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SeithCG

@seithcg.bsky.social
432 followers 178 following 1.1K posts

Game developer (Ghost of a Tale) and animation supervisor on 2D and 3D movies (DreamWorks, Illumination).

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SeithCG @seithcg.bsky.social · 16/09/2026
Cheers Matthieu! :D
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SeithCG @seithcg.bsky.social · 16/09/2026
Oh and #GhostOfATale2 is wishlistable on Steam!! Right now! That's right! store.steampowered.com/app/5141030/...
store.steampowered.com
Ghost of a Tale 2 on Steam
A medieval adventure with talking animals! You play as Fatale, a thieving mouse who, along with her brother Gusto, will become embroiled in far-reaching events as the tale of a certain lute-carrying m...
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SeithCG @seithcg.bsky.social · 16/09/2026
Wanna hear about our Gamescom 2026 experience?! Just head over to our website (spoiler: it was great)! www.ghostofatale.com/our-gamescom... #GhostOfATale2
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SeithCG @seithcg.bsky.social · 21/08/2026
Cheers, Mary! Not yet, we'll communicate about that when we get a better sense for it. :)
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SeithCG @seithcg.bsky.social · 21/08/2026
So who wants to play #GhostOfATale2? Please come and visit us at gamescom next week (Hall 10.1, stand A087)! More info (and screenshots) in our new update: ghostofatale.com/who-wants-to...
Cover poster for Ghost of a Tale 2, painted by Jerome Jacinto.
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SeithCG @seithcg.bsky.social · 13/02/2025
Fur on the first game was a shell shader. No POM nor cards. We're investigating a similar technique for the new game. I'll probably talk about our tests at some point.
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SeithCG @seithcg.bsky.social · 12/02/2025
That's an excellent question. We're still investigating different methods, looking to balance a satisfying look with a fairly simple and streamlined authoring pipeline. But once we decide I'll definitely do a post about it on our website!
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ExServ @exserv.bsky.social · 09/01/2025
Des nouvelles de Ghost of a Tale 2 <3
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SeithCG @seithcg.bsky.social · 03/01/2025
We'll definitely look at this when the time comes as we concentrate on PC release first before porting on consoles.
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SeithCG @seithcg.bsky.social · 02/01/2025
We will leverage Lumen and Nanite of course but we still work the same way as when we were using Unity, in a reasonable and conservative manner while (hopefully) achieving satisfactory visuals. Stutters are indeed very high on our list of things to avoid...
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SeithCG @seithcg.bsky.social · 01/01/2025
The pictures on the post were all raw .png files, I just replaced them with much smaller .jpgs (without degrading quality too much). Can you let me know if they work for you now?
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SeithCG @seithcg.bsky.social · 01/01/2025
Happy New Year everyone! 🙂 Oooh would you look at that, there's a new update on our website about #GhostOfATale2! Oh my it's almost like... we're back! 😄https://ghostofatale.com/were-back/ #UnrealEngine
A dark passageway leading to Port Scarn's north district...
This screenshot is taken at almost the same spot as the very first screenshot we shared online when the game was using Unity. It now runs on Unreal Engine 5.
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SeithCG @seithcg.bsky.social · 14/12/2024
I don't, so it's okay I guess... ;)
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SeithCG @seithcg.bsky.social · 14/12/2024
Cheers Duncan! Very happy to hear this indeed! Especially since I've been a fan of your art for years... ;)
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SeithCG @seithcg.bsky.social · 22/11/2024
What?! But that's a lie!!! You can clearly see on the screenshot, people say "Terrible", the "Team is Terrible"! Right? Right...?!
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Ghost of a Tale @ghostofatale.bsky.social · 21/11/2024
Could this be a fortified city at night under curfew because the Baron's ship is in harbour...?! Why, that's an oddly specific question. Who knows?! #GhostOfATale2 #UnrealEngine5
A street corner in a medieval city at night. Lanterns glow in the fog and before us a set of steps lead up to the closed wooden door of a sturdy stone building, covered in ivy. Carved sea monsters adorn the balustrade of the steps. Beside the door hangs a bell. Thick ropes crisscross the street high above us. From them hang pendants made of heavy rocks. In the gloom to the right a 'WANTED' poster features the fearsome image of a certain Minstrel Mouse.
