
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Sentirix - The Sentinel @sentirix.bsky.social · 18/07/2026
Reposting these two. It’s Crowdad and Harehag. #indiegame #screenshotsaturday #gamedev
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Sentirix - The Sentinel @sentirix.bsky.social · 18/07/2026
Appreciate ya! I’m still finding my way, thanks for the encouraging words.
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Sentirix - The Sentinel @sentirix.bsky.social · 18/07/2026
A little doodle of Sentirix from this morning. #gamedev #screenshotsaturday #indiegame
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Sentirix - The Sentinel @sentirix.bsky.social · 28/06/2026
If my life flashes before my eyes when I die most of it will be me trying to debug some bullshit blueprint cached version of a component in Unreal Editor.
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Sentirix - The Sentinel @sentirix.bsky.social · 28/06/2026
My material conversion was fine. I had a headache with levels as the editor would crash because it was trying to load my default map on startup before it got converted. Just removed it as default map and it worked. C++ API changes took a while to fix but no refactoring required.
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Sentirix - The Sentinel @sentirix.bsky.social · 28/06/2026
Project update: 1. Upgraded to Unreal 5.6 2. Worked on some tooling 3. Added platform mantle logic 4. Started work on a projectile system None of these are anything I can show at this stage. But just wanted to let you know I'm still plodding along! #gamedev #solodev #unreal
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Sentirix - The Sentinel @sentirix.bsky.social · 28/06/2026
I created this account the day I learned the start-up I was working for was going bust. We were all put on gardening leave. I had loads of free time on my hands while looking for a job - almost a month where I could spend most of my day working on this game. It slowed down when I got a new job.
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Sentirix - The Sentinel @sentirix.bsky.social · 28/06/2026
Hello. I made this thing while migrating this project to my new game dev machine: github.com/jw-code-pk/u... - it's my personal CLI for working with UE5 on macOS. #unreal #macos #golang
github.com
GitHub - jw-code-pk/ue5cli: A CLI for UE5 on macOS
A CLI for UE5 on macOS. Contribute to jw-code-pk/ue5cli development by creating an account on GitHub.
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Sentirix - The Sentinel @sentirix.bsky.social · 18/05/2026
I have tired Lenovo Legion from 2020 I use for for game dev. From my last job I got a new MacBook Pro. Used to only do Python for work on it. Now, trying to get Unreal running on it - what a goddamn nightmare.
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Sentirix - The Sentinel @sentirix.bsky.social · 12/05/2026
Hi! I haven’t posted in a while. Reason is I was looking for a new job. So it was a few weeks of interviews and coding challenges. I’ve made some updates to the game’s movement logic, but nothing worthy of sharing. Also started the 3rd environment. Things are still moving forward with Sentirix!
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Sentirix - The Sentinel @sentirix.bsky.social · 25/04/2026
Hi! This is my game project. Sentrix: The Sentinel. It's a solo dev project using Unreal Engine 5, FMOD, Blender and GIMP. I'm a programmer which is why the art is so wonky - trying to get better! #screenshotsaturday #gamedev #indiegame
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Sentirix - The Sentinel @sentirix.bsky.social · 25/04/2026
More environment and visual tweaks. #indiegame #solodev #gamedev
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Sentirix - The Sentinel @sentirix.bsky.social · 21/04/2026
Experimenting with some ideas for level geometry. I went in thinking "wizard junkyard" but I'm definitely leaning more towards "psychedelic swamp" now. #indiegame #solodev #gamedev
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Sentirix - The Sentinel @sentirix.bsky.social · 20/04/2026
Going a bit psychedelic swamp with this one. #gamedev #indiedev #solodev
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Sentirix - The Sentinel @sentirix.bsky.social · 18/04/2026
Added ziplines and low poly assets to second level. #solodev #gamedev #indiegame
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Sentirix - The Sentinel @sentirix.bsky.social · 11/04/2026
Let's do some coding. Want to add a zipline ala Earthworm Jim / Sonic 2. All the movement is currently based on the player controller following a spline path. I want to swap it around for this mechanic. I want to set the player position from the zipline pulley. #unreal #solodev #cpp
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Sentirix - The Sentinel @sentirix.bsky.social · 10/04/2026
It's been a weird, soul crushing week and not a lot of time for side projects. Tried to think of something funny and bouncy. This is what I came up with: a pile of dead goblin babies. #solodev #gamedev #indiedev
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Sentirix - The Sentinel @sentirix.bsky.social · 05/04/2026
Messing around with environment colors. #indiedev #solodev #gamedev
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Sentirix - The Sentinel @sentirix.bsky.social · 04/04/2026
OK. I'm gonna be RoboCop for the rest of the evening. Get these citizens back in line.
