Reposted by @selimanac.bsky.socialBalkan Ram Games @balkanramgames.bsky.social · 08/10/2026Pixel art and mesh deformations? 🐉 Experimenting with pixel art support in #SpriteLoop and #Defold! #2d #animation #gamedevtools #indiedev #solodev 075
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 12/08/2026Empty Defold project build size with default settings and no optimizations for HTML5 packed with Brotli is now 0.83 MB Learn more how to optimize it even further: defold.com/manuals/opti... 093
Reposted by @selimanac.bsky.socialMathias Westerdahl 🇺🇦 ✈️ Gamescom @jcash.bsky.social · 12/08/2026Bringing rich text support to the core #defold engine. Here's a sneak peek #gamedev #indiegamedev #gamescom 0124
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 28/07/20263 latest assets for #Defold by @selimanac.bsky.social now officially added to our Asset Portal: 💧 Stylized water shader 🌊 Wave extension for simulating floating objects 👥 Biplanar Mapping shader defold.com/assets/ 0102
Reposted by @selimanac.bsky.socialMathias Westerdahl 🇺🇦 ✈️ Gamescom @jcash.bsky.social · 22/07/2026Here's an interactive example running in #defold game engine. Including a voronoi split screen example jcash.github.io/defold-voron... #gamedev 092
Reposted by @selimanac.bsky.socialBalkan Ram Games @balkanramgames.bsky.social · 23/07/2026A really cool animation created with SpriteLoop by Kan from the Defold community! 🎉 Shared with permission. Check out the original post below! #SpriteLoop #Defold #gamedev #animation 193
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 06/07/2026This developer can put thousands of NPCs following player and avoiding each other in one scene in Defold at around 60 FPS! 💪😎 Check out the great progress on the crowd control and collision native extension for #Defold by @selimanac.bsky.social , shown here with beautiful assets by @kenney.nl 07411
selimanac.bsky.social @selimanac.bsky.social · 04/07/2026The Defold Crowd native extension is coming next week for my current and past GitHub sponsors. www.youtube.com/watch?v=aQgD... #gamedev #defold #madewithdefoldyoutube.comcrowd c 1440YouTube video by Selim Anaç 0102
Reposted by @selimanac.bsky.socialBalkan Ram Games @balkanramgames.bsky.social · 10/06/2026Update on the "smart limb" WIP feature in #SpriteLoop. Say hello to my old "Clockheart" buddy! It can almost pull off an Avenger pose. 😄 Coming soon to #Defold! #gamedev #gamedevtools #animation #indiedev 1102
selimanac.bsky.social @selimanac.bsky.social · 11/06/2026You’ve gone too far now! 😄 This editor has gone wild now. 😄 110
selimanac.bsky.social @selimanac.bsky.social · 13/05/2026Oh! You updated the application with new easing options. I guess the app needs a “Check for Update” feature now :) 110
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 06/05/2026Check out Defold Fake Real Glass - a nice glass effect made by Youssef Afella and ported from Unity to Defold by @paweljarosz.bsky.social : forum.defold.com/t/defold-fak... #opensource #MadeWithDefold #vfx #shaders #glsl #lua #gamedev #indiedev 084
selimanac.bsky.social @selimanac.bsky.social · 18/04/2026Work in progress tower defense game :) #MadeWithDefold #indiegames #videogames #webgames #pcgames #gamedev #indiedev 092
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 10/04/2026Skull Horde by 8BitSkull - a fast-paced auto battler dungeon crawler where you play as a flying skull necromancer is out now on Steam: #MadeWithDefold #indiegame #Steam #pcgames #pcgaming #videogames #gamedev #indiedev 1145
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 09/04/2026Next teaser from @jhonnygoransson.bsky.social on the upcoming Light Component for Defold: "I've also started working on clustered rendering for this so we can have thousands of lights, but I don't have any preview for that yet. Stay tuned!" #MadeWithDefold #gamedev #indiedev #vfx #rendering 0126
