Seba @seba-dev.bsky.social · 01/10/2026Finally decided on name: Rift Runner. Longer gameplay video on youtube: youtu.be/evveBsZH5wY #godot #gamedev #indiedev 0115
Seba @seba-dev.bsky.social · 25/08/2026Playing the demo of Heatwarped took me back 20 years to some good old racing. Good job team Sealime! Was playing with some of my own music because this track works so well for it. #Heatwarped 001
Seba @seba-dev.bsky.social · 25/05/2026After all... why not? Why not add some visual fluff while I should be working on gameplay? #godot #gamedev #indiedev 3538
Seba @seba-dev.bsky.social · 24/04/2026Shoutout to @studio.blender.org @blender.org. Didnt realize the office is right near Godotcon 😄 050
Seba @seba-dev.bsky.social · 21/04/2026This one is generated from a heightmap, baked from a mesh in blender. But my previous version were all generated at runtime from noise functions. 010
Seba @seba-dev.bsky.social · 21/04/2026The base is a heightmap based grid/tiles. The ground is affected by the hover forces from the player in a shader as well. 020
Seba @seba-dev.bsky.social · 21/04/2026I am speeeeeed. Trying out a custom made track instead of procedural terrain. Feels fun. Makes me want to keep playing it :D #godot #gamedev #indiedev 1313419
Seba @seba-dev.bsky.social · 06/04/2026Experimenting with music to make the world reactive. #godot #gamedev #indiedev 0102
Seba @seba-dev.bsky.social · 30/03/2026More hovering :) Still prototyping and tweaking movement. Terrain is fully procedural now instead of a blender generated mesh. #godot #gamedev #indiedev 34810
Seba @seba-dev.bsky.social · 23/03/2026This is memedia.tenor.coma man in a boxing ring with the word mercy on the bottom rightALT: a man in a boxing ring with the word mercy on the bottom right 000
Seba @seba-dev.bsky.social · 23/03/2026Note to self: change physics backend BEFORE fine-tuning physics calculations and params. #godot 160
Seba @seba-dev.bsky.social · 14/03/2026No, using default godot 4.6. The light strip is an emissive material with some bloom in post. 010
Seba @seba-dev.bsky.social · 13/03/2026Working on a prototype for an action game with this, possibly rhythm based. Different landscapes and obstacles would work well yeah. 020
Seba @seba-dev.bsky.social · 13/03/2026Yeah it's 4 corner ray casts. The initial version was a very simple spring force that depended on the compression amount. But this broke down quite fast with higher speed and bumps. The current version has damping, stabilization, correction (towards ground up) and impact handling. 030
Seba @seba-dev.bsky.social · 12/03/2026Experimenting with hover physics in godot. #godot #gamedev #indiedev 1518818