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Seba

@seba-dev.bsky.social
88 followers 102 following 20 posts

Solo game dev/freelance programmer. Working on games and @flowmechanic.com. Previously tools lead at Larian Studios.

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Seba @seba-dev.bsky.social · 01/10/2026
Finally decided on name: Rift Runner. Longer gameplay video on youtube: youtu.be/evveBsZH5wY #godot #gamedev #indiedev
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Seba @seba-dev.bsky.social · 25/08/2026
Playing the demo of Heatwarped took me back 20 years to some good old racing. Good job team Sealime! Was playing with some of my own music because this track works so well for it. #Heatwarped
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Seba @seba-dev.bsky.social · 17/08/2026
Thank you!
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Seba @seba-dev.bsky.social · 17/08/2026
Thanks!
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Seba @seba-dev.bsky.social · 15/08/2026
Canyon run
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Seba @seba-dev.bsky.social · 21/06/2026
How about some rhythm racing gameplay.
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Seba @seba-dev.bsky.social · 25/05/2026
After all... why not? Why not add some visual fluff while I should be working on gameplay? #godot #gamedev #indiedev
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Seba @seba-dev.bsky.social · 24/04/2026
Shoutout to @studio.blender.org @blender.org. Didnt realize the office is right near Godotcon 😄
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Seba @seba-dev.bsky.social · 21/04/2026
This one is generated from a heightmap, baked from a mesh in blender. But my previous version were all generated at runtime from noise functions.
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Seba @seba-dev.bsky.social · 21/04/2026
The base is a heightmap based grid/tiles. The ground is affected by the hover forces from the player in a shader as well.
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Seba @seba-dev.bsky.social · 21/04/2026
I am speeeeeed. Trying out a custom made track instead of procedural terrain. Feels fun. Makes me want to keep playing it :D #godot #gamedev #indiedev
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Seba @seba-dev.bsky.social · 06/04/2026
Experimenting with music to make the world reactive. #godot #gamedev #indiedev
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Seba @seba-dev.bsky.social · 30/03/2026
More hovering :) Still prototyping and tweaking movement. Terrain is fully procedural now instead of a blender generated mesh. #godot #gamedev #indiedev
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Seba @seba-dev.bsky.social · 23/03/2026
This is me
media.tenor.com
a man in a boxing ring with the word mercy on the bottom right
ALT: a man in a boxing ring with the word mercy on the bottom right
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Seba @seba-dev.bsky.social · 23/03/2026
Note to self: change physics backend BEFORE fine-tuning physics calculations and params. #godot
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Seba @seba-dev.bsky.social · 14/03/2026
No, using default godot 4.6. The light strip is an emissive material with some bloom in post.
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Seba @seba-dev.bsky.social · 13/03/2026
Working on a prototype for an action game with this, possibly rhythm based. Different landscapes and obstacles would work well yeah.
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Seba @seba-dev.bsky.social · 13/03/2026
Yeah it's 4 corner ray casts. The initial version was a very simple spring force that depended on the compression amount. But this broke down quite fast with higher speed and bumps. The current version has damping, stabilization, correction (towards ground up) and impact handling.
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Seba @seba-dev.bsky.social · 12/03/2026
Experimenting with hover physics in godot. #godot #gamedev #indiedev
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Seba @seba-dev.bsky.social · 11/02/2026
Just blendering.
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