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 30/03/2026This developer is making experimental real-time tree physics in Defold 🌿 Nikolay Armonik is simulating 1000 bones on the CPU in real time in his solo project, and the result looks fantastic! 🧡💙 #MadeWithDefold #gamedev #indiedev #solodev #WIP #graphics #physics #techart #indiegames #vfx 0144
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 19/03/2026The latest trailer for Skull Horde by 8BitSkull has us on the edge of our seats. It’s shaping up to be a great test of what Defold can handle, with countless enemies swarming the screen. Releasing April 10! 🗓️ #MadeWithDefold #indiegame #bulletheaven #survivorlike www.youtube.com/watch?v=GCWi...youtube.comSkull Horde Release Date Announcement TrailerYouTube video by 8BitSkull 065
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 09/03/2026Biplanar mapping is a useful technique to texture 3D geometry without UV, making it great for e.g.: 🏔️terrain 🪨rocks 🌱grass 🌳or other organic shapes Check the #opensource biplanar mapping #shader for #Defold by @selimanac.bsky.social: forum.defold.com/t/biplanar-m...forum.defold.comBiplanar Mapping ShaderThis was something I needed for one of my prototypes, so it is not exactly biplanar mapping. I needed a separate surface texture for the top. Please consider this shader expensive to use. Sorry about... 063
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 26/12/2025We’re really happy to see @selimanac.bsky.social pushing the Defold ecosystem forward! A new beta of Defold Graph Pathfinder is out with static 2D navmesh pathfinding support ▶️ #gamedev #indiedev #ai #navmesh #pathfinding #astar #MadeWithDefold 1112
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 29/12/2025Ahoy! 🦜 Spotted @selimanac.bsky.social on the high seas crafting a slick water shader with reflections that look swashbucklin’ 🏴☠️ Drop an “Arrr!” in the comments, if you want a breakdown of how to make skybox reflections in Defold! #gamedev #indiedev #MadeWithDefold #shaders #vfx 173
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 30/12/2025Look what we found: an article covering Defold Graph Pathfinder by @selimanac.bsky.social published on Blips.fm blog: blog.blips.fm/articles/gra... #gamedev #indiedev #MadeWithDefoldblog.blips.fmGraph Pathfinder - A high-performance pathfinding solution for DefoldThis native extension, written in C++, is based on the A* pathfinding algorithm and is designed to handle hundreds to thousands of moving objects. 0144
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 02/03/2026Defold Wave is the next amazing native extension by @selimanac.bsky.social that allows to simulate floating objects and waves. It's #opensource and comes together with nice stylized water #shader and two example projects: forum.defold.com/t/stylized-w... #MadeWithDefold #gamedev #indiedev 042
selimanac.bsky.social @selimanac.bsky.social · 02/12/2025Source code for this project is available on GitHub now: github.com/selimanac/de... #madewithdefold #defoldgithub.comGitHub - selimanac/defold-tiny-cityContribute to selimanac/defold-tiny-city development by creating an account on GitHub. 072
selimanac.bsky.social @selimanac.bsky.social · 27/05/2025Yes, it’s definitely a fundamental problem, what we humans often refer to as a professional liar 😀 020
selimanac.bsky.social @selimanac.bsky.social · 26/05/2025And it acts like its answers are always perfectly correct. 110
Reposted by @selimanac.bsky.socialDefold Engine @defold.com · 20/05/2025We are co-hosting a game jam together with @crazygames and Indie Hero on June 13th to June 15th. The theme is Speed! Head over to the jam page to learn more: gamejamplus.com/cgdwj-lp/ #gamejam #html5gamedev #indigamedev #indiegames #html5gamesgamejamplus.comCrazyGames x Defold Web Jam - Landing Page - GameJamPlusWelcome to the CrazyGames x Defold Web Jam! Join the ultimate web game development marathon, where creativity meets business! The CrazyGames x Defold Web Jam is an online event co-organized by CrazyGa... 0117
