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Stephen Hill

@selfshadow.com
774 followers 86 following 9 posts
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Stephen Hill @selfshadow.com · 27/07/2026
SIGGRAPH 2026 links: blog.selfshadow.com/2026/07/26/s.... I'll continue to add to the list as more things show up online.
blog.selfshadow.com
SIGGRAPH 2026 Links
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Reposted by Stephen Hill
ceruleite.bsky.social @ceruleite.bsky.social · 15/07/2026
2026 Advances in Real-Time Rendering in Games course line up is here - check it out! advances.realtimerendering.com
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Stephen Hill @selfshadow.com · 13/07/2026
EGSR 2026 recordings: www.youtube.com/@egsr2026/pl... (Also linked from the programme: egsr2026.inria.fr/programme/)
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Reposted by Stephen Hill
Brian Karis @briankaris.bsky.social · 02/02/2026
I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming. graphicrants.blogspot.com/2026/02/nani...
graphicrants.blogspot.com
Nanite Tessellation
Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it...
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Stephen Hill @selfshadow.com · 28/10/2025
Oooh, new glints paper at SIGGRAPH Asia 2025: perso.telecom-paristech.fr/boubek/paper...
perso.telecom-paristech.fr
Evaluating and Sampling Glinty NDFs in Constant Time
Geometric features between the micro and macro scales produce an expressive family of visual effects grouped under the term 'glints'. Efficiently rendering these effects amounts to finding the highlig...
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Reposted by Stephen Hill
Lee Cronin’s Pablo Hidalgo @infinata.bsky.social · 26/08/2025
Some more on the making of our ILM Rebel Hideout. www.ilm.com/rebel-hideou...
ilm.com
Welcome to the Rebel Hideout: ILM’s Employee-made ‘Star Wars’ Gathering Place
Learn the inspiring story of a group of dedicated ILM and Lucasfilm employees who turned their dreams into a reality....
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Stephen Hill @selfshadow.com · 16/08/2025
I'm only seeing "Real-Time Live!" (which I'll add a link to): www.youtube.com/watch?v=ucRu...
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Stephen Hill @selfshadow.com · 16/08/2025
SIGGRAPH 2025 links: blog.selfshadow.com/2025/08/15/s.... I'll be adding more soon. Let me know if I'm missing anything.
blog.selfshadow.com
SIGGRAPH 2025 Links
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Stephen Hill @selfshadow.com · 13/08/2025
The EON talk slides are now online: blog.selfshadow.com/publications...
blog.selfshadow.com
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
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Stephen Hill @selfshadow.com · 10/08/2025
Most of the slides and course notes for the SIGGRAPH 2025 Physically Based Shading in Theory and practice course are now online, with more to follow: blog.selfshadow.com/publications...
blog.selfshadow.com
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
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Reposted by Stephen Hill
I3D Symposium @i3dsymposium.org · 03/07/2025
The papers session on Rendering is now available! youtu.be/Jj80CZ_1sMY #I3D2025
youtu.be
I3D 2025 Papers Session 5 - Rendering
YouTube video by I3D Symposium
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Stephen Hill @selfshadow.com · 10/06/2025
You madman!
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Stephen Hill @selfshadow.com · 10/06/2025
The SIGGRAPH Physically Based Shading course is back this year: blog.selfshadow.com/publications...
blog.selfshadow.com
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
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Reposted by Stephen Hill
JCGT announcements @handle.invalid · 31/03/2025
EON: A practical energy-preserving rough diffuse BRDF; by Portsmouth, Kutz, and Hill. www.jcgt.org/published/00...
Lambert model (left), the classic “qualitative” Oren–Nayar QON model (center), and our new EON model (right), all at maximal roughness and the same single-scattering albedo color. The top and bottom rows show front and side-lit cases respectively. The EON model compensates for the energy loss of the QON model, producing similar brightness to the Lambert model combined with the characteristic “flattening” and enhanced backscattering of the Oren–Nayar model.
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