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Ghost of a Tale @ghostofatale.bsky.social · 25/12/2023
Getting closer... #GhostOfATale2 #GoaT2 #HappyHolidays
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Ghost of a Tale @ghostofatale.bsky.social · 25/01/2021
The award-winning #GhostOfATale is available NOW for PC, Xbox One, Nintendo Switch, and PlayStation 4 in digital and physical editions. It's a dangerous world out there, for a little Mouse...
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SeithCG @seithcg.bsky.social · 03/11/2024
I had been totally unaware of the atrocious job @Disney did with the anniversary release of The Sword in the Stone on Blu-ray. No doubt the artists who worked on the movie would have been horrified.
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SeithCG @seithcg.bsky.social · 16/09/2024
And here's a cleaned up hi-res scan of "Pillars of Pentegarn" (1982), also by Larry Elmore... #dungeonsanddragons
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SeithCG @seithcg.bsky.social · 15/09/2024
And here's a high-res scan of Return to Brookmere (1985), by Larry Elmore. Also part of the Endless Quests series by TSR. #dungeonsanddragons
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SeithCG @seithcg.bsky.social · 14/09/2024
Here is a hi-res scan of Larry Elmore's illustration for TSR's Dungeon of Dread (1982). 😀 #dungeonsanddragons
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SeithCG @seithcg.bsky.social · 03/09/2024
Just found parts of my #FlushedAway animation reel on YouTube! It was the last movie I did as a supervising animator at DreamWorks. Hadn't seen those animations in years... 😅
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SeithCG @seithcg.bsky.social · 26/08/2024
Ahem... Anyone knows how to pan with the middle mouse button in the sequencer in UE5? It seems to be hard-locked by default to the right mouse button. Which is awkward to say the least...
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SeithCG @seithcg.bsky.social · 11/08/2024
For your viewing pleasure here's a cleaned-up hi-res image of the Japanese poster for #TheGoonies by artist Noriyoshi Ohrai... 😀
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SeithCG @seithcg.bsky.social · 09/08/2024
In these ever troubled days we are reminded of the famous quote by Nietzsche: "Beware if you gaze for long into an abyss, for the abyss might invade your own country in return." What a visionary this Nietzsche...
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SeithCG @seithcg.bsky.social · 08/07/2024
Over the weekend I worked on restoring a high-definition scan of the famous Angus McBride illustration for the 1986 tabletop Middle-earth Role-Playing game. Here it is for your enjoyment, ready to be printed... 😁 @SeanMac67914982 @cimerians #MERPG #LordOfTheRings
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SeithCG @seithcg.bsky.social · 10/05/2024
Remember that recent clueless Apple ad that literally and symbolically destroyed the tools of human creativity? Turns out it didn't quite work as Apple planned...
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SeithCG @seithcg.bsky.social · 16/01/2024
Just done watching the second season of #TheBear. It's excellent. The level of writing and acting is up there with #TheAmericans. I have zero interest in cooking and yet I'm riveted to these characters' lives. That's how good it is.
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SeithCG @seithcg.bsky.social · 31/12/2023
Happy New Year from Port Scarn! Wait, could this be a fortified city at night under a curfew because the Baron's ship is in harbour...?! Why that's an oddly specific question. Who knows!! #GhostOfATale2 #UnrealEngine5
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SeithCG @seithcg.bsky.social · 09/06/2023
The Announcement of the Apple Vision Pro's Price (1894) by Walter Langley (English artist, lived 1852–1922). #AppleVisionPro
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SeithCG @seithcg.bsky.social · 17/05/2023
Coming from #Unity3d one thing we were missing in #UE5 is a good output log, with custom colors and categories, along with the ability to simply double-click a log line to open the relevant blueprint. The default Output Log window is barely readable and non-interactive:
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SeithCG @seithcg.bsky.social · 14/05/2023
I was leafing through my original Japanese edition #Akira volume 1 when I noticed something I wasn't aware of: Katsuhiro Otomo actually redrew some panels prior to the American edition when he felt the drawing wasn't up to his standard (like here with the Colonel)...
