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SeithCG

@seithcg.bsky.social
433 followers 178 following 1.1K posts

Game developer (Ghost of a Tale) and animation supervisor on 2D and 3D movies (DreamWorks, Illumination).

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SeithCG @seithcg.bsky.social · 16/09/2026
Wanna hear about our Gamescom 2026 experience?! Just head over to our website (spoiler: it was great)! www.ghostofatale.com/our-gamescom... #GhostOfATale2
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SeithCG @seithcg.bsky.social · 21/08/2026
So who wants to play #GhostOfATale2? Please come and visit us at gamescom next week (Hall 10.1, stand A087)! More info (and screenshots) in our new update: ghostofatale.com/who-wants-to...
Cover poster for Ghost of a Tale 2, painted by Jerome Jacinto.
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SeithCG @seithcg.bsky.social · 01/01/2025
Happy New Year everyone! 🙂 Oooh would you look at that, there's a new update on our website about #GhostOfATale2! Oh my it's almost like... we're back! 😄https://ghostofatale.com/were-back/ #UnrealEngine
A dark passageway leading to Port Scarn's north district...
This screenshot is taken at almost the same spot as the very first screenshot we shared online when the game was using Unity. It now runs on Unreal Engine 5.
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SeithCG @seithcg.bsky.social · 03/11/2024
I had been totally unaware of the atrocious job @Disney did with the anniversary release of The Sword in the Stone on Blu-ray. No doubt the artists who worked on the movie would have been horrified.
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SeithCG @seithcg.bsky.social · 16/09/2024
And here's a cleaned up hi-res scan of "Pillars of Pentegarn" (1982), also by Larry Elmore... #dungeonsanddragons
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SeithCG @seithcg.bsky.social · 15/09/2024
And here's a high-res scan of Return to Brookmere (1985), by Larry Elmore. Also part of the Endless Quests series by TSR. #dungeonsanddragons
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SeithCG @seithcg.bsky.social · 14/09/2024
Here is a hi-res scan of Larry Elmore's illustration for TSR's Dungeon of Dread (1982). 😀 #dungeonsanddragons
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SeithCG @seithcg.bsky.social · 26/08/2024
Ahem... Anyone knows how to pan with the middle mouse button in the sequencer in UE5? It seems to be hard-locked by default to the right mouse button. Which is awkward to say the least...
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SeithCG @seithcg.bsky.social · 11/08/2024
For your viewing pleasure here's a cleaned-up hi-res image of the Japanese poster for #TheGoonies by artist Noriyoshi Ohrai... 😀
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SeithCG @seithcg.bsky.social · 09/08/2024
In these ever troubled days we are reminded of the famous quote by Nietzsche: "Beware if you gaze for long into an abyss, for the abyss might invade your own country in return." What a visionary this Nietzsche...
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SeithCG @seithcg.bsky.social · 08/07/2024
Over the weekend I worked on restoring a high-definition scan of the famous Angus McBride illustration for the 1986 tabletop Middle-earth Role-Playing game. Here it is for your enjoyment, ready to be printed... 😁 @SeanMac67914982 @cimerians #MERPG #LordOfTheRings
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SeithCG @seithcg.bsky.social · 16/01/2024
Just done watching the second season of #TheBear. It's excellent. The level of writing and acting is up there with #TheAmericans. I have zero interest in cooking and yet I'm riveted to these characters' lives. That's how good it is.
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SeithCG @seithcg.bsky.social · 31/12/2023
Happy New Year from Port Scarn! Wait, could this be a fortified city at night under a curfew because the Baron's ship is in harbour...?! Why that's an oddly specific question. Who knows!! #GhostOfATale2 #UnrealEngine5
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SeithCG @seithcg.bsky.social · 09/06/2023
The Announcement of the Apple Vision Pro's Price (1894) by Walter Langley (English artist, lived 1852–1922). #AppleVisionPro
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SeithCG @seithcg.bsky.social · 17/05/2023
Coming from #Unity3d one thing we were missing in #UE5 is a good output log, with custom colors and categories, along with the ability to simply double-click a log line to open the relevant blueprint. The default Output Log window is barely readable and non-interactive:
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SeithCG @seithcg.bsky.social · 14/05/2023
I was leafing through my original Japanese edition #Akira volume 1 when I noticed something I wasn't aware of: Katsuhiro Otomo actually redrew some panels prior to the American edition when he felt the drawing wasn't up to his standard (like here with the Colonel)...