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Sentirix - The Sentinel @sentirix.bsky.social · 04/04/2026
This one is gonna lean heavy into New Junk City from Earthworm Jim, and also Chemical Plant and Hill Top from Sonic 2. Some of my fav levels ever. #solodev #indiedev #gamedev
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Sentirix - The Sentinel @sentirix.bsky.social · 02/04/2026
Grayboxing a new level. Got some ideas I want to play test and some ideas for environment. #solodev #gamedev #indiedev
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Sentirix - The Sentinel @sentirix.bsky.social · 30/03/2026
Not much new today - you know, life. Tweaked some visuals and dropped in a couple of new environment assets. #gamedev #solodev #indiegame
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Sentirix - The Sentinel @sentirix.bsky.social · 29/03/2026
Butts, farts, noxious fumes and other particle systems. #indiedev #solodev #gamedev
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Sentirix - The Sentinel @sentirix.bsky.social · 29/03/2026
Obviously you also need to ensure that the renderer's facing direction has been set to face the velocity direction. But you already knew that <3
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Sentirix - The Sentinel @sentirix.bsky.social · 29/03/2026
It took a bit of clicking around to get the sprites facing the orbit direction. If this saved anybody time: you need a "Calculate Accurate Velocity" module *after* "Rotate Around Point" and then bind this to the velocity in the renderer. Like so:
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Sentirix - The Sentinel @sentirix.bsky.social · 29/03/2026
Messing around with Niagara today. Gave the Crow Boss some orbiting minions. Oh, and the bouncy mushrooms got replaced by fume releasing bouncy butts. My game, I can do what I want. #indiegame #solodev #unreal
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Sentirix - The Sentinel @sentirix.bsky.social · 28/03/2026
Go on...
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Sentirix - The Sentinel @sentirix.bsky.social · 27/03/2026
The original concept, profiles and Blender model for the Crow Boss. #solodev #indiegame #gamedev #blender
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Sentirix - The Sentinel @sentirix.bsky.social · 27/03/2026
Got bunnies and gore in the mix. #indiegame #unreal #solodev #gamedev
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Sentirix - The Sentinel @sentirix.bsky.social · 27/03/2026
Prototyping a boss fight. It's all crows. #indiegame #solodev #gamedev
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Sentirix - The Sentinel @sentirix.bsky.social · 26/03/2026
Absolutely stunning work!
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Sentirix - The Sentinel @sentirix.bsky.social · 25/03/2026
Added some more environmental assets and new particles to the first level. #indiedev #gamedev #games
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Sentirix - The Sentinel @sentirix.bsky.social · 25/03/2026
That looks ace!
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Sentirix - The Sentinel @sentirix.bsky.social · 25/03/2026
Working on a concept for a new enemy. Not sure what to call this thing yet. #gamedev #indiegame
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Sentirix - The Sentinel @sentirix.bsky.social · 25/03/2026
Some more Warhoggery. Adding new particles and tweaked mesh a little. #gamedev #indiegame #unreal #steam
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Sentirix - The Sentinel @sentirix.bsky.social · 24/03/2026
Some light Warhog action.
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Sentirix - The Sentinel @sentirix.bsky.social · 24/03/2026
Warhog has arrived in the engine. Got some blueprints ready, so hopefully can just make 'em fly. #gamedev #indiegame
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Sentirix - The Sentinel @sentirix.bsky.social · 24/03/2026
Warhog side profile. Don't want to add too much detail. Not been doing 3D models for very long. So trying to keep it basic. #indiedev #gamedev
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Sentirix - The Sentinel @sentirix.bsky.social · 24/03/2026
Today's mission is to get the Warhog in the game. Jump on his back and plough through waves of enemies. Don't worry, Warhog loves it. He lives for war! #indiegame #gamedev #steam #retro
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Sentirix - The Sentinel @sentirix.bsky.social · 24/03/2026
Resurrect the god, save the world. This is the mission Sentirix has undertaken. "It's a fools errand!", the lunatic Hare-Hag told him. He's been called a fool his entire life. So he's the right Sentinel for the job. Now... why is she still rattling on about bunnies and eternal life? #indiegame
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Sentirix - The Sentinel @sentirix.bsky.social · 24/03/2026
These are all going in the bin. Posted here for some juicy "before/after" content. These are some of the low poly assets from the current build. #gamedev #3D #indiedev #blender
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Sentirix - The Sentinel @sentirix.bsky.social · 24/03/2026
Some very early gameplay footage from a while ago. Watch this space for more updates! #indiegame #gamedev #retro #unreal #steam
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Sentirix - The Sentinel @sentirix.bsky.social · 24/03/2026
Here are some WIP characters. Rough sketches that got dropped into Blender and turned into 3D poly soup. #gamedev #3D #indiegame
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Sentirix - The Sentinel @sentirix.bsky.social · 24/03/2026
Bring me BUNNIES!!
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