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SeithCG @seithcg.bsky.social · 23/03/2023
Because a good laugh is important during these troubled times...
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SeithCG @seithcg.bsky.social · 16/03/2023
Sobering thought of the day: The start of WW3 might be predicated on a moronic pilot practicing the botched equivalent of teabagging on a drone.
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SeithCG @seithcg.bsky.social · 12/03/2023
"We used a 3D model that SOMEONE had made"...?! Sorry, that's not how you present things. The correct way is "We didn't create or design the backgrounds, Mike Kurabi did". The authorship of things is getting muddy as hell with AI...
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SeithCG @seithcg.bsky.social · 06/03/2023
The opening credits of #CarnivalRow are drop-dead gorgeous. The visuals, the mood, the music, the subtext. Classy as hell. The series itself isn't too bad either.
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SeithCG @seithcg.bsky.social · 04/03/2023
If you currently live on this planet you might be aware Russia launched a full-on military invasion of Ukraine over a year ago. So enjoy this short video of the Russian foreign minister getting laughed at by a crowd in India when pretending otherwise.
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SeithCG @seithcg.bsky.social · 05/02/2023
Do you know what might just kill demigod bosses in #EldenRing? Couple of war hawks and a rune bear. Add in a handful of rats and the sucker's toast. #GameplayBalance
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SeithCG @seithcg.bsky.social · 04/02/2023
PSA: If you're into old-school RPGs you could do worse than diving into @spiderwebsoft's games. As a reminder, here's Jeff's GDC lecture from 2018, about surviving as a Very Small game developer:
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SeithCG @seithcg.bsky.social · 31/01/2023
One of the scariest thing for a #UnrealEngine5 developer coming from Unity is googling an error message. With Unity you get hundreds of hits, forum links, etc. With UE5 you're lucky if you get ten hits, most of which are irrelevant. Now THAT can be daunting... 😅
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SeithCG @seithcg.bsky.social · 24/01/2023
Playing a lot of #ELDENRING at the moment, so this feels true:
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SeithCG @seithcg.bsky.social · 18/01/2023
I mean using #UnrealEngine5 clearly allows us to up our graphics... #GhostOfATale
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SeithCG @seithcg.bsky.social · 02/01/2023
And now a short story with a woeful start but a happy end, as seen today on Reddit...! 😊 (The first post is a reaction to the recent mention of an upcoming #GhostOfATale2)
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SeithCG @seithcg.bsky.social · 01/01/2023
In this new year I can't help but thinking of our brothers and sisters, artists and game developers, forced to pick up weapons to defend their country from a horrifying invasion. Much love and respect to you. May you soon get back to creating beauty and joy! 🕯️
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SeithCG @seithcg.bsky.social · 27/12/2022
"Have you seen this Mouse...?" #GhostOfATale2 #UnrealEngine5
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SeithCG @seithcg.bsky.social · 07/12/2022
I had fun asking ChatGPT to argue the point that AI-generated art is NOT real art:
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SeithCG @seithcg.bsky.social · 30/11/2022
My Twitter woes seem to be fixed: I cleared the Twitter cookies, ditched AB+ and installed uBlock. So far so good...
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SeithCG @seithcg.bsky.social · 29/11/2022
Alright now roughly every other tweet on my timeline is a freaking ad ("promoted" tweets). Signing out for today. This better be a huge mishap on Twitter's behalf or else I'm out for good.
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SeithCG @seithcg.bsky.social · 29/11/2022
Seeing more ads on Twitter today. So-called "Promoted" tweets. It's gross and reeks of desperation. 😑
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