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SeithCG @seithcg.bsky.social · 06/03/2023
The opening credits of #CarnivalRow are drop-dead gorgeous. The visuals, the mood, the music, the subtext. Classy as hell. The series itself isn't too bad either.
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SeithCG @seithcg.bsky.social · 18/01/2023
I mean using #UnrealEngine5 clearly allows us to up our graphics... #GhostOfATale
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SeithCG @seithcg.bsky.social · 02/01/2023
And now a short story with a woeful start but a happy end, as seen today on Reddit...! 😊 (The first post is a reaction to the recent mention of an upcoming #GhostOfATale2)
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SeithCG @seithcg.bsky.social · 27/12/2022
"Have you seen this Mouse...?" #GhostOfATale2 #UnrealEngine5
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SeithCG @seithcg.bsky.social · 07/12/2022
I had fun asking ChatGPT to argue the point that AI-generated art is NOT real art:
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SeithCG @seithcg.bsky.social · 24/11/2022
Unreal Engine PSA: The new 5.1 release has broken the "Set Position in Viewport" node, which is used to position UI widgets on the screen. Kinda important stuff, you know. The kind that should be caught by QA before release.
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SeithCG @seithcg.bsky.social · 15/11/2022
Unreal Engine PSA: Manipulating actor variables via an Editor Widget BP will not mark the actor's level as dirty. To set the level as dirty (so you can save the changes with Ctrl+S), simply use a Transact Object node on the actor. #ue5tips
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SeithCG @seithcg.bsky.social · 11/11/2022
Feeling a shift in room temperature lately? My #Mastodon handle is: @seithcg@mastodon.gamedev.place
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SeithCG @seithcg.bsky.social · 07/11/2022
All this hoopla around Twitter and Musk reminds me of this scene from Orson Welles' Citizen Kane, after the titular character bought a famous newspaper and smugly declares: "I don't know how to run a newspaper, I just try everything I can think of."
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SeithCG @seithcg.bsky.social · 05/09/2022
My two cents on #TheRingsOfPower so far: - Visuals: Excellent - Acting: Average (ranging from weak to good) - Dialogs: Weak - Plotting: Average - Directing: Good (despite some weak action scenes) The series has a lot of potential and looks gorgeous but it needs better writing.
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SeithCG @seithcg.bsky.social · 01/09/2022
Here are some learned mice and some fighting frogs by Kawanabe Kyōsai (1831 – 1889). 🙂
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SeithCG @seithcg.bsky.social · 15/07/2022
Might as well go public about this: Several months ago we made the tough decision to ditch #Unity3d and move on to #UE5 for our follow-up game to #GhostOfATale. It set us back significantly in terms of schedule (lots of work to recreate) but we know it was the right decision.
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SeithCG @seithcg.bsky.social · 09/04/2022
PSA for Unity devs: Unity did a whoopsie with the most recent updates of 2020.3.33 and 2021.2.18 and you might get 4 errors in a row every time you recompile your scripts. Only fix for this is to delete the Library folder and reparse the entire project. *sigh*
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SeithCG @seithcg.bsky.social · 19/03/2022
Now THAT is some excellent trolling right there! Especially knowing that the Russian space agency's director general (Dmitry Rogozin) is a shill for Putin and an embarrassment to his country's scientists. 🚀
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SeithCG @seithcg.bsky.social · 12/03/2022
I've been watching hours of Elden Ring footage and it's such a generous, gorgeous game from an artistic point of view! 😃 Technically though I find it baffling that a AAA game would have ZERO dynamic shadows cast from artificial light sources (torches, candles, etc.). 🙄
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SeithCG @seithcg.bsky.social · 25/02/2022
Every devs attempting to use #HDRP have met this problem: It is practically impossible to use simplified shadow caster meshes. Like in this example, the capsule doesn't cast shadows. Only the scaled cube does. @the_f_key @SebLagarde
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SeithCG @seithcg.bsky.social · 27/01/2022
The new footage from #HorizonZeroDawn sure looks pretty but damn if the lighting isn't a little incoherent, sometimes to the point of being slightly distracting. On this screenshot (showing a daytime scene) we have no fewer than three contradicting light sources:
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SeithCG @seithcg.bsky.social · 10/12/2021
The Matrix/Unreal demo looks great overall! This shot though epitomizes everything that's wrong with mocap in games nowadays: Slapping the same freaking animation cycle on characters that are morphologically very different from each-other. It looks cheap and plain bad.