Reposted by @selimanac.bsky.socialAndre Weissflog @flohofwoe.bsky.social · 10/05/2025I kinda wish the Oblivion Remaster would have used the Skyrim engine instead of UE5. On my (not great not terrible) gaming PC with RTX2070 I have to reduce the graphics settings to Medium, which barely looks better than Skyrim when outdoor and the frame rate *still* struggles (at 1080p!!). 351
selimanac.bsky.social @selimanac.bsky.social · 24/04/2025m not sure why, but I don’t get notifications from Bluesky. You can post your results on the forum instead: forum.defold.com/t/daabbcc-dy...forum.defold.comDAABBCC - Dynamic Tree(aka AABB Tree) native extension for fast AABB collision detectionSince Defold 1.10.0 (what a great release!!) is out, I can share the source of this platformer example project. Meanwhile, I also added Live Update to the game collection. Now at least music and soun... 000
selimanac.bsky.social @selimanac.bsky.social · 24/04/2025Hmm, I’m using a Silicon, so it might be a general issue with the newer GLFW version introduced recently. Do your projects work with an appmanifest file when the graphics setting for macOS is set to OpenGL(Graphics Osx)? 100
selimanac.bsky.social @selimanac.bsky.social · 24/04/2025If your Defold version is earlier than 1.10, this might cause a problem. I’m using window.get_display_scale() introduced in 1.10. If it returns nil or 0, the camera might not zoom correctly. 110
selimanac.bsky.social @selimanac.bsky.social · 24/04/2025Just download it and test it like you did, it looks fine. Which version of Defold are you using? >= 1.10 ? 110
selimanac.bsky.social @selimanac.bsky.social · 24/04/2025Actually, I built this project on macOS from the ground up, so I’m a bit surprised. Let me check the GitHub version and I’ll let you know. 100
selimanac.bsky.social @selimanac.bsky.social · 16/04/2025Meanwhile, in a different universe, I completed another example project for daabbcc. The source code and HTML5 build are now available: forum.defold.com/t/daabbcc-dy... #defold #madewithdefoldforum.defold.comDAABBCC - Dynamic Tree(aka AABB Tree) native extension for fast AABB collision detectionSince Defold 1.10.0 (what a great release!!) is out, I can share the source of this platformer example project. Meanwhile, I also added Live Update to the game collection. Now at least music and soun... 151
selimanac.bsky.social @selimanac.bsky.social · 16/04/2025Skull Horde is using my two Defold native extensions (daabbcc and A*), and I’m very proud of that. -> Wishlist on Steam: store.steampowered.com/app/3199360/... #madewithdefoldstore.steampowered.comSkull Horde on SteamSkull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus fl... 073
selimanac.bsky.social @selimanac.bsky.social · 16/04/2025Example project for daabbcc3D. Source for this simple project is available now, details: forum.defold.com/t/daabbcc3d-... #madewithdefoldforum.defold.comDAABBCC3D - 3D AABB collision detectionThe first basic example project is now available on Github: Play it here: defold-daabbcc3d-example-charming-kitchen 1.0 You should consider this a basic prototype, not something ready for producti... 042
selimanac.bsky.social @selimanac.bsky.social · 19/11/2024Admit it, you just cleaned it! 😄 My desk has never been this clean—I always have tons of stuff on it! 😄 110
selimanac.bsky.social @selimanac.bsky.social · 18/11/2024Actual CPU usage is not more than 20% (~18). I forgot to turn debug mode off while recording. 010
selimanac.bsky.social @selimanac.bsky.social · 18/11/2024Moved to 3D. Stay away from crazy lovers!😍 #defold #madewithdefold 163
selimanac.bsky.social @selimanac.bsky.social · 14/11/2024At least X has 720p.... This is almost 360p :) 100