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SeithCG @seithcg.bsky.social · 05/11/2021
Very excited to discover the #EdenRing footage yesterday! I'm surprised about the trees though; they use the old "flat wiggling sprite" technique (left) instead of poly planes (right). Even up close. Looks like they're really stretching the limits of their engine's capabilities.
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SeithCG @seithcg.bsky.social · 29/10/2021
If you create a new #Unity3d 2021.2 HDRP 12.1.0 project (from the latest hub template) and add a Cloud Layer override this is what you get (same thing with an upgraded 2021.1 project). Could you guys please look into this? @unity @SebLagarde @the_f_key
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SeithCG @seithcg.bsky.social · 09/06/2021
Even when taking away all surface color information it still feels like a freaking movie set. I don't think I've seen something as significant for real-time CG since I first laid eyes on the Crysis demo 14 years ago. This is something else alright.
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SeithCG @seithcg.bsky.social · 09/06/2021
Started playing with the #UE5 early access. The lighting quality is out of this world. True dynamic GI for the first time in the history of video games. And the number of polygons this engine crunches without a sweat. It's insane. Feels a lot like the future.
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SeithCG @seithcg.bsky.social · 28/03/2021
Unity 2021.1 also broke the selection highlight silhouette: It doesn't show the occluded part anymore. Which makes it impossible to visually gauge how much a game object penetrates another. Bug report #1325017. @aras_p @isosmrt
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SeithCG @seithcg.bsky.social · 03/01/2021
#Unity3d devs I'm not sure you realize this so I want to draw your attention to it: By implementing the "fast enter play" option, Unity suddenly became a viable option for very large, complex projects.
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SeithCG @seithcg.bsky.social · 16/12/2020
You know, it might not look like much but I just put my @SuperRareGames copy of #GhostOfATale on my shelf and what you see here is a kid's dream come true... 🙂
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SeithCG @seithcg.bsky.social · 13/12/2020
Oooh more sightings of this most excellent #GhostOfATale edition! Still a handful left! 😀
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SeithCG @seithcg.bsky.social · 12/06/2020
By the way these screenshots of #GhostOfATale were captured on PC by none other than the very talented @digitfront! 🙂
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SeithCG @seithcg.bsky.social · 05/05/2020
This is not a still frame from #BlackMirror's next season. It's just the French president addressing kids in a school near Paris today. All I did was add the black bars and slightly tweak the colors. What twisted alternate reality do we live in?
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SeithCG @seithcg.bsky.social · 22/01/2020
Terry Jones was of course a wonderful performer but he was also a brilliant writer. His delightful Goblin Companion book was a huge inspiration for us on Ghost of a Tale. Today we're sad of course, but we're also joyful. Because his imagination will never leave us.
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SeithCG @seithcg.bsky.social · 12/12/2019
It's been a while since I looked into @quixeltools's Mixer app. It's fun taking a base texture set and turning it into something quite different. Of course it helps if you know exactly what you want to achieve in the first place! ;) #texturing #surfacing #gamedev #environmentArt
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SeithCG @seithcg.bsky.social · 26/11/2019
Got some new reading material... 😅
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SeithCG @seithcg.bsky.social · 18/11/2019
This is an excerpt of a post I wrote on the #Unity3d forums. It is in fact an open letter to the developers of @unity3d so I thought I'd post it here as well. @JoachimAnte @lucasmeijer @willgoldstone #gamedev
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SeithCG @seithcg.bsky.social · 24/10/2019
I watched #Whiplash again yesterday. What a brilliant movie this is. Directing is impeccable and J.K. Simmons and Miles Teller are perfect. And I'm not even into jazz!
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SeithCG @seithcg.bsky.social · 15/08/2019
The newest addition to my small retro gaming shelf... 🙂 #RETROGAMING #UltimaUnderworld
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